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Apple      Bloom

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Oh well, you're you, we're us, nothing can change that.

 

/me waits for more people to argue with Libby

 

Pretty much that first sentence. As for the second one, grab popcorn. I'm going in...actually, nah. Maybe. I don't know. Libby's bluntness is something that acts like a discussion magnet, myself included. :lol:
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Disclaimer: Users are the net.

 

Here is a tip; When you quote, you can highlight everything you DON'T want to quote and press backspace.

Makes it simpler, easier to the eyes and eats less space on the page many will scroll through anyway.

 

You two actually debating which is the correct distribution platform for freeware?

 

Either way, it takes people to maintain the servers of the Internet, but it takes people to post crap onto the Web. My differentiation between WWW and Internet should be made clear.

 

It's like the distinction between software and hardware. Computers have been around for HUNDREDS (Yes, hundreds!!!) of years, but the software we think of being associated with a computer was, in comparison, a recent innovation.

 

And don't remind me on how many times I've seen people NOT pick out the irrelevant stuff...

 

And the problem is distribution rights. If it's in the public domain, then it's no problem. The main problem, in my opinion, for content that is not freeware is updates. If you get a piece of software from a third-party provider, find out it's outdated, and return to find that the third-party provider isn't updating anything, what do you do?

 

I don't even know why I'm arguing about this, it's a bloody MC mod.

 

Disclaimer: Modpack, not mod. :P At least take that one in.

Edited by Ganaram Inukshuk

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Minecraft Forums. And the others didn't even bother retailating; They had to "force" their TOSes to accommodate unauthorised modpacks.

 

There's still the fact that some of the modders have added direct compatibility with other major mods in the pack. And how do most people utilize such compatibilities? They use the Technic launcher to have all their favorite mods in once place.

 

And couldn't "forcing" be interpreted as "allowing"? Like, they made their TOS that way because it doesn't concern them if their modpacks are included or not? Or maybe because they wanted them to be included?

 

Disclaimer: Modpack, not mod. :P At least take that one in.

 

You got me.

Edited by bluetrace

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I learned this cuntsucking language all by myself without any goddamn help.

 

Holy shit, you fucking win everything.

 

Learned a language by yourself, use it very fluently, and come off as fuckishly smart while having extremely well done structure and the ability to easily explain any of your opinions no matter how complex.....

Not to mention the ability to encrypt anythingy you want.

 

Good God...that's amazing...

 

And I am aware that you're not a native speaker, sometimes you make rather confusing/amusing grammatical mistakes.

 

She makes mistakes?

I honestly have not noticed...

  • Brohoof 4

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My favorite color... is happy new year.


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I've got a story that money just can't buy.


 


ALBUM OF THE WEEK: The Knife - Shaking the Habitual

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There's still the fact that some of the modders have added direct compatibility with other major mods in the pack.

 

And couldn't "forcing" be interpreted as "allowing"?

 

Minecraft Forge. Works perfectly, even with the absence of Tekkit.

 

And more or less, except it's like throwing in the towel.

 

Posted Image

 

We're arguing without having to argue.


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She makes mistakes?

I honestly have not noticed...

 

Well, not outright mistakes, just sometimes makes it hard to understand something she's trying to say. To me, at least.

 

Maybe I'm just not educated enough to understand the fancy English she learned and uses?

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Learned a language by yourself, use it very fluently, and come off as fuckishly smart while having extremely well done structure and the ability to easily explain any of your opinions no matter how complex.....

Not to mention the ability to encrypt anythingy you want.

 

Ever seen me express thoughts in large textblocks? Of course you did, but have you ever seen me make a point using a textblock?

 

I'm taking a psychology class, and the interesting part about it so far is language, an arbitrary set of symbols used to express thoughts in infinitely many ways. The problem sometimes is that you can't find the right words and you have to make your own.

 

Hence Ganaramian English.

Edited by Ganaram Inukshuk

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Minecraft Forge. Works perfectly, even with the absence of Tekkit.

 

And more or less, except it's like throwing in the towel.

 

They MUST know that a lot of people still use Tekkit though to do the same thing though.

 

I'm just saying that there would be a lot more drama involved with the whole thing if people were that concerned about it.


