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That's called being an adventure game, not a Zelda clone. Darksiders and Okami are also the same way. They play LIKE Zelda but they are nothing like Zelda aside from the similar gameplay style. It's the sign of the genre, not that Zelda is the only one who should be doing it.

 

Well yes, but Okami and Darksiders had a lot of unique ideas into those games in order to make the experience and different. Star Fox Adventures didn't which is why I was bored with it. I don't mind it but I prefer Star Fox Assault overall, especially with it's kickass multiplayer x3

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Whatchoo talkin' about? It had plenty of original ideas. They weren't all gameplay-specific but it was definitely not a Zelda clone. Tricky, for example.

 

I have an equal opinion of Adventures and Assault. Love both of them. For the longest time I liked Adventures better but last time I played Assault and tried to get all the silver medals it really beefed up the experience trying to build up combos to get high scores. Makes you feel like a badass. Xevious isn't exactly worth it though. It's a little too basic imo.

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Well yes, but Okami and Darksiders had a lot of unique ideas into those games in order to make the experience and different. Star Fox Adventures didn't which is why I was bored with it. I don't mind it but I prefer Star Fox Assault overall, especially with it's kickass multiplayer x3

 

Also a little tidbit: the resemblance to Zelda-esque gameplay found in Okami is no coindence at all- the creator said he honestly, himself, was a fan of the Zelda series. ^^

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(edited)

It's not long left now everypony!

I can't wait to hear all the information from E3! :D

 

btw

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Edited by Jokuc
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Xevious isn't exactly worth it though. It's a little too basic imo.

 

O.o Xevious? Too basic?

 

*ahem*

 

In defense of one of the most classic, addicting, and enjoyable shooters to ever hit the arcades courtesy of the geniuses at Namco, Xevious, like other 70's/80's arcade smashes, will always be seen as basic becuase of limited graphics, code, etc. Like, what are you saying by basic? Every game back then was “basic” in this case.

 

I, for one, am a huge fan of the game, and for a game that has turned 30-years this year, it has not lost it taste, in my humble opinon.

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I just mean it lacks power-ups and stuff that will allow me to massacre the enemy forces.

 

By itself it's not a bad game and all I just got spoiled by games like Gundemonium Recollection, Hitogata Happa and Air Defenders. :P

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O.o Xevious? Too basic?

 

*ahem*

 

In defense of one of the most classic, addicting, and enjoyable shooters to ever hit the arcades courtesy of the geniuses at Namco, Xevious, like other 70's/80's arcade smashes, will always be seen as basic becuase of limited graphics, code, etc. Like, what are you saying by basic? Every game back then was “basic” in this case.

 

I, for one, am a huge fan of the game, and for a game that has turned 30-years this year, it has not lost it taste, in my humble opinon.

 

....I'm a bit more of a masochist when it comes to R-Type x3 love me a challenge

 

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Yes, Xevious did not contain power-ups or upgrades, very common in the genre back then, but in the sense of controls, it was more advanced and innovative than games like, say Galaga. (Not saying it was more fun or more classic, just more advanced in some cases)

 

Also, a neat feature they were able to program was hitboxes for ground enemies as well as air, which was pretty neat.

 

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That also meant to kinds of weapons, dual AA laser bullets that shoot rapidly, and ground-range cannon balls that land on a certain area in the target in front of you, which means the "fire" button has been doubled! In addition, the kind of perspective the game has allows for a perfect and satisfying stereoscopic 3D experience. This is demonstrated in the 3D release of the game for the 3DS, 3D Classics: Xevious. These are just a few reasons as to why I think that it is one of the best of Namco's library of cult classics.

Edited by One Reliable Gamer (NF160)

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Ok, I will concede the argument that Pokemon is made by Game Freak, but counter that Pokemon is one of Nintendo's biggest selling franchises. It's not like they have zero say in what Game Freak does with the games, I'm sure. If Nintendo were to go to Game Freak and say "Hey, why not make the next installment on the 3DS!" I'm sure they'd be pretty compelled by funding sake to do so. But here's the rub, and probable reason why Nintendo didn't do that: Units. There are HUNDREDS of millions of Nintendo DS units out there:

Life-to-date number of all DS (including Lite, DSi, and DSi XL) units shipped:

2012-03-31 149.00 million (Source: Wikipedia)

Capable of playing those games easily.

