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Rikifive

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About Rikifive

  • Birthday August 20

Title

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    Pixie Pink Pony

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  • Gender
    Male
  • Location
    Poland
  • Interests
    Game Development
    Games
    Digital Art
    Pixel Art
    Music Composing
    MLP (apparently)

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My Little Pony

  • Best Pony
    Rainbow Dash
  • Best Anthropomorphic FiM Race
    No Preference
  • Best Mane Character
    Rainbow Dash
  • Best Episode
    Winter Wrap Up // where it started :')
  • Best Song
    Winter Wrap Up // ah memories... c:

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Community Answers

Single Status Update

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  1. After struggling with it for a pretty long time now... (it gave me a bad time :P ) Twilight can climb slopes (and even stairs! mU2DJ4V.png), so the world doesn't have to be blocky anymore. dfEG13d.png

    HcVkJXk.gif

    It's still a work in progress, as I also need to make Twilight descent gently when going down, so that she doesn't constantly lose contact with the ground, successfully preventing her from jumping, which may be irritating (see Twilight when she's descending from the left side to see what I mean). That happening on the right side (stairs) is fine, it's about the smooth curves, where catching the right moment for jump is really hard and simply annoying. qgWC76l.png

    Eh.. The code for all of it is pretty confusing already, I constantly bump into some glitches here and there. Tried to do one thing, had to modify few other to make it all work together properly.

    What kind of bugs you may ask?

    These kind of bugs:
    SXHYsR2.gif

    Shattered Harmony Speedrun any % confirmed :love:

    It's all fixed now, but finding the problem was not an easy task. I was suspecting many things that seemed obvious, but it turned out, that apparently even though she didn't actually collide with the wall, she was so close to it, that it was counting her as standing on the ground, hence vertical_speed being not affected by the gravity and going up. On top of that, there was another tiiiiiiiiiny difference in maths, which ended up making her gently get stuck in the corner, launching her to the other wall due to some mechanics for precise collisions I've put. Today I discovered in the manual, that there are read-only instance properties, that basically tell where the hitbox edges are and I, like a complete moron was doing it manually, counting the pixels from the origin of the sprite on my own. vZYwsp7.png It all was correct, but apparently there were tiiiiny differences between read-only variables and my maths after rounding stuff up, resulting in weird behavior. Now it all bases on the same variables, so it's 100% accurate now.

    I hate collision stuff. :P 

    1. Show previous comments  2 more
    2. Rikifive

      Rikifive

      @Lord Valtasar Yeah, flying, teleporting... One would think it's a bug, but it's actually just Twilight doing legit things.

      wwVNt9j.png

      @Totally Lyra Oh after reading your comment I realized, that I made it sound like there were bugs now - there aren't. :P What I've shown there is what I was struggling with before; I fixed it all now, she doesn't do that anymore. :D 

      I tried to bump the walls all over the place and it seems, that there aren't any glitches at the moment. ...or at I hope there aren't any. :P 

      Either way, you can always share your thoughts if you want to. I won't punish you for anything. :D Besides, you never know, it might be something obvious, that I have overlooked, which was kinda the case here. :P I even had to add some debug things to the display, because I was getting kind of confused by what was happening. qgWC76l.png

      I've updated the status update.

    3. Totally Nyx

      Totally Nyx

      I meant with the gravity thing. Did you get that working the way you want it to? :o

    4. Lord Valtasar

      Lord Valtasar

      just add a teleportation animation, and voila! problem fixed

    5. Show next comments  6 more
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