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ZethaPonderer

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About ZethaPonderer

  • Birthday 1994-02-12

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    Male
  • Personal Motto
    I must respect that person's right for them to believe in that which I may or may not have respect for as long as they respect my right to believe in that which they may or may not have respect for.
  • Interests
    Philosophy, History, Spirituality, Mathematics, Film, Animation, Video Games, Computer Programming, Boxing and... Religion... Yeah.

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  1. So far I’m having fun with the Battle Network games from 1-6. Unfortunately I didn’t enjoy the first Battle Network game which is pretty rough around the edges and surprisingly buggy to the point of game breaking. It’s no wonder why most Mega Man fans couldn’t appreciate the Battle Network games. Because the first game in the series is not good gameplay-wise and leaves a bad impression. First impressions mean a lot for some people. I’m just glad the series gets better after this.

    1. PoisonClaw

      PoisonClaw

      I think the series really hit its stride by the third game. 1 and 4 are both pretty rough and buggy. If I had to rank them from best to worst, it would be: 5, 3, 6, 2, 1, and finally 4.

       

    2. ZethaPonderer

      ZethaPonderer

      @PoisonClaw

      Fair enough on your part. In my opinion, I'm all about the game play when it comes to the Battle Network series so 1 doesn't do much for me compared to 4 which FINALLY implemented the Full Synchro feature making the game play awesome IMO. It was something I feel like the game designers intended for that to be prominent in the first three games, aside from the Woodman Bug from Blue Moon. Instead Full Synchro from the first three MMBN games wasn't entirely emphasized completely as a game play feature IMO. It was treated more or less as a plot device IMHO and no I don't count the Hub Patch on the Navi Customizer from 3-6 nor the Hub Style from MMBN2 as Megaman.EXE going Full Synchro. 4, 5, and 6 really got the whole Full Synchro shtick down IMO.

      So my personal ranking with respect to the Hub/Saito trilogy (1-3) goes in this order: 2 > 3 > 1. The third game is more in the middle for me in terms of enjoyment. I didn't like the idea how they got rid of the PowerUPs feature that was prominent in the first two MMBN games and replaced it with the Navi Customizer. I really think they should've kept that feature alongside the Navi Customizer because it kinda limits the player's options for building Megaman.EXE. You either make Megaman.EXE strong or give him support abilities through the Navi Customizer which is lame. I can't have it both ways? Lame.

      2 is essentially 1 but better in every way and what 1 should've been right from the get go LOL.

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