My friend, I would like to point out that the games are only strategic if you yourself choose make them strategic. You can ignore making pretty much any kind of tactic if you straight up play the game like a child would approach it.
For instance, you can pick a starter, and since all of these are high-tier pokemon anyway you'll never actually be required to train any other pokemon than your awesome Blaziken or your cool Blastoise. So after that you proceed to power-drill your way through the gyms with said starter, (in between gyms you'll probably catch some party members but seriously, don't bother to grind for them, it would just be a waste of time,) eventually your starter levels up to the point where it completely overshadows anything the game will throw at you, and now you've caught some legendary pokemon (or at least one with a master ball) so you add those to your party. In the end, in the unlikely event that you lose your powerhouse in battle during the final act of the game, you can just switch to:
1) A legendary who will most likely already be level appropriate (or overlevelled).
2) One of your cannon fodder pokemon and hit Hulk-incarnate with a revive/max revive/revival herb.
That might seem slightly strategical but trust me, it's basic instinct that everyone already applies naturally if playing the game for the first time.
I get that the metagame works differently but you aren't forced to play online to unlock content, you are however forced to play through the story to do so. Besides, I highly doubt that the online gameplay is the selling point of the games, considering the fact that the balancing is really off and you pretty much have to dip into the much used top-tier pokemon list to stand a fighting chance, which I find disappointing because I like to choose my teams based on complimenting designs and connection to the pokemon.
*Ahem...* Back to what I was actually talking about.
Basically I'm saying that the pokemon games really aren't as strategic as you give it credit for as most of the combat basically boils down to:
1. - Pick the strongest move in your pool.
2. - Pick it again!
3. - Use a healing item.
4. - Pick that strong move again!
5. - What? You haven't won yet? Maybe you should try step two again.
The setup for a game that's being suggested in this topic if nothing else will give moves different areas of effect and will therefore force you to use more than one move per pokemon. Who knows, stat boosts might even become an attractive option/necessity during the main story mode of the game, so... Yeah! I can dig it! (To certain extent anyway.)
I apologize if I come across as a whiny bastard, I do have a sentimental attachment to the pokemon series but I'm starting to get fed up with the lack of really involving battles, I've found that not a single battle in the main games is really memorable for its intellect or skill testing challenge.
Anywho, those were my two cents, Rant over!
Zhinzo, Awaaaay!