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Pony eye vector tutorial (Inkscape)


Jokuc

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There's already a bunch of tutorials about this on the internet, however I wanted to make a simple step-by-step tutorial where I show you one of the ways I use to create pony eyes in Inkscape.

 

Note, this is a tutorial for anyone who have used inkscape before, I will not explain to you how to use the pen tool or how to change color of stuff and so on.

 

Start off by creating a simple oval shape.

post-1052-0-35269400-1392197498.png

 

Give it a slight rotation.

post-1052-0-46754500-1392197498.png

 

Add two more circles for the iris and the pupil.

post-1052-0-44730900-1392197509.png

 

Add two more circles for the highlights, one more round and one oval.

post-1052-0-13831100-1392197518.png

 

Add two triangles which are placed similar to in the picture. Make sure they are exactly next to each other by zooming in far.

post-1052-0-36715900-1392197532_thumb.png

 

Create a gradient for the iris.

post-1052-0-76550800-1392197547.png

 

Put the triangles on the correct layer and change the color code of the top triangle to ffffff32 and the bottom one to ffffff98 (feel free to experiment with numbers around 32 and 98 to make it look good.)

post-1052-0-59315200-1392197560_thumb.png

 

Not we're gonna make a clip. Make a duplicate of the eye white object (purpleblue one in the pic) by pressing Alt+D. Select the duplicate by pressing once on it and then select all other objects except the duplicate source. (This is why you select the duplicate first so you don't have to select the whole thing and accidentally select the original which is placed right under the duplicate.) Right click on the duplicate and pick "Set clip".

post-1052-0-18346100-1392197649.png

 

Your eye will now look like below image.

 (NOTE that I have put the highlights on other spots plus changed the color of the eye-white to white. You can always make changes to free objects which aren't a clip source.)

post-1052-0-30092800-1392197664.png

 

Put down a line and change its thickness, then make it follow the shape of the eye

post-1052-0-82666200-1392197685.png

 

post-1052-0-19926700-1392197700.png

 

Select the line and press Ctrl+Alt+C. Now you can edit it. Go ahead and delete one of the end nodes on the bottom of the line and make sure the other node it placed right where the eye ends.

post-1052-0-91300700-1392197710_thumb.png

 

Do the final simple steps and make adjustments to your eye.

post-1052-0-44322000-1392197725.png

 

post-1052-0-01391400-1392197736.png

 

post-1052-0-66188000-1392197748.png

wooo! there you go (=

 

 

Again, there's other ways to do this but this is probably one of the fastest which also looks quite good.

Edited by Jokuc
  • Brohoof 4

img-2823101-1-UpBh15J.png

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I use a similar technique to the one you described, but I additionally group together (select and Ctrl+G) the elements which usually go together (i.e. the pupil and the iris with all the highlights), and after clipping I enter the group again (Ctrl+G) and regroup everything which is in there. This is an important step and a nice trick which then allows me (after leaving out the group by clicking something outside of it) to move/scale/rotate just the pupil, iris and highlight (as a group) inside the sclera, with all the clipping still in place, without the need of unclipping and clipping back and forth whenever I need to move the eye parts. I can reposition the whole eye, or just its inner parts, or scale them, and the clipping still affects them.

Edited by SasQ
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I use a similar technique to the one you described, but I additionally group together (select and Ctrl+G) the elements which usually go together (i.e. the pupil and the iris with all the highlights), and after clipping I enter the group again (Ctrl+G) and regroup everything which is in there. This is an important step and a nice trick which then allows me (after leaving out the group by clicking something outside of it) to move/scale/rotate just the pupil, iris and highlight (as a group) inside the sclera, with all the clipping still in place, without the need of unclipping and clipping back and forth whenever I need to move the eye parts. I can reposition the whole eye, or just its inner parts, or scale them, and the clipping still affects them.

Yeah I do this as well, however I made this tutorial in school and I didn't want to spend too much time about explaining techniques you can use since my time was limited


img-2823101-1-UpBh15J.png

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