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On 5/12/2018 at 4:54 PM, Rikifive said:

There is a reason why sometimes some of them are too low comparing to other ones - That's a part of the animation. ;) 

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This game is getting more adorable by the minute. This is TOO PERFECT! :pinkie:

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Working on a cool new Pokemon-inspired indie project called Battle Gem Ponies 
Download the Latest Demo: Battle Gem Ponies (Combat Demo) on Kickstarter!

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On 03/09/2016 at 10:23 PM, Rikifive said:

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This is a fan-made project, that is not associated with Hasbro, Inc. in any way.
This is a non-profit project and the developer will never make any money in any way from it.
My Little Pony: Friendship is Magic is the property of Hasbro, Inc..


sig-4657732.sig-4657732.sig-4657732.sig-

 
 

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This is a fanmade Local Multiplayer Ponified Kid-Friendly Turn Based RPG based on My Little Pony: Friendship is Magic TV series.

 

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A unicorn pony, Twilight Sparkle receives a very important mission from Princess Celestia, the ruler of the magical land of Equestria.
She and her assistant, a baby dragon named Spike are sent to Ponyville, where her task will be to meet other ponies and study about the Magic of Friendship.
With their new friends, they'll go on adventures and solve various problems.

 

5GPoZNo.png
1KHxxtz.pngNote: Everything may change along with development progress.
♥ PONIES!
Discover the Magic of Friendship!

♥ Story and events heavily based on the TV series
What happened in the show, will happen in the game along with RPG elements and additional plot.
Didn't watch the show? Don't worry, you'll absolutely not get lost because of that!
However, as the show can spoil the game, the game can spoil the show.

♥ Local Multiplayer (up to 2 players)
Discovering the Magic of Friendship with a real friend or siblings will be better, than doing that alone!
Explore Equestria, solve puzzles and fight together!

♥ Energetic Battle System
As everything will be based on hit-boxes, each skill will have different usage.
A single projectile will be better against singular large enemies,
while Area of Effect will perform better against multiple smaller enemies.
Besides that, the projectiles may have different behavior dependable on skill.

Some skills may also have interaction involved, like timed action,
chain of buttons or simple button mashing when casting powerful abilities such as Twilight's Magic Nova.

♥ Each pony has a set of unique skills
As each pony is different as the night is from the day, their abilities and specialties are different as well!

♥ Skill Tree
Each pony will have a different path.

Gain experience to improve or learn new abilities.

♥ Skill Assign System
Each pony can assign 8 abilities, either active or passive.
A good combination of active and passive skills may give decent (even unexpected) results.

♥ Resource gathering and crafting
Collect materials to craft equipment;
Combine equip-able gems to get better-quality ones;
Collect herbs and plants to allow Zecora brew potions.

♥ Minigames and Puzzles
Various minigames and solving puzzles to keep the boredom away!

♥ More PONIES!
... When you'll think, that you saw everypony already.

 

ie51hZ0.png
1KHxxtz.pngNote: Everything may change along with development progress.
6xNmzqs.pngTwilight Sparkle
A book-loving unicorn pony with extraordinary magical abilities. Represents the element of Magic.
> high magical power and resistance
> high MP

kWfAXTx.pngRainbow Dash
An action-loving colorful pegasus pony. Represents the element of Loyalty.
> high speed
> weather control (elemental abilities)

yMJe02r.pngPinkie Pie
An extremely energetic and sociable earth pony. Represents the element of Laughter.
> high speed
> explosive abilities!
> party-buffing singing abilities

hczcfpn.pngApplejack
A brave, reliable, strong and mature earth pony. Represents the element of Honesty.
> high physical power and defense
> high HP
> party-buffing abilities
> lack of magical abilities
> low magic resistance

26IaOMg.pngRarity
A unicorn pony with good manners and love for beauty. Represents the element of Generosity.
> magical abilities dealing physical or magical damage
> party-protecting abilities

RCuyffo.pngFluttershy
A kind and shy, with love for animals pegasus pony. Represents the element of Kindness.
> low HP
> doesn't attack on her own - animal-calling abilities
> healing abilities
> party-buffing abilities

 

8iLHFOh.png
1KHxxtz.pngNote: Everything may change along with development progress.

