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searching Fallout equestria RP


redshell

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I am going to be doing a fallout equestria based RP

 

All RP rules

Keep things like sex and rape to a minimum. gore, blood and things like that, go for it

any oc is allowed

(Slavery backstory, and raiders are allowed)

 

My OC: https://mlpforums.com/page/roleplay-characters/_/free-sea-fallout-equestria-r8868

 

Gear head and Back Slash: Quintara HiveHagfish

Cloud Gazer and peachy: Queen Syannax

Edited by redshell
  • Brohoof 1

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Nothing is True, everything is permitted

Sasori of the Akatsuki

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The what rules?

I think they mean PnP, as in Pen & Paper rules. These I think? https://docs.google.com/document/d/1fsNLwKTWEt0pawFWLRzBtEPfvDQGitGPh8NN3Zk0xo4/edit

 

Anyway, I'm personally not using those rules. I'm currently developing my own Fallout themed character, it's not done though.

Edited by Melon Blitz
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  • 4 weeks later...

Umm.....there is no such thing as an NSFWless Fallout Equestria RP. Theres Blood, guts, gore, sex, rape, romance, friendship, etc etc.

I have everything. All the rules, The full fallout pnp. The fallout equestria pnp. Traits, perks. Ive read Fallout Equestria and Fallout Equestria Project Horizons.

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Umm.....there is no such thing as an NSFWless Fallout Equestria RP. Theres Blood, guts, gore, sex, rape, romance, friendship, etc etc. I have everything. All the rules, The full fallout pnp. The fallout equestria pnp. Traits, perks. Ive read Fallout Equestria and Fallout Equestria Project Horizons.

I think you may be right there is no such thing as a NSFWless fallout equestria RP


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Nothing is True, everything is permitted

Sasori of the Akatsuki

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But...... I would like to see your take on Fallout Equestria. If needed I can be Little Pip or Blackjack. I have so many Fallout Equestria RPs its not even funny. I also have two OCs I can use

 

Name: Gear Head

Level: 4

Race: Unicorn

Gender: Female

Age: 14

Sexuality: lesbian

Romanticism: Likes ponies of the female gender

 

 

SPECIAL:

S: 5

P: 7

E: 5

C: 5

I: 7

A: 5

L: 6

 

Versatility, 4

Potency, 3

Strain, 78 and gain 12 per level

 

Traits: Deep Sleeper, Magic Knack, Fragile -4 to Natural DT and -50 carry weight

Virtue: Compassion

Talent: Remarkably adept at taking apart anything mechanical. Could probably take apart a gun, clean it and put it back together in 1 minute.

Occupation: mechanic

Karma: Neutral Good

Perks: Filly Fooler, Gun Nut, Tail Trick, Lethal Sword Mare

Tag skills: Firearms, Lockpick, Mechanics

 

Skills: 13 per level

 

Barter= 18

Battle Saddles= 13

Explosives= 17

Firearms= 40

Lockpick= 32

Magical Energy Weapons= 17

Mechanics= 50

Medicine= 20

Melee= 13

Science= 20

Sneak= 13

Speech= 13

Survival= 13

Unarmed= 13

 

Spells:

General: Super TK, Light

Imbue: Flame, Lightning

Manipulation: Come to life, Teleportation

 

Primary weapon: N/A

Secondary weapon: N/A

Starting equipment: N/A

Personality: Easy going and hard headed. Also very curious, she can't help but to explore the unknown and if she finds a lock she MUST pick it if she can get away with it.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

==============================================================

 

Name: Back Slash

Level 30

Race: (Cyber) Pegasus

Gender: Male

Age: 235

Sexuality: Female

Romanticism: Straight/incest

 

SPECIAL:

S: 8

P: 5

E: 5, 6 (Extra SPECIAL rank 1)

C: 5

I: 5

A: 8

L: 5

 

Traits: Dashite, Reckless

Virtue: Sacrifice

Talent: Swordplay

Occupation: Shadowbolt

Karma: Chaotic Neutral / Chaotic Good

HP: 610 + 12 per level

AP: 775 + 16 per level

 

