CastletonSnob 3,074 July 6, 2017 Share July 6, 2017 A number of NES games had absolutely brutal difficulty. It's even become a phrase, "Nintendo Hard". So, why were they so hard? 4 Link to comment Share on other sites More sharing options...
Brony Number 42 10,069 July 6, 2017 Share July 6, 2017 Probably because they weren't play tested enough. If the developers got the game to work at all, that was good enough in some cases. And because the game play was limited there wasn't as much room to tweak the games. That's my guess. 2 This is my new signature. Link to comment Share on other sites More sharing options...
Ashen Pathfinder 16,161 July 6, 2017 Share July 6, 2017 I remember seeing an answer or a theory on this somewhere and it has to do with the limitations of the hardware at the time. In general those games could be pretty short if you just sat and through played them, so the difficulty was ramped up a good bit to allow players (and/or parents who spent a pretty penny on games) to actually spend time on those games. Aside from making you learn the mechanics of a game (pending if said mechanics were designed well enough) you could get the proper return of investment on the value of the product. If I remember what I read; of course. ^^;; 4 Pathfinder I Sojourner I Corsair | Zu'hra I Autumn | Scarlet Willow | Gypsy | Silverthorn | Crystal Whisper | Radiant Historia | And many other OCs~ Matching signatures with mah Bestie MOONLIGHT <3 Link to comment Share on other sites More sharing options...
MickeyAdaptus 2,211 July 6, 2017 Share July 6, 2017 You should check the the Angry Video Game Nerd, he reviews a lot of NES games (particularly the bad ones) One game i remember him playing was Dr Jackel and Mr Hyde, and oh boy, was it hard xD Link to comment Share on other sites More sharing options...
MoTusNua 49 July 6, 2017 Share July 6, 2017 (edited) 56 minutes ago, VG_Addict said: A number of NES games had absolutely brutal difficulty. It's even become a phrase, "Nintendo Hard". So, why were they so hard? Because they were designed like Arcade Games rather than Console Games. The design philosophy for their difficulty was based around the idea, that they didn't want most people to be able to beat them easily, so that they would come back and play it again and again rather than play it all in one go and complete it quickly. Why? Because every time, you would play an Arcade Game. You'd have to pay a Euro or a Dollar to play, this means if they can make you die or lose a lot, they can make you folk up more Euros or Dollars to try and get to the ending. Obviously, this money barrier wasn't in Consoles, but because Consoles developers were also Arcade Developers, the Philosophy carried over. Short games with little content, that were so difficult, it would take a long time to beat them. Eventually, developers dropped this attitude. They added more content to the game rather than just making it super difficult. I could be wrong on this, but as far as I can tell, this seems to the explanation. Edited July 6, 2017 by MoTusNua 4 Link to comment Share on other sites More sharing options...
CastletonSnob 3,074 July 6, 2017 Author Share July 6, 2017 Do you think the lack of internet back then and the fact that most NES games didn't allow you to save made the games harder? 3 Link to comment Share on other sites More sharing options...
MoTusNua 49 July 6, 2017 Share July 6, 2017 (edited) 9 minutes ago, VG_Addict said: Do you think the lack of internet back then and the fact that most NES games didn't allow you to save made the games harder? Absolutely! The inability to save was a key feature of Arcade Machines as it meant that one would have to pay multiple 1 Euro Coins to have even the chance to beat it and if they couldn't afford to beat it all in one sitting, then they would have to start from the beginning. This philosophy yet again, carried over to the consoles and were a good reason, why they were so hard. The internet less so, but granted Puzzle Games or games that have puzzle elements did become much easier when most households got access to an internet connection. Edited July 6, 2017 by MoTusNua Link to comment Share on other sites More sharing options...
Guest July 6, 2017 Share July 6, 2017 The lack of saves was the main problem here, I think. Link to comment Share on other sites More sharing options...
Steve Piranha 29,419 July 6, 2017 Share July 6, 2017 1 hour ago, Nico said: The lack of saves was the main problem here, I think. Or the long-ass password system some of them had But yeah, one of the main reasons those games where ridiculously hard was because of their short length. Seriously, I've grown with many of those when I was barely past toddler, but now that I'm a big dude, the skills I've gathered through the years made possible for me to finish some of the great classics, and trust me, most of them can be finished in about half an hour. Today is not so affordable to make the games so difficult, as the VGs are more mainstream, plus longer, unlike the old days Sig by Discords Link to comment Share on other sites More sharing options...
Megas 27,568 July 6, 2017 Share July 6, 2017 (edited) Artificial longevity. Games were so hard you'd keep coming back to them, which prevented reselling(which companies were against at the time) and it helped games get away with being short unlike today Edited July 6, 2017 by Hot Rod Link to comment Share on other sites More sharing options...
cmarston1 5,959 July 6, 2017 Share July 6, 2017 Developers had to get some form of replay value out of what would otherwise be pretty short games. Link to comment Share on other sites More sharing options...
