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Apple      Bloom

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I know. It said so itself. 

 

If you use the corner in MY stomach, I'll make your life a torrent of never ending agony and despair.

 

but aren't I in woonas stomach?

post-3479-0-68552300-1361330583.png

The Troubled Fighter: Paradox The Creative Romantic: Skyline The Blind Psychic: Psych

Signature: CrystalRose & MatrixChicken

 

 

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but aren't I in woonas stomach?

No, Woona let you out of her stomach, so you're now in my stomach. Do you need a map?


My OCs:  Dividend YieldStormgiggle | Ask Me questions! | My Counting Game


 


Jeric, on 25 Sept 2014 - 6:09 PM, said:img-29563-1-img-29563-1-snapback.png


Any problem that you may experience on this site can be solved immediately if you simply throw Fluttershy into a wood chipper.   You can trust me on this, because I'm an administrator. Would I lie?

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I know. It said so itself.

 

If you use the corner in MY stomach, I'll make your life a torrent of never ending agony and despair.

 

 

 

 

 

 

but that's his fetish

 

 

 

 

 

 

 

  • Brohoof 1

DLnfvWR.png

Thank you Nas for the sig :3

#HugWoona

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this is getting strange

 

ISNT IT ALWAYS STRANGE IN HERE!?!?

No, Woona let you out of her stomach, so you're now in my stomach. Do you need a map?

BUT WOONA SWALLOWED ME AGAIN

post-3479-0-68552300-1361330583.png

The Troubled Fighter: Paradox The Creative Romantic: Skyline The Blind Psychic: Psych

Signature: CrystalRose & MatrixChicken

 

 

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I know. It said so itself. 

 

If you use the corner in MY stomach, I'll make your life a torrent of never ending agony and despair.

 

There's a video of a person solving a petaminx over the span of 8 hours. The video is 8 hours long, and just scrambling it takes a while.

 

 

<>

http://orteil.dashnet.org/nested

 

If you find a bathroom, notify me.

  • Brohoof 2

a0AgWVX.png

<>

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(edited)
BUT WOONA SWALLOWED ME AGAIN

Well, you better convince Woona to let you out.

 

Here's a map of my stomach, in case you need it:

 

 

 

5525b62d49938b4b.jpg

Room #1 Room Features Several square holes are cut into the east and west walls, Several headless statues are scattered throughout the room Monster 2 x Chimera (mm 39, cr 6) Room #2 Room Features Someone has scrawled "The Dominion of Purses shall triumph when the Crimson Stronghold is laid to ruin" on the east wall, Several pieces of rotten rope are scattered throughout the room Room #3 Monster Grick Alpha (mm 173, cr 7) and 2 x Grick (mm 173, cr 2) Room #4 Room Features Several alcoves are cut into the north and east walls, A pile of rotten fruit lies in the east side of the room Room #5 Room Features The floor is covered in perfect hexagonal tiles, Numerous humanoid skulls are scattered throughout the room Monster Mind Flayer (mm 222, cr 7) and 13 x Troglodyte (mm 290, cr 1/4) Room #6 Monster 1 x Chimera (mm 39, cr 6) Room #7 Room Features A balcony hangs from the east wall, A broken hammer lies in the center of the room Room #8 Monster Glabrezu (mm 58, cr 9) and 1 x Succubus (mm 285, cr 4) Room #9 Empty   Room #10 Monster 1 x Medusa (mm 214, cr 6) Room #11 Room Features A narrow ledge runs along the south and west walls, Someone has scrawled "Halitu stands here, slain by a basilisk" in goblin runes on the north wall Monster 4 x Black Pudding (mm 241, cr 4) Room #12 Room Features A narrow ledge runs along the walls, A stream of blood flows into the room through a hole in the ceiling Monster 2 x Chimera (mm 39, cr 6) Room #13 Room Features A stone ramp ascends towards the south wall, A metallic odor fills the west side of the room Room #14 Room Features A circle of tall stones stands in the north-east corner of the room, Someone has scrawled "The curse can never be broken" on the south wall Room #15 Empty   Room #16 Room Features A magical statue in the south-east corner of the room answers simple questions about the dungeon (points directions), A stack of oil-filled barrels stands against the north wall Monster Grick Alpha (mm 173, cr 7) and 4 x Grick (mm 173, cr 2) Room #17 Monster Roper (mm 261, cr 5) and 7 x Piercer (mm 252, cr 1/2) Hidden Treasure Trapped and Unlocked Good Wooden Chest (15 hp)

