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gaming Stupidest Conclusions to Video Games


ScarfaceOne

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OK, hello everyone, I have a thought in my head, Video Games with the most disappointing conclusions and endings, or stupidest to say the least. Some Major Spoilers.

 

 

OK.

 

No.1. Metal Gear Solid: Turns out that every weird thing in MGS2 and MGS3 were explained by Nanomachines and Parasites(Well, don't know what caused the Fury's head to chase Snake). It's a bit disappointing, and to be honest, perhaps the franchise does not need to be explained in 32 hours.

 

No 2. FNAF: Well It Turns out that Scott, who complicates things probably even more than Kojima does, says that FNAF has three timelines, one, where it was all a dream, two, where it actually did happen, and three, it did happen combined with a book.

 

No 3. Mass Effect: Ending it with the ambiguity that Shepard is dead or not, and the choice that you can merge synthetic life with organic life, destroy all synthetic life, or control all synthetic life. And it's only three choices, and the ending update kind of sucked as well.

 

No 4. Fable II: The end of Fable II was actually rather stupid, you climb an epic spire, only for this stupid music box to weaken Lucifer, allowing you to kill him in one hit. Then you get three choices, resurrect your sister, which does nothing, resurrect the people who died building the spire, which does nothing, or resurrect your dog. Which is important. At least the Third Game's ending was better.

 

 

That's 4, sorry if you were expecting 5. What are your thoughts? What games do you think had disappointing endings?

 

 

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Call of Duty Ghosts, holy shit this soulless husk of a bad guy just won't fucking die, even in the most ridiculous circumstances. It's still the only time a game's ending left me fuming

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Sly Cooper: Thieves in Time. Sanzaru decides to revive the entire series, after the great ending of 3...for just one game...to leave the series on a possibly permanent cliffhanger?

 

 I'm laughing, but it isn't funny. It isn't funny at all. :okiedokielokie:


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I hold the Spyro: Year of the Dragon in the highest regard, yet that ending that was nothing more than a baby-burp-in-face joke was...lacking. Granted the actual storyline ending was fantastic, but that..yeah.

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'S.T.A.L.K.E.R.: Call of Pripyat' was the most stable game of the S.T.A.L.K.E.R. series (and so was the only one I managed to get through without any game-breaking bugs) but it was also the final one, and the final chapter in Pripyat seemed like a complete mess without the context of the previous games (and even then I suspect it wouldn't be that good) so I ended up feeling confused and disappointed.


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Sonic Boom. Just boop Lyric a few times, leave him tied up, and light some fireworks.

 

I get that it wasn't finished when they released it, and that staff up and walked during production. But the ending was, in my opinion, the dumbest part of the game.

 

And then Eggman had to come along and pick up a power something-or-other. I have never actively disliked a Sonic game until Sonic Boom. I couldn't even bring myself to finish it (I opted to watch the Game Grumps).

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Call of Duty Ghosts, holy shit this soulless husk of a bad guy just won't fucking die, even in the most ridiculous circumstances. It's still the only time a game's ending left me fuming

Ghost's was a  fail of a game multiplayer was terrible as it was and since i bought the piece of trash i'd figured i'd at least try campaign, Main villain gets shot in the face with a 44. implodes in a train which crashed into water, yet he swims out of the ocean, has the time of day to get behind you and break your arm and drag you off into the jungle? Bullshit. 

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No 3. Mass Effect: Ending it with the ambiguity that Shepard is dead or not, and the choice that you can merge synthetic life with organic life, destroy all synthetic life, or control all synthetic life. And it's only three choices, and the ending update kind of sucked as well.

You're kidding, right? The ending to Mass Effect 3 was amazing. Maybe it changes depending on the ending you choose but it's not really ambiguous whether Shepard is alive or not. With the one I chose

he became a collective AI that took over the Reapers and reprogrammed them to do as Shep would have done. He's certainly not alive but his legacy lives on and it benefits the universe.

 

 

I get that people were sore that all their choices didn't make huge changes in the ending but the ending itself wrapped up the trilogy nicely. You can also imagine the way the universe continued on with what you did and didn't do throughout the games. You don't need an elaborate ending to tell you how the Geth decided to use their newfound identity.

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I get that people were sore that all their choices didn't make huge changes in the ending but the ending itself wrapped up the trilogy nicely.

 

I felt disappointed that the options presented seemed somewhat arbitrary and didn't reflect the games leading up to that point.

