I'm using Ubuntu 10.04 Lucid Lynx, and I'm trying to get a java file (like Minecraft, but I'm told it's much better) to work, and when I run either the shell script or the .jar package, I see the splash screen of the game, and then I get the following error message:
******handleError( Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] )
14:59:31,409 ERROR [MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:166)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:131)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:168)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
at java.lang.Thread.run(Thread.java:636)
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:166)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:131)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:168)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
at java.lang.Thread.run(Thread.java:636)
Writing exception data to file:error-1332140371419.log append=false
14:59:31,425 ERROR [Application] Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:166)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:131)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:168)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
at java.lang.Thread.run(Thread.java:636)
14:59:31,427 ERROR [MainStart] Default handling did not exit.
Can you make anything of it? If you need any other details, just ask.
I'm not that good at this, and I'm not a total idiot either. Judging from a few lines, I can understand that I need OpenGL2 and GLSL.
I'm already getting help from a few other people, but I figured I should start a thread.