Jump to content
Banner by ~ Ice Princess Silky

Yotes

User
  • Posts

    222
  • Joined

  • Last visited

Everything posted by Yotes

  1. We did it!! Battle Gem Ponies reached its funding goal with a week to spare! It's still up 'til Sept 3rd 6pm EST if you wanna hop onboard: on Kickstarter
  2. At the very least it resolves the problem of making a brand new villain's arc compete with all the seasons long returning ones. And gets the "resolve anything with a snap of his fingers" guy out of the picture by having him occupied and involved.
  3. I mean, a thousand years is a long time to be maintaining peace. We'll never know what threats they regularly fought offscreen.
  4. Hopefully anyone who's been keeping an eye on BGP's development will at least give it a look. We're offering all kinds of rewards like getting your own pony drawn, creating a canon character, and all kinds of other stuff only the earliest Patrons ever got! And this crowdfunding campaign comes with a New Free Demo too, so pretty sweet deal all around. Check Us Out on Kickstarter or Download the Newest Demo Thanks for following the development of Battle Gem Ponies, btw. One of the best parts of making this game is knowing we won't be the only ones who get to play it.
  5. Battle Gem Ponies | Now LIVE on Kickstarter! (And with a playable demo!)
     
    BGP%2BKS%2BSquare2.jpg
    Hopefully anyone who's been keeping an eye on BGP's development will at least give it a look. We're offering all kinds of rewards like getting your own pony drawn, creating a canon character, and all kinds of other stuff only the earliest Patrons ever got!
     
    And this crowdfunding campaign comes with a New Free Demo too, so pretty sweet deal all around.
    or
     
