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Splashee

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Status Updates posted by Splashee

  1. *Is watching Make Your Mark Episode 1*

     

    sunnyleg.png

    1. Show previous comments  5 more
    2. Astralshy

      Astralshy

      somehow .. I'm worried now o.o

    3. Sparklefan1234

      Sparklefan1234

      Quote

      I didn't have any 3D legs to share :wacko:

      @Splashee ...Yet? :nom:

    4. EpicEnergy

      EpicEnergy

      *gives you a brohoof as well*

  2.  

    On 2022-05-24 at 9:17 PM, Autumn Ink said:

    I posted a status update and had to do the edit-copy-paste bit again. What exactly is causing that?

    MLP Forums have been active for +10 years and have many settings and plugins that might not be official to the core forum software. When a major upgrade comes along, some of the settings and code have to be manually adjusted and tweaked to work with the new upgrade.

    The blank status update was a problem during the 2021 upgrade as well. Since it is taking so long to fix, it means it is a "fun" thing to fix.

  3. Does it work like last time to edit the status?

     

    EDIT: Yay, I can speech :yay:

    1. Show previous comments  4 more
    2. ExplosionMare

      ExplosionMare

      @Sparklefan1234

      For some people it does. It's a setting you can enable.

    3. Woohoo

      Woohoo

      Well, I can't find that setting anymore. :scoots:

    4. Astralshy

      Astralshy

      yeah, I remembered too xD

  4. :balloon: HappBirthdaCloudMistDragon!:balloon:
  5. Hey @Special Pony Person, you gotta check this out:

     

     

    1. Woohoo

      Woohoo

      Uhh, is there supposed to be something there?

    2. Splashee

      Splashee

      Just messing with the tag bug, to see if it gets fixed with the new forum update :oh_golly:

  6. chris2.png Hope you are doing well @Clawdeen

    1. Sparklefan1234

      Sparklefan1234

      I hope you are doing well, too, Bestie! @Clawdeen :coco:

    2. Astralshy

      Astralshy

      @Clawdeen I like to greet you too and hope you are doing well :>

  7. New cute avatar :love:

  8. I saw the multi post. I'll take care of it

    1. Show previous comments  5 more
    2. Splashee

      Splashee

      @Sparklefan1234 is always perfect :pinkie:

    3. Sparklefan1234

      Sparklefan1234

      Quote

      I thought Sparklefan1234 was the site breaker... :wau:

       

      @Woohoo Am I missing something? image.gif.2a43e6b748195108b30540d9e42ea34f.gif

    4. Rikifive
  9. The more time passes by, people get nostalgic about the past, about their childhood. Many PC gamers of the late 90s and early 2000 get very nostalgic when they see the CRT shaders applied to their favorite PC emulators. Many remember, but do they remember correctly?
     

    (This applies to old consoles as well, such as Super Nintendo and Sega Genesis). A TV or computer monitor were made of a bulky heavy thing called a CRT. The thing that people remember the most are the scanlines, and that somehow, pixels were more smoother.
    Then there are people who actually repairs CRTs today, and they know everything about how they work, in technical detail. That is cool and all.
    But what about the general public, and this nostalgia factor?

    This is a screenshot from DOOM, through a CRT:

    doom-title-crt-lottes_mod-mycustom-shade

    It's not through a real CRT. It is a PC emulator called DosBox and it uses a popular CRT shader called "lottes" with some custom settings dialed in to please the author of the screenshot.

     

    What's wrong about this above image? Well, it is the scanlines. The shader takes the emulator screen and divides each pixel horizontal rows into scanlines. The scanlines are clearly taller to get the right aspect ratio for the game (probably not). You can see it at the top of the New Game graphics, that the red outline is only one scanline thick. If this was a real computer with a real CRT (where original DOOM was played on), there would be two scanlines instead of one.

    Like we all remembered it?
    Back when the first CRT shader showed up, around 2016, it did it right (with double scanlines, and aspect ratio, and all), and it got me very interested in getting myself the best possible real CRT monitor for my old PC, so that I could see the real thing, and remember the real thing.

     

    Here are some (real) photos that I just took, from my Trinitron 21 inch CRT I bought in 2017, but it is from 1999:

    single.jpg.1dba51caa748d26fd3bb1b2baba8ac73.jpg

    The "G" in GEAR's top scanline is one pixel height. This is because I am using a high resolution where pixels map to pixels. Thanks to Windows 98, I can do that. But the real thing is below...

     

    dual.jpg.60df23c06081e5fbebc9cb7e59e3587b.jpg

    Now, this is how DOOM would display its art (I don't have DOOM to test on). The top of the G is now two scanlines. The art in the game is still only one pixel high! it is the CRT doing the thing here!