Arrow Trap: DC 15 to find, DC 15 to disable; +6 to hit against one target, 18d10 piercing damage

43000 gp, 19000 pp

Room #18 Room Features Someone has scrawled a demonic face on the east wall, A thumping sound can be heard in the north-east corner of the room Monster Grick Alpha (mm 173, cr 7) and 2 x Grick (mm 173, cr 2) Hidden Treasure Hidden (DC 15 to find) Locked Good Wooden Chest (DC 20 to unlock, DC 20 to break; 15 hp)

46000 gp, 30000 pp, Platinum Urn wreathed in Continual Flame (2500 gp), Gold Coffer inlaid with Gold (2500 gp), Small Tapestry threaded with Electrum (2500 gp), Carved Ivory Drinking Horn set with Alexandrite (2500 gp), Spell Scroll (Time Stop), Potion of Supreme Healing, 2 x Universal Solvent

Room #19 Room Features A narrow shaft falls into the room from above, Someone has scrawled "You cannot kill it with wizardry" on the north wall Monster 5 x Chuul (mm 40, cr 4) Room #20 Room Features Mysterious levers and mechanisms cover the east and west walls, A rotting satchel lies in the north-east corner of the room Room #21 Monster Glabrezu (mm 58, cr 9) and 1 x Succubus (mm 285, cr 4) Room #22 Room Features Several headless statues are scattered throughout the room, A broken hammer lies in the north side of the room Monster Grick Alpha (mm 173, cr 7) and 5 x Grick (mm 173, cr 2) Trap Greater Earthquake Trap: DC 10 to find, DC 15 to disable; affects all targets within an 80 ft. square area, DC 12 save or take 18d10 damage and be knocked prone Hidden Treasure Hidden (DC 20 to find) Locked Strong Wooden Chest (DC 15 to unlock, DC 25 to break; 20 hp)

41000 gp, 34000 pp, Platinum Cloth Robe set with Tourmaline (2500 gp), Citrine Jar set with Aquamarine (2500 gp), Lacquered Wooden Totem (of a Totem Charge) set with Topaz (2500 gp), Tooled Leather Cloak set with Black pearl (2500 gp), Heward's Handy Haversack

Room #23 Empty   Room #24 Room Features An altar of evil sits in the center of the room, Several pieces of rotten leather are scattered throughout the room Monster 5 x Chuul (mm 40, cr 4) Room #25 Room Features A forge and anvil sit in the north side of the room, The floor is covered with bloodstains Monster Spirit Naga (mm 234, cr 8) and 14 x Troglodyte (mm 290, cr 1/4) Room #26 Empty   Room #27 Monster 2 x Black Pudding (mm 241, cr 4) Room #28 Trap Hail of Arrows: DC 10 to find, DC 15 to disable; +4 to hit against all targets within 20 ft., 10d10 piercing damage Room #29 Empty   Room #30 Monster Mind Flayer (mm 222, cr 7) and 8 x Grimlock (mm 175, cr 1/4) Trap Poisoned Guillotine Blade: DC 10 to find, DC 10 to disable; +6 to hit against one target, 18d10 slashing/poison damage Hidden Treasure Hidden (DC 15 to find) Trapped and Locked Good Wooden Chest (DC 15 to unlock, DC 20 to break; 15 hp)

Ice Dart Trap: DC 15 to find, DC 15 to disable; +3 to hit against one target, 10d10 cold damage

40000 gp, 23000 pp

Room #31 Room Features Several square holes are cut into the ceiling and floor, The north and west walls have been engraved with glowing symbols Trap Falling Cage Trap: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 11 save or become confined Room #32 Room Features Someone has scrawled "The Company of the Arrow looted this place" on the east wall, The floor is covered with ash Room #33 Empty   Room #34 Room Features A stair ascends to a catwalk hanging between the north and south walls, Several pieces of torn paper are scattered throughout the room Monster Aboleth (mm 13, cr 10) and 5 x Kuo-toa (mm 199, cr 1/4) Room #35 Monster 2 x Umber Hulk (mm 292, cr 5) Trap Symbol of Hypnosis: DC 15 to find, DC 20 to disable; affects all targets within 10 ft., DC 10 save or become incapacitated for 1d4 rounds Room #36 Room Features A stream of oil flows along a channel in the floor, The floor is covered in perfect hexagonal tiles Hidden Treasure Hidden (DC 20 to find) Unlocked Simple Wooden Chest (10 hp)