 

But if they were to make a 3DS game:

Life-to-date number of 3DS units shipped:

2012-03-31 17.13 million (Source: Wikipedia)

 

Suddenly, their market saturation is WAY less prolific. And just to note, that's units *Shipped* not sold. They want to sell games, and if they're going to do it, the way to go is to keep developing on the old systems that hundreds of millions of people have already bought. Not on the niche system that only a fraction of that number have. Which is why the 3DS catalog of games is *tiny*. Growing, to be sure, but slowly, and still. Tiny. :)

 

In regards to the Wii U, I'm sure only time will tell. But I won't be one of the crazy people standing in line out in the holiday freeze this year trying to get my hands on one. Honestly, the reason I said what I did about graphical power is because of what they showed at E3 last year. It looked like your standard run of the mill, maybe ever so slightly powered up Wii footage. I was not impressed. It did not URGE me to go stand in the snow to go get one. And neither did the chunky monkey controller. :\ Maybe if the Wii-U can deliver some real game promise, something other than just Mario and Pokemon (YES I said other than) and Zelda. Something new and different than the same old same old over and over, I'll consider shelling out my hard earned cash for one. But until then, Nintendo hasn't convinced me. And neither has either of the other Next gen consoles. But so far, ESPECIALLY the Wii U, and they've actually shown me something, and the other two are in the lead. And that's saying something.

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As for Pokémon Black 2 and White 2 Versions releasing for the DS, I think it's just for safe measures and maximum compatibility with the prequel versions, nothing to do with staying in the past.

 

For sure, the Hoenn region remakes that will surely come in one or two years will most likely come out with for the 3DS, but who knows. The last previous generation Nintendo handheld (GBA) lasted 4 years after the then-current one (DS) out. And the Game Boy/GBC died when the GBA first came out, so I dunno.


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Yes, Xevious did not contain power-ups or upgrades, very common in the genre back then, but in the sense of controls, it was more advanced and innovative than games like, say Galaga. (Not saying it was more fun or more classic, just more advanced in some cases)

 

Also, a neat feature they were able to program was hitboxes for ground enemies as well as air, which was pretty neat.

 

Posted Image

 

That also meant to kinds of weapons, dual AA laser bullets that shoot rapidly, and ground-range cannon balls that land on a certain area in the target in front of you, which means the "fire" button has been doubled! In addition, the kind of perspective the game has allows for a perfect and satisfying stereoscopic 3D experience. This is demonstrated in the 3D release of the game for the 3DS, 3D Classics: Xevious. These are just a few reasons as to why I think that it is one of the best of Namco's library of cult classics.

 

Yeah, I was definitely spoiled by the other games to not see all this in Xevious. :lol:

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I found a VERY interesting article on IGN a few minutes ago regarding Developers and the next gen systems. They've apparently gotten a look at the specs for the Wii U and are...not pleased...http://www.ign.com/articles/2012/06/01/the-next-generation-according-to-game-developers One unspecified developer went so far as to say “we won’t be working on Wii U due to these complexities,” : Nintendo never has been able to play nice with devs. One reason why they've been stuck with the same franchises over and over and *terrible* 3rd party stuff for all these years...

 

The only compatibilty that is required for any DS game is...A DS. O.o The 3DS carts are the only ones that aren't cross compatible, so yeah, that's why they aren't making them on the 3DS. It's all about market-ability. More units means more games sold. It's not about "staying in the past" it's about being able to make more money. :D The 3DS just doesn't have the same selling power as the DS and it's myriad of little brothers. In regards to the old GBA games, if you really wanted to get them onto your DS cart, the solution is pretty simple, either trade them on to your cart wirelessly from another DS (after importing them) which at this point, you SHOULD have done by now. You've been able to for...years now...Or find a trade partner over the Global wireless trade community within the game. My *point* is that there's always a way to get what you want within the game. THAT is not Game Freak OR Nintendo's concern and would not genuinely change their mind as to platform. They could care less about GBA back compatibility or how big a pain in the butt it is to get your dream team up and going at this point. I feel like they wish the 1st gen pokemon didn't exist for convenience sake...(Ssshshh Charizard...I know...They're big meanie pants...)