Tag skills: BS, FA, Melee, Sneak

Skills: 12 Per Lvl

 

 

CHR Barter= 52

-END Battle Saddles= 100

PER Explosives= 12

-AGI Firearms= 100

PER Lockpick= 12

PER Magical Energy Weapons= 12

INT Mechanics= 12

INT Medicine= 12

-STR Melee= 100

INT Science= 12

-AGI Sneak= 50

CHR Speech= 100

END Survival= 12

STR Unarmed= 50

 

20000 Caps

Primary weapon: N/A

Secondary weapon:Wing Blades

Starting equipment: Gems and Scrap metal

Personality: Hard to Explain. Hes a Flank hole but also a nice pony.

Bio: (Same as above)

 

Perks:

`Blackjacks Fury: As a “child of the bottle,” you fight better when you are drunk. You receive a 10% bonus to your Unarmed/Melee skill and +d10 corresponding damage (choose when picking the perk) when under the influence of alcohol.

 

`Cyberpony (Design level 1) You have made permanent cybernetic enhancements to your body. Your resistance to Poison and Radiation each increased by ten. You also gain the benefits of your cyberpony suite for Soldier Suite: Choose one of the following three skills: Battle Saddles, Energy Weapons or Unarmed. This is your cyberpony suite skill. You gain +10 in your cyberpony suite skill. You also gain +2 DT.

 

`Advanced Cyberpony: Your enemies' base critical hit chance against you is reduced by 3, to a minimum of 1. This perk requires that you have a cyberpony suite. The third rank of this perk is only available to Ponies with the Soldier Suite.

 

`Cyberpony (Design Level 2)Much of your body has been replaced with synthetics. You are beginning to no longer feel like a Pony anymore. You now have an integrated peripheral port usable for items such as broadcasters or Stealth Bucks. You gain the benefit of your cyberpony suite for Design Level 2. You are immune to poison. Finally, your spiritual resilience is weakened; your Charisma is now treated as two lower (minimum 1) for the purpose of resisting attacks on the soul. The maximum rank you can achieve in your cyberpony suite skill is increased by ten (to 110 or 125 if it is also your Special Talent tagged skill). Your Strength is considered one higher for purposes of meeting weapon strength requirements. You also gain +3 DT, which stacks with previous DT bonuses. (This perk nullifies any previous Tough Hide perks.)

 

`Cyberwings You gain wings and Flight 1. You can lift yourself off the ground and drift by at a slow pace. You’re a fucking embarrassment to the Enclave, soldier!

 

`Flight (Rank 2) You gain Flight 2. You can fly at a normal pace, gain proper altitude and execute basic aerial moves.

 

`Flight (Rank 3) You’re quite a lot faster than other Pegasi and in flight you can even dodge incoming fire. Enemies not pegasus-fighting with you get a -20% to hit you as long as you keep moving about, those who are get a -10% (you must take at least one movement action during your turn to gain this benefit). We’re proud to have you on board, soldier! (This penalty does not stack with penalties inflicted by dodging or the Counter Canter perk.)

 

`Flight (Rank 4) While you quite yet won’t be executing any rainbooms you are incredibly fast, faster than most others. Penalties to hit you while still and while pegasus-fighting with you increase to 50% and 30% respectively. Sweet fucking Celestia, soldier! You should have been in the Wonderbolts!

 

`Flight (Rank 5) Dashie Flight status You can execute sonic booms with little effort. Penalties to hit you while still and while pegasus-fighting with you increase to 75% and 50% respectively. Oh Sweet Fucking Celestia, Fuck me with the SUN! No wonder you're known as the fastest flier in the wastelands!

 

-Flight (Rank 6)

 

`Self-Maintenance: Your crippled limbs automatically repair themselves and will return to working condition within 5 rounds of being crippled. A half pound of metal gives you back 1 DT

 

`Memory Implant: You have a built-in recollector that records all your experiences and allows you to access them. You gain +1 Intelligence. You also gain eidetic memory, allowing you to add a 1d10 bonus to skills for tests so long as you have succeeded at that type of skill test at an equal or greater difficulty before. (For example: a hacking tests for a moderate terminal if you have successfully hacked a hard terminal before.) This roll is made before your skill roll and may raise your effective skill above 100%.