    Thanks for following the development of Battle Gem Ponies, btw. One of the best parts of making this game is knowing we won't be the only ones who get to play it.
  6. Hopefully anyone who's been keeping an eye on BGP's development will at least give it a look. We're offering all kinds of rewards like getting your own pony drawn, creating a canon character, and all kinds of other stuff only the earliest Patrons ever got! And this crowdfunding campaign comes with a New Free Demo too, so pretty sweet deal all around. Check Us Out on Kickstarter or Download the Newest Demo Thanks for following the development of Battle Gem Ponies, btw. One of the best parts of making this game is knowing we won't be the only ones who get to play it.
  7. One of the Kickstarter rewards will be to have OCs drawn as Battle Gem Ponies in such a way modders can go wild and implement them however they see fit. (We'd do it ourselves, but that'd eat up development time. So we're better off giving people the tools and a nice place to start, Friday Night Funkin style)
  8. Battle Gem Ponies Combat Demo Video Tour We made a walkthrough video going over the game's development history and unique mechanics. (Timestamps included) Showing how a Pokemon Uranium inspired MLP mashup turned into a fully-fledged commercial indie effort. As well as all the special little touches that makes BGP an interesting take on the Monster Tamer genre. Check it out and give our YouTube channel a Subscribe while you're at it. You Can Watch Right Here! (And be sure to sub, we're gonna start posting a lot more content very soon.)
  9. Battle Gem Ponies! The fully-animated action-packed RPG adventure! Where tons of Pony OCs duke-it-out like Pokémon! Rotation battles, specialized move slots, new types, gym leaders specializing in strategies instead of types, EVs & IVs that can be altered with a slider instead of breeding, a balanced roster without intentional tiers, and a version of Eevee that can switch between any of the types at will! All ideas that went into this project's conception. Sound good? Then come along for the ride! Developed by the Yotes Games team with the Unity Engine Version 0.32.2 Play the Latest Demo Here! BREAKING NEWS: The Battle Gem Ponies Kickstarter is COMPLETE!! (138% Funded!) The Battle Gem Ponies Kickstarter has ended with 414 Backers that pledged $34,695.50!! For anybody late to the party, Our Patreon is up so you can pre-order the game there as well. We couldn't be any happier with how this turned out. Flew past every Launch Day Stretch Goal with an extra month's budget to spare! It's all an indie team could ever want. Thank you. Thank everyone who pledged, followed, shared, liked, or anything to support us and show that we aren't just shouting into the void hoping someone out there cares. This campaign proved to us this game has an audience. And now we have names and faces for the people we're building this for. We won't let you down. About: Command super-powered, shape-shifting ponies in strategic turn-based RPG combat. The battle system is a variation of Pokemon's Rotation Battle in that matches are 3 vs 3 and either player can swap out their current fighter at the beginning of the turn (but at the cost of attacking last). Your pony will shapeshift between these 3 forms until each one's individual HP reaches zero. To catch wild ponies you have to weaken them and use capture gems that "download" the opposing pony's data and allows your pony to transform into it. In order to complete the capture process though, the wild pony needs to be defeated. Elemental Classes There are 18 elemental classes each with their own strengths and weaknesses. In place of the "Normal type" there is a neutral class with no special advantage or disadvantage, thus being able to cause a regular amount of damage on anypony. Ultra Forms A major aspect of battle is the Ultra transformations. Like with mega evolution, finding special objects in the overworld will allow you to transform any one of your party members into a powered up version of themselves (sometimes with alternate elemental types too). FEATURES: Fully Animated Battle RPG! Every single pony and attack is uniquely animated to bring these pixel art battles to life! Explore a Vast World! An enormous, vibrant region awaits! Travel through deserts, mountains, forests, graveyards, and underwater temples on your quest through the Pinto region. Power Up Your Pony! Form a powerful bond with your shapeshifting pony companion and watch it grow stronger, learn awesome new moves, and take on the toughest of enemies. Travel with Your Pony! Surf across oceans and lakes with any swift-swimming ponies. Teleport to the nearest Health Center whenever you like with a simple phone call. Even have whatever pony is with you smash any boulders in your path, just because they all can! Customize Your Team! Choose who you take into battle from a selection of 60 Ponies and their Ultra Forms. You can alter their moves, stats, and equipment to become an unbeatable trainer! Hundreds of Different Moves! Using attacks grouped into Light, Heavy, Status, and Tutor slots that make you think more carefully about which moves to take into battle. Discover the Secrets of the Legendary Alicorns! Powerful, winged unicorns that embody the Sun and Moon are said to be the strongest ponies to ever live. People have wanted to harness their power for personal gain since ancient times. With recent advancements in technology, however, it might be easier than ever for their power to fall into the wrong hands... Collect Badges and Save The World! You’ll have your skills tested by expert Mavens and fight for your life against the evil Paragon Cartel. Simple story objectives that fans of Monster RPGs will be familiar with, but perhaps with a few surprises along the way... THE PINTO REGION: A whole new world of branching paths and hidden secrets to explore… A colorful and varied region with a gemstone motif and mysteries scattered across the map. It's meant to be an adventure lasting at least 6 hours on average. Preferably longer, and extended indefinitely with post-game content. The environments should be visually varied and filled with enough story content to keep the player interested in progressing. Every single section has at least a handful of notable experiences within. The scope has been thought out and written in a 200+ page long game design document along with every other aspect of the game. SCREENSHOTS: SOCIAL MEDIA: Follow the game on your favorite social media sites to get the latest news and have your burning questions answered! Find All the Yotes Social Pages On: Linktree: @YotesGames Alternatively, you can always email yotesmail@gmail.com with anything you want the devs to see. DOWNLOAD LINKS: The latest current build is version 0.32.2, now available on Itch.io! Available for Android, Windows, Mac, and Linux platforms. The 2021 Combat Demo contains a revamped battle system, new animations, and a Team Customizer! The 2017 Overworld Demo contains 3 Areas to explore, 12 Ponies to catch, and a Random Battle Now mode. (Battle calculations may exhibit bugs and unfinished animations.) And they're both available to download for free on the website below! Combat Demo V0.32.2 (11/1/21) Download: https://yotesgames.itch.io/battle-gem-ponies CREDITS: Engine, Development Tools, & Plugins provided by Unity3D and its Asset Store Orchestral Composition & Soundtrack Euleom Chiptune Composition, Soundtrack, & Sound Effects Bluco Video Editor Confident Cow Engine Architecture Royal Pizza Gameplay Programming Psyaryu Game Design, Production, Marketing, Pixel Art, Animation, & Writing Tony Yotes
  10. Unfortunate to hear, but the experience from developing it will carry on with you. Revisiting this reminded me that this is such a great idea. The game feel, the combat mechanics, the art styles you could try... MLP & classic Paper Mario mix like Zap-Apple Jam!
  11. Kickstarter in 2 Weeks! (Everything on the Line!)

    EQD%2BAd%2B%2528HD%2529.png

    The excitement is boiling over here at Yotes Games! The Kickstarter Preview is up and there's no going back now! In exactly 7 days we lock-in the numbers and content, submit for final review, then go nuts trying to get as many backers as possible within 30 days.

    And we certainly hope you'll be one of them!