35000 gp, 25000 pp, Gilded Wooden Amphora inlaid with Hepatizon (7500 gp), Gold Amphora wreathed in White Continual Flame (7500 gp), Spell Scroll (Antimagic Field), Spell Scroll (Control Weather), Spell Scroll (Holy Aura), Spell Scroll (Power Word Heal), Arrow of Slaying, Potion of Storm Giant Strength

Room #37 Monster Grick Alpha (mm 173, cr 7) and 2 x Grick (mm 173, cr 2) Trap Crushing Pit: DC 10 to find, DC 15 to disable; affects all targets entering a 10 ft. square area, DC 14 save or take 18d10 damage Room #38 Room Features Burning torches in iron sconces line the east wall, Mysterious levers and mechanisms cover the north and west walls Room #39 Hidden Treasure Hidden (DC 25 to find) Locked Simple Wooden Chest (DC 15 to unlock, DC 15 to break; 10 hp)

35000 gp, 28000 pp, 2 x Black sapphire (5000 gp), Jacinth (5000 gp), Spell Scroll (Mordenkainen's Private Sanctum), Potion of Diminuition, Potion of Frost Giant Strength, Potion of Invulnerability, 2 x Potion of Superior Healing, Sending Stones

Room #40 Monster Aboleth (mm 13, cr 10) and 13 x Kuo-toa (mm 199, cr 1/4) Room #41 Room Features A wooden platform hangs over a deep pit in the south-east corner of the room, A sulphurous odor fills the west side of the room Room #42 Empty   Room #43 Room Features Someone has scrawled "You cannot kill it with magic" in goblin runes on the south wall, A pair of boots lies in the north side of the room Room #44 Empty   Room #45 Room Features A narrow shaft falls into the room from above, An iron chain hangs from the ceiling in the north-east corner of the room Monster Spirit Naga (mm 234, cr 8) and 3 x Troglodyte (mm 290, cr 1/4) Room #46 Room Features A sloped pit lined with iron spikes lies in the north side of the room, Someone has scrawled "Upon the Night of Omens, in the Dominion of Candles, the Golden Temple shall be restored" in dwarvish runes on the east wall Room #47 Empty   Room #48 Room Features Various torture devices are scattered throughout the room, A foul odor fills the center of the room Room #49 Monster Aboleth (mm 13, cr 10) and 1 x Chuul (mm 40, cr 4) Trap Teleporter Crystal: DC 20 to find, DC 15 to disable; affects each creature which touches the crystal, DC 11 save or be teleported to another location Room #50 Room Features A fountain of water sits against the west wall, Someone has scrawled "Eight steps forward, six steps back" on the east wall Monster Grick Alpha (mm 173, cr 7) and 5 x Grick (mm 173, cr 2) Room #51 Room Features A well lies in the east side of the room, Several empty flasks are scattered throughout the room Monster Grick Alpha (mm 173, cr 7) and 4 x Grick (mm 173, cr 2) Room #52 Room Features An iron chandelier hangs from the ceiling in the north-west corner of the room, Several sundered shields are scattered throughout the room Room #53 Room Features The floor is covered in perfect hexagonal tiles, An altar of evil sits in the south-west corner of the room Room #54 Room Features A carved stone statue stands in the north-east corner of the room, Mournful weeping fills the room Monster Glabrezu (mm 58, cr 9) and 1 x Cambion (mm 36, cr 5) Room #55 Room Features A fountain of water sits against the east wall, Someone has scrawled an incomplete drawing of a fire-breathing dragon on the north wall Monster 1 x Cloaker (mm 41, cr 8) Room #56 Room Features A sour odor fills the south side of the room, A pile of empty bottles lies in the north side of the room Room #57 Monster 3 x Beholder Zombie (mm 316, cr 5) Room #58 Empty   Room #59 Room Features A set of demonic war masks hangs on the east wall, A warped door lies in the center of the room Monster 1 x Hydra (mm 190, cr 8) Room #60 Room Features The north and west walls have been engraved with glowing symbols, Knocking can be faintly heard near the east wall Room #61 Room Features An iron sarcophagus sits in the south-east corner of the room, The south and west walls are covered with scorch marks Room #62 Room Features Someone has