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planning OOC MLP Nations, Nation Info


The Shadow Stallion

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OOC Thread: http://mlpforums.com/topic/118700-mlp-nations-peace-trade-and-war-ooc-discuss-war-dark-politics-adventure/page-1

 

Nation Politics RP Thread: http://mlpforums.com/topic/120527-mlp-nations-politics-rp-thread/

 

Commonfolk RP Thread: http://mlpforums.com/topic/120526-mlp-nations-commonfolk-rp-thread/

 

Below are all nations involved in the RP thread, MLP Nations. All info regarding events and such are involved here.

 

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Nation Name: Volund

 

Government: Monarchy ruled by the Oberjarl/High King. Underneath him is a circle of lesser male and female lords and ladies known as Jarls.

 

Flag/Symbol: Given that Volund has no official flag, the nation's flag goes by the current leader's personal standard. Gunnar's is a black background with two crossed axes rimmed with ice. A white dire wolf's head sits in front of the crossed axes symbolizing Gunnar's triumph over the white Dire wolf.

 

Ruler(s): Oberjarl/High King Gunnar

 

Environment: Far in the Frozen North. Hidden in the mountains this nation does lie. Covered by dark pine forests, deadly cliffs, steep mountains, and frozen tundras. A hard land to grow any food on with the rare exception of small patches of fertile land. The environment is very treacherous and extremely difficult for alost any army to navigate logistically. Weather is not managed in this land by pegasi so the harsh winter storms take a toll on everypony. Dire animals lurk in this land which adds even more danger to this land.

 

Two Primary Resources:

Metals - Iron is mined from the mountains and is crafted into strong steel ade for tools as well as weapons.

Timber - Tough, large pines and various other cold weather trees grow in this near inhospitable land. Many of these trees are harvested to build new buildings, wooden palisades, etc.

 

Two Scarce Resources:

Food - It is a resource that does not wish to grow in the untamed lands of the frozen north. In a few patches food will grow, but it isn't enough to support the ever growing population.

Modern Technology - The population of this nation does not really have modern technology like other nations, still having a rather medieval-like infrastructure and tech.

 

General Race Composition: A mixture of all three pony races (Unicorns, pegasi, and earth ponies)

 

General Race Description: Due to the tough climate the ponies here have grown a bit larger then their equestrian counterparts, having larger mass (Not fat. Just larger in stature). In general they stand at least 1-2 heads taller then their equestrian counterparts. The males can grow to about 3 heads taller and grow more facial hair, usually having wild beards and mustaches. The females tend to be a tough breed of their own and tend to have better endurance and strength then most females of their equestrian counterparts (Roughly equal to AJ's strength and endurance). Ponies here generally wear a mixture of wool and leather clothing with the occasional warrior pony wearing dire wolf furs taken from their dire wolf kills.

 

General Race Personality: A very rowdy, but friendly bunch once you have been accepted as a blood sister or blood brother (Very hard to accomplish this.) They are fearless in battle, but leave much to be desired in eloquence and delicacy. They are rough and barbarian-like, but they do have their codes of honor and loyalty. They will never break a vow they have made and will fight for their allies to the death. Extremely suspicious and distrustful of outsiders, Outsider magic users in particular.

 

Two Primary Nation traits: Warlike, Honorable

 

Culture and Description: The ponies that dwell in this nation are a tough and hardy bunch. They respect shows of strength, loyalty, bravery, and honor. They follow a faith that encourages dying a good death whether it is in battle against enemies, protecting those you lose, or even simply fulfilling a promise or duty. Ponies that wear the furs of direwolves are given great respect as great warriors and protectors of the people against the dire wolf incursion. The elderly are also given great respect as 'teachers of the past'. The ponies of this nation have a tendency toward raiding, though it isn't just for loot. They raid for the survival of that nation as food is a very scarce resource. Food is a primary target of these raiders while riches come as a second. This is a warrior breed, made for fighting both the raw elements of nature and the physical threats of invaders be they dragon, pony, dire wolf, or whatever else may come their way. They are not opposed to taking slaves, but they do not treat them cruelly due to their sense of honor, however they do expect their slaves to work. (More treated like non-paid servants that are forced to be there, but treated fairly well.) Some slaves gain a sense of loyalty towards their masters and a rare few even are accepted as bloodkin. Becoming Bloodkin is a very rare ritual which must be overseen by the Oberjarl/High King or at least a representative sent by the Oberjarl/High King. Magic isn't really used too often, even by the unicorns, who prefer to use their own wills and strength.