SONICchaos 824 July 12, 2017 Share July 12, 2017 On 7/6/2017 at 6:46 AM, MoTusNua said: Because they were designed like Arcade Games rather than Console Games. The design philosophy for their difficulty was based around the idea, that they didn't want most people to be able to beat them easily, so that they would come back and play it again and again rather than play it all in one go and complete it quickly. Why? Because every time, you would play an Arcade Game. You'd have to pay a Euro or a Dollar to play, this means if they can make you die or lose a lot, they can make you folk up more Euros or Dollars to try and get to the ending. Obviously, this money barrier wasn't in Consoles, but because Consoles developers were also Arcade Developers, the Philosophy carried over. Short games with little content, that were so difficult, it would take a long time to beat them. Eventually, developers dropped this attitude. They added more content to the game rather than just making it super difficult. I could be wrong on this, but as far as I can tell, this seems to the explanation. This is the best explanation you can give so yeah, you got it right. If you remember the old Atari 2600 you can remember a time when there was only one screen. That was the game play and content right there. You'd seen all the game has to offer in the first 30 seconds and if you spent $40 on that well that was your loss. Nintendo knew they had to compete with arcade experiences and found games with several levels but high difficulty meant you got the most of your $40. Eventually people started asking for longer more involved experiences like Legend of Zelda and RPGs to really separate home gaming from arcade. Thats when the difficulty toned down to give players more satisfying experiences rather than 30 minute bursts of excruciating difficulty. 2 Link to comment Share on other sites More sharing options...
SugarCoatxMarblePie 701 July 20, 2017 Share July 20, 2017 I think they were hard as a way to increase duration of play with a similar amount of content. Imagine making 30-60 hours of levels in Final Fantasy, without random battles. It would've taken too long and then their team would've broken up and no final fantasy series at all. It would've gotten transferred to 'development hell' then never finished or come out terrible and too long for play testers. And trust me there are play testers, or else Battletoads would literally be impossible, just smaller nes games don't always have play testers and just make them impossible, some of the weaker games anyways. All things that interact with the world exert a force. All things that exert a force have an opposite and equal force. Ergo, nothing immaterial exists [because where would the opposite force be without material as a medium?]. Ergo god doesn't exist immaterially. Also if the universe were infinite itd take infinite time for a god to make it. If it were finite it'd be subject to entropy. Which means an eternal god can't exist. Link to comment Share on other sites More sharing options...
Lambdadelta 1,462 July 20, 2017 Share July 20, 2017 If not for those brutal hard, these games will be finished in just few hours. 1 Link to comment Share on other sites More sharing options...
Dan. 1,825 January 5, 2018 Share January 5, 2018 The hard part was the best part of the games..made you a better gamer imho. 1 Signature by Kiyoshi, Avatar by Ruhisu. We rise only to fall to rise again. Link to comment Share on other sites More sharing options...
Here No Longer 5,276 January 5, 2018 Share January 5, 2018 It was to make the game more worth buying, and require more investment. The limitations of the console made it difficult to really make a game have more in the form of content, so they accommodated by making the games a bit more difficult. 2 Link to comment Share on other sites More sharing options...
KirbyFluttershy 2,523 January 6, 2018 Share January 6, 2018 It depends on what games though. Zelda 2: Link's adventure, Battle of Olympus, and ninja gaiden 1 were the top hardest. The other hardest game that I know was Wizards & Warriors 2: Ironsword which is hard to survive from enemy attacks and bosses, and replenishing your health and then when you die and get game over'd, you can't continue anymore at certain point and area of the game and you have to go through the password and start with a empty magic meter. Games that lets you go back the beginning after death without any checkpoints like world 8 in super Mario bros 1 can get annoying although with the exception of ninja gaiden 1, you go back to the beginning of the stage after dying from the boss. 1 Link to comment Share on other sites More sharing options...
Will Guide 21,360 January 6, 2018 Share January 6, 2018 Well, there is a reason we have the trope, "Nintendo Hard" A Dragon as big as his love for Disney and has his head in the clouds literally and figuratively Ask Will Guide | Signature by Wife of Hawks | WiiGuy2014’s OCs Link to comment Share on other sites More sharing options...
Cash In 22,228 August 5, 2019 Share August 5, 2019 (edited) It was a different time back then and developers wanted to make sure that consumers didn't finish the game so quickly, so they made them as hard as nails. Unfortunately, this means that a lot of them have aged horribly, which does suck, since some of them are good. Edited May 27, 2020 by Cash In At first I rejected the zero, but that was because I simply didn't understand it. Now I do. Link to comment Share on other sites More sharing options...
Misty Shadow 7,846 August 9, 2019 Share August 9, 2019 Different times, challenge was definitely widely recognized as the core of gameplay back then, as evidenced by all the video game media from back then. If you could beat a game back then in a single day, that would be attributed to skill. So it wasn't just that games had to be difficult to compensate for their short length, since even only four levels in an NES game was considered reasonable length back then, it was also that they had to test you. Nowadays, games have attracted a much wider audience of people that enjoy playing them for stories, not challenge. However, back then, with the state of storytelling in video games only being primal, the best way to make the experience of a video game as memorable as possible was to have gamers put everything they had into beating the game. Link to comment Share on other sites More sharing options...
ZiggWheelsManning 9,979 February 1, 2021 Share February 1, 2021 Do those games include Super Mario Bros. 2 (Wart the Toad being the final boss) and The Silver Surfer? Special thanks to Emerald Heart for the banner! Link to comment Share on other sites More sharing options...
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