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gaming If you were a Smash Bros character, what would your moveset be?


gamecubeguy214

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So say you have a physical mailbox and then you open it and find an envelope with the Smash Bros cross and you were invitied to Smash. You were allowed to choose your moveset, so what would you do?

Neutral special: Charge a baseball. There's a flame around it. The flame around

the ball and gets bigger as I charge. Anyone to touch the fire gets trapped in it like Ness' PK Fire. It takes five seconds for me to fully charge it. Charging it 1/3 of the way does 7%, charging it 2/3 of the way does 11%, and charging it all the way does 17%. The knockback increases the more I charge it as well. Being inside the flame does 2% for each hit.

 

Side special: Throw a spinning baseball bat. I can control where it goes. Wherever it goes, I will go straight to it, rather than the trail that it went. The spinning bat hits opponents for 3%, and launching toward the bat and me hitting an opponent does 13%.

 

Down special: Drop a baseball dispenser. A baseball does 5%. You can launch this as a projectile.

 

Up special: A giant bat hits me from below. The more bounces I take, the higher it will bounce me. The fourth bounce just puts me into a free falling animation. Can be used by other opponents. Being hit by me getting launched does 5%.

 

Jab: Swing my bat. The first two have no knockback, meaning it can't even kill at 999% and hit one does 2% and hit two does 3%, but the third hit has plenty of knockback and deals 5%. A good get off me move.

 

Side tilt: Swing my bat forward. Deals 6%.

 

Down tilt: Swing bat while crouching. Does 4% and has a one in five chance of tripping.

 

Up tilt: Swing my bat upwards about 180 degrees, like Lucina's up tilt. Deals 5% and does little knockback, making this a combo move.

 

Side smash: Charge and swing my bat forward, like Ness' side smash. Fully charged, it does 27%.

 

Down smash: Hold my bat downward and charge a spin. Fully charged does 22%.

 

Up smash: Like up tilt, but with less horizontal range and more damage and knockback. Fully charged, this does 26%.

 

Grab: I aggressively grab my opponent by their neck and hold them up into the air so their feet aren't touching the ground.

 

Pummel: Hit the grabbed opponent with the bat. Does 2.5% damage. About as fast as Lucina's pummel.

 

Forward throw: Hold the opponent with both hands and aggressively throw them down to the ground. Does 11%.

 

Down throw: My bat goes straight down and hits the character's chest. The knockback goes to an angle and in front of me, allowing for me to follow up with an aerial. Does 8%.

 

Back throw: Much like PAC-MAN and Mario's back throw. I spin them around once and throw them back. Does 13%.

 

Up throw: Gently throw my opponent up and then hit them with my bat. Does 9%.

 

Neutral air: Spin my bat like Dark Pit's neutral air. A multihitting attack that does 2% each hit.

 

Forward air: It comes out like Lucina's forward air, but it has about the knockback of PAC-MAN's forward air, making it a combo move. Does 4%.

 

Up air: A move that, again, comes out like Lucina's. Can kill at high percentages and does 10%.

 

Back air: I kick my legs back. This move has 3 frames more startup lag than PAC-MAN's back air and it does 12%.

 

Down air: This is probably my most interesting move. I throw my bat downwards, then I use something similar to the force to take it back up to me. Since the first part of the down air is hard to hit with, the opponent may time it wrong. The second part where I take it back up to me will take them right below me, and if the player times it right, can do a footstool and use the move again, allowing for a meteor smash. If the player doesn't footstool, nothing happens. The first part of this move does 9%, and the second part does 3%.

 

Ledge getup attack: I get up and do a side plank, like Wii Fit Trainer. Does 6%.

 

On stage getup attack: Get up, then swing my bat to both sides. Does 5%.

 

Final Smash: Throw a giant baseball glove at my opponents in front of me. The fighters then land on top of a baseball and are thrown as a fastball, then I hit an out of the park home run with the fighters on the ball. This is the cutscene kind of Final Smash, like Duck Hunt's, Shulk's, and Corrin's. This kills at 70% or higher.