 

Buildings: Generally fashioned of Timber, Stone, and Straw. Houses are rather roomy and built to house up to three families per house. A nice, large, warm fireplace burns in the center of all these houses. The better reputation a family had as warriors or those that contributed to the growth of the nation, the bigger houses they generally owned or would receive. The Oberjarl/High King's house is a great hall that serves as a war center, throne room, celebratory location, and more, serving all political and social purposes while fulfilling its job as a home. Many Houses have war rooms built into them. These war rooms are used to train the youth of the nation to fight using wooden dummies and eventually in 1 on 1 sparring matches with their fellows.

 

Foreign Policy: Distrustful and suspicious of foreigners. They do not trust other nations, but they are open to trading. Keep their secrets Jealously guarded. Foreigners are allowed in, if not with open arms, at least they are not killed outright.

 

History: Volund has existed for over 1000 years now. It began when the original three tribes of ponies hated each other. Several small renegade groups that wanted to flee the inevitable conflict gathered and found pleasant allies in their counterparts. They made their way north, why? nopony really knew. They seemed to be drawn to the north as the south grew colder with the presence of the wendigos. The north seemed to be warmer and more hospitable at the time. Eventually this large group settled in the frozen north which was not quite as bad as it is now. However, when the original 3 tribes got over their difference, the cold returned. The outcasts of the tribes had already set down roots in this land though and toughed out the hard life. They nearly faced annihilation when dire wolves began attacking their village. It wasn't until a young pegasus named Haraldr united a bunch of the ponies and drove the encroaching dire wolves back. It was then that the system of government was set. Haraldr was revered and was elected as chief of their tribe and all his closest fellows were his jarls. It wouldn't be until later though that the term of Oberjarl or High King would be created. From then on, the ponies of Volund had formed a close bond with one another, not caring about racial differences. This was forged by the mutual survival need to survive this harsh land. Dire wolves were a constant threat and considered an honorable foe. A warrior-culture developed as a result of the war against nature and nations alike grew. For over 1000 years the nation of Volrund has flourished and with the recent death of High King Orver in a fight against a Grand dire wolf which was slain by his son High King Gunnar, a new era dawns on the nation as the clever young pegasus assumes control of this warlike nation. He plans to lead his people to great glory and permanent survival.

 

Quality of Life: Volund life is a hard life. Food is hard to comme by and the ever present harsh, cold winter climate is a constant threat. Dire wolf attacks and more make this nation's ponies a tough breed. They have a hard life and haven't really advanced too far in modern tech.

 

Military Power: Volunder's use weapons and armor of extremely hardened steel. They have a secret blacksmithing technique that allows their weapons and armor to be harder, sharper, and stronger then most other kinds of steel. The military reacts differently depending on the situation. In raids, everypony is set loose to do what they do best. When facing more organized military forces, ponies form shield walls to defend one another. Unicorn magic isn't used as much in the military, except to counter enemy magic by either absorbing or deflecting the spells. Unicorn magic is also used to protect their forces against Projectiles from artillery, guns, crossbows, etc. Pegasi and earth ponies tend to do the main fighting, protecting the unicorns that are using magic and any archers they may have. Their military is powerful, but lacks more modern technology. They tend to show extreme acts of bravery in battle. Dying of magic is considered being robbed of "A good death." Meaning if one of them falls to a spell or some great projectile, the others become enraged and lose some of their discipline. However, adrenaline and rage let them stand fatal blows for a while before falling. They inflict hideous damage and can take hideous damage while in this rage. This rage may also be triggered randomly as well, though the chance is smaller at random.

 

They do have one little technological wonder up their sleeve. A newly developed air balloon/air ship. Basically a ship made of wood that can fly by use of five giant air balloons. There is only one of these in existence and it is more or less a last resort weapon. It can be used as a high firing platform for archers and such to shoot arrows or drop rocks on enemies below. Again last resort.