  Reveal hidden contents

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Overworld Screen (beEWGks.pngin development)
Explore Equestria!

 

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Status Screen
Where everything is shown and colorful.

 

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Status Screen
Literally as colorful, as ponies are.

 

 

Other, outdated screenshots:


( i ) Note: ALL the screenshots below are outdated. The project has been moved to another engine (Game Maker Studio) and will be re-done, so everything may be changed in future. I'll keep these screenshots for a tiny reference on what more or less is going on here. Keep in mind, that they don't show the final stage of any of shown features. Their current purpose is nothing else than being placeholders.

 

V3TJ0Sf.png
Overworld Screen - Twilight's Library
Or that's at least how it looked like, as it will be completely redone.


8pKZOtI.png

Main Menu
Where you'll find everything you need.
The design will be completely redone.


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Inventory Screen
That's good Derpy is not in party, otherwise all the muffins would be gone.
The design will be completely redone.


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I've heard Rarity likes these.


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I wonder if other ponies besides Twilight know what these potions do...


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What to do with herbs though, nopony knows. Zebras are another story.


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Skills Screen
There's where you choose how smart you want to be... :icwudt:


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Oooor how mean you want to be. :love:


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Don't question Fluttershy's skills or she'll send a bear to hug you. ;) 


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Equipment Screen
Everything empty, huh? Well, they don't tend to wear clothes all the time... :icwudt: 


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Hoof or mouth? That is the question.


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And these go... somewhere...


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...but always better to have these, than not, right?


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Status Screen
Where everything is explained.
This one is outdated and now unused; the new design is visible at the top.


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Surely the new one looks better.
I hope the rest of remakes will turn out as good as this one-- or better. :P 



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Battle System
Now that one is completely irrelevant, trust me.
It even looks pretty bad, but no need to worry, I'll completely redo it.


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Good times though....


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Good...

 

 

y089RFp.png
1KHxxtz.pngNote: Everything may change along with development progress.

Each pony will have a Primary Set of Skills and Passives, some of them will also have a Secondary Set.

List of Skill Categories: 

 

Legend:
[ICON] Name of Category | Set | What resources the category focuses on

 

 

xB5NqKr.pngPassives | Special | ---

Each pony will be able to bring 8 skills in total to battle, so either an active or a passive skill can be equipped in these slots. Equipping Passives will simply raise pony's parameters or add special features like additional projectiles when attacking etc. at cost of a skill slot. A well thought combination of these skills can give decent results. Everypony will have Passives.

 

Now let's talk about unique skill sets for each pony. 

C0bDtrS.png

garEslj.pngMagic | Primary | MP/EP

Twilight will have various spells, starting from simple telekinesis that will deal light damage by throwing various objects -> through magic projectiles that will deal magical damage ->  to powerful Area of Effect Spells, that at high MP and EP cost, will bring some destruction to the battle field.

 

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4hSWQwB.png Skills | Primary | EP

Rainbow Dash will be able to use her wings to perform various tricks to deal more physical damage.

 

iTSDNVN.png Weather | Secondary | MP/EP

Rainbow Dash will also be able to control weather to deal elemental damage as well as Area of Effect.

 

F5oFSiN.png

8RDIZv9.png Partying | Primary | MP/EP

Pinkie Pie will always find an occasion to throw a party and battling with enemies is not an excuse for her!

She and her Party Cannon will show enemies how to party by dealing physical or magical damage. Blow up everything and party on!

 

xEWogfk.png Songs | Secondary | MP/EP

Besides partying, Pinkie Pie also loves to sing! As she sings songs during their adventure, she will learn to sing them in battle as well to raise parameters of ponies and more!

 

EIJUEKN.png

bXxnwqj.pngSkills | Primary | EP

Applejack is a strong farmer and she will show who has the power by dealing high physical damage or using her lasso to stun enemies.

jhfgohY.pngYEEHAWs | Secondary | MP/EP

Applejack is an active pony and she will be showing her energy by motivating her friends and raising their strengths.

