Twilight Sparkle ✨

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Blog Comments posted by Twilight Sparkle ✨


  1. Quote

    We once talked about launching a fake Religious Civil War between the Church of Celestia and the Congregation of Fabulosity, but my becoming staff made that problematic so it was canned.

    This sounds like the rest of us missed out on a lot of potential fun. :( How did joining staff get in the way of it happening?

    • Brohoof 1

  2. I second Sapphire StarDust's advice - the way you treat an interest signals to others how they should be reacting to it. :P If you treat it as just another TV show/hobby/pastime in conversation, it sends a strong hint that there's nothing "wrong" with it.

     

    I make about as much of a secret IRL that I'm a brony as my being a Nintendo fan, UBC student, and a software developer. Result: I'm the one who stays chill if someone tries to freak out on me about watching MLP, and they only embarrass themselves. ;)

    • Brohoof 1

  3. It might be a more appropriate model to pay out a fixed salary (with the occasional bonus and/or raise for really great work) than to pay animators and artists by the hour. If you're planning to employ an artist and animator full-time, this would encourage them to do their best work as fast as possible.


  4. Is this a student exchange or an out-of-country field trip? I would personally take the school trip over the pony convention - it's likely to offer more in the way of radically new experiences. I certainly don't regret leaving some other things aside for major field trips when I was in high school - opportunities to travel like that will be rarer later on.


  5. Negative events tend to make much greater impressions than positive ones, so it's only natural people will talk about them more. It's easy to complain about the bad things in life, but you may have to make a conscious effort to recognize and acknowledge all the good.

     

    You'll often hear the saying that life isn't always fair. Well, look at it this way: it isn't always unfair, either. Opportunities come and go, but there's usually a learning experience to take away from even the bleakest moments. You do have a better grip on your life's direction than all the negativity in the world may lead you to believe. :)

    • Brohoof 7

  6. To me, a big part of what makes overanalysis so fun is the fact that it is so much fun to try and put a sensible explanation to crazy stuff in the show, or even come up with in-universe justifications of plot holes. If you take away the overanalysis from this fandom, our Show Discussion section would have little purpose in existing. :)

     

    I would like to reiterate that thoughtful posting is always welcome (and highly encouraged!) on MLP Forums. Posts existing solely to decry the value of "overanalysis" in response to a well laid-out theory are usually off-topic by definition, and should be reported. ;)

    • Brohoof 1

  7. But there is more than one, there are actually supporters of taking it down here on the forums, and what they're doing is unacceptable.

     

    Take comfort in the fact that only the blog's owner has the actual ability to close the blog. If you don't want the blog to close down, get in touch with its owner directly and tell them that you care, and want it to continue. A small, personal message like that may do wonders to convince them to continue on in the face of haters, especially if they haven't been running websites for many years.

     

    The Internet community doesn't need any more politics. The fact that sites are generally privately owned empowers people to carve out and destroy their own spaces on the Internet whenever they want. So... if you like a particular site, tell its owner that it's worth their time to continue maintaining it. :)

    • Brohoof 4

  8. The thought that a pony year is much shorter than a human year in terms of days seems like the most plausible thought to me after reading your analysis, Fhaloan. It does throw a wrench in the idea that a thousand years is a stupidly long time, but may fit right in with the idea you expressed in the blog entry following this one which is that cultural change, measured in years, takes 3-4 times longer than cultural change in our own world.


  9. To add to that, there's an easy thing you can do with any business whenever they ask for information you're not sure why they need: ask them why they need it and what they'll do with it. If they can't give you a straight answer, they might have something unscrupulous panned. :lol: You can do this with online business as well; any legitimate one will have a support desk and/or contact email address you can reach a human being through.


  10. I believe the reason deviantART doesn't send much info to your email is because their business model is geared precisely toward forcing you to go back to their actual website to keep up with it. Though, that said, their notification system is also much more complex and organized than email, being specifically geared to handling voluminous amounts of art notifications. I can't see email notifications being anywhere nearly as graceful with dA anyway, though it would still be a nice option to have... at least a daily digest or something.