 

Some wealthy raiders have very small versions of this ship built in the style of a longship. No weapons, but meant to carry many raiders to gather resources and transport them back home.

 

(Basically consider this nation as 800 A.D. Scandinavia in MLP)

 

Normal Theme Song: Celtic Music - Prophecy

War Theme Song: Epic Celtic Battle Music - Battle for Camelot

                              The Duke of Death - Medieval 2 Total War

 

Relations with other Nations: Diplomatic relations have not been established.

Current Events affecting Country: famine (Negative effect), Currently Raiding other nations for food (Positive Effect, Negates famine effect)

 

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Nation Name: Metropolitan Republic of Port Impala

 

Government type: Constitutional parliamentary Republic

 

Flag/Symbol: The two-striped flag is white and blue; white making up the right stripe, and blue making up the left stripe. A white anchor is superimposed at the top-left corner of the blue stripe. This flag, popularly dubbed the "anchor flag", has been in use for seventy years.

 

Ruler(s) and title(s): Bronze Cane (Mayor), Bright Idea (Premier)

 

Environment and Location: The climate is mostly subtropical, with the city-state's location being roughly 2,000 miles south of equestria. Summers tend to be hot and humid, while winters tend to be on the cool side. Snow occasionally happens, but is generally rare.

 

Two Primary Resources: Copper and Iron ore, but deposits are somewhat limited due to the fact that Port Impala is a large city-state.

 

Two Scarce Resources: Everything else; Port Impala is a city-state.

 

General Race composition: 72% pony (of those, 51% earth, 20% pegasi, 12% unicorns, ~0.01% alicorn) 14% Zebra, 10% griffon, 3% donkey, 0.5% mule, 0.5% cow.

 

General Race Description: In general, Port Impala stresses a kind of "Workplace professionalism" at all times. While not forbidden by law, the wearing of "outlandish" or "ethnic" dress is generally discouraged outside of festivals, Wayside Day, and ethnic holidays. Climate wise, most Port Impalans tend to dress very warmly in the hot and humid summer months and in one or two layers for the coldest days of winter.

 

General Race personality: The "workplace professionalism" culture also affects personality. In society, Port Impalans tend to be a bit on the quiet and productive side, as most days involve work- and school-related functions and activities. Outside of those activities, residents tend to be a bit more open, laid back, and friendly. On Wayside Day, all of this goes out the window, and Port Impalans tend to release "repressed" urges  due to the lack of work and school, leading to bouts of drinking, a burst of aggressiveness, and festive moods.

 

Two Primary Traits: Industrious and professional

 

Culture and description: The country's population is incredibly irreligious and tolerant, and generally takes on a whole "I don't care who you are or what you are, as long as you get work done" kind of feel. Much of this could be attributed to the "workplace professionalism" culture that is so pervasive in the city-state; no one wants to be seen as close-minded, rascist, discriminatory, sexist, or xenophobic, as being so would otherwise harm business and career prospects. There's no formal caste system, but there is a noticeable divide between the rich and the poor despite the presence of a safety net.

 

Buildings: The dense city-state has a sizable skyline made up mmostly of glass, brick, and concrete structures. Ten skyscrapers in the city-state are more than 900 ft tall, with the tallest being around 1,650ft tall. most of the city-state's growth has occured in the last century or so, so most of the city's low-rise and housing stock tend to be brick or grass in nature; wood construction tends to be restricted to the more historic parts of the city.

 

Foreign Policy: The primary foreign policy of the country can be summed up in three words: "Economics over politics." The government and businesses stress the establishment of new global trade agreements and stresses economic cooperation. The country avoids getting in military alliances and defense agreements, as it sees the establishment of a "bloc" to be a roadblock to the country's economic ambitions. It remains to be seen whether Bright Idea's new UCP government will maintain the country's political neutrality or seek to enter international coalitions.

