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ooc Fallen Canterlot [Title Pending] (An Adventure/Action/Possibly Dark RP)


SilverHeart

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@@Gloomfury,

 

Except you haven't seen Phantom handle a weapon yet. You know nothing about him, and the only one who would smell of blood is Silver Heart, because she's covered in it right now. It's not that I'm taking it seriously, it's that you're godmodding a particular scent onto Phantom, who isn't your character without discussing it with me or the DM first.


Otanoshimi wa kore kara da!

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@@Windbreaker,

 

If you think that then you are taking it seriously. Putting a sent on someone is not the same as taking control of him. But if you're gonna be all butt-hurt about it I wont say he smells like blood.  I'll just say he smells like shit. 

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@@Gloomfury@@Windbreaker,

 

Okay that's enough. I should have nipped this in the bud way earlier...but I didn't think it would turn into such a big deal. This argument ends now, we will no longer be discussing whether or not there is a smell of blood on Windbreaker's OC, Phantom. DO NOT bring it up in the RP or the OOC again.

 

No using OOC knowledge to give your character an edge against other characters. Only use what your characters have seen in the roleplay.

 

 

@EVERYONE

If there are any more arguments in this OOC (That are immature) I will be instituting a three strike system. 

The first strike is a warning in the OOC with no repercussions.

The second strike will be another warning followed by me hurting or punishing your character in the roleplay.

The third strike will be me killing your character off and removing you from the roleplay.

If anyone feels I am being unfair with the above, feel free to say so and we can discuss it either in a PM or via the OOC.

 

@@Defender of Tomorrow

 

Well, I wasn't really planning on it but since I'm still waiting on an application from @@Scribblegroove, I don't see why you applying would hurt. I've not seen you around before so if you have any examples of your roleplaying that would be great. please read all the posts by me up to this point. Many of them have additional world information that will help with your application. 


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(edited)

Name: Atlas 
Race:Unicorn
Age: 39
Appearance: White Coat, Icy Cold Eyes, Red Mane/Tail.
Backstory: Atlas was the royal protector of the princess for 10 years, he never questioned politics, never questioned religion, he was a good protector, he kept his opinions to himself, like a good protector should. Unfortunately, or rather fortunately he found himself in good relations with the princess, she would ask him questions, sometimes personal ones at that and he would answer as honestly as he could, and in turn he would ask his own set of questions. Then the curse came around, and Atlas found himself with the marking on his flank despite his best efforts to stay isolated with the princess, he tried hiding it but was eventually caught out. Even with his good relations with the princess, there was no chance to compromise and he found himself rounded up with the rest of the cursed ones and whisked away. 
Cutie Mark: Shield and Spell Book.
Any Social Skills or Knowledge: Has a unique charm that helps him stall for time/be persuasive, knowledge of less-known areas of canterlot, proficient in magic and combat, however not ridiculously skilled to take on overwhelming odds.
Profession: Royal Protector
Inventory: Magic Crystal Thingy

 

Here is my app, but I do have to ask, am I taking scribble's spot? If that's the case then I would rather not rob him of his place.

Edited by Defender of Tomorrow
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Name: Atlas

Race:Unicorn

Age: 39

Appearance: White Coat, Icy Cold Eyes, Red Mane/Tail.

Backstory: Atlas was the royal protector of the princess for 10 years, he never questioned politics, never questioned religion, he was a good protector, he kept his opinions to himself, like a good protector should. Unfortunately, or rather fortunately he found himself in good relations with the princess, she would ask him questions, sometimes personal ones at that and he would answer as honestly as he could, and in turn he would ask his own set of questions. Then the curse came around, and Atlas found himself with the marking on his flank despite his best efforts to stay isolated with the princess, he tried hiding it but was eventually caught out. Even with his good relations with the princess, there was no chance to compromise and he found himself rounded up with the rest of the cursed ones and whisked away.

Cutie Mark: Shield and Spell Book.

Any Social Skills or Knowledge: Has a unique charm that helps him stall for time/be persuasive, knowledge of less-known areas of canterlot, proficient in magic and combat, however not ridiculously skilled to take on overwhelming odds.