 

 

Yes there was some stuff about sentient machines and the issues that this brings, but it was usually a much weaker part of the plot (to my mind) and I never really cared for it. Obviously if it really clicked for you then that's great, but I was kind of hoping for an ME2 style suicide mission but with the entire galaxy - so having forged this coalition you proceeded to sacrifice components of as you proceed, losing whole planets and species for the sake of the cause, and ending with the reapers defeated but at a huge cost, the division of which is up to you. Bonus points if they gave you the option to sacrifice Shepherd to save the rest of his/her team.

 

Ho hum. When I was confronted by the 'choices' I just re-loaded the save before and didn't finish the game. Frozen at the pivotal moment in the battle in the cloud until its eventual destruction... take that, reapers.

 


Whisper, The City of Darkness;    Carto Sketch  - The Dark Millennium

 

Participating in this RP can be agonizing sometimes.

 

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I found the " In water Ending " from SIlent Hill 2 pretty stupid.

Sadly that was the first ending i got from the game.

 

Playing Part 3 and 1 first and then realize that Part 2 hasnt even anything to do with it, that was pretty disappointing for me.

Not only the ending, also the last boss fight before the ending was pretty lame for me.

 

But since its the most loved game in the franchise and the " In Water Ending " a fan favorite it seems, i better shut up now.  :lol:

 

 

 

What i mean exactly is, you play the entire game trough, only to realize that the story is unrelated to part 1 and part 3 storys, that the other worlds arent even that bloody anymore, all the monsters you love are gone and instead you get mostly strange looking humans as enemies, the final boss fight being just a normal human as well in comparison to the god monsters from the other games, you see the plot twist already coming half trough the game and after all that, the ending is literally making your character commit suicide, making the story completely useless to the SIlent Hill Cult or overall SIlent Hill Story since every character from the game, aside from a annoying girl, just dies.

 

And simply as that, everyone from the game is dead. Story completely unimportant.

Maybe some see it as the best game ever made, i just felt trolled by the end of it.

 

 

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Well, the first Assassin's Creed ending was so bad..that I thought the game wasn't over and it was glitched somehow. As for another bad ending..Doom: Resurrection of Evil was really bad too. You defeat the final boss...then the screen turns black and the end credits roll..talk about an abrupt ending :P

 

I think the worst endings are when you don't actually realise the game is over..and I have actually a few examples in my head.

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I don't like the ending to Fallout 3

 

You are supposed to go and turn on the water purifier but then you are told that the radiation level in the purification chamber is high and you will die if you go into it. Even though the actual radiation you are contracting within the chamber peaks at about 25 per second on the side opposite of where the numpad is, and at the numpad where you actually have to activate the purifier the radiation is about 3 per second. so basically the game kills you off when you really have no reason to be killed off (I know Broken Steel has you waking up two weeks later, alive and well and offers a much more satisfying ending overall but I'm talking about the vanilla ending to Fallout 3 with no DLC.)

 

And the real slap in the face is, if you have a partner who is Immune to radiation with you and you send them into the purification chamber instead of yourself so no one has to die but the mission can still be completed, which is much more satisfying and kindhearted in my book. The game will berate you, saying. "In the end the lone wanderer chose not to follows his fathers selfless example." I think, something along those lines. With my response to that being ok well fuck you too game, so sorry I didn't die when I didn't have to but still completed my mission without a hitch.  

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You're kidding, right? The ending to Mass Effect 3 was amazing. Maybe it changes depending on the ending you choose but it's not really ambiguous whether Shepard is alive or not. With the one I chose

he became a collective AI that took over the Reapers and reprogrammed them to do as Shep would have done. He's certainly not alive but his legacy lives on and it benefits the universe.

 

 

I get that people were sore that all their choices didn't make huge changes in the ending but the ending itself wrapped up the trilogy nicely. You can also imagine the way the universe continued on with what you did and didn't do throughout the games. You don't need an elaborate ending to tell you how the Geth decided to use their newfound identity.

 

Who is the one who is Kidding? I thought that a lot of people thought the ending was disappointing.


The only victim in graffiti is the architect. Graffiti is not a crime.

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Who is the one who is Kidding? I thought that a lot of people thought the ending was disappointing.

The majority of people also let the ending ruin the entirety of ME3 for them when ME3 was easily the best game in the franchise, not even counting the ending. I don't tend to trust what the general public thinks of games.

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Dumbest conclusion? Borderlands 1. You're heading to an alien Vault which promised lots of money and legemdary loot and instead you get one of the most annoying boss fights of your life that's more than likely to use up all of your ammo and the reward isnt even that satisfying. At least Borderlands 2's final boss has a bigger loot pool and is more feasable than the final boss of Borderlands 1. On top of that, on the subject of ammo use, at least Borderlands 2's Warrior fight had ammo drops for ALL characters to utilize. When fighting the Destroyer in Borderlands 1, however, unless you're playing as Roland with the RIGHT skills, you're gonna run out of ammo and get your ass handed to you time after time. Even in the intro to Borderlands 2, Marcus said that "They hoped to find unlimited treasure, but instead got tentacles and dissapointment." He was right. I worked too hard for too long to beat the final boss from Borderlands 1 to get cheaped out on loot. Screw you, Destroyer.