 

History: To keep thing short, Port Impala was settled 900 years ago, but was a part of a surrounding kingdom. Tribal wars ensued a couple of centuries later, In which the settlers established their own police force; the city declared its independence a few yeas later with the Treaty of Swahayza, which codified Port Impala's independence and sovereignty, and dropped all the international claims to the area. Afterwards, Port Impala pursued a self-sufficiency policy, but it failed and the nation remained relatively poor. A hundred or so years prior to the start of the roleplay, a new party, the National Alliance, was elected on promises to "open up Port Impala" to the world. Trade links were soon established, and the economy began to improve. With the newfound economic success of the city-state and the party's balance between immigration and "conformity", the National Alliance continued to rule until the corruption scandals and revelations brought down the party, a state confirmed by the election of the anti-corruption UCP in the 39th general election.

 

Quality of Life: The standard of living in Port Impala is very good, with a growing economy, low unemployment, and wide availability of services allowing the city-state to maintain a healthy quality of life for its citizens. Its position as a city-state forces Port Impala to import a lot of its goods, making items more expensive then usual.

 

Military power: "Economics over politics" also carries over to the military. The government maintains a large enough military (army and a navy) to sufficiently defend the city-state, but not large enough to be on any country's radar as a formidable enough power to be part of a military alliance. There are roughly 8,800 active troops, with an additional 5,000 on reserve.

 

On the other hoof, the police department is one of the largest and most formidable in the world, with an estimated strength of at least 35,000 uniformed personnel. A popular running joke in some social circles is that the police act as the country's real military, and the actual military is just a "front" put on by the police

 

Relations: -none currently-

 

Current events: The city-state is rainier than usual, with the city receiving more than 50% more rainfall than normal. In a city where the weather is not controlled, this becomes a problem; alread there has been a fairly large flood in the northern parts of the city, and parts of the Impala river remain swollen.

 

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Ба́ры деру́тся -- у холо́пов чубы́ треща́т.

 

Nation Name: Конюшни (Konyushnia). It's a play on the word "stables".
 

Government Type: Dictatorship (technically). The current leader stepped in when the last one was...ahem. Evicted. She alone has political power, but she has a high council who help her with her decisions.
 

Flag/Symbol: Three horizontal stripes: Dark blue, purple, then red, with a silver star in the middle. It's meant to resemble the twilight before dawn.
 

Ruler(s) and title(s): Princess Horizon Dust, known as her Imperial Highness, or Princess of Light.
 

Environment: Far North-East of Equestria, this country has long, cold winters and short, sweet summers. It has a HUGE expanse of land, and areas range from jagged mountains to peaceful plains and everything in between. However, most of this land is uninhabited by ponies, as it is too cold for farming. These lands instead inhabit wild animals such as bears, wolves, owls, etc. Only the brave venture into the wilderness, as chances of survival are slim.
 

Two Primary Resources:
Timber: the excess of forest surrounding towns and cities contain trees of all sorts, from softwood pines to hardwood oaks. This nation is well know for its impressive woodwork, especially boats and cabins.
Water: Ancient glaciers have scratched the land full of freshwater lakes in such abundance that many of them still remain untouched.

 

Two Scarce Resources: Anything that requires a generally warm climate, like citrus fruit, spices, etc.
 

General Race Composition: There are few Pegasi in this land, (about 13%), as the weather is often too harsh to be controlled from the sky. (Unicorns control it instead). Unicorns make up the majority of the population, as their magic and craftiness is needed for working in treacherous conditions.
Unicorns > Earth Ponies > Pegasi > other species (cows, donkeys, zebras, etc.)

 

General Race Description: Most ponies have long, pale coats and manes...Not too vibrant in colour. Their physiques range greatly from tall and thin to short and bulky, But most of them are pretty sturdy. They tend to be a little taller and stronger than Equestrians. Facial hair is common amongst males.
They handle cold weather very well, and in the winter are often wearing fur hats and felt coats...depending on how bad the weather is. Hey often decorate themselves with colourful sashes and hat ornements.

 

General Race Personality: Quiet, solitary, and somewhat stoick, but they won't hesitate to offer/accept help when its needed. They don't show much emotion in public, making them somewhat intimidating, but they are very warmhearted around friends and family. They are pensive, nostalgic, musical, and hardworking. They are mostly emotionally sturdy.
In serious matters, they aren't the type to joke around. They often don't realize that they are intimidating to outsiders, as this level of seriousness is normal in Konyushnia.