Profession: Royal Protector

Inventory: None

 

Here is my app, but I do have to ask, am I taking scribble's spot? If that's the case then I would rather not rob him of his place.

No you wouldn't. Unless he no longer wants to apply. He's almost a week past when he said he would make an application. So I'm not too sure if he still wants to join.

 

Anyway, it looks good for the most part except for the backstory and inventory. I have a list of weapon types on the first post I believe. You need to choose one of those. Also there is no princess and I've already created characters for the King's inner circle.


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@@Defender of Tomorrow

 

The King's inner circle consists of pretty much everyone that is in regular direct contact with him. Whether it's guards, advisers, or family. 


@@Gloomfury

 

I'm afraid to say that Gloomfury has not found the armory. I've been lenient and allowed things like this to slide in my roleplays before, which is why they all failed. So I'll have to ask you to edit your post. Please do not try to rush the RP.


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@@SilverHeart,

 

I ain't rushing I just couldn't really think of anything else to say. And could you give a better lay out of the place then a set of stairs that lead up.  It's like giving directions to some one and just saying follow the road.

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@@SilverHeart,

 

I ain't rushing I just couldn't really think of anything else to say. And could you give a better lay out of the place then a set of stairs that lead up. It's like giving directions to some one and just saying follow the road.

That was pretty much the point. You can search te rooms, check the bodies or go up the stairs. You can also talk to the other ponies or check on the ponies left behind. Basically either interact with the room or move ahead. There's a layout to the building you are in. You'll have more choices soon enough.


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@@SilverHeart

 

I definitely do want to join I'm just a slacker and a very bad student that has to catch up als his work in his free time :c I'm going to make an application RIGHT NOW. BRB 


Not my best work. A repurposed old character. If by any chance runesmithing is allowed you can take a look at this as well and tell me what you think

 

https://mlpforums.com/page/roleplay-characters/_/runedawn-earthstriker-r5492

 

Otherwise, here is my application.

 

 

Name: Irondawn Earthstriker

Race: Earth Pony

Age: 48

Appearance:
https://mlpforums.com/uploads/d91e7667dcf3c79ed30e385fe114e77b.png ( ignore the fact that he is using a hammer with his mouth and the name 'runedawn')

 

A brown coat, salt-and-pepper mane (black slowly turning gray), bright orange-brown eyes. 
Backstory:

Cutie Mark and what it means:

https://mlpforums.com/uploads/d91e7667dcf3c79ed30e385fe114e77b.png ( ignore the fact that he is using a hammer with his mouth and the name 'runedawn')

 
His talent as a smith, and the runes represent his traditional ways of doing so following his ancestry.


Any special Skills or Knowledge:

He knows how to make armour and weapons and how to use said armour and weapons. He's trained in several kinds of weaponry, but is far from agile and quick with them. He knows a little about everything, but doesn't know a lot about anything except forging weapons and armour.

Profession:

Master smith. I had this cool idea that, like you said about weapons being used, the same way it counts for how they are created. It might sound a little unrealistic, but since nothing really is I thought it would pass:

 

Forgers, or at least earth pony smith, attach large hammerheads to their tails and use them to strike their hot metal into shape. This would also require some kind of vertical anvil, but for large weapony or making the basic form of a weapon this technique could be used. Once more intricate sections of the weapon had to be created theyd use similar hammerheads attached to the end of their hooves with a rope or chain. This way the would be able to strike the iron more accurately, but less powerfully. These techniques give him a reason to use similar tools for weapons. A mace attached to his tail (im going to assume that just like in the show ponies have slight control over their tails, otherwise the weapon wouldn't make sense and they might as well attach it to a chain from their hindquarters instead of using their much more fragile tail) and perhaps attachable and detachable weapons for on his hooves. More on this in equipment.

 

He's also quite creative with creating weaponry, having created several different kinds of telekenisis-purpose weapons that involved mechanics, springs and gears. Things like trebuchets, ballistas and other large sieging weapons have been created by him, and he has also created different kinds of spring loaded hidden weapons such as hoof-mounted crossbows and blades. If you give him the time to construct something intricate, he will always come with a solution to any practical problem that you throw at him.


