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gaming Valve's Upcoming Artifact.


Anneal

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On August 8, Valve made an "teaser" about a new game during this year's International DoTA 2 Championship which is set to be released in 2018. However, this game has received a lot of hate, as shown on YouTube where its trailer is nearing 45K dislikes. This game is called Artifact, which is a DoTA collectible card game; many people are angry about this for several reasons. 

First, it's seen as a blatant cash grab by Valve; many people here would know the extremely successful free-to-play collectible card game made by Blizzard Entertainment (the creator of Overwatch, Starcraft, Warcraft + World of Warcraft, and Diablo) named Hearthstone. Artifact is seen as trying to follow off Hearthstone's success by making a card game based off micro-transactions. Of course, there is nothing wrong with micro-transactions and many games do it successfully, nor is there anything wrong with trying to make money off a game, but the issue is when a company places priority on getting as much money as possible over the opinions and needs of its community and fans. 

Which brings us onto the second point: virtually no one asked for the game. No one wanted a card game, and if you look around the community, everyone wants a sequel or somehow a successor to their beloved games: Half-Life, Portal, and Left 4 Dead, which have been dormant for many years, or at least a significant update to a game like Team Fortress 2 or to a lesser degree Counter-Strike: Global Offensive. Now with this teaser of Artifact, it really places Valve's attachment to the community in question; does it really care about TF2 or Half-Life or Portal? Year after year it seems like Valve has been prioritizing DoTA over all its other games (TF2 has an especially small and dwindling developer team) and leaving its fanbases out in the dark. 

And now over the years, gamers have been far more questioning of game companies for trying to trick its faithful fans into dumping money into their game economy or making promises that they can't keep or whether companies really have the gamers' needs and opinions in mind. For me, it's a bit sad to see how Valve, who has been making impactful games, have resorted to milking off millions from CS:GO knives or TF2 unusuals. Recently Konami has been taking a dump, too, with Hideo Kojima leaving and the failed spinoff that was Metal Gear Survive, as well as Activision with it's community-panned Call of Duty: Infinite Warfare, which its trailer is also the 2nd most disliked video on YouTube to date (they're releasing another Call of Duty: WW2 in an attempt to return back to its roots, but many people in the community have their doubts). 

 

Edited by Anneal
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I think my love for Valve ran it's course around the time they released the End of the Line update for TF2, considering that one sent it on its downward spiral, that I hear it will continute to be that way with the Jungle Update. Didn't help I never really cared much for DotA 2 or Counter-Strike at all, considering one is a poorly developed League of Legends and the other is a carbon copy of Call of Duty...

Edited by Barik the Luigineer

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Considering Steam is making Valve billions, i can understand why they don't want to work on HL3. Yeah, kinda sucks. But their system works and working on a game that has been hyped for over a decade, could run in danger of being a major dissapointment, like Duke Nukem Forever was. It would just cost them money.


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24 minutes ago, Barik the Luigineer said:

 and the other is a carbon copy of Call of Duty...

I... I genuinely hope you are trolling here.... I cannot even begin to understand this

 

Valve are slowly losing the respect of their original fans with moves like this, but to be honest with the amount of money Steam, Dota and CS generates them who can really blame them. By this point, the hype for Half Life 3 is so big that anything they release will be an utter disappointment.

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Well, I've got no interest in DoTA but I lost interest in Hearthstone over a year ago, so if they're going to make a good card game and put some of their muscle behind attracting players to it then I'm all in favour of that. To attract players they will need to make a game that is better than its competitors; their control of Steam can be leveraged to a certain degree but if Blizzard and Valve want to go at each other hammer and tongs to make the better card game then I am going to sit there rubbing my hands together with glee. 

As to their priorities, I generally trust them to make good games; they made Half Life, and then years later they made Half Life 2 followed (eventually) by Episodes 1 and 2. Maybe the stars will align and we'll see Half Life 3 at some point in the next five years. They haven't made anything that's really my cup of tea since Portal 2, but as and when they do I'll be interested again. They produce so few games, and such a high proportion of those games are such huge hits with such long product lives, that I can wait.

