So, each boss has three phases, you say?
Well then, I guess Kronos’ boss fight will have varying configurations for each phase, each employing different strengths and weaknesses against certain classes.
It may seem counter-intuitive to say my abilities here, but it’ll still be kinda hard since, you know, penultimate boss and all.
Phase 1: Machine guns and phalanx shield. Physical projectiles blocked from front of face, pivots to change target. Vulnerable to fast and energy attacks.
Phase 2: Full-body energy shield and rocket salvos. Must drain energy shield before being able to damage health pool. Shield must recharge before it can deploy again. Rockets target an area marked with a red targeting circle and deal massive amounts of area damage. Rocket salvos take some time to reload.
Phase 3: Stealth Mech with Thermal Disintegrators. Able to cloak itself with refraction cloak. Still reveals shadow. Recommend using some form of luminescence to reveal this phase’s location. Can’t attack while cloaked. Thermal Disintegrators deal increased damage over time when focused on the same target, also deals hefty amounts of burn damage.
Final ability: Self-Destruct: Whether friend or foe, upon being defeated, Kronos gains the final ability to explode, destroying himself and dealing massive amounts of damage to everyone in the room. Also grants everyone Radiation, a small, persistent DoT effect that can’t be cleansed, but only deals a small amount of damage (0.01% of max HP) per turn. As long as you can keep your health topped off, you should be fine. Otherwise, only very specific and specialized medicine can cure the radiation DoT.