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Ok, I will concede the argument that Pokemon is made by Game Freak, but counter that Pokemon is one of Nintendo's biggest selling franchises. It's not like they have zero say in what Game Freak does with the games, I'm sure. If Nintendo were to go to Game Freak and say "Hey, why not make the next installment on the 3DS!" I'm sure they'd be pretty compelled by funding sake to do so. But here's the rub, and probable reason why Nintendo didn't do that: Units. There are HUNDREDS of millions of Nintendo DS units out there:

Life-to-date number of all DS (including Lite, DSi, and DSi XL) units shipped:

2012-03-31 149.00 million (Source: Wikipedia)

Capable of playing those games easily.

 

But if they were to make a 3DS game:

Life-to-date number of 3DS units shipped:

2012-03-31 17.13 million (Source: Wikipedia)

 

Suddenly, their market saturation is WAY less prolific. And just to note, that's units *Shipped* not sold. They want to sell games, and if they're going to do it, the way to go is to keep developing on the old systems that hundreds of millions of people have already bought. Not on the niche system that only a fraction of that number have. Which is why the 3DS catalog of games is *tiny*. Growing, to be sure, but slowly, and still. Tiny.

 

In regards to the Wii U, I'm sure only time will tell. But I won't be one of the crazy people standing in line out in the holiday freeze this year trying to get my hands on one. Honestly, the reason I said what I did about graphical power is because of what they showed at E3 last year. It looked like your standard run of the mill, maybe ever so slightly powered up Wii footage. I was not impressed. It did not URGE me to go stand in the snow to go get one. And neither did the chunky monkey controller. : Maybe if the Wii-U can deliver some real game promise, something other than just Mario and Pokemon (YES I said other than) and Zelda. Something new and different than the same old same old over and over, I'll consider shelling out my hard earned cash for one. But until then, Nintendo hasn't convinced me. And neither has either of the other Next gen consoles. But so far, ESPECIALLY the Wii U, and they've actually shown me something, and the other two are in the lead. And that's saying something.

 

Yes, but again, the decision was ultimately Gamefreak's choice. Nintendo could have expressed their want for a 3ds game, cause Pokemon does sell handhelds, but ultimately Gamefreak has the final say.

 

And the whole point of the E3 is too get people excited for the Wii U. Last year it was better for them to simply show it was in existence since the 3DS was far more of a priority to sell then. This year they'll want to get Wii U's sold, which is why they'll focus more on the WiiU this year and less on the 3DS.

 

As for Pokémon Black 2 and White 2 Versions releasing for the DS, I think it's just for safe measures and maximum compatibility with the prequel versions, nothing to do with staying in the past.

 

For sure, the Hoenn region remakes that will surely come in one or two years will most likely come out with for the 3DS, but who knows. The last previous generation Nintendo handheld (GBA) lasted 4 years after the then-current one (DS) out. And the Game Boy/GBC died when the GBA first came out, so I dunno.

 

I'd have to disagree, the main reason B2W2 is on the DS is really because thee are more DSes out there, and it'll sell more.

Thankfully, 3DS buyers won't be entirely screwed over since they will release 2 Pokemon 3DS apps. Hopefully we might get a sneak peak at those at the E3.

 

Though I do wonder if they even plan on remaking Ruby/Saphire. They already threw off the standerd pattern of Pokemon games off with B2W2, who knows what else they have plan.

 

I found a VERY interesting article on IGN a few minutes ago regarding Developers and the next gen systems. They've apparently gotten a look at the specs for the Wii U and are...not pleased...http://www.ign.com/a...game-developers One unspecified developer went so far as to say “we won’t be working on Wii U due to these complexities,” : Nintendo never has been able to play nice with devs. One reason why they've been stuck with the same franchises over and over and *terrible* 3rd party stuff for all these years...

Honestly, that article is complete BS. First off, big name developers have already been quoted saying how easy and great it is to develop for the WiiU. The fact that these sources remain anonymous reminds me of the same anonymous developers who claimed the WiiU wasn't as powerful as the 360. And complexities? If anything, it's developer laziness. The WiiU tablet is no different then an iPad, or even a DS touch screen, which both have tons of games on it. And it has buttons, so it's not like they don't have many buttons to work with like the Wiimote. But ultimately, IGN has always been anti-Nintendo. Seriously, they love taking an opportunity to bash Nintendo when they can.