    What is that green area on the left hand side?
    This is what those emulators and shaders will never be able to fully understand. It is the border. It is outside the range of what can be drawn on. The pixels don't go there, but still, you see there is a border. A single color (green right now, but usually black and invisible), which stretches outside the area the game can draw on, but at the same time, doesn't fill up the entire CRT screen. It is a thing that most people just don't remember. I remember it. I love it.

     

    Do you see all those little dots? Are they pixels? No, they are not pixels. (The technical name is "Shadow Mask"). With them, you get that smooth look that people sometimes associate with "real" pixel art. I am not here to say what is real or not. It is people's own preference how they want to view their art. Clean pixels. Scaled up pixels. Though a CRT. Anything is okay!
    What is most common to remember about old TVs (CRTs) are the scanlines. You can clearly see the scanlines more than any horizontal division of pixels. It is quite easy to count how many pixels there are vertically, but almost impossible to exactly know how many pixels there are horizontally. A CRT is analog, meaning you can stretch the screen using dials usually on the CRT itself, so that it covers more/less area, but the screen doesn't look worse, and pixels don't seem to get uneven, because the CRT is analog, and the output is not digital like the monitor you use right now.

    One last thing, and this is the shut down image from Windows 98, redrawn by me to show one single pixel:

    one400.jpg.4e7596967e90392168e72f8f7d174458.jpg

    The white thing in the top-left corner is actually one square pixel in the art. The size of this art is 320x400 pixels. That is a huge vertical size compared to the horizontal size, but the CRT displays the image like if it was 4:3 aspect ratio, and it does it in a way that modern displays just can't do! That's because of the analog nature of a CRT. Now we are back to one pixel per scanline. This is the same screen mode as DOOM used, only hacked to show every scanline, instead of duplicating every scanline twice. DOOM ran in 320x200 (which stretches since that is not a 4:3 aspect ratio), and this mode above runs in 320x400, double the height. Both are displayed in 3:4 aspect ratio, making the pixel art look unique and not the same way it was originally drawn. Yes, game artists had to draw pixel art that would look stretched in the game, so they had to compensate. A round circle would become an ellipse if they just kept it exactly round in the original art.

     

    The border in the above image is black. And because most borders are black, they are forgotten even by emulator authors (which are very wise people!). It saddens me that people don't think it is important just because it isn't currently visible.

     

    If you were a game artist back in the day, you had to draw your art in a way so that it would be displayed correctly in these screen modes (not just computers, but Super Nintendo also had a resolution that was stretched. A Super Mario World sprite you can find online is probably not the same as it was intended to look) . Today, monitors display each pixel as square, and if they try to compensate, the result is blurry ugly pixels, or uneven pixels that break the illusion of the original art. CRT shaders do what they can to... at least get the aspect ratio back. But they do bring back a lot of nostalgia to people, and it is quite fun to see everyone's reaction online as they just think they went back in time, to a simpler, innocent time. A time when things were "better".

    1. Show previous comments  3 more
    2. Splashee

      Splashee

      @Rikifive It's never too late to get one. Just difficult (heavy).

      I am sure your pixel game would look spectacular through a CRT shader too! If you search for Shadertoy BETA, and on that site, for CRT, you can see samples of different takes of CRTs. "TimothyLottes" is the most common one that looks like a TV, which has a good 8-bit feel to it.

      For me, who grew up mostly on the 16-bit era, has another situation where the TV signal blurs horizontally neighboring pixels so games were designed to do a vertical striped dither to increase the colors seen (like the pipes in Super Mario Bros, having vertical dithered lines to indicate depth). That kind of dither is very cool looking as pixel art. But that is more of the signal rather than the CRT itself. Vertical pixels are very visible because of the scanlines. 240p which most consoles used is the name of how many scanlines they did output to the CRT. But with clear scanlines, it never says how many pixels there are horizontally, and some consoles stretched the pixels to get fullscreen that aren't square pixels. Our eyes would see such pixels as pixel perfect on a CRT, because the CRT is analog. LCD screens would always blur the pixels and it would look horrible, plus the processing of the image gives input lag. I know that the original PlayStation had the dither on some games to make them look more colorful on CRTs. There are different types of dither to make things look good. The one I explained above only works well for Sega Genesis, but not Super Nintendo.

    3. Rikifive

      Rikifive

      True, but I still lack free space. :mlp_icwudt: And I still would prefer to get my beloved brick back... :c

      Cool things, perhaps I could implement one for science someday.

