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6 hours ago, Ganaram Inukshuk said:

I so wanna convert my project to C# so bad...

Can I explain...?

I don't use any of the dotnet languages - prefer classic c or c++

4 hours ago, Ganaram Inukshuk said:

I prefer relative scale.

The modern piano's key layout is dumb in that you have to learn it 12 times.

"Play piano" is on my todo list like "learn to draw" - unlikely either will see any advancement any time soon.


ᚾᛖᚹ ᛚᚢᚾᚨ ᚱᛖᛈᚢᛒᛚᛁᚴ - ᚦᛖ ᚠᚢᚾ ᚺᚨᚦ ᛒᛖᛖᚾ ᛞᛟᚢᛒᛚᛖᛞ

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3 minutes ago, CypherHoof said:

I don't use any of the dotnet languages - prefer classic c or c++

"Play piano" is on my todo list like "learn to draw" - unlikely either will see any advancement any time soon.

...There's a game engine...

There's also Kotlin and Python, two interesting-ish languages that if I had time I'd learn...


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8 minutes ago, Ganaram Inukshuk said:

...There's a game engine...

There's also Kotlin and Python, two interesting-ish languages that if I had time I'd learn...

Kotlin is a must if you are doing android these days; would love to see it more widely adopted (although you can compile down to a LOT of targets, it seems to be mostly android it is used for)

Python is a nice language, but I would like it more if it used block delimiters rather than whitespace for blocks. Lot of infosec code is written in python, as it has REALLY nice libraries.


ᚾᛖᚹ ᛚᚢᚾᚨ ᚱᛖᛈᚢᛒᛚᛁᚴ - ᚦᛖ ᚠᚢᚾ ᚺᚨᚦ ᛒᛖᛖᚾ ᛞᛟᚢᛒᛚᛖᛞ

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7 minutes ago, CypherHoof said:

Kotlin is a must if you are doing android these days; would love to see it more widely adopted (although you can compile down to a LOT of targets, it seems to be mostly android it is used for)

Python is a nice language, but I would like it more if it used block delimiters rather than whitespace for blocks. Lot of infosec code is written in python, as it has REALLY nice libraries.

...Java's long since left a bad taste in my mouf...

Also my obsession with city builders has made me make my own, hence the ScriptJava...

Also also, apparently any song is a waltz if you try hard enough.


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1 minute ago, Ganaram Inukshuk said:

...Java's long since left a bad taste in my mouf...

Fair enough, they call the company 'orrible for a reason :)

Lot of their customers are resenting the new "java tax" though - wouldn't be surprised if there is a backlash against their DBMS cash cow based on that ill will.

 

1 minute ago, Ganaram Inukshuk said:

Also my obsession with city builders has made me make my own, hence the ScriptJava...

Also also, apparently any song is a waltz if you try hard enough.

or a dirge if you play it slow enough :)


ᚾᛖᚹ ᛚᚢᚾᚨ ᚱᛖᛈᚢᛒᛚᛁᚴ - ᚦᛖ ᚠᚢᚾ ᚺᚨᚦ ᛒᛖᛖᚾ ᛞᛟᚢᛒᛚᛖᛞ

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Did I mention I'm making a city builder, or rather, the internal guts of one such that it's basically an incremental game?

(I'd probably have a better time writing this in C# or C++; Javascript is cooking my brain... Thing is, I haven't touched Unity in 5ive months...)


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I had a great idea: A special about the 80s cartoons villains meeting and teaming up. Shredder, Mumm-Ra, Skeletor, Cobra Commander, and Megatron.

Skeletor and Cobra Commander interacting would be comedy gold.

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Someone said game? dfEG13d.png

15 hours ago, Ganaram Inukshuk said:

I so wanna convert my project to C# so bad...

Can I explain...?

Converting projects? I know that pain. :twi:


genshin_icon_wish.png Playing Genshin Impact? Come join the club! genshin_icon_wish.png
trixie trotting gif.gif   >>>   genshinclubicon.png.1483d2aa1271776b0086

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13 minutes ago, VG_Addict said:

I had a great idea: A special about the 80s cartoons villains meeting and teaming up. Shredder, Mumm-Ra, Skeletor, Cobra Commander, and Megatron.

Skeletor and Cobra Commander interacting would be comedy gold.

I think Marvel did a series literally called "Supervillain team up" but I haven't read it...


