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Rainbow Factory Beta Release v4


Scootaloler Lorentio

Rainbow Poll  

6 users have voted

  1. 1. Did you liked the idea of the mod or the mod itself?

    • Yeah
      3
    • Nope.
      0
    • Needs more work.
      2
    • Needs WAAAAY more work.
      1


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Hello there beautiful people.

I just made this mod for Zdoom and though you people could give me feedback about it, since i'm unsure if it's good enough to be published in the Zdoom forums.

My new and first mod is called Rainbow Factory, Inspired by the fanfic.

The mod's idea is to create an alternate ending to the story.

 

Ahoy!, Spoilers ahead!

 

 

Story.

After Scootaloo escaping from Rainbow Dash, she simply starts ripping the factory's wires in search of Scootaloo.

As Scootaloo escapes trough the air vent she is caught by some guards and taken to the machine.

After Scootaloo's "last words" are being said, Rainbow Dash turns the machine on, However, because of  her stupidness  ripping the wires, the machine dies, leaving Scootaloo alive.

As a form of showing rage, Rainbow dash takes Scootaloo to the Factory's prison to be mutilated later ...

However Scootaloo manages to escape, and she won't escape unarmed....

Then the mod begins c:

 

Avast!, Images with guns ahead, Big guns!

 

 

 

Screenies (Screenshots).

 

post-18924-0-23021900-1376522012_thumb.png

 

 

Hehehe, I love shotguns...

 

 

 

 

Conclusion

 

 

 

 

As for the boring text....

 

Well, as i said before, i need feedback of this mod, It only has 3 levels.

Welp, My hands are hurting for typing this long, So let's jump up for the credits

 

Le Creditos

 

Woodentoaster - Mewsik

 

KingSpartax37 - More Mewsik

 

Ultraboy94fsr - Scootaloo's ms painted hooves

 

Gabe Newell - For being himself

 

Croteam - Inspiration

 

Happy :3 - For helping on the map design

 

Me. - For having the sake to continue this horrendous thing i call a mod

 

Luigi's Biggest Fan - For not spamming me on Steam for over a week

 

WafflePony - Beta testing.

 

You. For having the sake or honor to read :3

 

Vectoring

 

Alexstrazse

 

ZutheSkunk

 

Ambassad0r

 

MisterAibo

 

You can find all those artists on Deviantart.

 

 

 

Thank you all, and have a nice day.

Edited by Scootaloler Lorentio
  • Brohoof 2

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I'm downloading it now. I'll let you know what I thought of the mod after I've played through it in it's entirety and all that stuff. :3

Thank you alot, alot of work and love was glued together to this mod, minus the love part...

Welp i'm not sure if i will continue this mod, but by the feedback, i will.


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Alright, I have a quick question; How do you beat the first level? After defeating every enemy in the room and getting the chainsaw I have no idea how to progress.


wafflepony_by_the_doctor_whooves-d5x463d

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Alright, I have a quick question; How do you beat the first level? After defeating every enemy in the room and getting the chainsaw I have no idea how to progress.

There will be a wall with the floor texture, This is a door that will lead to the end of level.

Check every wall with different texture cause they are doors, since i couldn't find any good door texture that fitted well.


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is it possible to replace those monsters with factory guards instead? Does it involve changing the sprites. I suppose that shouldn't be hard then?

Not hard at all, I've been keeping an eye on a Trixie sprite pack wich i think will be the new sprites for the Pinky Demon.

Now about the guards, Well, Maybe i could try to sprite them, However i'm a horrible artirst;


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I'm not sure I would have figured out the rock wall was a door. Besides that, everything was straightforward enough!

 

The music seems unfitting to me, and like it's not sure what theme it's going for. NES Castlevania, then I think a Rainbow Factory metal remix, then a Sonic/Pony mashup.

In general, I didn't get a pony feeling from this, but maybe that'll happen once you have sprites and textures in!

 

I mostly enjoyed the first level, but the second suffered from a roomful of monsters trying to squeeze through hallways which allowed me to take advantage of infighting (fun and useful!) and pick them off one by one (boring). Both stages felt short.