 

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Color me intrigued! : D

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bleh Wii u uggggh gag. I am so tired of nintendos tired crap the gc, the wii, the wii 2. Its really quite rediculous

 

Well, of course the Wii U will be more powerful to the 360 and PS3. It's a different generation. It's like comparing the N64 to the Xbox and PS2. Nopony ever intended it to be compared to a different generation; we don't know anything about the "720" or the "PS4". Only time will tell if Nintendo is ahead or behind in the technologically-advanced game.

 

 

 

 

Okay, thanks for elaborating. I have never played Adventures, so I don't know that many elements about it.

 

And I totally understand your opinon. The series has always been innovative by its surpassing graphics (even for the SNES. 3D polygons were nearly impossible to accomplish, it's definitely one of the best revolutions in video game history, I think), they are always inventing ways to alter and chane the series, which isn't bad. I'd honestly prefer either a air-combat-only game like SF64, or a game like Advnetures.

 

Considering the already superlative graphics that seems to come with the series within itself, I'd love to see some kind of, at least tech demo for a Star Fox game at E3.

 

I personally wouldnt be surprized at all if itd not up to 360/ps3 standards i would say the original xbox sometimes has better graphics then the wii

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In cooperation with the latter part of Tom's post, here is the link that I received in the mail:

 

http://www.nintendo.com/nintendo_direct;jsessionid=E97777316548503D7C6AB00393B90141

 

HUZZAH! :3

 

–––––––––––––––––––––––

 

In response to that stupid IGN article, I'd say there is absolutely nothing to worry about here. Tom basically pointed out every reason not to, the Wii U isn't just a plain redesign of a seventh gen console, despite that's how it looks. It's a revolutionary step forward, just as every console was before it, and just like every console after it will most likely be.

 

Nintendo seems to be always taking the unique way when it comes to the game industry and controllers, they always have something that differs from the other two (Sony, and then Microsoft starting 2001), more and more each year it gets more and more diverse. For starters, the traditional console controller. It all started with the regular controller for the system introduced in 1994, and then the last result was the DualShock in 1997/1998. Take a look at the controller. It basically set the stereotypical image of a video game controller. It really is a classic, too.

 

 

 

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Like I said, it basically set the standard in the people's image of a video game controller. It was completely symmetrical: four (iconic, I might add) face action buttons, four directional, or, d-pad buttons, four shoulder buttons, two on each side, a start and select button, and two revolutionary analog sticks,

 

Now, the Nintendo 64 was released a couple years after the PlayStation, in 1996. This is where the uniqueness all started. Look at the N64 controller. I don't have to tell you what isn't on this thing that stands out compared to DualShock.

 

 

 

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Now, when CD's were taking over in media entertainment, and everypony in the industry was adjusting, Nintendo was no exception. But that was just game media types. When Sony released the PlayStation 2 in 2000, the controller, dubbed DualShock 2, was not noticeably different than its predecessor. When Microsoft emerged from the corner of PC-only gaming with the long-thriving success of Windows games, they decided to put another one on the shelf- console games. Their first console, the Xbox, was nearly identical in performance to the PlayStation, but the system's controller was only a tad different. Here's the first controller, nicknamed “Fatty”, that was so poor in design and comfort only lasted a year:

 

 

 

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(Let's just say this never happened...

 

 

The Controller S was demanded to become a reality, much lighter and comfratsble then Fatty, and much close to the standard game controller layout of its competitor DualShock 2.

 

 

 

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And finally, Nintendo released the GameCube the same year as the Xbox, yet easily had the most unique layout of the three (DualShock 2 and S). In fact, it was possibly the most unique feature the GC had to its competitors.

 

 

 

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Two analog sticks like DualShock and S, but the d-pad and left stick switched places! Pretty much like S, but yeah, there's still much much more. Look at the face button layout. Still four, but they are sized and placed much differently than the two. They seemed to be sized in percentage of use and importance, with A seemingly being the most-used (which showed in its first-party games; i.e. jumping in Super Mario, general attacking in Super Smash Bros., etc.). Then there's the shoulder buttons, L, R, and Z. Wait, what? No fourth one? This isn't the only thing that ruins the symmetrism of the controller, but it ruins the controller format of most third-party games, making it hard for the transfer. Just a blank missing space in front of the L button. Also, not to mention that there isn't a select button, just a start button.

