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game Space Ponies(working name) - A game set in a MLP/WH40K mixed world


Tiina Brown

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(edited)

Hello and welcome to what might become a 2D Platformer game set in a world that is a mix between mainly MLP FiM and WH40K .... although some other influences may show up too, if i manage to get far enough with the game :)

I sadly have a history of procrastinating and not finishing projects i start ... so i share my results, when i have something to show, here. Here is a first glimpse:

Posted Image

I welcome comments ... and might perhaps even manage a few requests on what to put into it. :)

EDIT:

Demo of the first, very short, mission is done.

The download is here:

http://www.mediafire.../?18giju82xi5j3

EDIT: 12 - 15/3

Demo improved, the enemies now cause damage, but they still stand still .... and the unwanted backslide is still not fixed.

 

EDIT: 12 - 5/5

My first Youtube - upload:

 

 

EDIT:

Demo is now updated.

Edited by Tiina Brown
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Blood for the... wait, I don't wanna kill ponies.

 

Seems to me like an awesome project, mixing two of the coolest universes I know. The one problem I see with it, is what I wrote above: I don't want to kill ponies.

 

Also, you should definitely have Chaos in there somewhere and preferably some Khorne daemons :D


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Id completely love this, if i didnt have to kill anypony.

Also you must get orks!

CUZ WE IS DA BIGGEREST AND MEANEREST, WEZ STOMPS DA UMIES GOOD!!!


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(edited)

THE EMPEROR DEMANDS A DEMO!! NOW!!

 

There will be a download, once i have enough that can be playable.

To start with, i was working on alternative ponies to choose to play with.

.... But i can ignore that for a while, and see how far i can come .... By the way, here, Celestia may demand, not any Emperor :)

 

Blood for the... wait, I don't wanna kill ponies.

 

Seems to me like an awesome project, mixing two of the coolest universes I know. The one problem I see with it, is what I wrote above: I don't want to kill ponies.

 

Also, you should definitely have Chaos in there somewhere and preferably some Khorne daemons :D

 

How about defeating Parasprites ... or rather, Genesprites, Oorgs(orky dogs), Mean Dragonites, and sorted forces of Discord?

I'll be focussing on the Genesprites to begin with.

;)

Edited by Tiina Brown
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i assume to this that you play Warhammer 40K? What army do you play? i play imperial guard

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Ok that sounds purely epic, the only thing thatll make it perfect is some derpy action!

 

Derrrrrrrpy .... I like her too, but she might be a bit hard to fit in .... ;)

 

i assume to this that you play Warhammer 40K? What army do you play? i play imperial guard

 

I tried to play WH40K, but the one who knew the rules better than me massacred my forces several times over, and he was a bad winner to boot....

But then, he obviously wans'n that good with the rules, considering he thought a Callidus couldn't infiltrate in a non-infiltration scenario ... and that was only one example.

When i finally had put together a force sheet, with included full rules and so on, on one specific force .... it never got to see action.

... And then i lost interest in it.

I have always enjoyed many of the miniatures, and parts of the 40K - world(not all of it, though).

 

The force that never saw action was my favourite, it was a Deamonhunters force, including an Inquisitor + retinue.

I adore characters, even if they are weak compared to other troops.

Therefor, i prefer smaller forces, and i'm more fond of Boardgames ... I have played the Original Space Hulk, with Genestealer and Deathwing expansions ... and i remember that time fondly.

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(edited)

Hm, i have something that may or may not be a problem:

The most agile of the starter ponies seems practically unarmed .....

However, that pony may be able to jump high enough to jump on several enemies, so perhaps it is ok for that pony to attack in that way, in the beginning at least?

 

I'd like to know what others here think of it ...

Edited by Tiina Brown
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I prefer to keep the amount of sprites to a minimum, so even though "jump bucking" may be added later, it is currently not prioritated.

 

I have now hit several walls in a short amount of time, so i have lost my momentum ...

Now, i have something tedious to make, and combined with loss of momentum, it easily causes a kind of boredom, that may want one to stop any project, despite that one still want to continue on it, and complete it.

.....