scrawled an incomplete drawing of a fire-breathing dragon on the north wall, Several pieces of rotten fruit are scattered throughout the room Room #63 Empty   Room #64 Room Features Someone has scrawled "azure, black, jade" on the south wall, A hissing noise fills the room Monster 2 x Hydra (mm 190, cr 8) Room #65 Room Features Several corpses are impaled upon iron spikes on the ceiling, A pile of torn paper lies in the east side of the room Room #66 Monster Roper (mm 261, cr 5) and 7 x Piercer (mm 252, cr 1/2) Room #67 Room Features Quicksilver drips from the ceiling in the north-east corner of the room, A dagger hilt lies in the south-west corner of the room Room #68 Monster Yuan-ti Abomination (mm 308, cr 7) and 3 x Yuan-ti Malison (mm 309, cr 3) Room #69 Monster 2 x Hydra (mm 190, cr 8) Room #70 Room Features A stone dais and throne sits in the north-east corner of the room, Someone has scrawled "Masym's Company looted this place" on the north wall Room #71 Room Features A well lies in the west side of the room, Several adventurer corpses are scattered throughout the room Room #72 Empty   Room #73 Monster 5 x Chuul (mm 40, cr 4) Room #74 Monster Mind Flayer Arcanist (mm 222, cr 8) and 8 x Intellect Devourer (mm 191, cr 2) Room #75 Room Features A mural of legendary monsters covers the ceiling, A fountain of water sits against the south wall Room #76 Monster Spirit Naga (mm 234, cr 8) and 14 x Troglodyte (mm 290, cr 1/4) Room #77 Empty   Room #78 Monster 1 x Medusa (mm 214, cr 6) Room #79 Room Features Someone has scrawled "right, left" on the south wall, The floor is covered with stone rubble Monster 1 x Cloaker (mm 41, cr 8) Room #80 Room Features A hole has been blasted into the east wall, Several empty flasks are scattered throughout the room Monster Spirit Naga (mm 234, cr 8) and 14 x Troglodyte (mm 290, cr 1/4) Room #81 Room Features A tapestry of legendary monsters hangs from the south wall, A pile of rotten bread lies in the east side of the room Monster Mind Flayer Arcanist (mm 222, cr 8) and 3 x Grimlock (mm 175, cr 1/4) Room #82 Room Features A faded and torn tapestry hangs from the north wall, Someone has scrawled "The Princess of Torment shall reign until blades pierce the sky and sea becomes sky" on the south wall Monster 3 x Beholder Zombie (mm 316, cr 5) Room #83 Room Features Spirals of red stones cover the floor, An iron chandelier hangs from the ceiling in the north-east corner of the room Monster Mind Flayer Arcanist (mm 222, cr 8) and 8 x Intellect Devourer (mm 191, cr 2) Room #84 Monster Mind Flayer Arcanist (mm 222, cr 8) and 8 x Intellect Devourer (mm 191, cr 2) Trap Falling Cage Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 11 save or become confined Hidden Treasure Hidden (DC 20 to find) Locked Good Wooden Chest (DC 20 to unlock, DC 20 to break; 15 hp)

48000 gp, 24000 pp, 2 x Black opal (1000 gp), Emerald (1000 gp), 3 x Fire opal (1000 gp), 2 x Opal (1000 gp), Star ruby (1000 gp), Star sapphire (1000 gp), 2 x Yellow sapphire (1000 gp), Spell Scroll (Animal Shapes), Potion of Supreme Healing, Potion of Vitality

Room #85 Room Features The floor is covered in square tiles, alternating white and black, A pile of rotten leather lies in the north-east corner of the room Monster Glabrezu (mm 58, cr 9) and 1 x Succubus (mm 285, cr 4) Room #86 Room Features A wooden platform hangs over a deep pit in the north-east corner of the room, A wooden ladder rests against the north wall Room #87 Monster Glabrezu (mm 58, cr 9) and 1 x Cambion (mm 36, cr 5) Room #88 Empty   Room #89 Room Features A tile labyrinth covers the floor, Several headless statues are scattered throughout the room Monster Glabrezu (mm 58, cr 9) and 1 x Cambion (mm 36, cr 5) Room #90 Room Features The walls are covered with mold, A rusted sword lies in the north-east corner of the room Monster 1 x Fomorian (mm 136, cr 8) Hidden Treasure Hidden (DC 15 to find) Locked Simple Wooden Chest (DC 25 to unlock, DC 15 to break; 10 hp)

