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gaming Microsoft be backpedaling.


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Does anyone know if Installs are still mandatory? Because if they still have that 500gb harddrive, then it'll still be quite a nuicense for space

 

Considering the PS3 got away with that with even smaller drives(I think the first ones were 60GB and 80GB) I doubt that MS is going to bother fixing that problem. 


 

 

"You know, I don't know who or what you are Methos, and I know you don't want to hear this, but you did teach me something. You taught me that Life's about change, about learning to accept who you are, good or bad. And I thank you for that."

 

-Duncan McLeod.

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Speaking purely for myself, I don't buy used games unless they're out of print, and I don't sell them either - it's too satisfying to line my collection up on the living room shelf. A digital-first distribution model eliminates the out-of-print issue, and not being able to resell the games wouldn't affect me anyway; I'm pretty used to it on Steam by now.

 

Digital-first software distribution models aren't anything new, for that matter: the iOS App Store and Steam are two highly successful examples of such a model, and it does come with certain advantages: games tied to an account can still be recovered in the event that you lose the hardware or the media they came on.

 

Personally, I didn't find myself leaning too far one way or the other with Microsoft's original plans for the Xbox One to require always-on Internet and impose strict DRM on the games because I would've loved to see them make it work. If their vision for an always-connected console where games are tied to people, not discs, proved successful, there's no doubt that, while it would close a few doors we're very accustomed to as gamers (like sharing a disc with friends), it would open many new ones, and pave the way for a unique user experience.

 

While coming out with a paradigm shift for game distribution turned into a PR disaster for Microsoft, backpedaling on the decision after it's been made and researched for months on end only shows they didn't have all that much faith in the decision to begin with, which I find a bit saddening. The Xbox One had the opportunity to offer a unique digital-first experience, but now it looks like we're due for yet another episode of "Sony vs. Microsoft: Battle of the Exclusives".

 

 

 

 

It's reasonable to expect that, if Microsoft were to stop supporting the Xbox One under their original DRM model, they would release a patch to remove it. Companies have modified and sometimes removed the DRM on games post-release before; it's possible.

 

They certainly had the potential to make some seriously revolutionary technology advances but the problem came with the risk of alienating far too many people in doing so. They took the risk and it didn't pan out. Even if they do come back to it someday they can't just screw over an entire industry of consumers. It's one thing to make controversial changes, an entirely different thing not to give options and saying "Too bad for you" to those who don't like it or even can't have it.

  • Brohoof 1
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Microsoft may have taken a step back, but after the botched presentations for both E3 conferences (no offense to Xbox fans), I'm afraid this will not change their minds among Xbox fans. Once they took the road to get the PS4/Wii U, they will not turn back anymore. To me, it's as if they've already seen the mistake twice and won't fall for a third one, if though Microsoft has removed the DRM features for the Xbox One.


 

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(edited)

Microsoft's president of interactive business Don Mattrick made this statement earlier.

 

 

Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.

For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future.
 

Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.
 

You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.
 

So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:
 

An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.
 

Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.
 

In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console — there will be no regional restrictions.
 

These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.
 

We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.
 

Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.

 

 

In summary, Microsoft has confirmed that the much hated DMR feature of the Xbox One will not see the light of day. Unfortunately this means that several, more handy, features that relied on DMR will also be axed.

 

So what does this mean for you? Does this make you more likely to buy one? It's changed my original opinion of not getting one until a Halo title is released, to most likely buying one on release day despite how good the PS4 looks right now. Who know's, if I have as much money as i do now at the end of the year I'll probably just buy both. I think the best thing of all this is that Microsoft has actually listened to the fans. 

Edited by Bucky_McGillycuddy
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(edited)

I'm still not buying it. To me Microsoft has shown they don't care about the gamer anymore. That and wont there still be all that T.V. crap? The only game I was really looking forward to on the xbox one anyway was Halo. I would be excited for Dead Rising 3 but it doesn't look like a Dead Rising game.

Edited by PinkiePieStyle16
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This didn't really convince me just yet, until I see more improvements and/or changes. I just want to see if the connection will still be up to par since, a lot of consoles have some technical issues and I really have good connection so I don't want to be penalized for someone having a bad connection.

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Microsoft's president of interactive business Don Mattrick made this statement earlier.

Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future. Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One. You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world. So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

 

An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

 

Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

 

In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console — there will be no regional restrictions.

 

These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.

 

We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.

 

Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.

 

 

In summary, Microsoft has confirmed that the much hated DMR feature of the Xbox One will not see the light of day. Unfortunately this means that several, more handy, features that relied on DMR will also be axed.

 

So what does this mean for you? Does this make you more likely to buy one? It's changed my original opinion of not getting one until a Halo title is released, to most likely buying one on release day despite how good the PS4 looks right now. Who know's, if I have as much money as i do now at the end of the year I'll probably just buy both. I think the best thing of all this is that Microsoft has actually listened to the fans.

 

Hey there Bucky_McGillycuddy, just letting you know that I merged your thread about this news with the thread that we already havve on the subject. Thanks for your understanding. :)

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Doesn't anyone think they might switch back to always online any day they want. the console will have it on you will need to do a day one patch. Basically you still need internet for the patch and after they sell good they can repatch it any day

I don't trust them such a drastick change from fuck off and buy a 360 rp we listen to you guys bugs me


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Doesn't anyone think they might switch back to always online any day they want. the console will have it on you will need to do a day one patch. Basically you still need internet for the patch and after they sell good they can repatch it any day

I don't trust them such a drastick change from fuck off and buy a 360 rp we listen to you guys bugs me

 

There will probably be a riot if they do that. It will also be quite hilarious if that happened. It seems many Xbox fanboys are going back though. Seen so many comments saying things like "Can't believe I was switching to PS4" etc. Microsoft must have seen the abysmal preorders of the Xbone and decided to listen to the consumers. But now I see some people complaining about the removal of the family sharing thing and some are now complaining about ALLOWING used games and not supporting developers. I guess you can't make everyone happy.