    4. Splashee

      Splashee

      I'll just give you an idea what a shader is, in case you haven't messed around with 3D yet.

      A shader acts on the vertices AND texture of the 3D primitive it is attached to.

      The vertect shader is executed in parallel for each vertex (like a screen quad to make a CRT screen effect) which are usually 4 for a trianglestrip and trianglefan, and 6 for triangles. Each vertex is in clip space, and is really difficult to work with when you just want pixel perfect 2D. You simply can't access the other vertices, and have to somehow know how to manipulate them all in any order.

      The pixel shader/fragment shader is executed in parallel for every pixel of the mapped texture. It is again very difficult to work with pixels since the coordinates for the texture is between 0.0 and 1.0, where 1.0 is the texture's width or height, and a pixel is at the center of fractional coordinate. And you can not read what is behind the pixel that is being rendered (so no cool blending effects). You can however sample a texture's pixel at any coordinate and use it as calculation to get another pixel from another texture! This is how you can get heat wave effects, by using one texture as a look up table into another texture's per-pixel position. If you want any old school 2D game effects, the pixel shader is the place where you do it!

       

      Shaders are very annoying, but they are fast. Getting your 2D game to use 3D hardware grants you that extra power to do almost anything with shaders. It is just a different beast to have to work with in order to just get perfect pixels out on the screen. Most hardware today can do 3D so fast that 2D becomes viable. It wasn't such case 10 years ago!

       

      The CRT shaders are very impressive. The ideas and math behind them are quite advanced, but they can get you to think about other ideas to use shaders for.

  10. HappBirthdaDreambiscuit!
    1. Dreambiscuit

      Dreambiscuit

      Thanks @Splashee!! 

      I love the pretty rainbow colors. :ph3ar: They remind me of my birthday cake with the sprinkles and colored frosting. :pinkie:

  11. I just wrote this jn a post "What brought you to join fandoms?":

    Quote

    Everyone that is left here are very strong

    I know I am not the best at English, but I still find that quite interesting how I managed to get both is and are in the same sentence :awwthanks:

     

    Next challenge, get do and does into a single sentence :wacko:

    1. Show previous comments  2 more
    2. Cagey

      Cagey

      Yep, it should be "is". English is weird. :Thorax:

    3. ExplosionMare

      ExplosionMare

      *incoming grammar police*

    4. Splashee

      Splashee

      :secret: *police sirens*

  12. Apple....... APPLE! :glimmer:

     

    Popup: "It looks like you are typing while in fullscreen"

    Spoiler

    W4uXN.jpg

     

    tim5Cah.jpg

    No, I'm not. Please? I just need to use the touch screen while in full screen. I am a responsible adult that don't get scammed that easily to need this warning every other click.

    1. Show previous comments  5 more
    2. Northern Star

      Northern Star

      Never mind that, why, out of curiosity, are you watching weather for Atlanta?

    3. ExplosionMare

      ExplosionMare

      @TheGleaner Something tells me those are just stock photos

    4. Splashee

      Splashee

      @TheGleaner There are only a very few screenshots available online, and that's also why it is so frustrating to get find a fix for this problem, since no one fights Apple's decisions, they keep doing bad things and get away with it.

  13. Hi Sven! :kindness:

    *hugs*

    1. dead account

      dead account

      Hey Splashee! :) We didn't talk much in a while, I hope you are doing good. *hugs back*

  14. Hi Jeff, how are you doing? :coco:

     

    *hugs*

    1. strongwilled_pegasus

      strongwilled_pegasus

      hey there, it's been a while, doing just fine

      squish u

       

      what's up?

    2. Splashee

      Splashee

      I'm doing great :eager:

  15. :yeahno: How do you know if you had bad math teachers during your school years?

     

    If you had a good teacher, you would have had an easier time. I didn't have good teachers.

     

    Solve this one (Simple subtraction right?):

    borrow0.png.73b5ee9d788038d05a8b7563e5e9f668.png

    Just remember to keep track of all the borrows. 0 - 9, and you need to borrow from the next, but meh.... So many borrows.

     

    Oh, Mr Math teacher, what was that? You only need to do this???

    Spoiler

    borrow1.png.684cbe26ba2439f4baee997d791d2f0a.png

     

    It works because:

    5 - 4 = 1
    4 - 3 = 1
    3 - 2 = 1

    even something like

    (-1) - (-2) = 1

     

    They all equal the same, if you just subtract the same on both sides. You'll get rid of those borrows quite easily now!

    Well, if I had known that, it would have saved many many minutes of my life!