38000 gp, 26000 pp, Bolt of Electrum Cloth set with Jade (2500 gp), Bolt of Platinum Cloth set with Pearl (2500 gp), Platinum Cloth Robe set with Pearl (2500 gp), Gilded Wooden Statue (of a Sun God) (2500 gp), Ebony Totem (of a Totem Charge) (2500 gp), Copper Orrery inlaid with Silver (2500 gp), Gilded Wooden Ewer inlaid with Silver (2500 gp), 2 x Small Tapestry threaded with Silver (2500 gp), Tooled Leather Corset inlaid with Gold (2500 gp), +3 Ammunition (20 sling bullets), Spell Scroll (Heal), Potion of Cloud Giant Strength

Room #91 Room Features A large table and spinning wheel sit in the west side of the room, Someone has scrawled "You cannot kill it with wizardry" on the north wall Monster 1 x Beholder (mm 28, cr 13) Trap Altar of Evil: DC 10 to find, DC 15 to disable; affects good creatures within 20 ft., DC 13 save or take 18d10 damage Room #92 Room Features A chute falls into the room from above, A simple fireplace sits against the south wall Hidden Treasure Unlocked Good Wooden Chest (15 hp)

39000 gp, 22000 pp, Silver Orrery wreathed in Continual Flame (2500 gp), Gold Orrery (2500 gp), Gold Stele (2500 gp), Potion of Storm Giant Strength

Room #93 Room Features The floor is covered in perfect hexagonal tiles, An altar of evil sits in the center of the room Room #94 Room Features The room has a high domed ceiling, An iron chandelier hangs from the ceiling in the north-west corner of the room Monster 4 x Chuul (mm 40, cr 4) Room #95 Room Features The floor is covered in perfect hexagonal tiles, Several pieces of rotten leather are scattered throughout the room Room #96 Room Features A stone sarcophagus sits in the north-west corner of the room, The floor is covered with humanoid bones Monster Glabrezu (mm 58, cr 9) and 1 x Cambion (mm 36, cr 5) Room #97 Room Features A wooden platform hangs over a deep pit in the west side of the room, Someone has scrawled "Beware the basilisk" on the west wall Monster Grick Alpha (mm 173, cr 7) and 4 x Grick (mm 173, cr 2) Room #98 Monster 1 x Hydra (mm 190, cr 8) Trap Fireball Turret: DC 15 to find, DC 15 to disable; initiative +2, 1 attack per round, affects all targets within a 20 ft. radius burst, DC 14 save or take 18d10 fire damage Hidden Treasure Hidden (DC 25 to find) Locked Simple Wooden Chest (DC 25 to unlock, DC 15 to break; 10 hp)

27000 gp, 28000 pp, Sable Cloak inlaid with Orichalcum (7500 gp), Spell Scroll (Stone Shape), Elixir of Health

Room #99 Monster 5 x Black Pudding (mm 241, cr 4) Room #100 Monster Aboleth (mm 13, cr 10) and 5 x Kuo-toa (mm 199, cr 1/4) Room #101 Monster 3 x Umber Hulk (mm 292, cr 5) Trap Falling Cage Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 10 save or become confined Hidden Treasure Hidden (DC 20 to find) Locked Simple Wooden Chest (DC 15 to unlock, DC 15 to break; 10 hp)