 

Two Primary Nation Traits: (Currently) Industrious and Honourable. (Peace is on the way in)
 

Culture and Description: The ponies who reside here are firm believers in justice and in getting to the point. They greatly value their culture and history, and are generally a proud people, as they have overcome great struggles in war and in everyday life. Meals are a family affair, and food is meer wasted. These ponies aren't incredibly trusting of other nations or of their own leaders (with good reason), and typically listen more than talk when it comes to serious/political matters. If a Konyushian hosts a party, you can expect a full house with way too much food and drink.
 

Buildings: Wood, stone, concrete, etc. buildings are made to be able to face the weather. Houses and such are generally plain looking, but monuments, religious buildings, etc are very detailed and colourful. These cultural buildings have a mysterious, ethereal feel to them, inside and out.
Previous royal families and elected leaders resided in a huge, white building known as the Starlight Palace. This and other such buildings were massive in size and rich in detail to express the wealthiness of the owner. It is currently used as a political building and museum of cultural/political history.

 

Foreign Policy: Currently undergoing great changes. In the past, this country only looked out for itself, and because of this, other nations did not trust it. They were involved in the trade of weapons, but that has been stomped out by the new Princess. They also export timber and oil, and import exotic fruits from the south.
 

History: In the beginning, this country was inhabited by many nomadic tribes...but that was almost two thousand years ago.
Once a community of sorts was established on an important trade route between the East and West, Konyushnia became well known to other countries, and had been invaded multiple times by Vikings and other unpleasant ponies from all corners of the globe. This country, in its youth, endured much abuse from other nations demanding resources, land, and power. They had been conquered many times by other nations and had many bloody revolutions, but in the end they always managed to survive. Eventually, Konyushnia had developed a strong military force, a lot of land, and a proud, war-ready population...other nations began backing off.
Since its official formation, Konyushnia has seen much war and bloodshed due to a series of corrupt leaders and an extreme lack of communication between the royals, the high-class, and the working-class. Recently, the most recent corrupted leader has been kicked out, and an Alicorn Princess was sent in to rule in his place. After everything this nation's people have been through, they want nothing to do with war, and are looking forward to an era of peace...hopefully.

 

Quality of Life: Getting better. Not perfect, but getting better! Nobles no longer have the political standing they once did, and more is being done to ensure good conditions for the working class.
 

Military Power: This country retains amazing military power from all of its past wars (hot and cold), and is certainly a force to be reckoned with. In the past, they supplied weapons to terrorist organizations. Great changes are happenening though, and fewer and fewer ponies are becoming soldiers and are trying to usher in an age of peace.
In short, Konyushnia has a lot of fighting experience under its belt, but hopes it doesn't need to use it.
Their weapons are advanced, but simple, relying more of basic physics than modern tech.

Normal Theme song: (pending)
War Theme Song: (pending)

Relations with other Nations: Konyushniya is not well-liked or trusted by other nations...especially by elders who had endured its wars. Some younger ponies have faith in the new Princess Horizon, but others believe that this land is cursed to corrupt its leaders and lead the world into war. I guess we'll see.
Although this nation isn't trusted, it's exports are still purchased worldwide. You can't deny quality!

 

Current events affecting country: Massive political upheaval due to a new leader. The Konyushnian Krumb (currency) has gone up in value.

 

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Nation Name: Sovneigh Union
 

Government Type: Dictatorship
 

Ruler(s) and title(s): Supreme Leader Defiant Shadow
 

Environment: North east of Equestria, the Sovneigh Union is an expanse of plains and forest. The plains are fertile for crops while the exterior forests are cut down for wood. The interior of the forests contain dangerous wild animals that few ponies ever go to meet. Mines also dot the landscape as they are harvested for various metal ores for the industry. Cities contain huge industrial zones which belch out goods and toxins into the atmosphere, causing various problems nearby. Winters are sometimes harsh but, the ponies that work in the fields are used to it.
 

