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Art of the mesh


Jokootle

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Art of the mesh

Edge by edge merging it together, this new mesh , knifing out and flattening the tip, making sure it uv maps nicely, its the perfect specualr  to the tip, always gotta keep in my pacing, making sure the poly's correctly facing, I'm making a new mesh.

Vert by vert, working on the details, good edgeloop, don't select the wrong vertex group, making one that has to scale,  making sure it will not fail, even though faces' overlapping, it looks like plastic wrapping,  its an interesting new mesh.

Meshmaking's easy, for sci fi somthing cool, for fantasy something mystic, add texture and normals, think it looks creepy?

Somthing cool perhaps quite high tech, complex to the eye, this one has to fly, adding a wing to the crest, dont forget to reshape the rest,  even though the cockpit looks like crap, I'll just cover it with a cap, I'm making a flying mesh.

Part by part, loop by loop, proportional editing, is now on,  vert by vert, rotate and stretch.

And that's the art of the mesh~


Ponytek2_smaller_zpsd39a7a8e.jpg?t=13644

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