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Friendship Melody 2025


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7 hours ago, Totally Nyx said:

Well this is upsetting... :(

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Don't worry, I'll get there. :P

Relatable :raritydespair:

Stay strong! :mlp_icwudt:

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Aaagh, so close! :raritydespair:

That beginning in Rules of Rarity is freakin' scary, but the final section is so satisfying when done right :D Except for those five notes before the final slider :rage:

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23 minutes ago, Nitobit said:

Aaagh, so close! :raritydespair:

That beginning in Rules of Rarity is freakin' scary, but the final section is so satisfying when done right :D Except for those five notes before the final slider :rage:

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AAAH :raritydespair:

Yeah, Rules of Rarity turned out to be quite crazy at times, blame Rarity :mlp_icwudt:

11 minutes ago, Deae Rising Shine~ said:

Aw shout, here we go again, time too music again XD But weekend, luckily more then enough time :3

Indeed! :D Looking forward to it c:

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1 hour ago, Nitobit said:

Aaagh, so close! :raritydespair:

That beginning in Rules of Rarity is freakin' scary, but the final section is so satisfying when done right :D Except for those five notes before the final slider :rage:

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The beginning is ridiculous but super fun! :yay: And I agree, those five notes at the end keep throwing me off.

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Want to know something? Ask me, Nyx, Lyra, or Roseluck anything.

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Terrible, this game trips up my brain just like the Night In The Woods minigame does, at least with keyboard. 3E3rMZM.png It's very well made, though!

I shall stick to physical instruments I think for the most part. 4aq8KCV.png

Edited by Acinonyx
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This game seems so cool and I REALLY want to play it but there's a serious issue with the controller support!

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See, my controller of choice is the 8-Bit Do Pro 2 and in order to use it on Linux I have to have it set to X-Input mode. And for some reason, the game detects that as a PlayStation controller.

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Even worse, the buttons aren't even in the same layout as the PlayStation one. On PlayStation controllers the Triangle button is the top button, while on my 8-Bit Do Pro 2 the button detected as the Triangle is Y, which is the left button. This makes the game basically unplayable for me as I CANNOT play this game with a keyboard. I've tried, I can't do it.

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4 hours ago, Acinonyx said:

gBkrfnc.png

Terrible, this game trips up my brain just like the Night In The Woods minigame does, at least with keyboard. 3E3rMZM.png It's very well made, though!

I shall stick to physical instruments I think for the most part. 4aq8KCV.png

But still, not bad! Perhaps starting with easier difficulty would help get the hang of controls. :BrightMacContent: Either way, thank you! :lookup:

 

2 hours ago, Midnight Insight said:

I can't undestand how you're achieving such high scores! :pinkiegasp:  @MintGlow. You must be a professional 1200px-Osu!_Logo_2016.svg.png player! :pout:

I'm sweating just to earn something close but it's very hard.

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Woooo you're actually getting close there! e-flutterwoo.png I'm sure you can do it! :yay:

 

39 minutes ago, mistrene said:

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The charting's so well done! Very smooth gameplay, great song choice, you did an awesome job! :LunaMCM1:

Very nice score! :yay: Thank youuuu!!! :heart:

 

 

2 hours ago, YGSilverstream said:

This game seems so cool and I REALLY want to play it but there's a serious issue with the controller support!

image.png.efbff8280ffe2e0991d59b5a02a0f1e4.png

See, my controller of choice is the 8-Bit Do Pro 2 and in order to use it on Linux I have to have it set to X-Input mode. And for some reason, the game detects that as a PlayStation controller.

image.thumb.png.8a65ae5de4b6a64c05223ed069508308.png

Even worse, the buttons aren't even in the same layout as the PlayStation one. On PlayStation controllers the Triangle button is the top button, while on my 8-Bit Do Pro 2 the button detected as the Triangle is Y, which is the left button. This makes the game basically unplayable for me as I CANNOT play this game with a keyboard. I've tried, I can't do it.

Aww that's a problem indeed..

This is unfortunately a bit more complex, than it may seem.