 

`Bloody mess: +D10 overall damage, more violent, explodey deaths for some reason

 

`Tagged: Fourth "tag" skill: +15 points to that skill

 

`Extra SPECIAL (Rank 1) END

 

`Adamantium Bone Lacing Halves limb damage.

 

`Adamantium Skeleton Halves limb damage. (This effect stacks with its prerequisite, providing a total of 75% resistance to limb damage.)

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Ok then. Heres a tip. Skype

You want a Fallout Equestria RP to last. Do it on skype

Contact me on Skype and we can actually talk. I can help you make your character. You can meet more FoE RPers. And you don’t have to run it. You can be a player.

Because apparently NSFW content is 'Not allowed' on here. Thats Redlightponyvilles area

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This is the Hoofington region

 

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This is the Ponyville/Canterlot region. Stable 34 is near Manehatten

Edited by Quintara HiveHagfish
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Absolutely correct, NSFW is against this forum's rules. If you cannot have a RP without NSFW stuff, this is not the venue for you. :)

 

However, we've had several Fallout Equestria RPs here that stayed within the forum rules, so it's not impossible.

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Name: Peachy

Level: 5

Age: 14

Gender: Female

Pony type: Unicorn

Birthplace: Manehatten

Sexuality: Bisexual

Romanticism: Biromantic (Female lean)

Occupation: Unicorn magic studies

Primary Talent: Casting spells like an Adult Unicorn.

Secondary talent: Problem solving issues and resolves them to the best of her ability

Likes: Candy, Horseplay, Being playful, Standing up for others.

Dislikes: Raiders, Crying over stupid things, Having to wait long periods of time.

HP: 121

AP: 76

 

Unicorn:

Versatility: 5

Potency: 5

Strain: 126

 

Special:

S:4

P: 7 (Plus one from wearing glasses, Minus one from not wearing glasses)

E: 7

C: 5

I: 6

A: 7

L: 6

 

Spell Set:

General: Telekinesis (1 P/A or 10 mins), Light (2 P/H)

Primary Manipulation: Come to Life (15), Teleport (20)

Secondary Offense: Energy Strike (Fire) (10) Storm Cloud (20)

 

Tag Skills: Magical Energy Weapons, Sneaking

Perks: Additional Spell Count(Rank 1, 2), Additional Vocation(Rank 1, 2), Versatile Caster(Rank 1)

Traits: Blank Flank, Four Eyes, Magic Knack

Karma: 10 (Neutral)

Virtue: Courage

Alchemical Enhancements: None

Primary Weapon: Magical Energy Pistol, Combat Spells

Secondary Weapons: Switchblade

Last Resorts: Teleport away from combat.

Armor: Leather Armor

Equipment: Leather Armor(15)/(80), Glasses(1)/(22), Magical Energy Pistol(3)/(175), Switchblade(1)/(35), Bandages x20(5)/(100), Healing potions x28(0)/(1400), Rad-X x20 (400), Rad-Away x20 (400), Spark Cell x500 (40)/(750), Cloak (50), 12.7 Pistol With Silencer (1660), 12.7 x400 rounds (800), 14148 Caps

 

70

 

 

Skills: (Personal note. Earn 13 every level Total Gained Skill points 65.5, Total Spent = 65)

 

Barter: 13

Battle Saddles: 17

Explosives: 17

Firearms: 18

Lockpick: 28

Magical Energy Weapons: 53

Mechanics: 30

Medicine: 19

Melee Weapons: 11

Science: 15

Sneak: 53

Speech: 13

Survival: 17

Unarmed: 17

 

 

Bio:

 

Peachy had lived in Manehatten for most of her life. She yearned for adventure and a change at the age of 12. At the time she thought little of the dangers and thought more of the adventure than anything else. She thought if she is an adventurer she would get her cutie mark faster. The thoughts of getting her cutie mark enthralled her to study her spells and learn to animate objects. After weeks of practice she had gotten use to using as another means of travel, even though its slow travel, she isn't wearing her self out. She took her table at home for a spin by having it walk around in town. She thought hard for a week or two, wondering on how to get out of her. Then figures it out, Teleportation. She planned this out without her mom knowing. She worked hard to learn how to Teleport around her room without fail. A few times because of something being under her, she had slipped and fell those few times but managed to do that without falling on her flank.