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I prefer to keep the amount of sprites to a minimum, so even though "jump bucking" may be added later, it is currently not prioritated.

 

I have now hit several walls in a short amount of time, so i have lost my momentum ...

Now, i have something tedious to make, and combined with loss of momentum, it easily causes a kind of boredom, that may want one to stop any project, despite that one still want to continue on it, and complete it.

.....

 

I know what you mean... but whatever, DONT STOP. What language are you using? Maybe somepony could help?

 

This looks very interesting, I hope you continue working on it!

 

- the Phony Brony


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Being ignored since May 2010

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I know what you mean... but whatever, DONT STOP. What language are you using? Maybe somepony could help?

 

This looks very interesting, I hope you continue working on it!

 

- the Phony Brony

 

Thank you for the encouragement. :D

 

I'm using the gamehelp program called Game Maker 8.0

 

Currently, my bigger problems are the making of proper sprites, i just now was hit by one of the more prominent features of the sketch that originally was ... perhaps the greatest inspiration .... perhaps would become unusable, because i have to tilt the pony-head 45*, and .... well, the result was that vital details disappeared ...

But, thanks to you, i'll try add the details manually, instead, :)

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Thank you for the encouragement. :D

 

I'm using the gamehelp program called Game Maker 8.0

 

Currently, my bigger problems are the making of proper sprites, i just now was hit by one of the more prominent features of the sketch that originally was ... perhaps the greatest inspiration .... perhaps would become unusable, because i have to tilt the pony-head 45*, and .... well, the result was that vital details disappeared ...

But, thanks to you, i'll try add the details manually, instead, :)

 

oh, game maker! I love it! I'm still learning java (really easy) but I have experience with GM. Sprites, you say? If you have pro edition, don't use animation; I would use the extended drawing functions to rotate the limbs. I can give you details if you want.

 

Good luck and keep going!


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Signature by the one and only Flare! Eugepae!

 

Being ignored since May 2010

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oh, game maker! I love it! I'm still learning java (really easy) but I have experience with GM. Sprites, you say? If you have pro edition, don't use animation; I would use the extended drawing functions to rotate the limbs. I can give you details if you want.

 

Good luck and keep going!

 

Nope, i don't have pro ....

But, i did manage to add good enough details manually.

I'm finally getting closer to a playable demo, too.

 

Next thing, is to make it possible to choose between 3 different ponies, for making them playable ...

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Adding ponies to choose to play between is fully possible, i managed something a bit more complex more than a year ago, when i started on a platformer based on the world in Gaia Online ....

However, it got too complicated and problematic in the amount of different abilities i intended to make, in combination with the amount of extra sprites i needed to do.

In this case, there is not that much extra work to do.

 

However, it seems i have to change my mind, and instead try to get the combat part done, for the current player character, so i perhaps can get a simple playable Demo up and running.

 

The idea is otherwise to let the player character give Orders and/or control other nearby Space Ponies, making them perform their own specialities....

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So what kind of features are you planning for this game?

 

.... Features?

I'm not sure what you mean, but primarily, it is to be a basic 2D platformer with missions.

If i manage, i intend to add these things to it:

* Choosing between different ponies as your Main Character.

* Some Order system, perhaps including possibility to directly control "squad ponies" during play.

* Cameos (have several ideas, but dare mentioning none, yet)

* Unlockable playable Characters (non-FiM)

* Unlockable Mane6 - works as summons.

 

I have no idea which of these ones that i will manage ... if any at all...

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(edited)

What kind of weaponry would you be looking at?

 

To begin with, there is only close combat weapons: The Ultrapony have a chainhorn, the Royal Hooves one has a Power Hoof, and the Blood Mare is agile enough to attack enemies by jumping on them, despite being technically unarmed.

 

As for later adding firearms, though ... i seem to have a slight problem.

I'm not sure where to put them.

On the head?

On a shoulderpad?

On a hoof or foreleg?

On the back?

Or make a specific additional sprite were they are holding them?

 

The first firearms are to be Bolt pistol and Bolter(s).

As for any else .... i'm not sure.

Edited by Tiina Brown
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