KokuraiNoSenshi 3,462 Posted January 30, 2015 Share Posted January 30, 2015 Fair enough. I just figured this was a puzzle/horror game, therefore more puzzles is more content. If you think that more exploration is the better way to go, be my guest Link to comment Share on other sites More sharing options...
BayoUni2847 528 Posted January 30, 2015 Share Posted January 30, 2015 This project looks fantastic. From the test videos I like the atmosphere and how you implemented the spells. Link to comment Share on other sites More sharing options...
Time Shield 402 Posted January 31, 2015 Author Share Posted January 31, 2015 Ok, I timed myself taking it easy through the game, basically going at a slower pace like a first-time player might do (stopping to investigate things, reading notes out loud, letting between-level storybook sequences play out without being skipped, etc.) Making it through without any losses, it still took me a little over 38 minutes doing it this way. I'm going to say that that's a decent length for a game made by one person. I think I might still give it some graphical uplifts, although I need to be careful. If I improve some graphics but not others, then it'll look weird. I may experiment to see what looks good. I did find a pony model, but can't get it to work with Unity right, nevermind that I don't actually know anything about animating a 3D character model. Link to comment Share on other sites More sharing options...
KokuraiNoSenshi 3,462 Posted January 31, 2015 Share Posted January 31, 2015 Yeah, 38 minutes could work. I've seen games less than that were pretty successful As for the pony model, if things go well with this current game you could always work on trying to get more people together and get some stuff like that working Link to comment Share on other sites More sharing options...
Time Shield 402 Posted January 31, 2015 Author Share Posted January 31, 2015 I've gone ahead and done a few graphical uplifts. The light sources have now been replaced with better-looking ones. The ceiling lights never did really fit in with the theme, so I made them look like glowing crystals shining the spotlight down. The torches actually look like what they're supposed to look like now. Link to comment Share on other sites More sharing options...
KokuraiNoSenshi 3,462 Posted January 31, 2015 Share Posted January 31, 2015 Not much to say except the improvements look good, keep it up my friend Link to comment Share on other sites More sharing options...
Time Shield 402 Posted February 20, 2015 Author Share Posted February 20, 2015 Twilight's voice is now in the game. All that's really left is to complete the narrator lines and a few storybook images. Link to comment Share on other sites More sharing options...
Arican 100 Posted February 21, 2015 Share Posted February 21, 2015 Your development has taken quite the step forward! You've done an outstanding job on this project, So cool! Link to comment Share on other sites More sharing options...
Time Shield 402 Posted February 22, 2015 Author Share Posted February 22, 2015 (edited) Abruptly I've started experiencing an audio bug in the game. It started out of nowhere and is not consistently reproducible. I don't know what change could have caused it, but if I don't find it's cause, players could find sound effects randomly not playing when they're supposed to. I hope I can fix it, but it's frustrating me so far... *EDIT* Crisis averted! I found and fixed the bug. Game development is back on track. Edited February 22, 2015 by Time Shield Link to comment Share on other sites More sharing options...
KokuraiNoSenshi 3,462 Posted February 22, 2015 Share Posted February 22, 2015 Good to know it's all been taken care of ^^ Link to comment Share on other sites More sharing options...
Super Sand Legend 2,025 Posted February 22, 2015 Share Posted February 22, 2015 This sounds like a pony version of Cube, but moar awesome xD Link to comment Share on other sites More sharing options...
Alan Crytex 165 Posted February 26, 2015 Share Posted February 26, 2015 (edited) I can't wait for the final release bro! I'm the developer of horror games and holy crap, I got to admit, you're better than me! Edited February 26, 2015 by Alanj2007Games Link to comment Share on other sites More sharing options...
Time Shield 402 Posted March 6, 2015 Author Share Posted March 6, 2015 (edited) Current version (very similar to the last video I posted, except with Twilight voice clips): I was thinking of setting the camera just a bit lower. For some reason, the more I look at it, the more it seems like Twilight is huge in this (or else the dungeon is very small). Opinions? Edited March 6, 2015 by Time Shield Link to comment Share on other sites More sharing options...
KokuraiNoSenshi 3,462 Posted March 6, 2015 Share Posted March 6, 2015 I agree on the shortening her if you want her to feel more like how she would be. Maybe put the camera just a little above the tables? Also whoever did Twilight's voice did a fantastic job Link to comment Share on other sites More sharing options...
gyashaa 250 Posted March 6, 2015 Share Posted March 6, 2015 2spookey4me but looks awesome. Also, kudos to the VA. c: Link to comment Share on other sites More sharing options...
