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-Pixel Engine 12- (HUGE Update! (2 Music Tracks!) Big Updates!)


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(edited)

-PLEASE NOTE: THIS ENGINE IS COMPILED IN AN EXE. AND THUS, THIS MAY SET OFF YOUR ANTIVIRUS, BUT I CAN ASSURE YOU, THIS DOES NOT HAVE A VIRUS-

Hay Guise!
VioletLinked here again bringing you a build of an engine I'm working on for a game I'm thinking about making. The game currently has no name (yet).

The character's new name is Flik!

VERSION 12 IS OUT!
GET IT AT THE BOTTOM!

You now press and HOLD X to grapple! On release of X, your grapple is reset. This feature will be present in this update!

Game is being built right now! I have tons of ideas including...

A Death Animation (DONE!)
Water you can swim in (Wondering about this... There are no NES games that used a swimming mechanic (In the way that I want to). Don't tell me 'Oh, Super Mario bros, the water levels' because all Nintendo did was allow infinite jumping and lower gravity.)
Collectible coins for shops to buy stat ups!
Keys and Locked doors (DONE!)
Ungrapple-able Block (DONE! Will be added next update)
Crumble Blocks! (DONE! Will be added next update)
Updated / Fixed Springs (DONE! Will be added next update)
Breakable Glass (DONE!)
Spikes! (DONE! 4 ways!)
Turrets that shoot missles like super meat boy (8 directional shooters) (maybe 4?)
Moving traps
Springs (DONE!)
Sparks and Fire effects?

Amazing new music made by KKSlider60! see attached!

The engine is a 2d, one player, platforming, grapple engine.

Controls:

Left and Right Arrows: Move
Z: Jump
X: Grapple
C: Reset Grapple (CUT OUT, UNNEEDED!)
R: Reset Player
Num pad 1: previous room
Num pad 2: next room

I'd very much appreciate it if you would try out my engine that I built. I really would like some feed back. I'm trying to make an NES style game, but make the mechanics a little better than normal.
(Hopefully you get what I mean. I'm wanting to use NES pallets, 8-bit music, but some mechanics from today. Get it?)

How to play it:
Face the way you want to grapple, then press (and hold) X. Now, use your grapple cam (Upper left) to see when your grapple will hit a wall. Walk back, then when your grapple hits a wall, run with it to scale large gaps and make it over challenges. Release X to reset the grapple if you set stuck.

Posted Image


You can get it here:
VERSION 12!
http://www.mediafire...1dqvo7ppuab46ma

Amazing new music made by KKSlider60! see attached!

---------------------------------------------------------------------------------------------------------------------------------------------------------------
ATTACHED:
pixel_remix_v2.mp3

playing with fire_FINAL.mp3 Edited by VioletLinked
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(edited)

I think Simon is would work.

 

Anyways the game is good. The controls are a little bit hard in the beginning and I really miss some music.

---

Never mind I made it

 

aw yeah room 2

 

..

Now I am in an empty room... wat?

Edited by Mr. Pillow

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I think Simon is would work.

 

Anyways the game is good. The controls are a little bit hard in the beginning and I really miss some music.

---

Never mind I made it

 

aw yeah room 2

 

..

Now I am in an empty room... wat?

 

Yeah, just 3 test rooms and a template room.

 

Thank you so much!

 

I just made this yesterday and I'm thinking if people like it, I'll make a game out of it and release it. I'm looking for someone on art / music.

You have got something to be proud of you got your game on my desktop its really good! And I think Simon would go pretty well.

 

Thank you so much!


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Neat engine. The walking and jumping is pretty smooth, though I do have a suggestion for the grapple feature: Maybe you should make it so the grapple is automatically reset following a certain length? Doing so would seem more convenient than having to stop the grapple manually.

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Neat engine. The walking and jumping is pretty smooth, though I do have a suggestion for the grapple feature: Maybe you should make it so the grapple is automatically reset following a certain length? Doing so would seem more convenient than having to stop the grapple manually.

 

I thought of doing that, and It'd be very easy to do, but I didn't want to restrict longer jumps and I'm thinking of having puzzles where you need to shoot the grapple long distances and use it to run faster.


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(edited)

I wish I could play this!! I still don't have my computer back!!!

I'll be sure to give it a try once I get It back!:)

Also

Would you mind if I made a lets play with this game?

And I think you should go with Simon

Edited by Fancy Pants

I'm back whoope! img-1369822-1-UNZJLhS.png 

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I wish I could play this!! I still don't have my computer back!!!

I'll be sure to give it a try once I get It back! :)

Also

Would you mind if I made a lets play with this game?

And I think you should go with Simon

 

I'd love for you to do a letsplay. It's not a full game, It's just an engine. Since everyone likes it though, I think I'll make this into a game. I can already envision it XD


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(edited)

Big thread update! Added music and ideas!

Share more ideas below! Thanks for the support!

 

Updating Thread as I code stuff!

Stay tuned to the thread for constant updates on the Pixel Engine!

Thanks for all the support guys, it means a lot to me!

 

Big update!

Uploaded version 12 with a ton of new stuff!

better controls, less bugs, more features!

Try it out now!

Edited by VioletLinked

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This is awesome dude! I really like your game. Keep working on it :)

 

Btw this is making me proud that I made your siggy, lol.

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(edited)

This is awesome dude! I really like your game. Keep working on it :)

 

Btw this is making me proud that I made your siggy, lol.

 

Thank you!

XD

 

Thinking of calling this game 'Threading the needle'

Not sure what to call it. XD I'll worry about that when the time comes.

 

Thanks for all the support people, thank you!

If you have any ideas, please post them here.

 

I am streaming live on boredofficials.com at the moment.

If you'd like to watch me program and whatnot, jump on in.

 

Post ideas here for the game or just send them to my steam. Thanks!

 

did a few fixes. added them to the topic.

Edited by VioletLinked

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