ᚾᛖᚹ ᛚᚢᚾᚨ ᚱᛖᛈᚢᛒᛚᛁᚴ - ᚦᛖ ᚠᚢᚾ ᚺᚨᚦ ᛒᛖᛖᚾ ᛞᛟᚢᛒᛚᛖᛞ

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(edited)

I had my first scary dream in forever: cancer (not me, my dad) and my digestive tract was dying. Yeah, I'm not gonna fall asleep again; I might get diagnosed with something worse...

And I lost my glasses in the 50-whatever floor hospital.

1 hour ago, Rikifive said:

Someone said game? dfEG13d.png

Converting projects? I know that pain. :twi:

Game dev major here...?

Well, I feel it might be a lot better I'd I did convert it; I know more C# than JS...

Edited by Ganaram Inukshuk
  • Brohoof 1

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1 minute ago, Ganaram Inukshuk said:

Game dev major here...?

Well, I feel it might be a lot better I'd I did convert it; I know more C# than JS...

I was moving a project between engines in the past, so I pretty much had to start over, because not only the language was different, but its whole layout and workflow. It was an RPG, so there were lots of things all over the place, for statistics and stuff. :twi:

If you really feel, that converting will be for the better, then it may be worth it. It mostly depends on how far you are with your project and how complex it is. If you're close to releasing, it probably would be better to finish it and then eventually *remaster* it if desired. Think of what opportunities and possibilities converting can give and compare it to the time it may require, then judge if it is really worth it. Does JS give you a bad time? Are you familiar with C#? How big is the difference of your knowledge between these languages? Perhaps reminding/improving at JS wouldn't be a bad option, it's not a bad language from what I've heard, so it probably wouldn't be wasted.

I wasn't that far, so I reprogrammed things from nothing, improving it all while doing so. Also I originally worked with Ruby, which isn't a great language for games. :P 


genshin_icon_wish.png Playing Genshin Impact? Come join the club! genshin_icon_wish.png
trixie trotting gif.gif   >>>   genshinclubicon.png.1483d2aa1271776b0086

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1 minute ago, Rikifive said:

I was moving a project between engines in the past, so I pretty much had to start over, because not only the language was different, but its whole layout and workflow. It was an RPG, so there were lots of things all over the place, for statistics and stuff. :twi:

Rule of thumb is to plan on throwing your first revision away anyhow :D


ᚾᛖᚹ ᛚᚢᚾᚨ ᚱᛖᛈᚢᛒᛚᛁᚴ - ᚦᛖ ᚠᚢᚾ ᚺᚨᚦ ᛒᛖᛖᚾ ᛞᛟᚢᛒᛚᛖᛞ

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(edited)

So I got two scripts: one that generates a housing distribution (number of people per household) and an age distribution (number of people per age group), and all of that gets generated based on the number of occupied houses.

There's no tax system or timekeeping yet... Or job system...

I'm also the sole dev...

Edited by Ganaram Inukshuk

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Hmm it sounds like it wouldn't be much of a pain to port to another language. :P 

 

I also do everything on my own. In fact, many indie devs work alone. They usually consider building a team when going serious - starting a commercial project or something. Until then, it's mostly one-man-army, occasionally commissioning someone for single pieces of art/resources. Either way, I get what you mean, personally the only thing that gets on my way is my job. It doesn't leave that much of free time, nor motivation. :P 


genshin_icon_wish.png Playing Genshin Impact? Come join the club! genshin_icon_wish.png
trixie trotting gif.gif   >>>   genshinclubicon.png.1483d2aa1271776b0086

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And here's where things get technical: I've done (what I think is) a good job keeping every class I write as much of a black box as possible (some with an internal state or whatever), but when it comes to putting things together in the context of gamedev, I can't figure out where things go. Like, where do I put the timekeeper? In its own black box?

Alright... I said this elsewhere, but some parts of a city builder have things analogous to a healthbar; for example, you have X and Y such that X <= Y but X and Y can change independently of one another (EX: X is your current health, Y is your max health; X changes depending on whether you heal or take damage, Y changes depending on whether you have anything that boosts your max health). What happens if you have a nested healthbar? Like, X <= Y <= Z and X, Y, and Z can change independently of one another? In the city-builder context, Z is the plots of land for building houses, Y is the number of houses currently built, and X is the number of occupied houses.

Never mind, I'm gonna go out for a covfefe...


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1 hour ago, Ganaram Inukshuk said:

And here's where things get technical: I've done (what I think is) a good job keeping every class I write as much of a black box as possible (some with an internal state or whatever), but when it comes to putting things together in the context of gamedev, I can't figure out where things go. Like, where do I put the timekeeper? In its own black box?