Inventory: 

 

Nothing, since he's in prison, but what he used to be familiar with was:

 

Two mace heads that are similar, but one is much larger, designed to be attached to his tail, and the other can be attached to his armour with a chain on his right forehoof (his smithing hoof) to battle with. It forces him to more around quite awkwardly on three legs, but it makes him much more battle-capable.

 

Preferred Starting weapon: A tail-mace I guess. Would be great if there was armour lying around since he's used to wearing such heavy equipment and can move around quite well in it.

 


How would you walk, how would you talk if you thought: "Three percent of the population likes classical music, if only we could get it up to four percent we'd be back in business and all our problems would be over." How would you walk, how would you talk if you thought: "Everybody loves classical music! They just haven't found out about it yet!" It's an entirely different world. It's what you make of it that counts.

 

I found an easy way to find out if you've inspired someone. If their eyes are shining, you know you're doing it!

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(edited)

@@Scribblegroove,

 

I'm going to message you about your OC in a bit or whnever I get time. (Feel free to send me one first if you want.) There are a few things I want to discuss but I don't want to span this thread with posts. The below also goes for you.

 

@@Gloomfury,  @@Evilshy,@@Golbez,  @@FortyTwo42,@@Windbreaker,  

.

So I was thinking about how to add a bit more substance to this RP and decided I would come up with a stat-based system. Don't worry there's very little work on y'alls end other than choosing the number of points in each stat. I'll handle everything in the RP. So we have:

 

Strength: How strong your character is.

Dexterity: How agile and fafst your character is.

Faith: The amount of Faith your character has in their religion/spirituality. (Yes, this skill actually will affect stuff in the RP.)

Intelligence: How smart and magically capabvle your character is. 

Charisma: How likeable your character is. 

Vigor: How much pain your character can take and how much energy they have.

Lucky: This will affect absolutely nothing and absolutely everything at the same time. This is an attribute that can come in handy.

 

There are two ways that we can do this. The first is a very simple and easy system. You will each get 21 attribute points. Stats will start off at zero but you can put up to six points in each stat. Three points in a stat will make it normal, one point will mean you are abysmally weak in that area, and six means you are in the top percentage of ponies in that attribute. For example here is Silver Heart, if she were a player character.

 

Silver Heart

Strength: 2 (Weaker than most ponies.)

Dexterity: 3 (About as agile as most ponies)

Faith: 4 (More faithful than most)

Intelligence: 4 (She's a nurse, so it makes sense she would be more learned than other ponies)

Charisma: 3 (Ponies tend to like her as much as other ponies)

Vigor: 3 (No tougher than most ponies)

Lucky: 2 (Kind of unlucky)

 

The drawback to the above method is that there's really no easy way to handle character growth, since if I give out to many more attribute points it could easily lead to each of you becoming ridiculously overpowered. Which then in turn means I would have to make enemies ridiculously OP to make things interesting.

 

Now here is another, far more in depth way we can do this. The stats are the same as above but they have a much larger range. From 1-30. And you each get 60 attribute points. I can be much more generous with attribute points and probably think of things to add later. I'm not sure how long this RP will be so, I haven't figured out leveling yet but....

 

Here's Mirror Image.

Level: 1

Strength: 6 (Not very strong)

Dexterity: 8 (Nearly as dexterous as the average pony)

Faith:4 (Shuns sprititualism)

Intelligence: 19 (Beware her magic)

Charisma:11 (She comes off as likable enough

Vigor: 5 (She can't really take a hit)

Luck: 7 (She's kind of unlucky.)

 

Or we can do nothing at all. 

 

EDIT: I swear one day I will stop coming up with new stuff. This RP is kind of easy to experiment with. So I'd like to try things I normally wouldn't.

Edited by SilverHeart

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I prefer more depth, though I understand that others may not.

 

I also love dice rolls, so you know where I stand on this.

