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Star wars KOTOR game script question...

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I have those of you who have played Star Wars KNIGHTS of the old Republic and consider yourself very good with game modding, hacking or at the very least know the ins and outs of functioning of the x-box and or old school PC game versions of Knights of the old republic well enough to explain functions of that game.

I'm an curious  can any of you explain how the persuade pass/fail script works with triggered fail events?

Is it that my persuade skill gets reset to zero so it always fails  or more that the event in question has absurd value to pass (10,000+ skill in persuade needed for example)?

Edited by The Wife of Law
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