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gaming Your favorite all time videogame


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I have a few games I adore and would gladly play more than once, but my all time favorite is still Paper Mario: The Thousand Year Door. It is still what I would call the closest to being a perfect game, even after all the good games I've played since. 

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Spec Ops: The Line. The best storyline of a game i've ever played, heartbreaking choices and it is a game that is designed to make you question if you really are the good guy.

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Another video game that could qualify as my favorite (I know the prompt asks for a single one, it's hard to narrow down okay?!) would be the Legend of Zelda: the Wind Waker.

 

For many, Ocarina of Time was there introduction to the franchise framed as legend. Wind Waker was this for my brothers and I, which actually further served to enhance the game itself. When recounting the legend of the Hero of Time, this was something that happened before the game but something other people experienced. It only made it seem even more like I was stepping into the shoes of a great hero before me rather than slipping back into a role I had played before.

 

People often regard the sailing as a chore but I never felt that. Call it a side effect of growing up on the beach with boats everywhere, but I always loved just sailing across the Great Sea. Often I could feel that same charge of the wind in my face, the spray of the sea, the briny bite of the salt in my nose!

 

https://www.youtube.com/watch?v=--OWINmR7xA

 

Sometimes I would peer an islet through my spy glass and I just sail on over to see what was there. Sometimes it was a Great Fairy sometimes it was one of the Korok's planting a tree. Sometimes I would just come upon a fellow sea traveler like Beedle or those treasure hunters with the diving helmets. Other times I would be set upon by baddies and engage in a cannon fight or climb their watch towers and go swashbuckler on them!

 

It was . . . an adventure.

 

Much like SA2 though, one thing that resonates with me about the game is the soundtrack. From the calming and jaunty main tune, to the soaring epic feel of the Great Sea theme, to the mystic and funky Forest Haven theme, and . . . need I even name?

 

https://www.youtube.com/watch?v=wRWq53IFXVQ

 

Yeah maybe it is just nostalgia, but that isn't always blinding. Sometimes we see or play things at just the right time that their full impact is made upon us, we absorb all aspects of it in a way that we don't for later things. Even later things we like, there are meanings or features that we subconsciously just don't pick up on the same way.

 

Even if I know all its tricks, the Legend of Zelda the Wind Waker is an adventure I would gladly take again.

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Sooo.

I guess a list is in order? :twi:

 

  • 1) Undertale
    • Simple, made me feel feels I never felt before. Never felt guilt like that. I also liked the characters, story, OST, etc. It has just impacted me the most while playing. I probably will never forget this game.
  • 2) Team Fortress 2
    • Oooh, lemme tell ya. It's a fun, weird shooter where seeing an enemy doesn't necessarily mean that only one can live. It's not that fast. That's also what I like about it, there's a lot of tricks and fun things you can do. There's nothing quite like airblasting people off cliffs.
  • 3) Just Cause 3
    • It has explosions, airplanes, KRAZY?!?! stunts, explosions, stuff happening, and it's just fun to play.
  •  Rayman 2
    • Great memories. Played this game to death as a kid. Loved it. Still love it now.

I can't think of anything else memorable, so I'll just end it there.

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Pokemon:    My first game on the Gameboy to Gameboy Color and I just got my paws on GBC with Pokemon Yellow......

 

Final Fantasy X:   I fell in love with this game from the story to the music and the love story.

 

Persona:   I own 3 and 4 and play those for hours..

 

Okami:   Its freaking Okami,  how can you not love this game?

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TES IV: Oblivion

 

text

 

Have you played Morrowind? It's like Oblivion, but even more RPG. More challenging without just increasing numbers. No stupid level scaling to make the world more immersive. The character actually has to work to become a crazy powerful god. There's actually some real cultural differences in different parts of the world. There are obvious differences in architecture, foods, speech, and other things when you're in, say an Imperial city and a Telvanni city, or a Redoran city, or an ashlander village. Each group has their own culture, and each is explained well by their past.

The factions have actual interactions that make sense. For example, the Telvanni and Mages Guild are bitter rivals, so joining one will make relations difficult with the other. The Thieves Guild occasionally has you steal from other factions, and can ruin your relationship with them if you're caught. In the Fighters Guild, one branch of the quest line will have you attempt to destroy the Thieves Guild, which will naturally make it hard to do anything with them (and part of the Thieves Guild quest line involves assassinating the Fighters Guild members pushing for the guild war). Being high up in the Thieves Guild will make you more attractive to the Morag Tong, since they both place high value on stealth and getting into hard-to-reach places.