 

So pretty much I'm PAC-MAN with worse speed, combo potential, and stage control, but I have stronger killpower.

 

Now what would you moveset be? If I missed anything, It's because my brother was pressuring me to hurry up with this thread and I might have missed some stuff. Also, there's a glitch happening where if I type in between two characters, the space behind it disappears.

Edited by gamecubeguy214

Pennutoh has a gun

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Side special: A charged kick with my hella strong laces. It would also have fire, because why not.

Up special: Trampoline (kinda like PAC-MAN's)

Neutral special: I throw a bomb

Down special: I become invisible for exactly 7 seconds. Why 7? I don't know.

 

Side smash: I quickly go right into my opponent. The speed and force could possibly make them fall off the stage.

Up smash: Simple uppercut

Down smash: A ground pound

Neutral smash: A push

 

Down air: Going down face first to punch an enemy from above. This would make them buried.

Forward air: Head smash

Back air: Backflip

Neutral air: A spin

 

Final Smash: I don't fucking know.

 

Yeah, I'm not very creative.


hello

 

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Seeing as how I am a gigantic animation geek, if I were a Super Smash Brothers character, I would fit using a magical tablet (similar to the Evillustrator from Miraculous Ladybug) where I would be able to draw different weapons, items or attacks from different animated series to fight opponents.

 

Standard Special: Elements of Harmony blast

Side Special: Yumi's tessen Fans (Code Lyoko)

Up Special: Mabel's Grappling Hook (Gravity Falls) similar to Ivysaur's up special 

Down Special: Bubble Shield (Steven Universe) works similarly to Ness's PSI magnet

 

Final Smash: Summons Kuvira's giant mecha from the Legend of Korra Finale.

 

 

Edited by cmarston1

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Side special: A charged kick with my hella strong laces. It would also have fire, because why not.

Up special: Trampoline (kinda like PAC-MAN's)

Neutral special: I throw a bomb

Down special: I become invisible for exactly 7 seconds. Why 7? I don't know.

 

Side smash: I quickly go right into my opponent. The speed and force could possibly make them fall off the stage.

Up smash: Simple uppercut

Down smash: A ground pound

Neutral smash: A push

 

Down air: Going down face first to punch an enemy from above. This would make them buried.

Forward air: Head smash

Back air: Backflip

Neutral air: A spin

 

Final Smash: I don't fucking know.

 

Yeah, I'm not very creative.

 

I would say become a clone of your main. If I didn't do that, boy would it be hard for me to think of a moveset. Also, here's something I'd like to tell you, Laces.

 

 

You know how you played Kirby and you were trying to inhale me? If I'm PAC-MAN, me rushing toward you might mean I'm gonna grab. Pretty bad idea for PAC-MAN. Roll behind me when you think I'll grab, then do a short hop down air into inhale. Just a little tip there coming from someone who likes to play Kirby.

 


Pennutoh has a gun

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Seeing as how I am a gigantic animation geek, if I were a Super Smash Brothers character, I would fit using a magical tablet (similar to the Evillustrator from Miraculous Ladybug) where I would be able to draw different weapons, items or attacks from different animated series to fight opponents.

 

Standard Special: Elements of Harmony blast

Side Special: Yumi's tessen Fans (Code Lyoko)

Up Special: Mabel's Grappling Hook (Gravity Falls) similar to Ivysaur's up special 

Down Special: Bubble Shield (Steven Universe) works similarly to Ness's PSI magnet

 

Final Smash: Summons Kuvira's giant mecha from the Legend of Korra Finale.

 

 

 

Shouldn't the Elements actually be a Final Smash instead of just a normal Special?

Edited by A.V.
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There are a lot of move options, so I'll just sum up.

Neutral moves: Quick swipe with book.

Any move involving the left or right buttons: Either lunging with or throwing a book.

Any move involving the up button: Shooting my slingshot with varying degrees of power.

Any move involving the down button: Explosives, either launching me up or throwing them down.

Grab: I grab you and slap you multiple times with my book.

Final Smash: Giant slingshot that launches explosive books.

Edited by LHfunk
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