 

The third level gave me mixed feelings: The enemy placement was on-and-off. The Demon clusters, Spider Mastermind, and Barons were unwelcome.

The Imps firing from the distance, and the roomful of monsters were fun (on the occasion I was able to cause enough infighting to fit inside and let loose).

I kept sliding off the cliffs, but that wasn't too bad except for the last section. Maybe make the pathways a little larger? Or maybe I should just turn off Always Run. :wacko:

 

For the various rooms packed full of enemies, it may be a good idea to give the player some space to manuever around inside the room, and some visible incentive to do so (even if it's just some boxes of ammunition). The monsters sometimes noticed me and charged as soon as I opened the door, so I was usually standing right outside, shooting whoever decided to move up until it was safe to go in. It felt somewhat like a timewaster to make the levels feel longer, but I'm sure that wasn't the intention. Tons of enemies at one time can be fun, but I don't think they work well in tight levels like these.

 

I did like the environments, and with some tweaking I'm sure my other nitpicks can be addressed. I look forward to further developments!

 

ByTheWay, some of the pits in the third level don't drain health. If you want a suggestion, I've heard you can trigger instant death in pits using this mechanism: http://doom.wikia.com/wiki/Voodoo_doll

 

 

Take all of this with a grain of salt, as I'm not really a Doom veteran nor a reviewer! :muffins:


“The first one hundred years were the worst,” said Luna, “and the second one hundred years, they were the worst too. The third hundred years I didn’t enjoy at all. After that I went into a bit of a decline.”

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I'm not sure I would have figured out the rock wall was a door. Besides that, everything was straightforward enough!

 

The music seems unfitting to me, and like it's not sure what theme it's going for. NES Castlevania, then I think a Rainbow Factory metal remix, then a Sonic/Pony mashup.

In general, I didn't get a pony feeling from this, but maybe that'll happen once you have sprites and textures in!

 

I mostly enjoyed the first level, but the second suffered from a roomful of monsters trying to squeeze through hallways which allowed me to take advantage of infighting (fun and useful!) and pick them off one by one (boring). Both stages felt short.

 

The third level gave me mixed feelings: The enemy placement was on-and-off. The Demon clusters, Spider Mastermind, and Barons were unwelcome.

The Imps firing from the distance, and the roomful of monsters were fun (on the occasion I was able to cause enough infighting to fit inside and let loose).

I kept sliding off the cliffs, but that wasn't too bad except for the last section. Maybe make the pathways a little larger? Or maybe I should just turn off Always Run. :wacko:

 

For the various rooms packed full of enemies, it may be a good idea to give the player some space to manuever around inside the room, and some visible incentive to do so (even if it's just some boxes of ammunition). The monsters sometimes noticed me and charged as soon as I opened the door, so I was usually standing right outside, shooting whoever decided to move up until it was safe to go in. It felt somewhat like a timewaster to make the levels feel longer, but I'm sure that wasn't the intention. Tons of enemies at one time can be fun, but I don't think they work well in tight levels like these.

 

I did like the environments, and with some tweaking I'm sure my other nitpicks can be addressed. I look forward to further developments!

 

ByTheWay, some of the pits in the third level don't drain health. If you want a suggestion, I've heard you can trigger instant death in pits using this mechanism: http://doom.wikia.com/wiki/Voodoo_doll

 

 

Take all of this with a grain of salt, as I'm not really a Doom veteran nor a reviewer! :muffins:

Hello there.

The musics are really unfitting i know, i will change it in the next beta, hopefully.

There will be pony enemies, i'm just not sure when i will do it.

The demon clusters were "tests" to the gameplay idea (It's supposed to be a Serious Sam like game), I learned that that's not how i should do it, I just need to make some monster traps like in Serious Sam (You grab items then waves happens), Which can be done easily with Thing_Spawnfacing.

The Spider Mastermind's fight was way too hard for such a tight level, so i had to add the Barons to 'Help' you.

The buggy pits are not for forever, i will try to make a insta death pit, but that will take some time.

The third level was inspired by Surface Tension of Half-Life, so falling and end up dead was planned from the beginning.

The timewaster also was planned, i don't have really good ideas for maps, Neither do Happy (The guy who draws the maps).