 

It was also even less forgiving, which made for more immersion. If you killed somebody vital to the main quest, they were dead. It warned you so you could reload a different save, but it didn't stop you from doing it. And even if that happened, you could still beat the game. If you found certain rare books, you could find legends on how to find certain items which would allow you to, with very great difficulty, still beat the game through other means. You could become powerful enough to kill Gods, and the game would let you. Sure, it would ruin some stuff, but you could do it.

 

It didn't hold your hand, it gave you a giant world and let you do what you wanted, but you had to live with the consequences.

 

Also, if you can't tell, Morrowind is my favorite game of all time.

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Spec Ops: The Line. The best storyline of a game i've ever played, heartbreaking choices and it is a game that is designed to make you question if you really are the good guy.

I just finished playing this game. The characters were pretty amazing. I gotta go through and get the other endings but I just love how

Walker really believes at the end that he had no choice in all the things he's done. He fights all the way to the end believing he was forced into it and you can see the battle frenzy he's in during the last parts.

 

There were so many theories going on in my head about what was actually going on but my friend was the one who knew that the entire game was a purgatory to punish Walker. It makes perfect sense once you realize that.

 

 

As far as the gameplay goes I love that the bullets actually mean something. Shoot a guy in the head and he actually dies. Bullet sponge enemies are no fun when they're everywhere. Lugo and Adams were actually really useful as well for the most part. As long as you aren't stupid in directing them.

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Undertale/ Mario e Luigi Bowser's Inside Story

I can't ammount to words how much i love these games

I wish Nintendo would make more RPGs. They've proven time and again they know what they're doing. Bowser's Inside Story was absolutely amazing.

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Yeah, they should continue the Paper Mario series for one

That would be nice but even non-Mario RPGs. Get a little variety in there. Us RPG players don't get much out of Nintendo besides Fire Emblem. :P

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It's a Action RPG, i guess that counts

It doesn't even share any of the major elements of any RPG ever. No stats, no roleplaying. At best it shares a few similar elements but it is not an RPG by any stretch of the word.

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It doesn't even share any of the major elements of any RPG ever. No stats, no roleplaying. At best it shares a few similar elements but it is not an RPG by any stretch of the word.

Ehnnn....... yeah, i guess you're right. But i will still count it as one


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Ehnnn....... yeah, i guess you're right. But i will still count it as one

That's why the action adventure genre exists. Make no mistake, there are a lot of games that mix and match elements from RPGs but never fully cross over. Zelda is no exception to that.

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That's why the action adventure genre exists. Make no mistake, there are a lot of games that mix and match elements from RPGs but never fully cross over. Zelda is no exception to that.

Examples? Apart from Zelda?


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(edited)

Pokemon Snap. Don't think there's a game in the world I've had as much fun with.

They so need to make a sequel for the 3DS. If they do I will die a happy woman.

Edited by Conspiracy.
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An EXTREMELY close contest.

It ends up going to Borderlands (the first one), but Team Fortress 2 and Mario and Luigi: Bowser's Inside Story are both close competitors.

 

 

I actually have my top 40 in a list on my profile if you've looked.

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1. Bioshock. Horror shooter but has customizable abilities and stat augments thanks to the Plasmids.

 

2. Dynasty Warriors. Horde-style hack'n'slash that lets you equip different things to affect your stats and power as well as use status ailments.

 

There are also a lot of games with crafting and the ability to level up equipment but are still not RPGs. Hell, look at a game like Darksiders. It was specifically meant to be a Zelda clone but with better combat and it even has more RPG elements than Zelda...and still isn't an RPG.

 

Having RPG elements does not make it an RPG. There are core values that make RPGs what they are and Zelda is too static in both gameplay and story to fit.

 

</RPG nerd>

@@Life Fiber Infused,

 

Whoops, took too long to post so there was some posts in here but this post was meant for you. :lol:

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I think Darksiders was a lot closer to God of War than Zelda. Faster, more complicated combat, some story similarities, very little noncombat interaction with NPCs beyond the main story, stuff like that.

 

I wholeheartedly agree that the term RPG gets thrown around a lot more than it should. I love that RPG elements are making their way into more and more games, but very few mainstream games that come out these days are actual RPGs.

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