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finally somepony as inmature as me!! :D

lol Every time I see you I think straight back to that comment!

Dammit, its gonna be stuck there for a while!

Speaking of more strange and wonderous YouTube comments. Posted Image

HUHUHUHUHUHUHUHUHUHUH 69 :lol:
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I'm just saying that there would be a lot more drama involved with the whole thing if people were that concerned about it.

 

I just don't controversy.

 

I'm thinking they're not doing much about it, and that they don't wanna bother with it. It's like giving up without a fight. Did I already say that? OK, I'm done now.


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I HAD A FUCKING STARGÅTE EPISODE TO WATCH.

I don't even know why I'm arguing about this, it's a bloody MC mod.

 

Might have something to do with me being a Technic fanboy.

 

I laughed my ass off when they debated it on monecraft or whatchamacallit forums and Mods kept locking the threads.

I think the most enlightening comment was when a Mod developer said "Eh" to the whole thingamajigger and was promptly moderated to never having said that.

Lolz aplenty.

Exactly, they will go "cry to mommy" (aka report/ignore you).

 

Oh well, you're you, we're us, nothing can change that.

 

Exactly.

 

I wasn't taking it targetive, since you don't seem to have a target anyway. I could have probably rephrased that, and yes, you're right. But then again, this is me trying to overstep the boundaries of the word spam.

 

You overstep them quite a lot.

 

Lighthearted I can get.

I can partake in that.

 

When I came back from my hiatus, this thread was neither of those above. Neither serious nor lighthearted. Just repetitive content.

It was a spamfest, clean and simple.

Of course I made a racket out of it.

If you get a piece of software from a third-party provider, find out it's outdated, and return to find that the third-party provider isn't updating anything, what do you do?

 

You google. Duh.

You don't look for obscure or un-obscure things that may or may not work.

You don't debate about it, you solve it.

 

 

Doesn't mean I ain't saying anything *shrugs*

 

So, you are saying SOMETHING?

 

Libby's bluntness is something that acts like a discussion magnet, myself included.

 

The point has been made.

Right there. Look at it.

No go home and cry about bad people on the net.

 

Cut and copied as I saw fit, feel free to complain about how I ignored you.

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lol Every time I see you I think straight back to that comment!

Dammit, its gonna be stuck there for a while!

 

Who?

 

And as of relative immaturity, it needs to be exercised with a fair amount of common sense and responsibility, and it makes things un-dull.

 

BTW, I first heard 69 as a Bill and Ted thing.


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Ever seen me express thoughts in large textblocks? Of course you did, but have you ever seen me make a point using a textblock?

 

I'm taking a psychology class, and the interesting part about it so far is language, an arbitrary set of symbols used to express thoughts in infinitely many ways. The problem sometimes is that you can't find the right words and you have to make your own.

 

Hence Ganaramian English.

 

The only difference is that she doesn't make up words or use words seldom if at all used.

That is actually quite a big difference. A lot of your stuff is pure confusing since no one thinks the exact same as you and can't tell what you're switching for what. She just writes everything out in a freakishly smart literate way, not exactly her own.


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Who?

 

And as of relative immaturity, it needs to be exercised with a fair amount of common sense and responsibility, and it makes things un-dull.

 

BTW, I first heard 69 as a Bill and Ted thing.

 

Never watched Bill an Ted.

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The only difference is that she doesn't make up words or use words seldom if at all used.

 

That's mainly because of my diminishing lexicon.

 

How about,... Only under rare circumstances will I ever create giant textblocks like this to prove a point, and oftentimes, it uses foreign jargon, but it's accepted among others, and not exclusive to myself. http://sc4devotion.com/forums/index.php?topic=990.msg428905#msg428905

 

Since this is rather similar to the idea of Ultra-Wide, several considerations are to be noted, and pretty much all of these were already brought up during our "super-secret" discussions: Capacity, measurements, RULing, convenience, and practicality.

 

Capacity:

 

RHW capacity is on a per-tile basis, but theoretical averages can still be made. RHW-4, for example, would have a theoretical lane capacity of 1/3 its full-tile capacity times 1.25. The same applies for all RHW widths: Theoretical lane capacity is 1/3 of a DIPped network tile.