There's no magic that will do the work for me. I drew the button icons myself, and at the moment I made icons for two common layouts: for PlayStation and Xbox. How the game detects gamepad type strictly depends on how your browser sees the gamepad. I tried to apply layout based on the gamepad ID the browser returns when the gamepad is connected. Currently it is like this:

- if the gamepad ID contains term "xbox", it will display XYBA layout

- if not, it defaults to PlayStation layout

Ideally, the gamepad ID would contain terms like "Xbox", "PlayStation", or any brand or type, that would allow me to identify the gamepad and its layout. Unfortunately, when I connect my Xbox pad to PC via Bluetooth, the browser sees it as "STANDARD GAMEPAD", so yeah, that's very helpful...

I totally expected it won't be ideal. I suppose I'd have to add an in-game setting, that would allow to manually select the preferred button layout, because trying to identify that automatically isn't reliable.


 

The mapping though, is indeed an issue. Actually, behind the scenes, I'm not referring to buttons by typing "triangle", "A", "B", nor anything like this. All buttons are mapped to numbers by the browser, and typically they should follow the standard gamepad layout, regardless of controller brand or fancy naming they use for their buttons.

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Perhaps the problem here might be X-Input mode you're using. I don't have various controllers to test stuff on, so I wasn't aware there could be such issue.

 

I could try to remap the controls for your gamepad, but I'd need your help to define which number corresponds to each button.

As seen above, for standard layout the buttons I used in the game are like this:

up: 12
down: 13
left: 14
right: 15

Face Bottom - cross on PS, (A) on xbox : 0
Face Right - circle / (B) : 1
Face Left - square / (X) : 2
Face Top - triangle / (Y) : 3

Left Trigger - L2 / LT : 6
Right Trigger - R2 / RT : 7

Start/Menu/Options : 9

 

If you'd be able to provide me such list, I could try to make it work for you.

You can use my post to identify buttons:

-------------------------------------------------------------

Gamepad ID: Connect controller and press any button

Last Button Pressed: --- awaiting button press ---

----------------------------------------------------------------

Connect your gamepad and try pressing buttons. The text above should update when you press any button.

If it works, type the keys in your post in the format I specified above in blue, and add numbers you get, so that I'd know which is which. Also copy&paste the Gamepad ID you'll get.

 

I suppose the controller support will need some more work... But I need more information first.

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3 hours ago, Midnight Insight said:

I'm sweating just to earn something close but it's very hard.

Well (indeed this goes to everyone that wants that 100%), the thing I recommend, in my experience, is play all the songs like 2 or 3 times to familiarize with the layout and the controls, and improve acurracy.

Other thing I use (but this very personal) is change the layout adjustments to "triangule" or "flat", I find "cone" to be very awkward to read, and use a higher scroll speed :twistnerd:

But this is all my preferences, you can use whatever option you feel confortable with, this is more try and error :mlp_wink:

GL HF

Edited by MintGlow
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16 minutes ago, ZiggWheelsManning said:

Got my scores right here:lookup:  

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Oh, speaking of gamepads, yours was actually recognized (assuming you're using xbox controller), so it kinda works! :derpy-party:

Either way, nice! Thank you for playing! :D 

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For whatever reason, I couldn't get this to work on Windows 10/Firefox at all (something that didn't happen with the earlier versions of the game). :adorkable: My Windows 11 laptop did better, thankfully.

First attempts on a worse keyboard – not really the best (I messed up the start of "Rules of Rarity" pretty badly!), but it could have been worse, thinking about my early attempts a couple of years ago. :ButtercupLaugh:

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11 minutes ago, Tacodidra said:

For whatever reason, I couldn't get this to work on Windows 10/Firefox at all (something that didn't happen with the earlier versions of the game). :adorkable: My Windows 11 laptop did better, thankfully.

First attempts on a worse keyboard – not really the best (I messed up the start of "Rules of Rarity" pretty badly!), but it could have been worse, thinking about my early attempts a couple of years ago. :ButtercupLaugh:

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TACO!!! :yay:

Oh, how come? :awe: I tested it on Win10 / Firefox and it seemed to work fine. What exactly broke? The audio? :please: I think the more songs I add, the more problematic it becomes. e-cocosad.png

Hey, these actually are decent scores! ^_^ The effort you've put into collecting stars for Coco in the previous years totally paid off!  e-cocosmile.png

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Moments ago, Rikifive said:

TACO!!! :yay:

Oh, how come? :awe: I tested it on Win10 / Firefox and it seemed to work fine. What exactly broke? The audio? :please: I think the more songs I add, the more problematic it becomes. e-cocosad.png

Hey, these actually are decent scores! ^_^ The effort you've put into collecting stars for Coco in the previous years totally paid off!  e-cocosmile.png

:eager:

I have no idea... Sometimes it gets stuck on loading music, sometimes on loading sounds – I let it load for a couple of minutes, but nothing happened. I don't think it has to do with the "cooldown" either, as it does the same on the first attempt, sometimes even managing to load a bit more on the second attempt. :ooh:

Thanks! :pinkie: I might have to give it some more tries – I still remember how great it felt to go from a negative score to 93.01% and four stars. :D

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6 minutes ago, Tacodidra said:

:eager:

I have no idea... Sometimes it gets stuck on loading music, sometimes on loading sounds – I let it load for a couple of minutes, but nothing happened. I don't think it has to do with the "cooldown" either, as it does the same on the first attempt, sometimes even managing to load a bit more on the second attempt. :ooh:

Thanks! :pinkie: I might have to give it some more tries – I still remember how great it felt to go from a negative score to 93.01% and four stars. :D

I see, I see. It's such a shame this happens. e-cocosad.png

Yeah, these were the times :lookup: Looking forward to it! :D 

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12 minutes ago, Acinonyx said:

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Oh yeah, this plays way better on the Steam Deck. mlp-tyell.png.5d190048daee8923b216afd65e4a78a9.png

Ooh that's interesting! e-flutterwoo.png For some reason I didn't think of Steam Deck, but I'm glad it works there! :D 


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5 minutes ago, Rikifive said:

Ooh that's interesting! e-flutterwoo.png For some reason I didn't think of Steam Deck, but I'm glad it works there! :D 

I spoke too soon loool, put it into fullscreen mode thinking it'd be easier and couldn't get out of it without force shutdown and the touchscreen no longer lined up with the controls. Za5Vzuw.png.ce49b4aaba6eed1843d2107e044d37d3.png

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Okay here we are! No fullscreen, it doesn't always like pressing 2 things at once and it's hilariously easy to accidentally scroll the screen but it's passable. mlp-fyay.png.d1abc7846793b89ded823831eb945123.png

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13 minutes ago, Acinonyx said:

I spoke too soon loool, put it into fullscreen mode thinking it'd be easier and couldn't get out of it without force shutdown and the touchscreen no longer lined up with the controls. Za5Vzuw.png.ce49b4aaba6eed1843d2107e044d37d3.png

Yeah the touch/mouse tends to have calibration issues when the canvas isn't scaled properly to view. For some reason there are no built-in functions to get accurate cursor position relative to canvas, or at least there weren't any when I was initially developing the game. I did some manual maths myself to ensure correct calibration in some scenarios, but it still gets all weird when the browser view is upscaled, for example.

Anyway, do buttons not work there? Fullscreen can be toggled with start/menu button. I wonder if controller input is recognized at all there...

2 minutes ago, Acinonyx said:

Okay here we are! No fullscreen, it doesn't always like pressing 2 things at once and it's hilariously easy to accidentally scroll the screen but it's passable. mlp-fyay.png.d1abc7846793b89ded823831eb945123.png

bkdgygY.png

AaKygin.png

Hah, touch without fullscreen is a challenge in itself :D You still did great tho indeed! ^_^ 

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4 minutes ago, Rikifive said:

Anyway, do buttons not work there? Fullscreen can be toggled with start/menu button. I wonder if controller input is recognized at all there...

Whoops lmao. Because it's in desktop mode I didn't even consider trying the actual controller controls. mlp-swblush.png.b1385b0400227fd6e98b680990fac2ef.pngThose do seem to work, I'm just dumb. mlp-tfacehoof.png.4daa394fc266368dd2655985a21cdbf1.png

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2 minutes ago, Acinonyx said:

Whoops lmao. Because it's in desktop mode I didn't even consider trying the actual controller controls. mlp-swblush.png.b1385b0400227fd6e98b680990fac2ef.pngThose do seem to work, I'm just dumb. mlp-tfacehoof.png.4daa394fc266368dd2655985a21cdbf1.png

Teehee~ that's good to know then e-rarity-giggle.png No worries, that happens :mlp_icwudt:


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