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Starstream

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Everything posted by Starstream

  1. Well, my favorite by far are my energy lemons, you probably have no idea how satisfying it is to humiliate someone by defeating them with a lemon to the face. Aside from that I also have a charged energy projectile. As for temporary special projectiles that I obtained recently... at the moment I have exploding crystals, a super sharp sonic slicer, and a fire scattershot. I also temporarily have a few spells that I don't shoot out to use, a spell that creates a physical double, a spell that summons a shield of leaves, and a spell that grants me wings for a very limited amount of time.
  2. I'd say Naruto and DBZ get a lot of undeserved hate for various reasons already mentioned. Then there's Bleach and Pokemon which, while not as badly as the previous two, still carry an unjust bad rep. Finally I'd add two out of the Yu-Gi-Oh! series, the Duel monsters series and the 5D's series, While they may not be as "awesome" as some other anime I think they deserve a little more credit. I constantly see people hating them because: - there's an official card game which is supposedly "for kids". - they go by the (unnecessarily) edited and censored 4kids dub. - motorcycles... yeah, that's all, people don't even look at the series, they just see motorcycles and decide to hate it. - people assume there's no plot. Ironically, Yu-Gi-Oh! GX, while less appreciated among Yu-Gi-Oh! fans, does not get as much hate as the other two from what I've seen.
  3. Hello everypony, I'm Rock. Some refer to me by the name Megamare, or some portmanteau of the two names. I'm a highly advanced artificial pony from the year 20XX designed to aid my creator with her laboratory experiments. Speaking of which, I was created and sent back in time by the genius Doctor Sparkle to... uhm... well... socialize and answer questions... Honestly, she could've been a bit more clear on the details, but hey, leave the past behind you, right? ... Or should that be "the future" instead? Nevertheless, I'll try to answer your questions to the best of my abilities.
  4. Don'tcha know? I'm Rockmare, the most powerful chibified, ponified, genderbent Megaman clone in existence. I can do anything you can do except cuter because I'm chibi like that. Also I have a Japanese name so we're totally different eventhough it's exactly the same... I think...
  5. @ This is the game in question. @ As for the thing on the head, that's not the mane, that's just the head accesory/helm. Also... "her". She's called Megamare after all. By the by, because I didn't feel like starting a new whole topic for something so trivial I added something to the original post.
  6. Hai-hai, I'm currently busy writing a crossover fic named "The Megamare chronicles" and above are my design ideas for the (first) titular character. I'm hovering between a few design choices at the moment. A little condensed backstory for those who are interested, many years in the future, in the year 20XX, Twilight Sparkle has become a well respected Canterlotian scientist after the creation of the concept of artificial ponies who take their place filling jobs in society. The mane-six, while occasionaly still in contact with each other, has essentially split up. World in danger. Blah, blah, blah. Evil genious. Blah, blah, blah. This is Megamare, an artificial pony redesigned to save the world from rogue artificial ponies. She has the ability to reproduce the powers of those she defeats, changing colours when she does so, affectionately earning her the nickname of "The rainbow effigy". The second drawing (because I'm weird when ordering stuff) is my first design which sports: - A soft shade of blue - A coat coloured head accesory - A tail with a different colour from the armour pieces - Accesories coloured after the coat of Megamare's creator The first is my "what if" design, with: - A coat coloured after "that other Rainbow pony" - An accesory coloured head accesory - An armour coloured tail - Accesories coloured after the eyes of Twilight's friend Which (combination) of these four elements works best? Edit: Here are the weapon colour schemes. The top row is with colours based off of Megaman robots and the bottom row is based off of MLP characters. Names of the artificial ponies corresponding with the weapons are (left to right, top to bottom): Heatmare, Quickmare, Animare, Crystalmare, Shadowmare, and a duo of Drakemare & Owlmare.
  7. @@PoniesPlease, I apologise deeply. In my haste to give you advice I gave you some incorrect information. I made a little something to ammend for my previous mistake, I hope it'll be helpful.
  8. I would want the Megaman series faithfully filmificated. (if that wasn't a word before, it is now!) First there would be a triology of: - Megaman - Megaman episode 2 - Megaman III Those would detail the 10 classic games and 'Megaman & Bass'. Then that would be followed by two movies: - Megaman X: Blue bomber rebirth - Megaman X: Return of the revengiminance 'Rebirth' would be about X and X2, while 'Revengiminance' would be about X4 and X5. Those would be closely followed by 'Megaman Z!' A condensed version of Megaman Zero 1, 2, and 3. As a finale on the main series there should be 'Magaman ZX: Rock on!'. A movie that combines both ZX games. Then there's the spin-off series, starting with Battle network 1-6, those would be aranged into pairs and made into another trilogy: - Megaman battle network: Megaman.EXE - Megaman battle network 2: Reboot - Megaman battle network 3: The final chapter After that they would make the 4 hour, blu-ray exclusive, 'Megaman: Alien warrior' for the Star force series. Somewhere along the line they might make 'The legend of Megaman' making it so they filmificated all the Megaman games. Yeeeees, I can already smell the money! That's 12 films for a series with more than 34 games, that sounds reasonable, right? Now, I wonder how many people would actually go to see every movie...