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I vote for the second system (Each stat 1-30, allocate 60 points at first), mainly because it's easier to account for character growth this way. I doubt any of the characters won't improve throughout the course of the RP. For example, Ebony's starting out as a stranger to fighting, but as things go along she'll almost surely learn fighting techniques and be able to hold her own in a battle. A point system that handles character growth would be able to represent this improvement well.


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Apologies for the delay, will get round to posting today, promise!

 

I'll probably be outnumbered but regardless, I'd prefer the first, simpler system as it's not so much a stane when you need to take into account what's going on with everyone.

 

We've split up already, I doubt it'll be the last time.

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@@Golbez,@@FortyTwo42,  @@Gloomfury,@@Evilshy,@@Windbreaker,

 

 

Okay well, it looks like the 1-30 system is the winner with three votes for it, one for the 1-6 system, and one abstained vote. To be honest it was my preferred system too. So whenever y'all get a chance feel free to add it in here and I'll throw it into the first OOC post for easy reference.

 

I decided that 10 is the "average" score for most ponies. So for example, if Silver Heart has a score of 9 for strength that means she is a little weaker than the average pony. Vice versa if she were to have 11 strength she would be a little stronger than the average pony.  

 

I'll add Silver Heart's, just as an example and for fun. 

 

 

Silver Heart

Level ?? (I still haven't decided how levels should work and how many attribute points you should get. Y'all let me know if you have any suggestions. Silver Heart is however, stronger than y'all.)

Strength: 9

Dexterity:  14

Faith: 20

Intelligence: 17

Charisma: 11

Vigor: 8

Luck: 3

 

Here's the template, remember it's only 60 points at the beginning.

 

(Name)

Level 1

Strength: 

Dexterity:  

Faith: 

Intelligence: 

Charisma: 

Vigor: 

Luck: 


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I don't fully understand this.  Like can you put a lot of the 60 points you got into one skill or is there a limit? Also can you put a really low number like zero or one on any of them?

 

I can't help but thing these are dumb questions, but I feel like I need to ask them. I'm a little slow to understand some things.

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@@Gloomfury

 

Nah it's all good bud. You can put up to 30 attribute points into one category. I would say you need at least one point in each category. But otherwise you can point as many points into a stat as you want. (Well until you've used 60 points). But putting too few points into your other attributes will come back to bite you. I would recommend you have at least six points in everything but you don't have to.

 

If you have any other questions let me know.


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(edited)

Here's how I'd initially allocate points for Ebony. I'll try to explain my reasoning for each one.

 

Ebony

Level 1

Strength: 9 (She doesn't stay safe in the Everfree Forest by overpowering threats, so she hasn't built up her strength very much. But she's still worked on it a bit due to her chores back at Nocturne.)

Dexterity: 15 (Her main strategy to keeping safe in the Everfree Forest is to avoid and outmaneuver dangerous things, so she's become quite an agile pony.)

Faith: 5 (Doesn't really care much about religion. She doesn't see much merit in either believing or not believing in it.)

Intelligence: 12 (Her cunning is her second greatest weapon, sometimes allowing her to sneak around threats without them even knowing she's there.)

Charisma: 5 (She makes a poor liar, and would be quite hopeless at trying to convince other ponies to do things for her. Her only real strategy is to try scaring them and hope they fear bat ponies.)

Vigor: 5 (Since Ebony always tries to avoid danger, she typically never gets hit, so if she does get hit it's going to hurt a lot.)

Luck: 9 (Luck generally treats Ebony fairly, perhaps being a little bad occasionally, but nothing major.)

Edited by FortyTwo42
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Phantom Dancer

Level 1

Strength: 8

Dexterity: 14

Faith: 1

Intelligence: 12

Charisma: 12

Vigor: 7

Luck: 6

 

Physically, Phantom slightly weaker and less durable than the average pony. However, his intellect, agility and charisma make up for it, enabling him to try and get the advantage or element of surprise when he can, or if he successfully charms somepony, avoid conflict altogether. However, he actively avoids religion and, at least recently if not longer, has had a run of bad luck that he aims to correct through his other skills and abilities.

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Otanoshimi wa kore kara da!

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