49000 gp, 26000 pp

Room #102 Monster Grick Alpha (mm 173, cr 7) and 4 x Grick (mm 173, cr 2) Trap Poison Gas Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 15 save or take 18d10 poison damage Room #103 Room Features A stair ascends to a wooden platform in the north side of the room, Several headless statues are scattered throughout the room Room #104 Room Features Howling can be faintly heard near the west wall, Several iron blobs are scattered throughout the room Room #105 Monster 3 x Otyugh (mm 248, cr 5) Room #106 Room Features A narrow shaft descends from the room into a midden chamber below, Spirals of gray stones cover the floor Monster Aboleth (mm 13, cr 10) and 5 x Kuo-toa (mm 199, cr 1/4) Room #107 Empty   Room #108 Trap Poisoned Scythe Blade: DC 10 to find, DC 15 to disable; +8 to hit against all targets within a 5 ft. arc, 18d10 slashing/poison damage Room #109 Room Features An iron chandelier hangs from the ceiling in the west side of the room, Several pieces of rotten bread are scattered throughout the room Room #110 Trap Fireball Turret: DC 10 to find, DC 15 to disable; initiative +4, 1 attack per round, affects all targets within a 20 ft. radius burst, DC 18 save or take 24d10 fire damage Room #111 Monster 2 x Black Pudding (mm 241, cr 4) Room #112 Monster 2 x Hydra (mm 190, cr 8) Room #113 Monster Yuan-ti Abomination (mm 308, cr 7) and 3 x Yuan-ti Malison (mm 309, cr 3) Room #114 Room Features A chute descends from the room into a plundered tomb below, The walls have been engraved with geometric patterns Monster Mind Flayer Arcanist (mm 222, cr 8) and 7 x Grimlock (mm 175, cr 1/4) Room #115 Room Features Spirals of black stones cover the floor, A sour odor fills the room Monster 1 x Fomorian (mm 136, cr 8) and 2 x Displacer Beast (mm 81, cr 3) Room #116 Monster Roper (mm 261, cr 5) and 7 x Piercer (mm 252, cr 1/2) Room #117 Room Features A stack of barrels filled with rotting fruit stands against the west wall, The south and east walls are covered with claw marks Monster 1 x Fomorian (mm 136, cr 8) and 2 x Displacer Beast (mm 81, cr 3) Room #118 Room Features The floor is covered in square tiles, alternating white and black, A sundered shield lies in the south-west corner of the room Room #119 Room Features A sloped pit lined with iron spikes lies in the south-east corner of the room, Several bent copper coins are scattered throughout the room Hidden Treasure Hidden (DC 15 to find) Unlocked Simple Wooden Chest (10 hp)

43000 gp, 32000 pp, Silver Statuette (of a Dwarf Sorcerer) wreathed in White Continual Flame (7500 gp), Gold Amphora set with Blue sapphire (7500 gp), Bolt of Gold Cloth set with Topaz (7500 gp), 2 x +3 Armor (leather), Belt of Cloud Giant Strength, Ioun Stone (greater absorption)

Room #120 Monster 2 x Cloaker (mm 41, cr 8) Trap Greater Earthquake Trap: DC 10 to find, DC 10 to disable; affects all targets within an 80 ft. square area, DC 14 save or take 18d10 damage and be knocked prone Room #121 Room Features A narrow shaft falls into the room from above, A broken wooden chest lies in the center of the room Monster Yuan-ti Abomination (mm 308, cr 7) and 1 x Yuan-ti Pureblood (mm 310, cr 1) Room #122 Monster Grick Alpha (mm 173, cr 7) and 2 x Grick (mm 173, cr 2) Room #123 Room Features A magical statue in the west side of the room answers questions with insults, The north and east walls have been engraved with arcane runes Monster Roper (mm 261, cr 5) and 7 x Piercer (mm 252, cr 1/2) Room #124 Room Features A chute descends from the room into a midden chamber below, Someone has scrawled "Don't sleep" in orcish runes on the east wall Room #125 Room Features A fountain of water sits against the west wall, A pile of sundered shields lies in the east side of the room Room #126 Room Features Someone has scrawled "Gudela stands here, slain by a basilisk" on the east wall, A pile of empty bottles lies in the center of the room Trap Poisoned Arrow Turret: DC 15 to find, DC 15 to disable; initiative +2, 1 attack per round, +8 to hit against one target, 18d10 piercing/poison damage Hidden Treasure Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

35000 gp, 24000 pp, Gold Staff wreathed in Continual Flame (2500 gp), Sable Bracers inlaid with Platinum (2500 gp), Bronze Statue (of a wolf) set with Black pearl (2500 gp), Cloak of Invisibility, 2 x Ring of Djinni Summoning

Room #127 Empty   Room #128 Room Features A shallow pit lies in the south-east corner of the room, A shattered hammer lies in the south-west corner of the room Hidden Treasure Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