Two Primary Resources: Arms and Metals
 

Two Scarce Resources: Gold and Gems
 

General Race Composition: 40% Earth Pony, 40% Pegasi, 20% Unicorn
 

General Race Description: The minority unicorns are typically part of the upper class, getting more leadership positions in the industry and military. Their lives are full of splendor and high class elegance. However, the pegasi and Earth ponies are part of the lower rungs. Majority of these races must spend all of their lives working or serving under arms. Few do make it to the leading positions like pegasi are the typical leaders of the the air force, since they understand how air warfare works. Ponies working the farms tend to be of a stronger build since they have to spend their entire lives working the land. The poor industrial Earth pony workers in the cities are the weakest of the races, as they are paid little and must live on little. very few are actually conscripted from the poor, and even then are sent to do the grunt work. The poor pegasi are slightly stronger than the poor Earth ponies, since they have to manage the weather and manufacturing in the air.
 

General Race Personality: Everypony is withdrawn and do not speak very often in public in fear of disappearing the next night. Even at home, interactions in the family are very small, thanks to the constant fear that any member of the family may be a changling. Any new ponies that arrive is regarded with even more suspicion, and extra surveillance. The populace fear their leader but trust in him to make the right decisions thanks to a majority serving in the military. 
 

Two Primary Nation Traits: Warlike and Industrious
 

Culture and Description: The culture surrounds the leader. Everything about Shadow is perfect in the eyes of the constant propaganda that is aimed to the masses, and each pony that has served in the military follows him blindly. Anypony that works for a living lives in fear of the consequences of defying their great leader. Arts and entertainment must be approved by officials before it can be circulated to the public. 
 

Foreign Policy: The Sovneigh Union likes to interact with other governments such as itself, supplying excess arms to other nations that are no threat to themselves. The Iron however is tentatively traded, only ever given up if the resource the nation is on the table. 
 

History: The Soveigh Union is a relatively new nation, previously ruled by a monarchy that was overthrown 25 winters ago. The monarchy was taking advantage of the poor farmer ponies in the outside of the cities and soon a war broke the faith in the leadership. The war was disastrous for the old empire, and it soon the monarchs were assassinated by Defiant Shadow's father. He soon took over the weakened nation and swiftly brought peace to the land. Initially, elections and democracy was promised to the ponies, but as the years bore on, Shadow's father killed any political opponents and installed himself as leader for life.

 

Even though not politically free, the nation was rapidly modernized and the economy soon boomed. Industry blossomed and ponies began moving to the cities for better lives. As the cities grew in population, life in general improved. Even the old courts was reinstated for ponies to voice very minor concerns about the government, since any major complaints resulted in disappearance. 

 

All was well until Shadow's father was assassinated in court by a rebel. This led to major sweeping changes in the nation. The new leader, Defiant Shadow, was scarred for life seeing his father killed right in front of his eyes, so he instated a secret police force to keep an eye on the populace. He even conquered a nearby changling lands to make his police even more efficient. The military began conscripting anypony of age and training them in the art of combat. Everypony in the the ranks was instilled with deep national pride and loyalty to the one true leader. Anypony not in the military ranks were considered non patriotic and sentenced to work either the farms or the low end, dangerous industrial jobs for very little pay. 

 

Quality of Life: For the governmental and high ranking positions, life is good. They make plenty of money to buy goods and resources for themselves and lead great lives. Anypony doing grunt work in the farms or factories tend to live in poor conditions and make little pay. 
 

Military Power: With a large military numbers to count on, it is quite a powerhouse. The general tactic is to swamp the enemy with bodies til they relent. All the soldiers are equipped with modern weapons and have the training to boot. If invaded, most civilians are able to fight thanks to conscription and being held in reserve.
 

Relations with other Nations: Relations are yet to be determined.
 

Current events affecting country: A failed assassination attempt on Defiant Shadow has led to massive purges in the populace. Many ponies are disappearing into the night and it seems a rebellion is forming in the forest.

 

 

 

Edited by The Shadow Stallion
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Yes, with tech working up to gunpowder age. Are you referring to the air ship?


In my mind I'm seeing this a lot like a World of Warcraft-esque Age RP. In WoW they have airships and their max wep tech seems to be gunpowder age weapons. You can also factor in the magic of the world.


I just don't want giant tanks, nukes, and assault rifles going around. Stuff of that nature. Gunpowder Rockets and such can be fine.

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