Jump to content

gaming Epic fail on Microsoft's part


Forlong

Recommended Posts

Apparently, the Wii U has more HD games than the competition.

http://www.christianpost.com/news/wii-u-graphics-comparison-ps4-and-xbox-one-have-less-1080p-60fps-hd-titles-than-nintendo-106896/

Now that is an older article and the games for the PS4 and Xbox One might have been rushed for launch.  But more recent information shows that Microsoft in particular screwed up big time.

http://gamingbolt.com/xbox-ones-esram-too-small-to-output-games-at-1080p-but-will-catch-up-to-ps4-rebellion-games

Really, Microsoft?  You're console has roughly TWICE the overall processing power of the Wii U, and you can't seem to match it's graphical quality?  What are those extra five cores doing!?  Where is the extra $200 you're asking for going, if not for superior power?

 

I know where all that processing power is going: to force the Kicent down our throats so they can pretend that Microsoft still designs the future.  I am quite frankly sick of Microsoft and hope they lose a shit-ton of money for this stupidity.

kinect-vs-a-log.jpg

  • Brohoof 8
Link to comment
Share on other sites

This is hardly a screw up for Microsoft, compared to the alternatives it had. Generally, the Xbox One is a more complex machine than the PS4 in both its design and purpose, which would naturally require more manpower to complete in the same time. As of right now, many aspects of the Xbox One (the same can be said about the PS4) are working but incomplete; these problems can be solved later (as evidenced by the update to the Xbox SDK in your article).

 

You need to remember that because of the massive competition against the PS4 (and to a lesser extent the Wii U), it was not only crucial for Microsoft to release their console along with the PS4, but at Christmas time as well. Most people are able to understand that more sales means more money, but what everyone seems to forget is the sheer amount of funding and revenue generated by investors, not consumers. As a company, Microsoft needed to time its launch to give it as much time to develop the console as possible while selling it as much as possible. Not only that, but if Microsoft were to push it out considerably later than the PS4 (its main rival), not only would it have sold even less, but investors would have been less impressed with Microsoft's ability for organizing its team for a release date that made sense; in other words, Microsoft needs to give investors the impression that they have the situation under control. There are just so many factors Microsoft needs to consider with investors alone.

 

With that in mind, I do admit that Microsoft should have placed more emphasis on eSRAM before release, but when you look at the amount of complexity from both a business and design aspect, something like eSRAM can be forgiven (mostly). Sometimes, it's not Microsoft's fault; don't forget to consider that there may have been issues during development, along the lines of pricing or availability issues, that may have led Microsoft to make their final decisions on its hardware. The Xbox One is far from perfect (partly because of Microsoft's own decisions), I'll admit that, but credit where its due, it's never an easy task developing a console, and with every generation, it's certainly only going to get more complicated.

Edited by Commander Fresh
  • Brohoof 2
Link to comment
Share on other sites

To refute the first article, on the Xbox One, Forza 5 is running in 1080p 60FPS, but that's because racing games are less demanding than a shooter or platformer. Or button masher. They also had to cut a lot of corners to get that, like cardboard people for crowds.

 

Probably the reason why Nintendo's hardware has more 1080p games than the competition is because their games don't exactly focus on OMGREALISM. The cel-shaded graphics of The Wind Waker are not as taxing on the hardware as the OMGREALISTIC graphics of Ryse or Call of Duty, therefore it can run in a higher resolution.

  • Brohoof 6
Link to comment
Share on other sites

To refute the first article, on the Xbox One, Forza 5 is running in 1080p 60FPS, but that's because racing games are less demanding than a shooter or platformer. Or button masher. They also had to cut a lot of corners to get that, like cardboard people for crowds.

 

Probably the reason why Nintendo's hardware has more 1080p games than the competition is because their games don't exactly focus on OMGREALISM. The cel-shaded graphics of The Wind Waker are not as taxing on the hardware as the OMGREALISTIC graphics of Ryse or Call of Duty, therefore it can run in a higher resolution.

Not true.  Call of Duty: Ghosts and Assassin's Creed IV are in 1080p on the Wii U.  Now, compared to the PS4, there is a noticeable, if small, difference.  I haven't found any direct comparisons between Wii U and Xbox One versions of games.