Time Shield 402 Posted March 6, 2015 Author Share Posted March 6, 2015 (edited) I agree on the shortening her if you want her to feel more like how she would be. Maybe put the camera just a little above the tables? Also whoever did Twilight's voice did a fantastic job Ok, I lowered the camera slightly and adjusted things to be a little lower for the player as well (door handles/locks and other things on the wall), and then ran through the game again to make sure everything still worked right. The size feels better now. On another note, a friend rigged up a model of Twilight so that I can move it around in-game, not for the player to see but for the purpose of casting shadows from lights. It works, but unfortunately it doesn't look that great since the only time you can see the shadow is when it's behind the camera, and the lack of a profile makes it difficult to see a clear shape from the shadow. In addition, the model isn't actually animated, and I am admittedly a terrible 3D animator so I can't really do it myself. All in all, I think it's best if I leave it out. It's a lot of work to go through just so that you can sometimes see your own shadow. And yes, I'm quite pleased with the VA for Twilight. Edited March 6, 2015 by Time Shield Link to comment Share on other sites More sharing options...
KokuraiNoSenshi 3,462 Posted March 7, 2015 Share Posted March 7, 2015 Ok, I lowered the camera slightly and adjusted things to be a little lower for the player as well (door handles/locks and other things on the wall), and then ran through the game again to make sure everything still worked right. The size feels better now. Agreed, if you want to go through the game and feel more like Twilight, every little bit counts ^^ On another note, a friend rigged up a model of Twilight so that I can move it around in-game, not for the player to see but for the purpose of casting shadows from lights. It works, but unfortunately it doesn't look that great since the only time you can see the shadow is when it's behind the camera, and the lack of a profile makes it difficult to see a clear shape from the shadow. In addition, the model isn't actually animated, and I am admittedly a terrible 3D animator so I can't really do it myself. All in all, I think it's best if I leave it out. It's a lot of work to go through just so that you can sometimes see your own shadow. You could always have just a little circle shadow, just to give you more... Solidity. And yes, I'm quite pleased with the VA for Twilight. Yeah I thought it was too good for a minute XD Almost sounded like you ripped it out from the show, then it said stuff I couldn't remember from the show at any point so... Yeah lol Link to comment Share on other sites More sharing options...
Time Shield 402 Posted March 7, 2015 Author Share Posted March 7, 2015 (edited) You could always have just a little circle shadow, just to give you more... Solidity. Well, you can't really look down far enough to see your own hooves even if they did exist as something visible in-game (which they don't). Casting a shadow away from where you were standing would be visible; however, a circular drop shadow would not be noticeable since you couldn't look down far enough to see it anyway. I found out I should be receiving the narration lines tomorrow. That leaves just some art, and it's done. Edited March 7, 2015 by Time Shield Link to comment Share on other sites More sharing options...
KokuraiNoSenshi 3,462 Posted March 7, 2015 Share Posted March 7, 2015 Well, you can't really look down far enough to see your own hooves even if they did exist as something visible in-game (which they don't). Casting a shadow away from where you were standing would be visible; however, a circular drop shadow would not be noticeable since you couldn't look down far enough to see it anyway. I found out I should be receiving the narration lines tomorrow. That leaves just some art, and it's done. Ah ok, and super exciting!!! Link to comment Share on other sites More sharing options...
Time Shield 402 Posted March 7, 2015 Author Share Posted March 7, 2015 The person who was going to be doing some art for the game has been extremely busy lately and doesn't know when they'll be able to do the art. I'm probably going to need to find someone else if it isn't soon (since I really want to release this). 1 Link to comment Share on other sites More sharing options...
Time Shield 402 Posted March 9, 2015 Author Share Posted March 9, 2015 Okay, narration is in. The aforementioned art is now the only thing remaining before this is ready. Unfortunately I still don't have an ETA on it. Link to comment Share on other sites More sharing options...
KokuraiNoSenshi 3,462 Posted March 9, 2015 Share Posted March 9, 2015 That's fine, just keep up the good work! Link to comment Share on other sites More sharing options...
Time Shield 402 Posted March 14, 2015 Author Share Posted March 14, 2015 Okay, art is more than halfway done. It shouldn't be much longer now. Link to comment Share on other sites More sharing options...
KokuraiNoSenshi 3,462 Posted March 14, 2015 Share Posted March 14, 2015 Permission to squee in excitement? Link to comment Share on other sites More sharing options...
Time Shield 402 Posted March 19, 2015 Author Share Posted March 19, 2015 Okay, prepping what I hope to be the final release version. On a side note, are there any sites out there that might be willing to host the download file? All I have is DropBox, and it's probably limited in how much can be downloaded from it. It'll do for now, but if too many people want it, I'll need somewhere else to put it. Link to comment Share on other sites More sharing options...
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