  12. Love how this game has such a cozy nostalgic feel. Def one of the fandom's best.
  13. Two weeks 'til it drops! Everything is on the line here, so we hope we can count on everyone who's followed development up to this exciting point to show some love and help us make this game happen! You can check out the Kickstarter Preview right now and sign up to be notified Day One!
  14. Name: Ponatina Type: Gem Pony Gender: Female Appearance: Depends on what elemental meteorite she's brushed against lately. Cutie Mark: Gem Ponies have magical stones on their chests instead of cutie marks. It's where they draw their power from. Hobbies: General roughhousing, going on adventures, and seeing new things. This is the type of pony that wants to go around kicking flanks and taking names. Additional Details: She's got a form for every occasion! (Wanna guess which is which?) - Fire: Burnatina - Aqua: Aquatina - Surge: Electina - Plant: Floratina - Ice: Frostina - Ki: Bucktina - Toxic: Venotina - Earth: Granitina - Air: Aerotina - Esper: Teletina - Bug: Sectina - Ghost: Phantina - Draco: Dractina - Steel: Metatina - Light: Luxotina - Dark: Shadotina - Chaos: Havoctina - Magic: Pixitina You can play the game she comes from on Itch.io ~
  15. If you aren't incredibly hyped right now, you really should be. This is a monumental occasion after all! After YEARS of behind-the-scenes struggle, TENS of THOUSANDS of dollars drained from life savings, MONTHS of delays, and an incomprehensible amount of time sitting in front of computers yelling "WHHHYYYYY"... Yotes Games is proud to present... The Battle Gem Ponies Combat Demo Our first public upload in 3 or 4 years after starting this entire project over after tragically losing every project file for the 2017 build. Since then this game has gone from a solo-indie project to a team-powered labor of love and it's looking all the better for it! We truly cannot wait to hear what you think of this battle system we're creating. Go ahead and give it a try! (It's playable on Android, Windows, Mac, and even Linux) Bugs are being noted as we march toward our Kickstarter in August. We'll be diving headfirst into remaking overworld gameplay for the next couple months, so your feedback on this half of the game will fuel us til then. Feel free to share BGP around with anyone you know that could be into this sorta thing. It's the start of something very fun over here... More updates to come!
  16. Ohhh, it's coming... FINALLY after months of delays, the Combat Demo is nearly complete! You'll be playing the new and improved #BattleGemPonies within a week! Come bask in the pre-launch hype with us on this month's #gamedev Blog! ~
  17. I'm making plans to go. Gonna try to get the whole dev team out there! (if we can afford it) Just announced plans today in our latest dev blog. https://www.yotesgames.com/2021/05/battle-gem-ponies-april-devlog-bug.html Curious if attendance will be higher or lesser than usual after this wild pandemic situation AND being in-between pony generations.
  18. This is it! The home stretch! We're basically in like, the Beta of our Pre-Alpha if that inception makes sense. The biggest mysteries and implementation challenges are behind us as far as the scope of this demo is concerned. All that's left is to fix an incredibly long list of minor & major bugs we've been taking note of this whole time and make sure 99% of this game works (and looks) exactly as intended. Graphics. Pacing. Space-time Placing. All these things must be in near-perfect harmony before we put it out there to be judged enjoyed by the masses. Check the Yotes Blog for details on our bug hunting adventures!
  19. A new Graphic Designer is gonna help us make trailers, menus, n' stuff starting in May once he's all set to pursue his #streaming & #gamedev dreams. Check out what we've been up to lately on the Yotes Games Blog! https://www.yotesgames.com/2021/04/april-progress-report-growth-prep.html
  20. After some heartbreak, debate, accounting, re-planning, and interviewing new potential team members, we have officially decided to delay Battle Gem Ponies one more time. Stretching our personal budgets to the absolute limit and holding off until September while we build up the game in a more reasonable timeframe. We wanted a public demo out weeks ago and finally got to a state where we have all the features we want in, but we haven't had time to clean up the bugs and make sure it can make a good first impression. We can't re-announce the game after a 3-4 year silence and have new players immediately run into game-breaking issues. After everything we've been through to get here, we're not gonna let things play out like that. We're here to blow minds. We hope you can stay with us long enough to see this through. Some really exciting stuff is on the way for you guys. Get some new deadlines/goals for the project on the official blog.
  21. I just want em to put love into it. Some SOUL. Like, get genuine bronies in charge and it'll turn out fine. I saw they got a fandom artist to design the new characters in the first place, and the movie animators are already proving these are big time experts who care about the details. So, so far so good. We may never reach that early 2010s height ever again, but there could be a brand new brony fandom wave with this. The elements for it are all there. Now all it takes is a spark...
  22. We're in the final stages of development for the Combat Demo! We're implementing as many attack & effect animations as possible to make a good first impression, and we're balancing the more complex gameplay mechanics we've finally got working. More on the main blog: yotesgames.com
  23. Battle Gem Ponies is gearing up for making a HUGE commotion all year long! We have some cleanup to do, but afterwards we're off to the races polishing things up. Kickstarter Drafts, Patreon makeovers, YouTuber contacts, battle engine redesigns, and more all get covered in this month's update! So come take a gander at the latest #GameDev Log: www.yotesgames.com
  24. This year sure has been one big heck... But looking back, I'm proud of what we've managed to build since January. This game is miles further along than I ever could've reached on my own trying to solo dev. It's exciting to think about how much can be accomplished in the next 365 days with the full power of a development team and, if we succeed in May, thousands of dollars in crowdfunding support to hire a ton more helping hands and guarantee we finish the rest of development by year's end. Here at Yotes Games, spirits are high as we march right into 2021 like we own the place. (And with your continued support, we actually might!) Get some of the very last gamedev of 2020 over on the blog.
×
×
  • Create New...