Link to comment
Share on other sites

Link to comment
Share on other sites

Not true.  Call of Duty: Ghosts and Assassin's Creed IV are in 1080p on the Wii U.  Now, compared to the PS4, there is a noticeable, if small, difference.  I haven't found any direct comparisons between Wii U and Xbox One versions of games.

Really? I thought that ACIV was running in 720p on the Wii U too. I can't seem to find it now but there was this screenshot comparing the PC, PS4, Xbox One and Wii U versions of the game, and the Xbox and Wii U screenshots had some serious aliasing on things like rope ladders. Usually indicative of a game running in 720p with no anti-aliasing (although low resolutions like that still do have aliasing even with anti-aliasing enabled.)

Edited by Daring
Link to comment
Share on other sites

I have to admit, the knowledge that the Wii U tends to run games in 60FPS is a bit of a selling point to me. I certainly like the smoothness of motion, even when it means fewer random details.

Link to comment
Share on other sites

To refute the first article, on the Xbox One, Forza 5 is running in 1080p 60FPS, but that's because racing games are less demanding than a shooter or platformer. Or button masher. They also had to cut a lot of corners to get that, like cardboard people for crowds.

 

Probably the reason why Nintendo's hardware has more 1080p games than the competition is because their games don't exactly focus on OMGREALISM. The cel-shaded graphics of The Wind Waker are not as taxing on the hardware as the OMGREALISTIC graphics of Ryse or Call of Duty, therefore it can run in a higher resolution.

I had to brohoof that for that Forza screenshot.


RWEwbBm.png

Signature by JellyBean.

I'm derping your computer as we speak...

Link to comment
Share on other sites

First of all, they aren't even comparing the same things. You would honestly have to be a downright idiot to think that games like Super Smash Bros. U, Mario Kart 8 and Legend of Zelda Wind Waker etc. would use even remotely require the same resources to run as games like Killzone: Shadowfall and Forza 5 and regarding the eSRAM what do you expect when you're paying $600 for "NEXT GEN" hardware. 

 

People trusted Microsoft and Sony too much and settled for way to less with this new generation of consoles.

Edited by Bucky McGillyCuddy
  • Brohoof 2
Link to comment
Share on other sites

Really? I thought that ACIV was running in 720p on the Wii U too. I can't seem to find it now but there was this screenshot comparing the PC, PS4, Xbox One and Wii U versions of the game, and the Xbox and Wii U screenshots had some serious aliasing on things like rope ladders. Usually indicative of a game running in 720p with no anti-aliasing (although low resolutions like that still do have aliasing even with anti-aliasing enabled.)

Yeah, but to be perfectly honest, the game looks better on the PS4, so Ubisoft did cut a few corners in the graphics department.  They may not have brought down the resolution, a difference is noticeable.

 

First of all, they aren't even comparing the same things. You would honestly have to be a downright idiot to think that games like Super Smash Bros. U, Mario Kart 8 and Legend of Zelda Wind Waker etc. would use even remotely require the same resources to run as games like Killzone: Shadowfall and Forza 5 and regarding the eSRAM what do you expect when you're paying $600 for "NEXT GEN" hardware. 

 

People trusted Microsoft and Sony too much and settled for way to less with this new generation of consoles.

Hilarious.  I finally managed to find a comparison video for CoD: Ghosts using the PS4, Wii U, Xbox One, and Xbox 360.

http://www.youtube.com/watch?v=VgsYQOm4OhM

The Wii U version is brighter for some reason, but that's the only noticeable difference between it and the Xbox One version.  So there goes that excuse.

 

Also, RAM has nothing to do with graphics.  That's handled by the Graphics Processing Unit.

Link to comment
Share on other sites

 

 

Yeah, but to be perfectly honest, the game looks better on the PS4, so Ubisoft did cut a few corners in the graphics department.  They may not have brought down the resolution, a difference is noticeable.
Of course they cut a few corners. PS4 version lacks anti-aliasing too. I think it's also locked to 30FPS instead of being unlocked like on the PC.

 

 

 

Also, RAM has nothing to do with graphics.
Ever hear of video RAM? Like GDDR5?
Link to comment
Share on other sites

 

Also, RAM has nothing to do with graphics.  That's handled by the Graphics Processing Unit.

