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ooc Fallout Equestria: Restoration of Harmony (Signup/OOC) [Signup open. 2 spots.]


Midnight_Aurora

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Midnight, I don't think the roleplay is getting anywhere unless you get to the point. "Oh look, here's a weird things that is apparently twilight"

Well ok that's nice now what?

Not to be rude, but you get what I'm saying?

Edited by Elegron

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Act before you have the presence of mind to second-guess yourself. Then you rarely miss an opportunity.

 

Fallout Equestria OC: Elegron

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  • 2 weeks later...
(edited)

I just jumped through the portal thing. so I guess we're going lol

Edited by Elegron

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Act before you have the presence of mind to second-guess yourself. Then you rarely miss an opportunity.

 

Fallout Equestria OC: Elegron

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(edited)

midnight I think we need a gm post now

 

 

 

don't end the fight yet, I want to get in at least 1 more post before that

 

 

 

well, that should get the posts going lol

Edited by Elegron

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Act before you have the presence of mind to second-guess yourself. Then you rarely miss an opportunity.

 

Fallout Equestria OC: Elegron

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Might I suggest that a little bit more focus be put on the prisoners, perhaps have the enemies start moving them or indicate why they aren't being moved. 

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yup. and we need a gm post for the spell Elegron used anyway, so that would be a good time.


img-3392282-1-cqYN91x.png

 

Act before you have the presence of mind to second-guess yourself. Then you rarely miss an opportunity.

 

Fallout Equestria OC: Elegron

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I would say wait till after this fight. oh! idea! if you don't mind being a pegasus, and of course ask midnight about this first, you could be one of the prisoners and join up with us once we save them :D

I don't think there could be a better time for a pegasus to join.


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Act before you have the presence of mind to second-guess yourself. Then you rarely miss an opportunity.

 

Fallout Equestria OC: Elegron

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@@Unicorncob

 

Well, I find this to be a rather strange (kinda late) time to be joining, however, Elegron's suggestion is not a bad one. We shall see what Midnight has to see about this 


@@Elegron

 

Are you asking for a GM to decide what the spell is or is it supposed to be a summoning spell (cause judging bu the perk you are asking for, it sounds a little bit like that)?

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(edited)

no the perk is from the trauma from him nearly dying with all the stress. after all, he leaves the mostly calm stable to all of this crap. he's going crazy just a bit. the spell is one spike gave him earlier and I'm not totally sure what it does

Edited by Elegron

img-3392282-1-cqYN91x.png

 

Act before you have the presence of mind to second-guess yourself. Then you rarely miss an opportunity.

 

Fallout Equestria OC: Elegron

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I'm not sure what it does, and I just cast a spell. midnight wanted it to do something particular and I don't know what. I need her to gm what it was


img-3392282-1-cqYN91x.png

 

Act before you have the presence of mind to second-guess yourself. Then you rarely miss an opportunity.

 

Fallout Equestria OC: Elegron

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One sec. Forgot to move the prisoners.

As for more entrants, there is some availability. Please make a chara and I will check it out. Follow the sheet on first page and level chara to level 5.

 

Here is the app's.

 

Name:

Race:

Coat:

Mane:

Gender:

Age:

Cutiemark:

Special purpose:

Karma:

 

Appearance:

 

Background: (This must also include a personality secion.)

 

S.P.E.C.I.A.L.

Strength:

Perception:

Endurance:

Charisma:

Intelligence:

Agility:

Luck:

 

Armor (with stats):

 

Weapon (with stats):

 

Perks: (pick one)

 

Traits: (pick two)

 

TAG! Skills: (pick three, ponies/zebras have a special purpose, one tag skill must be related to your special purpose.)

 

Skills:

Barter (CH * 2) + 2 + (LK / 2)

Battlesaddles ( EN * 2 + (LK / 2)

Energy Weapons (PE * 2) + 2 + (LK / 2)

Explosives (PE * 2) + 2 + (LK / 2)

Lockpick (PE * 2) + 2 + (LK / 2)

Medicine (IN * 2) + 2 + (LK / 2)

Melee Weapons (ST * 2) + 2 + (LK / 2)

Repair (IN * 2) + 2 + (LK / 2)

Science (IN * 2) + 2 + (LK / 2)

Small Guns (AG * 2) + 2 + (LK / 2)

Sneak (AG * 2) + 2 + (LK / 2)

Speech (CH * 2) + 2 + (LK / 2)

Unarmed (str*2) + 2 + (str/2)

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(edited)

Level 5 upgrades

 

+4 perks

+ 4(10+(int/2)) skills points

teir 2 wespons and armor available.

Are you two still in this or have you dropped?

As for skill points don't round to nearest whole number.

Edited by Midnight_Aurora
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@@Midnight_Aurora

 

Hope this is alright, I kinda made most of it up on the fly :adorkable:

 

Name: Cunning Plan
Race: Pegasus
Coat: Bronze
Mane: Brown
Gender: Female
Age: 21
Cutiemark: A padlock covering a rolled up paper, symbolising 'sealing the deal'
Special purpose: Talented negotiator and salespony
Karma: Good

Appearance: Svelte pegasus, scruffy bronze coat and messy brown mane and tail. Wears a puffy trader coat and a pair of goggles over her eyes. Almost always has a mischievous smirk on her face.

Background: Born to a Dashite mother and an earth pony trader father, she still maintained her cutie mark despite being a pegasus thanks to being born on the surface. She learned a lot from watching her father work his magic, selling all sorts of goods to all sorts of ponies; he could sell snow to an eskimo!

She inherited her dad's quick wit and wily thinking, and her mother's iron will and strong sense of justice. She is rather confident, bordering cocky, and her fast wit means she almost always has a smart quip to share. She's a talented salespony and always ready to come up with, as her name suggests, a cunning plan.

S.P.E.C.I.A.L.
Strength: 4
Perception: 6
Endurance: 3
Charisma: 7
Intelligence: 6
Agility: 6
Luck: 7

Armor: Trader coat and goggles

Weapon: .357 Magnum Revolver

Perks: Cherchez La Femme

Traits: Good Natured, Wild Wasteland

TAG! Skills: Lockpick, barter, speech

Skills:
Barter - 25
Battlesaddles - 10
Energy Weapons - 18
Explosives - 14
Lockpick - 18
Medicine -  21
Melee Weapons - 9
Repair - 21
Science - 23
Small Guns - 11
Sneak - 18
Speech - 25
Unarmed - 9


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Signature by @J.R.

Equestrian Empire's current Party Pony!

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Level 5 upgrades

 

+4 perks

+ 4(10+(int/2)) skills points

teir 2 wespons and armor available.

 

Please make sure to leven 5. Add a merchant's Pipbuck for a shop system and your good to go. Wait till end of fight to intro yourself unless you want to try and escape.

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sorry if i act a little rude. today has been a very "fuck this, fuck that, fuck you" day for me, and I'm not in the best mood.


img-3392282-1-cqYN91x.png

 

Act before you have the presence of mind to second-guess yourself. Then you rarely miss an opportunity.

 

Fallout Equestria OC: Elegron

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