     

    Sending an email to you would indeed be the fastest way to check if the address still works. It'll bounce back if it doesn't. :P

     

    From time to time (less than once a year), dA might send out emails pertaining to account security or that otherwise affect nearly every single user. For things like that, it's important that they have an emergency line of contact to you other than their own website - say, if their own website has been compromised, making it unsafe to actually go on it. They treat it as a means of emergency contact more than anything else, from what I've observed.


  11. So much this. The entire PC market is absolutely suffering from a low-resolution screen problem, while microscopic (literally!) pixels have become the defacto standard in smartphones. :( I consider myself extremely lucky to have 1920x1200 on my laptop, and be able to roll with DPI scaling on 125% while still having tons of room to work; the picture is beautifully crisp and everything is a comfortable size; not too big, not too small. It's too bad that 16:10 screens are virtually impossible to find nowadays outside of the professional market; even high-end gaming computers have 16:9, and 16:10 is a significantly more comfortable aspect ratio for a computer than 16:9.

     

    I've actually done some research into the matter, and the reason that low-res screens are so prevalent with computers and not phones comes down to a cost issue (what did you expect? :P). When manufacturing screens, a factory creates a large panel with a particular resolution (and by resolution, what I mean is the pixel density or DPI, not a specific number of pixels like 1280x800). Smaller panels are cut out of a large panel in the precise size needed. For example, to produce the screens for HTC One's, a large LCD panel at 468 DPI is made. From it, rectangles 4.7" diagonally at a 16:9 aspect ratio are cut out, producing the small 1920x1080 screens used in manufacturing the phone.

     

    The thing is, whenever a panel is made, you run the risk of getting some dead pixels. Dead pixels are kind of horrible and aren't supposed to make it into consumer products, so if a screen gets cut out of a panel and is then found to have dead pixels, that particular screen usually gets thrown out. But as the resolution of a panel increases, so does the number of pixels - and since every pixel has a theoretical chance of coming out dead, the chance of a dead pixel making it into a screen cutout increase geometrically with higher resolutions.

     

    The same piece of 468 DPI panel could be used to make X number of smartphone screens, or a much smaller number of larger laptop screens (or an even smaller number of desktop monitors). If a 5" smartphone screen ends up with dead pixels, the manufacturer won't sweat too much over throwing it out. A 10" screen at the same resolution uses as much material as four 5" phone screens, so if it ends up with some dead pixels, the entire screen may need to be thrown out. It can often be salvaged by splitting a screen meant to become a computer monitor into several smaller phone screens, and throwing out the segment with dead pixels on it; but this still means another cutout has to be made and tested to try and manufacture the computer screen at the desired resolution.

     

    It's a lot easier for manufacturers to simply not bother with all this song and dance with creating screens that are both large and high-res, and use lower-resolution panels to cut out the screens for laptops, computers, and TV's (incidentally, this is also why massive 1920x1080 TV's are so common and cheap now; the resolution aka pixel density is astonishingly low, so the cost of manufacturing the source panels is low, and the chance of dead pixels screwing things up is no higher than a typical modern phone screen). Hello there, 1366x768 and co.

     

    The lack of effort now being put into creating high-resolution computer screens unfortunately only drives the cost of the few options out there even higher than they already are, since very few companies are willing to make any significant number of such screens. Not too much competition or development happening in the space, so those of us who actually want a workable computer monitor have to pay a ridiculous premium for it. :(

     

    Ah... the weird and wonderful world of high-tech industry.

    • Brohoof 3

  12. Your best bet would honestly be to call up Nintendo about your repair options. I can't imagine they'll like it very much that you have it set up for homebrew, but Nintendo themselves are really in the best position to repair your Wii properly.

     

    It looks like the Homebrew Channel can be safely removed and added back again at a later date. If that really is possible, I'd suggest backing up all your homebrew data, removing all traces of it from your Wii, and then making a phone call to Nintendo to ask them about your repair options.