  • Brohoof 1
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Hey there Bucky_McGillycuddy, just letting you know that I merged your thread about this news with the thread that we already have on the subject. Thanks for your understanding.

Oh, sorry about that SB. I did search before posting (probably didn't use the best search terms) and briefly went over the fist page of media topics but I likely skimmed right past it in my attempt to be first to post the info.

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News travels to MLPForums so fast sometimes it's crazy. Sorry to make more work for you. 

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Too little, too late. The Xbone is already a laughingstock that costs $100 more than its superior competitor. Granted, now it won't be the unprecedented flop we thought it would be, but it still isn't going to come even close to matching PS4.


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They certainly had the potential to make some seriously revolutionary technology advances but the problem came with the risk of alienating far too many people in doing so. They took the risk and it didn't pan out. Even if they do come back to it someday they can't just screw over an entire industry of consumers. It's one thing to make controversial changes, an entirely different thing not to give options and saying "Too bad for you" to those who don't like it or even can't have it.

 

Eh, they didn't take the risk quite yet. Taking the risk would mean going ahead and bringing their vision to the market. I would've loved to see Microsoft do that and prove all the skeptics wrong, like Steam did several years back. But the negative press made them shy back to a more traditional distribution model in an effort to save face more than anything.

 

Which leads to this...

 

But now I see some people complaining about the removal of the family sharing thing and some are now complaining about ALLOWING used games and not supporting developers. I guess you can't make everyone happy.

 

No matter what happens, someone's going to be displeased with it. People who weren't happy with the Xbox One's original distribution model can and should have voted with their wallets, by getting a PlayStation 4 instead. That would have left us with three eighth-gen consoles that each embrace a different vision for the user experience:

  • PS4: traditional experience, refined and tuned
  • Wii U: dual-screen touchscreen experience
  • Xbox One: motion-controlled, always-connected experience

The Xbox One still has its Kinect in every box, but the Internet seems rather unhappy about that, too. I hope Microsoft doesn't backpedal on that one, too, because that still has the potential to deliver something the PS4 doesn't. When developers know that every single console owner is guaranteed to have a peripheral, they're that much more likely to make meaningful use of it. This strategy worked well for Nintendo, bundling a full Wii Remote+Nunchuk pair with the Wii, a GamePad with the Wii U, and an SD card with every 3DS.


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Xbox one has a pretty big advantage with it's Exclusivity deals with huge titles like Call of Duty and i believe Battlefield now and EA in general that could be enough to save the system with the hardcore gamers of these games


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Xbox one has a pretty big advantage with it's Exclusivity deals with huge titles like Call of Duty and i believe Battlefield now and EA in general that could be enough to save the system with the hardcore gamers of these games

I hope you're kidding because not only are Call of Duty and Battlefield multiplatform, they have recently sold just as well on the PS3 as the Xbox 360.  And as for EA, how's the Plants vs. Zombies exclusive working out?  Oh...to bad.

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(edited)

I hope you're kidding because not only are Call of Duty and Battlefield multiplatform, they have recently sold just as well on the PS3 as the Xbox 360. And as for EA, how's the Plants vs. Zombies exclusive working out? Oh...to bad.

it's the same deal they have going now where they get all the downloadable content first with call of duty not that the game is exclusiv

CoD exclusive dlc first

http://m.nbcnews.com/technology/call-duty-ghosts-launch-xbox-one-exclusive-content-6C10015365

Battlefield 4 exclusive

http://m.ign.com/articles/2013/06/10/e3-2013-battlefield-4-second-assault-dlc-coming-first-to-xbox-one

Ea deal

http://www.engadget.com/2013/05/21/ea-shows-first-xbox-one-games-fifa-nba-live-madden-and-ufc/

Maybe you'll wanna look first before you try to make me look stupid and do it to yourself

Edited by DaReaper

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it's the same deal they have going now where they get all the downloadable content first with call of duty not that the game is exclusiv

CoD exclusive dlc first

http://m.nbcnews.com/technology/call-duty-ghosts-launch-xbox-one-exclusive-content-6C10015365

Battlefield 4 exclusive

http://m.ign.com/articles/2013/06/10/e3-2013-battlefield-4-second-assault-dlc-coming-first-to-xbox-one

Ea deal

http://www.engadget.com/2013/05/21/ea-shows-first-xbox-one-games-fifa-nba-live-madden-and-ufc/

Maybe you'll wanna look first before you try to make me look stupid and do it to yourself

I could make a sarcastic remark on how reliable NBC and IGN are--oh wait, I just did.  Moving on.

 

Activision totally pulled the wool over Microsoft's eyes.  They know the big money isn't with the DLC, it's with the gamers that want to play online with their friends.  The PS4 is significantly more popular than the Xbox One and has nearly three times the bandwidth speed as it...for $100 dollars less.  I think that may be why it's more popular.  Oh, and on the Wii U, you can play online for free; although the bandwidth is significantly lower.  There is nothing good about Microsoft's position on Call of Duty.  Same difference with Battlefield 4, except that it isn't coming out on the Wii U because EA is stupid.  And that brings us to my segway!

 

Where exactly is this EA deal going?  Exactly zero of their games is Xbox One exclusive.  They backed out with Plants vs. Zombies ant Titanfall.  That was all they were willing to give and they bailed completely, likely shouting "suckers" while they did.

 

It's almost as if EA and Activision are the least trustworthy game publishers out there.

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