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Condemned: Criminal Origins has a really crappy conclusion. It did a really good job of building up suspense and intrigue, but it went 8 ways loopy in the end and explained nothing.

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Sly Cooper: Thieves in Time. Sanzaru decides to revive the entire series, after the great ending of 3...for just one game...to leave the series on a possibly permanent cliffhanger?

 

 I'm laughing, but it isn't funny. It isn't funny at all. :okiedokielokie:

 

Er, How can you be laughing if it isn't funny? Isn't that a paradox?

 

I've got number 5, Haven: Call of the King. It ends with you chained to a rock, the game didn't make enough money so the developer went bankrupt, now there's no sequels and a massive cliffhanger.


The only victim in graffiti is the architect. Graffiti is not a crime.

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Half-Life

Because it has no conclusion

Valve leaves to end games on cliffhangers and go several years without even announcing a new release

And we probably won't even hear anything about the next HL title until 2017

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The majority of people also let the ending ruin the entirety of ME3 for them when ME3 was easily the best game in the franchise, not even counting the ending. I don't tend to trust what the general public thinks of games.

 

Also, isn't the Ending the most important part of the game? Perhaps your right, focus on the other parts as well.


The only victim in graffiti is the architect. Graffiti is not a crime.

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Also, isn't the Ending the most important part of the game? Perhaps your right, focus on the other parts as well.

Not even remotely. The ending doesn't define the game as a whole. In fact, it's probably the least important part and whether you have a good ending or not should never affect the 60+ hours of greatness you enjoyed before it.

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The ending doesn't define the game as a whole. In fact, it's probably the least important part and whether you have a good ending or not should never affect the 60+ hours of greatness you enjoyed before it.

 

The ending is supposed to tie up everything (or at least, most things) you have been doing, and is a payoff for everything you have been through to get to that point (yes, simply playing is fun, but having a purpose greatly improves the experience.) Different ending types can play with your emotions, and when done well can have a huge impact and leave a lasting impression of a game - especially if it is a story-focused game that you may not play again.  A badly done or unexpectably off-beat ending can sour the experience quite a lot and have a negative impact on your memory of a game - and that does matter quite a lot.

 

To contrast, a game with a good (that is, well-made - it can be a real downer of an ending and still be well-made) ending, when you look back on it after finishing it, can continue to evoke the emotion that the designer was aiming for - the ending affects you even after you've finished the game (I haven't played it, but apparently Undertale achieves this very well.) So does the rest of the game, and that can make up for it, but the ending has a disproportionately large impact - if only because it was the last bit you played.

 

So no, it doesn't affect the hours of play before it, but it does affect how you perceive them afterwards. 


Whisper, The City of Darkness;    Carto Sketch  - The Dark Millennium

 

Participating in this RP can be agonizing sometimes.

 

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How much an ending effects a game really depends on how important the story is to it, and for me personally, that may keep me from replaying that game in the future. In that sense I can understand how ME3's ending would hurt people's opinion on the game considering how important story is to that franchise. On the other hand a game series like Megaman can get away with lackluster endings because story isn't the main draw for that franchise. 

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The ending is supposed to tie up everything (or at least, most things) you have been doing, and is a payoff for everything you have been through to get to that point (yes, simply playing is fun, but having a purpose greatly improves the experience.) Different ending types can play with your emotions, and when done well can have a huge impact and leave a lasting impression of a game - especially if it is a story-focused game that you may not play again.  A badly done or unexpectably off-beat ending can sour the experience quite a lot and have a negative impact on your memory of a game - and that does matter quite a lot.

 

To contrast, a game with a good (that is, well-made - it can be a real downer of an ending and still be well-made) ending, when you look back on it after finishing it, can continue to evoke the emotion that the designer was aiming for - the ending affects you even after you've finished the game (I haven't played it, but apparently Undertale achieves this very well.) So does the rest of the game, and that can make up for it, but the ending has a disproportionately large impact - if only because it was the last bit you played.

 

So no, it doesn't affect the hours of play before it, but it does affect how you perceive them afterwards.

This has never been the case for me. I don't care whether I even finish a game. I enjoyed it while playing it and that's literally all that matters. Neither a good or bad ending can change my opinion of a game.

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