  9. Bowguns, while great support weapons, tend to take a bit longer in dealing damage than close range weapons. While I don't think there is a way to tell how much health Gaoren is at, a rule of thumb is: "if the fortress' health is still high then you're dealing enough damage". The dragonator is an awesome aid for any fight. I forget the exact values, but I believe The dragonator does multiple hits of 255 damage for a maximum of 1020 damage if all hits connect properly. (High rank) Weapons I believe deal roughly 15 to 40 elementless damage and 4 to 10 elemental damage depending on the weapon, attack, and what part of the body you hit. It also always causes the hit monster to flinch out of any attack animation and it resets their attack pattern, so it's a good idea to counter them when they plan to attack the fortress you're protecting with a well timed Dragonator hit to save a lot of time and effort.
  10. Here are some things that impact how you hear yourself and why it almost always sounds bad (until you get used to the sound of your own voice). Anywho, I'm sure you sound better than you give yourself credit for, it's just that you are used to hearing yourself differently. Brohoof acknowledged! /)*(\ Not sure if you still play, but if you do: Preparations: - Get a quake resistant armor set and upgrade the defense. (The Blangonga armor should do just fine.) - A fire elemental weapon helps wonders. - Stack up on every possible type of health restoring potion, a farcaster, and supplies to make another 2 to 3 farcasters. - Optionally you can take armorskin and demondrug potions with you to temporarily increase attack and defence. The battle: - Run up to where Gaoren (the crab) appears and drink one of both armorskin and demondrug potions. - Start hitting a leg until it fully turns red. (there are two stages of "redness" you should be able to tell if you see it.) - While hitting look out for his walking animation, if he hits you it can really hurt. he takes a step with each leg in turn, and he does so in a set order, so it shouldn't be too hard to avoid if you know what you're looking out for. - When you're done with one leg move on to the next one and repeat until all of them are fully red. - When they are fully red Gaoren's body should fall to the ground. If you get hit by this it damages you, so when this happens you'd best roll away. - His head is his weak spot and he receives a lot more damage through it than on any other place on this body, so start hitting him there while you can. - Once he starts walking again you should go back to taking down his legs. - If he ever bends over to grab the fortress you should use a farcaster and run to activate "The dragonator". (The switch that activates the massive spike cannon atop the fortress.) - Don't worry too much about him not dying, your mission is merely to stop him from attacking the fortress. If the time for the mission runs out and you've done enough damage (I believe 70% of his health) Gaoren retreats and it counts as a successful mission so long as the fortress is still standing.
  11. I have to think about that for a while. Thanks for the offer. I'll have to work out the specifics of what I want and then I'll PM you later, once I'm done with that.
  12. The games in question are PSP and GBA games. The native resolution that the PSP outputs is 480x272p, and the native resolution that the GBA outputs is 240x160p. There is nothing I can do to change that. I can stretch the windows to 720p, but that's not magically going to make it HD, the games and the hardware simply aren't designed for that. That having been said, for the GBA I am using an emulator, and that emulator has an option to slightly sharpen the upscaled resolution of a stretched window, but that option also really brings out the pixelation of the small, GBA built games, and the animation tends to act a bit weird when I use it. I haven't been able to find an interlaced scanning option to negate that, so I tend to avoid using the sharpen filter. For the PSP however I'm running the games straight from my console. I'm not using an emulator, so I can't use any tricks with that. 480p is the maximum output resolution and I have no way of changing that. The final thing I want to say is that the RAW footage I have on my hard drive looks a lot more crisp than what you're seeing on youtube. I'm not quite sure what causes the videos to be so muddy when uploaded but I suspect that it has something to do with the way youtube compresses video to their streaming format to reduce file size.
  13. This is just my opinion, but "rage does not a review make!" It's okay to hate a game, but there is such a thing as too much. For me it becomes very stilted, very quickly when someone is screaming the same three points over and over when talking about how bad something about a game is. Even the bad things about a game can be told in a reasonable way, and just because a game is universally hated is not an excuse to start a hate rant on it. Even the Angry video game nerd, who is possibly the biggest name in that genre of reviewing, tries to sound like a reasonable person in his reviews. (Whether or not he is successful at this is open for interpretation.) Trying to pull this subject back to me for a moment, (because I'm an egotist and I love talking about myself,) I have no intention of making an angry review or playthrough because... well... that would be lying. I'm not an angry person and I don't get angry from playing games. At most I'd get bored or annoyed, and that (for me) is no reason to rage. I play the games/series I love, and if I can manage to convince at least one person to try a game out, or look at it in a more positive way I consider that a success. That having been said... I still need some (read: "a lot") of practice.
  14. Yeah, I think it's fair to say that I sound pretty darn dull, I'll try to work on my energy a bit. As for your offer, I'd gladly accept it, buuuut... I can be pretty nitpicky and I wouldn't want to put you through the hell that is satisfying my requests. Yeah, when I went through the footage I noticed that too. Funny story, I actually actively tried to avoid it, but I guess it slipped through more than I first noticed.