 

In other words, it's really, really different. It's not a bad thing in my opinion, as long as third-party developers can adapt button schemes, it's fine. Just unique, like the way the big N sees a lot of things, which for the most part is not bad.

 

Not much space left to write, but my last example is the seventh generation. Sony and Microsoft developed their new consoles with controllers very similar to their predecessors, while Nintendo switched from long-traditional gamepad-style controllers, to a wireless (thankfully) remote. Even harder for third party developers to transfer, but sometimes they took advantage and used the controller creatively instead of just button controllers.

 

Where Nintendo sees uniqueness, they, and other developers, see innovation, and that's what I'd like to see with the Wii U. It's a tablet with buttons, it's a huge step forward, and will probably be something that will leave regular game pads behind.

 

......wow.... o.o hopefully this all fits...

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Meh. I don't care for "innovation", I just want quality games and an full online system like Microsoft and Sony.

 

It took five years for Wii's motion controls to mean anything at all (Skyward Sword), so the Wii U controller is likely to be just as gimmicky.


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(edited)

Meh. I don't care for "innovation", I just want quality games and an full online system like Microsoft and Sony. It took five years for Wii's motion controls to mean anything at all (Skyward Sword), so the Wii U controller is likely to be just as gimmicky.

Well, there have been quite a few third party mature games announced for the system already(Aliens, Darksiders, Assassin's Creed, Killer Freaks, etc.), and apparently retail Wii U games will also be downloadable, so they gotta have some stable online infrastructure planned for that. ;) Edited by SBB64
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I want Smash Bros info, at least a name because I don't expect any gameplay at this point. Also Wii U details. Nintendo will without a doubt have the best conference.

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Apple develops a console.

 

(Edited so people won't be completely lost)

 

Apple already made a console, so eeyup.


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I remember reading back last year some people saying the Wii U is a new generation, but more of a half generation, like 7.5 instead of 8. I never really formed a opinion on this though because I don't know much about the advances in video game technology as I wasn't around then and even if I looked it up it wouldn't be the same as experiencing it.

I'm still interested to see where Nintendo will go with it though, the whole point of the console is that they are trying to get back at "hardcore gamers" and I can defiantly imagine some interesting things done with the console.

 

As it says in Wikipeida Nintendo have released the technical specifications but it is subject to change.

 

 

 

Processors:

Storage:Ports and peripheral capabilities:
  • SD memory card slot (supports SDHC cards)
  • USB 2.0 ports (2 at front of console, 2 at rear)
  • Sensor Bar power port
  • "AV Multi Out" port
  • HDMI 1.4 out port[58]
Controller:Note: The Wii U is also compatible with the Wii Remote, Wii Nunchuck, Wii Classic Controller, and the Wii Balance Board.[71] It has been announced through Nintendo Network that the Wii Remote will still be used not only for Wii games, but as a new way to combine it with the experience brought by the tablet controller.

Video:

Audio
  • "AV Multi Out" port. Six-channel PCM linear output through HDMI

 

 

I also remember reading that the touch screen wouldn't support multi touch, operating like the DS screen.

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Well, I'm glad when I look at the controller specs. Hopefully it won't be that heavy. At this point, I estimately guess that it'll be about as heavy as an iPad.

 

And tha fact that it doesn't sport multi touch really stinks... >:/


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Wii: Kirby Compilation is the big Nintendo thing for me. Personally, I think the WiiU looks stupid. I left my Nintendo fanboyishness in the 90's

 

Xbox: Halo IV, Fallout IV, The Skyrim DLC, Lost Planet III, Elder Scrolls Online, Darksiders II,Borderlands II, and Prey II

 

PS3: I don't own a PS3, but if a release date for Last Guardian is given out, I will!

 

PC: Any RTS releases.

 

As for developers, I can't wait to see what Ubisoft and Capcom have in store.

 

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My prediction for Microsoft's confrence:

Call of Duty Black Ops 2, a game that's on multi-platforms

Halo 4, a sequel to a game series that had apparenlty ended a year before the announcement.

KINECT SHIZ.

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