 

It has everything to do with graphics... You need a place to hold(Memory) all that information like textures, models, lighting effects, etc while the CPU and GPU process them.

Link to comment
Share on other sites

The only thing I can think of to remotely defend Microsoft is that they might have avoided graphical performance over the shear amount of items that would be processed simultaneously, but even that is stretching it.  Honestly, they should have known better than this.  Standard definition TVs are on their way out.  Every person who lives in the 21st century knows this --other than the elderly, no offense to them.

Link to comment
Share on other sites

Yeah, but to be perfectly honest, the game looks better on the PS4, so Ubisoft did cut a few corners in the graphics department.  They may not have brought down the resolution, a difference is noticeable.

 

Hilarious.  I finally managed to find a comparison video for CoD: Ghosts using the PS4, Wii U, Xbox One, and Xbox 360.

The Wii U version is brighter for some reason, but that's the only noticeable difference between it and the Xbox One version.  So there goes that excuse.

 

Also, RAM has nothing to do with graphics.  That's handled by the Graphics Processing Unit.

http://www.youtube.com/watch?v=HEAKPh_h3Eg#t=47

This is a good comparison with some actual numbers, no next gen console results but it still gives you an idea of the WiiU's so called frames per second advantage. Visually though I agree that there is no difference.

Link to comment
Share on other sites

Gee, now if only Nintendo made an effort to advertise the graphical capabilities of the Wii U, perhaps the masses would turn their attention over to it for more than half a second.

 

Technical capability is far from everything that makes a great game system, but it's never a bad attribute to have; due to Nintendo's reputation for lacking in this area the past couple consoles they've released, I would think they would want to capitalize on it now that they apparently have the edge.


img-4349-1-img-4349-1-img-4349-1-2ikaxhc.jpg

"Let the steel of my resolve be not bested by the sum of my fears."

Link to comment
Share on other sites

Apparently, the Wii U has more HD games than the competition.

http://www.christianpost.com/news/wii-u-graphics-comparison-ps4-and-xbox-one-have-less-1080p-60fps-hd-titles-than-nintendo-106896/

Now that is an older article and the games for the PS4 and Xbox One might have been rushed for launch.  But more recent information shows that Microsoft in particular screwed up big time.

http://gamingbolt.com/xbox-ones-esram-too-small-to-output-games-at-1080p-but-will-catch-up-to-ps4-rebellion-games

Really, Microsoft?  You're console has roughly TWICE the overall processing power of the Wii U, and you can't seem to match it's graphical quality?  What are those extra five cores doing!?  Where is the extra $200 you're asking for going, if not for superior power?

 

I know where all that processing power is going: to force the Kicent down our throats so they can pretend that Microsoft still designs the future.  I am quite frankly sick of Microsoft and hope they lose a shit-ton of money for this stupidity.

img-2289312-1-kinect-vs-a-log.jpg

ANNNNNND this is exactly why I love Sony and Nintendo.


img-24266-1-pinkie_fluttershy_forum_sign

PSN:   MugetsuKurosaki

ACS, AC4, TLOUR, RL, WITCHER 3, INJUSTICE, MINECRAFT (PS4) |

FFX2, MINECRAFT, FIGHTING CLIMAX, J&D, BL2, PSAllStars (VITA) |

Link to comment
Share on other sites

In all fairness, the Wii U has had an additional year to get these titles and get developers to understand the console to maximize it's potential whereas the Xbox One and the PS4 are new. Developers usually try and play it safe with newer consoles because they don't fully understand their capabilities yet. It's not exactly a fair comparison.

 

Also a reminder: Microsoft doesn't develop almost any of their own games. Nintendo develops a lot of their major games themselves so they have the advantage of being able to maximize graphical output. Microsoft has little to no say in developer's choices in terms of how they use their hardware.

 

Also just because the Wii U can run a game at 1080p and 60FPS does NOT make it better. A fine example:

 

 

 

Batman-AA.jpg

 

More or less the Wii U accomplishes its 60FPS by cutting textures down and using lower res sky boxes for the most part.

Edited by Guest
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Join the herd!

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...