 

When she mastered the Teleport spell several times without fail in a row. She then decided its time to get out, she gathers supplies and armor. She goes out and steals a singular gun and lots of ammo for it from the armory, also some basic medical supplies (bandages and healing potions). Once on an evening she had writing to her mom a letter. Explaining that she is leaving and doesn't plan on coming back for some time. She got up the next day earlier than usual and sneaked out, the letter pinned to the door, with a couple of wet stains on it.

 

When she decided to go outside she teleported to the top of the house. A couple of guards take notice and yell out for her to get down not wanting her to get hurt. She had a tear run down her face and teleported on top of the wall. Guards started to rush her to stop her but there was no time for them to reach her, as she teleported away from town to explore this new life of surviving the wastelands alone, knowing one day she'll be back home with a cutie mark.

==============================================================

 

==============================================================

Name: Cloud Gazer

Level: 25

Age: 45

Gender: Male

Pony type: Pegasus

Birthplace: A place off near the barrier lands of Equestria

Sexuality: Straight

Romanticism: Females Only

Occupation: Equestrian Soldier (17 years), Equestrian Skyguard (2 years), Shadow Bolts (8 years… and add 200)

Primary Talent: Protecting Ponies with his blade and guns.

Secondary talent: Shaping Clouds into works of ‘Airt’

Likes: Twilight... a lot.

Dislikes: Zebras (Not a hate, just has no love for them during the war and now)

 

HP: 322

AP: 82

 

Special: s20, p14, e14, c8, i10, a18, l --

S: 7, 9, 10 (Plus 2 from Bruiser Trait) (1 E.S.)

P: 6

E: 6

C: 4

I: 5

A: 8, 9 (1 E.S.)

L: 5

 

Tag Skills: Melee, Firearms, Survivor, Battle Saddles

Perks: (half out of 25, xii) Flight (Rank 1,2,3,4), Horse Sense (Rank 1), Lack of Fucks (Rank 1), Combat Coordinator, Extra SPECIAL (Rank 1 S, 1 A), Tail Trick, Iron Hoof, Brown Muzzle, TAG!,

+d10 more damage with unarmed-type attacks, +10% Experience points, 10 points of penalties to skill rolls from chosen source for a turn, able to use 3 times a session, +1 to initiative and choose c/3 rounded up others to act on my initiative roll.

 

 

 

Traits: Bruiser, Large Frame

Karma: Neutral Good

Virtue: Hope

“Yet, I have been shown that we are the cowards here. The ones afraid to stand up. For I have seen even the weakest of ponies show a strength that anypony amongst us lacked. One that comes not from a power or ability, but from somewhere deep down that we in this bleak world have forgotten. A will to endlessly strive and above all… hope. A pony who is more than he will ever realize.”

Alchemical Enhancements: N/A

Cyber Enhancements: N/A

Primary Weapon: Enchanted Longsword from Twilight and Magical Beam Turrets x4

Secondary Weapons:

Last Resorts:

Armor: Enclave Armor DT 25 (Light Armor)

Equipment:

Skills: (Personal note. Earn, 12.5 every level Total Gained Skill points 312.5, Total Spent = )

 

Barter: 11 50

`Battle Saddles: 32 75

Explosives: 17 25

`Firearms: 32 75

Lockpick: 17 25

Magical Energy Weapons: 17 25

Mechanics 13. 25

Medicine: 13 41

`Melee Weapons: 37 50

Science: 13 25

Sneak: 18 25

Speech: 14 25

`Survival: 25 50

Unarmed: 20 75

Those are Sys characters

Edited by Quintara HiveHagfish
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