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Roll to Dodge


Doctor Shuu

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"Pyro!" The medic yells, and starts using his medigun.( You know how it works.)

He approaches the pyro.

Roll to focus medibeam on pyro.

Roll: 3

 

You clumsily lift your heavy medigun off the ground and point it in the direction of the Pyro. You then pull back on it's handle.

 

A red beam comes out of it.

 

Pyro's health increased to 105%

Roll to shred alert taunt

Roll: 5

 

You pull a guitar from hammerspace and shred away.

 

Your imaginary audience cheers loudly, and the rest of the group certainly seems somewhat impressed.

Is it mah turn?

 

Roll to summon Nightmare powers from NMM.

Roll: 3

 

You channel all of your anger and envy, attempting to transform into Nightmare Moon.

 

While you can't quite make the full transformation, you're certainly angrier and perhaps more powerful...

Still fast asleep in cabin. Roll to stay asleep.

Roll: 4

 

You sleep peacefully and quite well. You're a bit stronger from the experience.

 

Flutterbat's health increased to 105%.

Drawing. Roll to get good drawing.

Roll: 4

 

You sketch a portrait of Flutterbat as she naps.

 

It's better than the average doodle.

 

…But that doesn't make it any less worthless.


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@ Cole Phelps What are the criteria for good and bad roles?

1- Epic Fail. You did not get your desired effect and will likely suffer some kind of ill-effect.

2- Failure. Your action didn't help you or work out well.

3- Moderate success. You did what it was you were trying to do. Not much more.

4- Total success. You did what you needed to do, and you did it well.

5- Epic success. You completed your action, and you did it perfectly. Something good might have come from it as well.

6- Roll of ages. You accomplished what you were trying to do and many more. Not only did you accomplish your action, you got something else that helps you, perhaps even more than you had hoped...

 

In other words, 1 is fail, 6 is godlike.


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Continue sleeping in Cabin. Roll to stay asleep.

Roll: 3

 

You nap lightly.

Roll to crumple up drawing and throw at Flutterbat.

Roll: 6

 

You crumple up the drawing to the point where it is a perfect, clean circle and throw it at Flutterbat's gut with perfect accuracy!

 

For... whatever purpose that served.

Roll to High five taunt.

Roll: 2

 

You attempt to raise your hand to initiate High Five, but a sudden muscle strain prevents you.

I remember this thread...

 

Signing up as Luna. I don't need to explain this one.

No roll: As you stand idly, and angrily, you gradually lose your balance, and fall on your butt.

 

Princess Luna has 98% health.

Signing in as DigitalRocket (OC) the pyro

No roll: As you stand thoughtlessly, the ship's waving motion causes you to lose balance and fall forwards onto the Medic's medigun.

 

...Pyro is no longer being healed.


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