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technology Space Engine: Mind Blown!


Tom Snyder

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Download: http://en.spaceengine.org/load/core/spaceengine0972/2-1-0-19


 


Please help support this! 


 


 Totally free of charge and incredibly awesome in it's sheer scale! 


 


 

Capabilities

 

  • All types of celestial objects are represented: galaxies, nebulae, stars and star clusters, planets and moons, comets and asteroids.
  • Known celestial objects are represented using data from the catalogs: galaxies (NGC/IC), stars (HIPPARCOS), star clusters, nebulae, planets (our Solar system data and known extrasolar planets).
  • Uncharted regions of space feature procedurally generated objects: galaxies, stars, star clusters, nebulae and planetary systems.
  • The observer is free to move around the universe. Transition between any celestial body and any scale occurs seamlessly.
  • The observer can move around in space using the WASD keys, like in First Person Shooters. Movement with inertia is made possible in Spacecraft mode or Aircraft mode.
  • "Select and fly" autopilot: just click on any object with the mouse and hit the 'G' key to automatically go directly to the object.
  • Automatic binding of the observer to a moving object and automatic selection of optimum flight speed.
  • Search for celestial objects by name. Search for stars in a radius around you. Scalable map of the Universe and a planetary system browser. Saving locations and autopilot's journal.
  • Built-in wiki system with descriptions of many known objects and ability to extend by user. Possibility of renaming and describing of any object, including procedural ones.
  • The orbital motion of planets and stars is calculated in real time, with the ability to accelerate, decelerate, or reverse the flow of time.
  • Display of orbital paths of celestial objects, their rotation and motion vectors, labels and markers, celestial grid, current selection pointer and user velocity vector.
  • Volumetric 3D models of galaxies and nebulae with interstellar dust clouds.
  • 3D landscapes of planets and stars: for many solar system bodies actual data from space probes is used; for uncharted and procedural planets the surface is generated procedurally on the GPU.
  • The exact model of the Earth's atmosphere (code by Eric Bruneton), adapted for the other planets.
  • Lighting effects: lens flares, solar eclipses, shadows of planetary rings. Celestial objects cast light and shadows onto each other.
  • Controllable space ships (alpha).
  • Original background music with context-dependent switching of tracks.
  • Localization to many languages, with the ability to add new ones.
  • Ability to import user addons: models, textures, catalogs.
 

 

System requirements

 

Minimum / Recommended

 

CPU: 2 GHz / 3 GHz

 

RAM: 2 GB / 4 GB

 

Video: 512 MB / 1024 MB

 

OpenGL: 3.3 / 3.3

 

OS: Windows XP / Windows 7

Edited by Candy Star

sig-30638.sig-30638.sig-30638.sig-30638.

//// My persona and OC: Candy Star //// Ask me anything: Ask Candy Star //// My Music ////

 

//// My DA: (OC requests available) ////

 

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