 

Diagonal are the tricky part, because you can comfortably fit four paths along the diagonal, so the theoretical lane capacity would really need to be 1/4 that of a DIPped tile. The orthogonal average is 3 lanes per tile except for 10C, but the diagonal average is 4 lanes per tile.

 

Depending how you align diagonals, you may end up with a network tile with 5 or even 6 lanes per tile, rendering a 10S and 12S ineffective in terms of capacity.

 

Measurements:

 

This ties in closely with capacity when you deal with diagonals. When dealing with diagonal measurements, you effectively enter the world of Trigonometry. The diag measurement across a tile would be 16 meters times the square root of 2, or 22.63 meters. Considering overhangs and aligning the very edge of the inner shoulder with the corner, you can effectively render a 10S into being no better than 8S. Narrower lanes make it worse, and even those small differences in width can make a huge difference.

 

Yes, they're no different orthogonally, but the 10S should at least have some benefit. Scaling up from there would become a nightmare, and one of the other NAM Team members has already done the math. Because of the inherent problem with diagonals, the footprints grow more than the lane widths can keep up with.

 

Measurements, part 2:

 

The texture revisions back in NAM 30 dev were meant to bring it closer to real-life as possible, as well as bringing it closer to Maxis design specification, save for some MUTCD-compliant lane markings (30-foot gaps between 10-foot long dashes, or anything scaled up from there, so long it follows the 3:1 ratio). Narrowing such networks from about 35/128ths of a tile (4.375 meters, or 14.35 feet) to 1/4th of a tile (4 meters, or 13.12 feet) would mean that transitions between RHW and non-RHW networks would look rather bottleneck-y, and those 0.375 of a meter eventually add up, and they already look rather bottleneck-y with the TLA-7 to 6C transition, considering TLA-7's lanes are slightly wider.

 

RULing:

 

Only the orthogonals of such a proposal sound practical to RUL. Given the measurements with diagonals in terms of dimensions and capacity, it becomes impractical to scale up. Therefore, there has to be a limit, and even so, there would have to be dedicated networks for each width; It cannot be modular in this fashion.

 

Convenience:

 

This was brought up during our discussions on Ultra-wides in our "super-secret" dev thread (which, for the record, has also set the limit on both draggable and U-Wide): How easy would it be for the user to draw such a network? If ultra-wides were left draggable, it would take 50% longer to draw an ultra-wide S-network compared to a standard-wide S-network, and 67% longer to draw an ultra-wide C-network compared to a standard-wide C-network. Unlimited modularity in a 4m lane proposal makes it worse. Because of this, puzzle-based Ultra-wides were proposed, because you can just plop all three tiles in quick succession. (Also, variable-length puzzle pieces can be made that can be placed in quick succession.)

 

Practicality:

 

You don't see a lot of ultra-wides in real-life (and we're all well-aware of the examples in California and Gerogia), and when they do appear, they don't last for very long.

 

Measurements, part 3:

 

The v5 texture spec is pretty much the final iteration of RHW in terms of textures. Any modification to it will undermine the whole scheme again.

 

RULing, part 2:

 

The P57 IID scheme had to be revised many times (and we're only at Alpha Build 3), and the absolute limit on what to add is pretty much final: 11 different widths of draggable RHW, times three to account for L1 and L2 variations, plus an additional 6 for L3 and L4. The final widths are RHW-2, RHW-3, MIS, RHW-4, 6S, 8S, 10S, 12S, 6C, 8C, and 10C. All of which will be receiving L1 and L2 variations, and only MIS, RHW-4, and 6S are receiving L3 and L4 variations. Only two widths (12S and 10C) won't be making a début.

 

8S, 10S, and 12S will all be sharing a common inner tile, and 6C, 8C, and 10C will all be sharing a common median. As far as modularity, this is as far as it can go given the above limitations, and as far as 4m-lane modularity or ultra-wides in general, it would only be limited to what's practical. Anything wider would be restricted to ortho-only puzzle pieces, with only L0 and L1 variations.

 

Any more than that would undermine everything that has been done thus far... Again.


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