Amnesia Fortnight 2012 Review
So one of the coolest events in video game development is happening RIGHT NOW! And its called Double Fine's Amnesia Fortnight!
Essentially what Amnesia Fortnight is is when the Double Fine (known for Monkey Island, Brutal Legend, and Psychonauts, headed by the legendary Tim Schafer) decides to take a break and drop whatever they are doing, go into a development AMNESIA one may say, and start working on new prototypes for a full two weeks, or a FORTNIGHT some may call it. And this year is the 5th annual Amnesia Fortnight, but the 1st to go totally public!
Some neat games have come out of this unique process. Examples are Costume Quest, Stacker, Sesame Street: Once Upon a Monster (formerly known as Happy Song), the upcoming free iOS game Middle Manager of Justice, and a newly released prototype from last year BRAZEN.
If you are more interested in this process and want to get your hands on some of these two week prototypes including the 5 selected for this year being made RIGHT NOW! Check out the Humble Bundle fundraiser! http://www.humblebundle.com/double-fine
(Also includes Live Streams of the development process)
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Before I can get into this year's pitches, winners, and misses I feel it makes sense to show some of the other products of this awesome development process!
BRAZEN (Prototype)
Pitched by Brian Muir, Project Lead on IRON BRIGADE
BRAZEN Prototype Trailer
Middle Manager of Justice (Coming Soon to iOS Devices)
Pitched by Kee Chi, Programmer
Middle Manager of Justice Trailer
Middle Manager of Justice Amnesia Fortnight 2011 Initial Pitch
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The Amnesia Fortnight Initial Pitches
Here's is a video containing all 23 of this year's pitches.
The video will just play 30 second clips for each game telling you about it and perhaps showing some concept art or work already put into it. I would just link each video with each entry, but linking 23+ YouTube videos at once just has BAD IDEA written all over it!
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The Amnesia Fortnight 2012 Winners
Yeah unfortunately I'm a little late to the party. It would probably have been more helpful if I could've written this review while the voting was still up. You viewers could have made a decision on which you liked and cast your vote to help with the process... yeah blame that one all on me! I was too slow! But anyway I suppose I might as well go through the winner's circle first. That way those who only care about the pitches that went through can get their fill first.
5th Place
Black Lake
Pitched by Levi Ryken, Senior Artist
4th Place
Autonomous
Pitched by Lee Petty, Art Director for Brutal Legend, Project Lead for Stacker and currently Double Fine Adventure
3rd Place
The White Birch
Pitched by Andy Wood, Art Director: The Cave (due out January 2013)
2nd Place
Spacebase DF9
Pitched by JP LeBreton, Lead Designer: The Cave
1st Place
Hack N' Slash
Pitched by Brandon Dillion, Senior Programmer and "talks like a frog when he talks"
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The Runner-Ups
So those 5 above are the chosen concepts to be protyped. For the most part I'm generally pleased with the results... really Double Fine will do... well doubly fine with really any of these concepts.
But of course some concepts just didn't make the cut, some of them for good reason, some of them may seem to be missed opportunities, or maybe they'll just be kept as a secret weapon by Tim Schafer... I really would believe the latter... he's kinda a weird dude like that.
Anyway without further ado, I shall review ALL the other concepts that didn't make it this year, and like those above, I'll give my opinion of what the game could have been, or what it may still be destined to be.
The Knockover
Pitched by Jeremy Natividad, Environmental Artist
Milgrim
Pitched by Joe Kowalski, User Interface Desinger
Cloud Prix
Pitched by John Swisshelm, Game Designer
Zumbi Chained
Pitched by Kjeld Pedersen, Senior Artist
Bragging and Fighting
Pitched by Matthew Franklin, Senior Gameplay Programmer
Redbot's Reboot
Pitched by Oliver Franzke, Senior Programmer
Double Fine High
Pitched by Panya Inversin, Visual Effects Artist
Flopulous
Pitched by Drew Skillman
Bad Golf
Pitched by Patrick Hackett, Senior Gameplay Programmer
Battle Bros.
Pitched by Geoff Soulis, Lead Artist: IRON BRIGADE
Turk
Pitched by Ben Peck, Gameplay Programmer
Kaiju Piledriver
Pitched by Brad Muir, Project Lead: IRON BRIGADE
Shine Run
Pitched by Brent Andrew Shinn, IT Manager
Echelon
Pitched by Brain Min, Studio Audio Director
Primordial Slime
Pitched by David Gardner, Senior Animator and "that guy who accosted Tim about adventure games being dead"
Critterverse
Pitched by Jeremy Mitchell, Technically Aritist
Silent But Deadly
Pitched by Duncan Boehle, Programmer
...but you guys knew I saved the best for last!
The Flock
Perfect Genius Video Game Concept Forged In The Fires Of Mt. Doom by Greg Rice, Producer: Double Fine Adventure, Absolute Sage, and 99.9% Duck
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Anyway that is ALL 23 concepts brought up in this year's Amnesia Fortnight and then some.
Really I feel the best games won, since there's really only 5 (minus one game having to do with mallards) that deserved that top spot. I'll be really glad to see what the teams of Double Fine do with their prototypes in the next 2 weeks. Perhaps they have another masterpiece on their hands or perhaps just a few good ideas for the alternative market. Only time will tell.
I'll make sure to get some money around so I can purchase the available Prototypes and get this year's batch when it all ends and tell you what I think of them. It'll be tons of hard work for these talented dev teams within these next 2 weeks, but I think they can really make something with these concepts.
Hell they have me pretty inspired to come up with my own interesting game idea... but that's a story for another day.
So what do you think about the concepts that were made during Double Fine's Amnesia Fortnight? Which concepts are your favorite? I think mine is that one having to do with Duck Dynasty...
Which of the finalist are you cheering for? Me personally, after getting cheated out of my Quacksterpiece I've gotta side with that Hacking game.... It really could be something genius if it is done correctly, but we'll see!