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Ron Jeremy

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Blog Comments posted by Ron Jeremy

  1. I am in full agreement, Roop. You touched on everything in your blog post that I also believe. People don't look at video games as any more than children's toys, always have, but gaming has become so much more than that to the point that video games even got their own exhibit in a museum dedicated to the technological wonder of interactive gaming!

     

    There will always be people who call forms of art meaningless. I mean, didn't people call the piano "evil" or something? That's kinda off-topic, but meh, worth bringing up.

     

    I believe many more people would see video games as deeper and more thought-provoking, if the only games they saw weren't the sepia-tone muscleman shooters and such that are the norm these days. It's like how in cartoons from ages ago, when a sitcom needed to have a character play a video game, they just put a space ship on a screen, added nonsensical names and threw in random beeps and blips. Generalizing, in other words. Happens to all mediums, but video games get it worse.

     

    It makes me happy to see that people are looking past that more and more these days. Still, we have such things as angry mobs saying VIDEO GAMES MAKE PEOPLE GO KILL EACH OTHER, so there's still a lot of progress to be made.

    • Brohoof 3
  2. Excellent post, definitely worth posting again, on here. I always love seeing arguments for video games being an art form. Too often I see all games lumped together with Soulless Cash-in Modern Military Shooter 52, when doing so would be like lumping Fantasia in the same group as Teenage Mutant Ninja Turtles III.

     

    Games hold an interesting position in the art world, because of their immersion factor. I've touched on this previously, but it's always worth talking about.

     

    A painting can show you a warrior fighting a slime in a plain with a castle in the background. A video game can put you in that warrior's shoes. Games are also interesting because they cannot fully stand by themselves. While pong could possibly be considered timeless by many, the games that are fondly remembered and still enjoyed to this day are the ones that play great, as well as be any combination of good-looking, good-sounding or well-written.

     

    I personally believe gameplay only carries the experience so far. You can have a game that plays great but looks and sounds mediocre, and while it will be entertaining, it won't be what it could have been.

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  3. ^I understand what you're saying, and I kinda talked about it in my previous comment. It's just, before the existence of "achievements", games kept interest by giving you new content instead of a number increase and a dialog box. Examples would be: In Donkey Kong Country 3, the bonus coins aren't necessary to "beat" the game, but if you choose to go for them all, you can access more levels (Krematoa). There are also the banana birds, and the DK coins. If the game were released today, on the Xbox or something, the bonus coins would be achievements and the Krematoa content would be DLC.

     

    tl;dr: Achievements are still a substance-less way of keeping the player's interest. The better alternative is giving extra content for playing the game. Like comparing fast food to real food: The fast food is quicker to serve, but real food is more filling.

  4. @Lens: I get that some achievements are good because they encourage the player to play in a way they may not originally. But that is still skimping out on content. What about when games used to encourage you to play differently by giving you new weapons, armor, characters, etc. for doing so? A perfect example of this is The Binding of Isaac. It does use achievements,  but it also rewards what you achieve by giving you new items randomly added to the levels, new bosses, new characters to play as, and more. Sure, achievements are a carrot on a stick, but they're a styrofoam carrot on a stick when compared to better methods of extending a game.

     

    @RaccoonBL: I really don't see gaming as "just to beat it". I was just saying that there should be in-game reason to complete the game instead of a dialogue box and a number going up on a profile. Otherwise, what I said to Lens applies to your argument as well.

     

    Overall, I'm not denying that achievements can be used well. I've seen them used well. I'm just saying that they seem like quick-fix to add extra content with minimal effort.

     

    Also, when it comes to the point people buy otherwise-terrible games because their achievements are easy to get (Lost: Via Domus anypony) then yeah, people are obsessed with achievements. Not saying everypony does that, but still, throwing that out there.

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  5. @Twiliscael, you may want to get that looked at. :P

     

    It really isn't as impressive as it looks, I think. There are a bunch of the games that are in pretty poor shape, due to getting them at garage sales cheap and such.

     

    Maybe tomorrow I'll put up a list of games.

     

    inb4 I get called one of those mentally unstable hoarder people.

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