I think you also noticed that this is built in vanilla doom, which is kinda bad for my ideas At the moment, so i will just build the other 4 levels in Zdoom.

Overall, thanks for the feedback, This was one of the best reviews i received from today, instead of just saying that the levels are bad or good, you told me what was good or bad, which i love.

I hope to have your feedback in future versions of the mod, since that was really helpful.

Thanks and keep tuned in the mod, the next version will be with the new sprites probably.

                                                                                                                                                 - Lorentio


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There will be a wall with the floor texture, This is a door that will lead to the end of level.

Check every wall with different texture cause they are doors, since i couldn't find any good door texture that fitted well.

Okay, I'll go try again right now and give you my feedback on the mod. Maybe find more obvious textures for the doors in the next beta?


wafflepony_by_the_doctor_whooves-d5x463d

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Okay, I'll go try again right now and give you my feedback on the mod. Maybe find more obvious textures for the doors in the next beta?

Sorry but i can't really afford that, Maybe i can change the texture to a more of a door looking one instead of the ground texture.

The next beta will be the "Ponyfied beta" which i'm working right now, It will contain new decorate MLP style alongside with 1 or 2 new maps, plus new monsters if possible.


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Alright, just finished playing it. Meh, I'd probably give it a six out of ten. It would be way better if it were a TC mod and changed the sprites, and if the music was a bit more fitting. 


wafflepony_by_the_doctor_whooves-d5x463d

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Alright, just finished playing it. Meh, I'd probably give it a six out of ten. It would be way better if it were a TC mod and changed the sprites, and if the music was a bit more fitting. 

TC's are boring to make, i'd rather just change some sprites than change the whole game, Since this mod is not supposed to be taken seriously (I'm doing it just for fun and giggles).

The music is quite challenging in my opinion so i am open for musical suggestions.

Besides it i'm thinking in adding a new weapon, A Sniper Rifle, but i'm not sure if it will fit the mod really well so every choice i make will pass through you guy's approval.

I just posted the mod here to make sure people would like it, so i could then post it on the Zdoom forums or Doomwolrd.

So you guys are basically the beta testers, the only ponies who could have a taste of this beta.

Also, thanks for the 6/10, It's better than having my mod rated by IGN and having a bad note because it isn't Call of Duty.

I hope to talk to you in the future Waffle, cause your opinions are gold to me, as-well of many other people.


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Awesome. Let me know if you ever want me to test a mod or anything, and I'll make sure I add you to my friends. :3 Also, I don't quite think a sniper rifle would be suitable for this mod, but possibly a full auto gun of sorts. Think an AK-47, something along those lines.


wafflepony_by_the_doctor_whooves-d5x463d

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Awesome. Let me know if you ever want me to test a mod or anything, and I'll make sure I add you to my friends. :3 Also, I don't quite think a sniper rifle would be suitable for this mod, but possibly a full auto gun of sorts. Think an AK-47, something along those lines.

Maybe the Skulltag minigun modified with Scootaloo hooves?

I think this mod needs a auto, fast shooting minigun, in this case the Skulltag Chaingun.


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I'm thinking something a little less powerful that the Skulltag so the mod isn't too easy. Since there aren't any weapons like the kind I'm thinking of in Doom that I know of, you would have to create the weapon.


wafflepony_by_the_doctor_whooves-d5x463d

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I'm thinking something a little less powerful that the Skulltag so the mod isn't too easy. Since there aren't any weapons like the kind I'm thinking of in Doom that I know of, you would have to create the weapon.

Indeed, Weapon creation isn't an easy job, at least for a junior ACS programmer like me.

Doom's weapons needs to be big, powerful, and a purpose to be used, in this case i don't really think we need more than Doom's original weapons.


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  • 2 weeks later...

Hey people, Eetz eez me.

The mod is put into stasis since many things happened since the release of the beta:

Happy can't work on the maps;

No more ideas;

No more will to do the mod..

So may i ask something for you guys?

I need to find an artist that can make sprites for the game, And someone who can help on the map designs.

I really want to continue this mod, but it's hard at the moment, Thanks for all of ya!


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