45000 gp, 25000 pp, Bolt of Gold Cloth set with Jade (2500 gp), Gold Cloth Coat set with Tourmaline (2500 gp), Small Carpet threaded with Electrum (2500 gp), Gold Ewer set with Alexandrite (2500 gp), Spell Scroll (Chain Lightning), Potion of Flying, 2 x Potion of Supreme Healing

Room #129 Room Features A chute descends from the room into a magical cyst below, Skeletons hang from chains and manacles against the north and east walls Room #130 Room Features A narrow shaft falls into the room from above, Someone has scrawled an incomplete drawing of a fire-breathing dragon on the west wall Monster Mind Flayer (mm 222, cr 7) and 8 x Grimlock (mm 175, cr 1/4) Room #131 Monster Aboleth (mm 13, cr 10) and 1 x Chuul (mm 40, cr 4) Room #132 Room Features Several square holes are cut into the east and west walls, Someone has scrawled "One steps forward, nine steps back" on the east wall

 

 

Edited by Stormgiggle

My OCs:  Dividend YieldStormgiggle | Ask Me questions! | My Counting Game


 


Jeric, on 25 Sept 2014 - 6:09 PM, said:img-29563-1-img-29563-1-snapback.png


Any problem that you may experience on this site can be solved immediately if you simply throw Fluttershy into a wood chipper.   You can trust me on this, because I'm an administrator. Would I lie?

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(edited)

There's a video of a person solving a petaminx over the span of 8 hours. The video is 8 hours long, and just scrambling it takes a while.

 

 

 

http://orteil.dashnet.org/nested

 

If you find a bathroom, notify me.

I am NOT searching the entire FUCKING universe for a FUCKING bathroom

 

If anything, I'll just let my piss and shit float in space :|

 

Which would be kinda funny considering lol "floater" lolol XD

 

 

PROTIP:everyone go out the back end.

it's better that way :comeatus:

Edited by Woona :D

DLnfvWR.png

Thank you Nas for the sig :3

#HugWoona

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PROTIP:everyone go out the back end. it's better that way
 

I don't have a back end.


My OCs:  Dividend YieldStormgiggle | Ask Me questions! | My Counting Game


 


Jeric, on 25 Sept 2014 - 6:09 PM, said:img-29563-1-img-29563-1-snapback.png


Any problem that you may experience on this site can be solved immediately if you simply throw Fluttershy into a wood chipper.   You can trust me on this, because I'm an administrator. Would I lie?

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I am NOT searching the entire FUCKING universe for a FUCKING bathroom

Why not?!!

 

Oh yes you are!!!

 

C'mon, it'll be fun!!

 

What do I have to pay you in order to make you?

 

cout << Ganaram.replyString(Woona.replyString, Woona.replyStringTone) << endl;


a0AgWVX.png

<>

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*facehoof* IM GETTING OUT OF HERE. ILL LEAVE OUT THE EAR IF I HAVE TO.

I'm a solid mass of caustic black ooze, I don't have any internal organs or orifices except those I create. So, you're NEVER getting out of there unless you ask nicely. 

Stormy, dear

could you turn into a giant pony so these people could find their way out? :rarity:

Hmm... Maybe... Or I could just digest them, I am getting rather hungry...


My OCs:  Dividend YieldStormgiggle | Ask Me questions! | My Counting Game


 


Jeric, on 25 Sept 2014 - 6:09 PM, said:img-29563-1-img-29563-1-snapback.png


Any problem that you may experience on this site can be solved immediately if you simply throw Fluttershy into a wood chipper.   You can trust me on this, because I'm an administrator. Would I lie?

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You people are weird.

I try my best. 

  • Brohoof 2

My OCs:  Dividend YieldStormgiggle | Ask Me questions! | My Counting Game


 


Jeric, on 25 Sept 2014 - 6:09 PM, said:img-29563-1-img-29563-1-snapback.png


Any problem that you may experience on this site can be solved immediately if you simply throw Fluttershy into a wood chipper.   You can trust me on this, because I'm an administrator. Would I lie?

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I'm a solid mass of caustic black ooze, I don't have any internal organs or orifices except those I create. So, you're NEVER getting out of there unless you ask nicely.

 

Hmm... Maybe... Or I could just digest them, I am getting rather hungry...

No, please don't do that :(

 

They're our friends :( :(


DLnfvWR.png

Thank you Nas for the sig :3

#HugWoona

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