    1. Show previous comments  1 more
    2. dead account

      dead account

      I have forgotten at least 98% of everything I've ever learned in school, @TomDaBombMLP. :ButtercupLaugh:

    3. Northern Star

      Northern Star

      The bottom you've lost me on. It sounds vaguely familiar from Roman numerals or the "common core" crap our school tried before it became a national trend.

    4. ExplosionMare

      ExplosionMare

      If only I saw this before taking my finals :mlp_wat: I might've forgotton about it anyways, but still.

  16. I had a dream last night about watching Ghostbusters... Yea, what is so special about that? Nothing, other than the plot was not the same:

    Bill Murray was in it, and so was Sigourney Weaver. He had a thing for her. Yes, it is the plot for the first Ghostbusters, but Sigourney Weaver was in love with Rick Moranis.... And the movie wasn't long enough to actually feature any of the Ghostbusters gang in their suits more than like, in one boring scene.

    So my dream concluded that the .... The Real Ghostbusters.... I mean Ghostbusters 1 was actually Ghostbusters II. But even my dream couldn't ignore the fact that the actual Ghostbusters II has the logo with the ghost holding up two fingers.

  17. Call me crazy, but why is ((1 / 4) - (1 / 8)) = 0.125, when just (1 / 8 = 0.125)?

    This is driving me slightly crazy. 0.125 * 8 = 1.

     

    1 / 4 = 0.25

     

    So 0.25 - 0.125 should be? Well, two of my calculators say 0.125

    But 0.25 + 0.125 is 0.375

    0.375 - 0.25 = 0.125

     

    0.125 - 0.25 equals ..... -0.125 :umad: Math

    1. Show previous comments  5 more
    2. Splashee

      Splashee

      Thank you so much @Toastypk

      I think those pizza slices might help me to solve this :ticking:

    3. Tom Gallagher

      Tom Gallagher

      I can't math! :blush:

    4. Silly Druid

      Silly Druid

      a / b - a / 2b = 2a / 2b - a / 2b = a / 2b

  18. That's one strong manly Homer avatar you found :umad:

    1. Woohoo

      Woohoo

      It was one of the first results when I Googled "homer sunglasses." B)

  19. :blue_baloon: IiyoubirthdaWWolf!:blue_baloon:
    1. DubWolf

      DubWolf

      Yes it is thank you :wacko: 

  20. Help, song stuck in head

     

     

    Why do they always do this? All modern MLP songs have so much Pop tricks :orly:

    Pipp.png.219e21c598d2996b26efc73bf67c8869.png

    1. Show previous comments  1 more
    2. Splashee
    3. Evil Pink One

      Evil Pink One

      I didn't like the song that much though :ButtercupLaugh:

    4. twilightlicious69

      twilightlicious69

      Well, it's a new generation, and they're just trying to make it unique.  G5 doesn't have to be a carbon copy of G4 you know.

  21. E181AA30-59DA-4082-9D5F-C01701532A6C.jpeg

    I wish 1st April would last for longer so I could see this beautiful pony :coco:

    1. ExplosionMare

      ExplosionMare

      At least you have that image to keep in your memories :coco:

    2. Sparklefan1234

      Sparklefan1234

      I knew @ExplosionMare *before* she made it big. :proud:/:P

  22. Scary name change :sunbutt:

    I wouldn’t want to confront Stone Cold Steve Jobs :BornAgainBrony:

    1. Stone Cold Steve Jobs

      Stone Cold Steve Jobs

      It’s hard synchronizing name swaps!

      my first choice was Stone Cold Stevie Wonder

    2. ZiggWheelsManning

      ZiggWheelsManning

      Heartbreaker of remembrance in the rock world:sunny:  Though his body would not be found by police in his apartment condo until April 19th, 2002:worry:  Today is the 20th anniversary:awed: that on this day, we lost the most phenomenal:( music legend in Seattle’s history, original vocalist and co-founder Layne Staley of Alice in Chains:(  Rock loud to the band’s memorable tracks of “We Die Young”, “Man in the Box”, “Sea of Sorrow”, “Sunshine”, “Brother”, “Got Me Wrong”, “Would?”, “Them Bones”, “Angry Chair”, “Rooster”, “Down in a Hole”, “Nutshell”, “I Stay Away”, “No Excuses”, “Don’t Follow”, “Grind”, “Heaven Beside You”, “Over Now” and “Get Born Again” to honor LayneB):fiery::secret:  

  23. Dating... Soccer ball is one bounce, basket ball is two, and football is ... also two:

     

    1. dead account

      dead account

      I love this one! :wub: Do you know the pony version? :)

    2. Splashee

      Splashee

      Yes @Heasol, the "Remix 4 Applejack" one is awesome and got me into this game :eager:

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