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To be honest, i don't think artifact is going to do that well, i mean, hearthstones was a great game for many, but with this amount of backlash, i just don't think its going to sell that well.

Just look at Dawn of War 3, Sega has learned their lesson the hard way.

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(edited)
On 8/21/2017 at 5:08 AM, Barik the Luigineer said:

I think my love for Valve ran it's course around the time they released the End of the Line update for TF2, considering that one sent it on its downward spiral, that I hear it will continute to be that way with the Jungle Update. Didn't help I never really cared much for DotA 2 or Counter-Strike at all, considering one is a poorly developed League of Legends and the other is a carbon copy of Call of Duty...

DoTA is older than League of Legends and was a popular mod using the Warcraft III engine, then Valve obtained the intellectual rights in 2009 and made it into a fresh and updated game later in 2013. One didn't really copy the other, they're just MOBA games so they would share a lot of similarities. There's nothing bad with the game, but it seems like Valve cares about DoTA 2 more than it actually cares about its other games.

Counter-Strike was also made in 2000 as a popular Half-Life mod-turned game; Call of Duty was made in 2003 and Battlefield 1942 was made in 2002. Plus, there are many differences in CS compared to CoD, such as different game physics, weapon functions, and mechanics.

Edited by Anneal
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9 minutes ago, Anneal said:

DoTA is older than League of Legends and was a popular mod using the Warcraft III engine, then Valve obtained the intellectual rights in 2009 and made it into a fresh and updated game later in 2013. One didn't really copy the other, they're just MOBA games so they would share a lot of similarities. There's nothing bad with the game, but it seems like Valve cares about DoTA 2 more than it actually cares about its other games.

Counter-Strike was also made in 2000 as a popular Half-Life mod-turned game; Call of Duty was made in 2003 and Battlefield 1942 was made in 2002. Plus, there are many differences in CS compared to CoD, such as different game physics, weapon functions, and mechanics.

Never said either was a rip-off... Sometimes I start to wonder if people can read.


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42 minutes ago, Barik the Luigineer said:

Never said either was a rip-off... Sometimes I start to wonder if people can read.

You said one was a carbon copy. That implies that both games are the same or somehow Counter-Strike copied off of Call of Duty, neither of which are the case. 

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23 minutes ago, Anneal said:

You said one was a carbon copy. That implies that both games are the same or somehow Counter-Strike copied off of Call of Duty, neither of which are the case. 

Yeah actually it doesn't. That's some top tier mental gymnastics there.


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  • 2 weeks later...
On 8/22/2017 at 0:22 PM, Anneal said:

You said one was a carbon copy. That implies that both games are the same or somehow Counter-Strike copied off of Call of Duty, neither of which are the case. 

 

On 8/22/2017 at 0:47 PM, Barik the Luigineer said:

Yeah actually it doesn't. That's some top tier mental gymnastics there.

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5 hours ago, Barik the Luigineer said:

 

Note the word NEAR in the second definition.

So? Doesn't matter if it's near or exact, you said:

On 08/21/2017 at 8:08 AM, Barik the Luigineer said:

Didn't help I never really cared much for DotA 2 or Counter-Strike at all, considering one is a poorly developed League of Legends and the other is a carbon copy of Call of Duty...

You also said, in response to Anneal:

On 08/22/2017 at 0:22 PM, Anneal said:

You said one was a carbon copy. That implies that both games are the same or somehow Counter-Strike copied off of Call of Duty, neither of which are the case. 

 

On 08/22/2017 at 0:47 PM, Barik the Luigineer said:

Yeah actually it doesn't. That's some top tier mental gymnastics there.

 

You called Counter Strike a carbon copy of Call of Duty, which, according to the definition, means that Counter Strike nearly or exactly copies Call of Duty.

Whether it's a near or exact copy is irrelevant. Either way, you're still saying that Counter Strike rips off Call of Duty in some form. But then you proceed to say that it doesn't.


 

 

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