  15. Thank you, and I'll definitely keep that in mind. I'd just need an idea for one first. Oh... uhm... Great... hehe... no pressure... (Seriously though, thank you, and your gesture is much appreciated.)
  16. I've recently started to pick up making commentated playthroughs again, but there is one thing that has been bothering me. It's not exactly hard to tell that I have an accent, and I was wondering just how detrimental it is to my videos. Other than that, how good/bad is my actual commentary? I'm looking to improve, so critique on that would be appreciated.
  17. Hasbro may be the ones to give the final pass, but the writers are still the ones to present the story. I highly doubt that Hasbro would force them to not give any kind of explanation on this whatsoever, so this burden is still on the writers for as far as I care.
  18. Here's a little something to keep in mind Honeypops, as much as you may not like to hear this, even cartoons have their own established rules, and MLP is no exception. The very fact that Ponyville doesn't just rise up from the ground and into space is proof enough that I can expect a certain degree of physics, likewise, the fact that there is an establishment called a "flight school" makes it perfectly within reason for us to question why someone who isn't an inherent flier did not need to go there to learn how to fly. After all, it's not like the writers have given us any rhyme or reason. Please tell me when and how anyone in this topic said, or even just implied this? As I said, questioning a lack of logic does not make an automatic hater. Please dig deep into your memories and remember the prime of this series' popularity, I assure you that even then topics like this one were around with many people agreeing to what the topic described. People can actually like something and point out its flaws you know. If this is directed at me, please take a deep breath and calm down miss, I'm fully aware of this and (to my knowledge) have never stated the opposite.
  19. Okay, did I miss something? When did questioning the lack of explanations/logic in the show turn into hating the show? When did it turn into a crime to expect professional, paid writers to do quality writing?
  20. Well there's a clear-cut difference between something that may take some ponies a few days to learn and something that takes an entire species (if real life is an accurate analogue then replace that with "all flying species",) multiple years to master, starting at birth, the period of your life where you're most likely to easily learn new things. If you want another comparison, It's like a maths genius learning an entire new foreign language in the blink of an eye.
  21. I haven't gotten the time to watch the finale yet, but that's exactly what I feared. I have no problem with the whole alicorn thing as a concept, but they could've put more effort into ironing out details.
  22. I'm going to agree, but also disagree. Personally I see no reason not to do both, and I don't think that it would be hard for developers to spruce up dificulty, but developers (in large companies) seemed to have lost sight of what a true "difficult fun" gameplay should be like. Sure, throwing up the damage and armor values on the enemies makes a game harder, but at the end of the day it's not all that much more satisfying when you beat them because if you weren't going to get hit by those attacks before anyway, then that "difficulty increase" didn't really do much to change your experience. Similarly, making an unblockable/undodgable/unpredictable attack also makes a game harder... and more frustrating, because at that point it becomes a luck based experience, you're just hoping that you'll only get the avoidable attacks. (I'm generally a lucky person, but I only consider luck-based gaming "fun" when it's gambling.) My point is that sadly a lot developers don't see this and thus I simply don't really trust developers with the task to "make all games hard again". I think they could do it, and I think that it could blow some more life into gaming, but only if it's done right, and I simply dont trust them.
  23. Now that's not completely fair, even the old generation lacks patience when playing new games, I see it happen all the time when someone calls a section in a game too hard and gives up because of it. It's not just new gamers and casual gamers, it also happens among people who have been playing for 20+ years. Expectations for games nowadays are just different from expetations back then.
  24. Exactly 257 kilobytes, my point still stands, but I will acknowledge that that game had a significant world to it, the only problem being that it did a really terrible job explaining what you could/had to do. (if I remember it correctly.) Villagers had misinforming text boxes (some times because of character limits, other times because of mistranslation), and a lot of sprites were recycled to conserve space on the cartridge, so a lot of places looked alike. (Again, if my memory is accurate.)
  25. Yes, (non-versus) games are getting easier, and for a very simple reason. Back in "ye olden days" games could only be a couple of kilobytes big, but people wouldn't want to buy something that only lasted a few hours, and to lengthen the game they couldn't rely on sidequests and story padding like they do nowadays, so the obvious option? "Throw up that difficulty switch!" Make it so most people won't even reach the end of the game, that way they'll keep playing for a while. (Mind you that current gamers would consider games designed around this concept unfair games, but back then it was accepted.) Another thing to note is that current day gamers are simply more skilled at gaming than people were back then. Don't believe me? Just go back and play stuff like the old Mario games. I assure you that you'll be able to get through it more easily than people did back then. People over all are more used to the structure of games and the feel of controllers. Lastly, current day games are developed with a ton of story mashed into them. As such they also try to make it so you can actually experience said story. You see, priorities for games over the years have shifted, where games used to sell on being different in execution from others they now sell on being prettier and having better stories than others. So developers can't make games too hard or people will never fully get to know the masterpiece that is their game.
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