Alright... I said this elsewhere, but some parts of a city builder have things analogous to a healthbar; for example, you have X and Y such that X <= Y but X and Y can change independently of one another (EX: X is your current health, Y is your max health; X changes depending on whether you heal or take damage, Y changes depending on whether you have anything that boosts your max health). What happens if you have a nested healthbar? Like, X <= Y <= Z and X, Y, and Z can change independently of one another? In the city-builder context, Z is the plots of land for building houses, Y is the number of houses currently built, and X is the number of occupied houses.

One of the eternal UI/UX questions, really - so, visual metaphors for a meter?. 

To give some examples then - bars can be multipart without being nested  or multiple bars (which may or not be themselves multipart) can be vertically stacked. If you like the metaphor of a thermometer "line" as an "innermost" nested bar, you can have what amounts to a two-part bar top and bottom, and a three part bar in the middle.

you can also add visual indicators that are narrow or external (so caret style "ticks" or a pixel-thin threshold line and so forth)

image.png.633fb6d16a02821356825b7146cea9b3.png

 


ᚾᛖᚹ ᛚᚢᚾᚨ ᚱᛖᛈᚢᛒᛚᛁᚴ - ᚦᛖ ᚠᚢᚾ ᚺᚨᚦ ᛒᛖᛖᚾ ᛞᛟᚢᛒᛚᛖᛞ

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Well, still here, thank Celestia.

Switching ISP tomorrow, and I don't know when my current connection will be cut off to prepare for that..


ᚾᛖᚹ ᛚᚢᚾᚨ ᚱᛖᛈᚢᛒᛚᛁᚴ - ᚦᛖ ᚠᚢᚾ ᚺᚨᚦ ᛒᛖᛖᚾ ᛞᛟᚢᛒᛚᛖᛞ

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2 hours ago, CypherHoof said:

Well, still here, thank Celestia.

Switching ISP tomorrow, and I don't know when my current connection will be cut off to prepare for that..

WOuld you like a consolation bug-hug?


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16 hours ago, Ganaram Inukshuk said:

WOuld you like a consolation bug-hug?

Well, bug hugs are always welcome, but it seems to be active on the new contract now, and a bit faster so that's something....

1 hour ago, VG_Addict said:

G4 may be wildly successful, but I think Transformers is still Hasbro's main cash cow.

I think that's relative to marketing though. Hasbro spends a lot on pushing the Transformers franchise, has made a fair few movies with signficantly more budget than they have spent on G4, and so forth.


ᚾᛖᚹ ᛚᚢᚾᚨ ᚱᛖᛈᚢᛒᛚᛁᚴ - ᚦᛖ ᚠᚢᚾ ᚺᚨᚦ ᛒᛖᛖᚾ ᛞᛟᚢᛒᛚᛖᛞ

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2 minutes ago, Olly said:

boy howdy

Bug hug?

3 hours ago, CypherHoof said:

Well, bug hugs are always welcome, but it seems to be active on the new contract now, and a bit faster so that's something....

I think that's relative to marketing though. Hasbro spends a lot on pushing the Transformers franchise, has made a fair few movies with signficantly more budget than they have spent on G4, and so forth.

Also the Rubik's cube is I think older and overtaken by other manufacturers...


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3 minutes ago, Ganaram Inukshuk said:

Bug hug?

Also the Rubik's cube is I think older and overtaken by other manufacturers...

Rubik's cube was considered pretty cool when i was a kid.  Popularity started to pick up again after the patent expired. the name was copyrighted, but is now considered generic.

I have up to the 5x5x5, the pyramid, the five-axis dodecahedron and some of the other branded stuff (like the clock and rubik's magic) although I would have to dig though packing cases to find some of them :)


ᚾᛖᚹ ᛚᚢᚾᚨ ᚱᛖᛈᚢᛒᛚᛁᚴ - ᚦᛖ ᚠᚢᚾ ᚺᚨᚦ ᛒᛖᛖᚾ ᛞᛟᚢᛒᛚᛖᛞ

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Just now, CypherHoof said:

Rubik's cube was considered pretty cool when i was a kid.  Popularity started to pick up again after the patent expired. the name was copyrighted, but is now considered generic.

I have up to the 5x5x5, the pyramid, the five-axis dodecahedron and some of the other branded stuff (like the clock and rubik's magic) although I would have to dig though packing cases to find some of them :)

I haven't touched my puzzles since December...

I never got the pyraminx but I hear that's really easy to solve.


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