 

S0PjUoQ.png

DcqjGPO.pngMagic | Primary | MP/EP

Rarity loves shiny gems. Besides using them for her creations, she also uses them as a weapon by dealing physical or elemental damage. Get ready for rains of shiny projectiles. FABULOUS!
She can also use the bigger gems to defend her friends.

 

nEkoGG4.png

XdVSL7R.pngAnimals | Primary | MP/EP

Let's be honest, Fluttershy wouldn't even harm a fly and even if a situation requires that, she will have troubles with defending herself. However, her beloved animals will cover her! She will be able to call various animals to deal physical or magical damage. Calling a bear will cause some troubles to enemies!

 

HiicWaH.pngSupport | Secondary | MP

Nopony is as kind and caring as Fluttershy. She will do her best to help her friends in need by recovering their strength and protecting them.

 

 

 

Fp8tmw9.png

  Reveal hidden contents


► LAST UPDATED: 20.08.2017

U6xT9bz.png @Rikifive [ Main Developer ]
LPIBlQO.png @InklingBear Voluntary Music Composer ]
LPIBlQO.png @C. Thunder Dash Voluntary Music Composer ]
 
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-sign-ups currently closed-

Opening recruitment for new volunteers will be announced


 

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XMFwCux.png My Little Pony - The Game (v. -----)



uk.png Not available. Estimated Release Date unknown.
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wooooooww nice i want to download it! why i can´t download it? it's still not ready? i wanna play it :D  sounds fun

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You're doing an amazing job, but I have to ask:  do you plan to have the equippable items be like a paper-doll system, so that you can see the ponies wearing them?

I'm hoping I can have a system like that in my game long-term, but I know it'll take years to get that far!


umbrella_RD_shoots_enemy.gif

Help the main six stop the Weather Factory Meltdown!


 


Click here to play:http://mlpforums.com/topic/114199-fangame-weather-factory-meltdown/


Click here to help build the game:http://mlpforums.com/topic/114399-seeking-help-for-an-epic-fangame-collaboration/

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37 minutes ago, Outnick<3 said:

wooooooww nice i want to download it! why i can´t download it? it's still not ready? i wanna play it :D  sounds fun

Yes, that's because it's not ready yet. :( But thank you; I hope we'll get there someday. :) 

 

26 minutes ago, HereComesTom said:

You're doing an amazing job, but I have to ask:  do you plan to have the equippable items be like a paper-doll system, so that you can see the ponies wearing them?

I'm hoping I can have a system like that in my game long-term, but I know it'll take years to get that far!

That's a good question. I've been wondering on that one for a long time. To be honest, I think I just don't have enough experience in game development to decide, because it's pretty hard for me to imagine that system. I mean, while I totally could implement this, I'm not aware how much work it would require. Ponies are different, so I imagine I'd bump into some difficulties sooner or later -- or perhaps my imagination makes it seem harder that it actually is. Either way, it's tons of extra work for a cosmetic feature, so for now I'll focus on making the game finally playable. I may consider implementing that system in the future. Sure at that point it will require reprogramming things (sprites;animations), but it's nothing new for me. I keep reprogramming things over and over again anyway, constantly improving something. :derp: I need to see how many animations would be there first.

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On 5/20/2018 at 9:05 AM, Rikifive said:

Yes, that's because it's not ready yet. :( But thank you; I hope we'll get there someday. :) 

 

That's a good question. I've been wondering on that one for a long time. To be honest, I think I just don't have enough experience in game development to decide, because it's pretty hard for me to imagine that system. I mean, while I totally could implement this, I'm not aware how much work it would require. Ponies are different, so I imagine I'd bump into some difficulties sooner or later -- or perhaps my imagination makes it seem harder that it actually is. Either way, it's tons of extra work for a cosmetic feature, so for now I'll focus on making the game finally playable. I may consider implementing that system in the future. Sure at that point it will require reprogramming things (sprites;animations), but it's nothing new for me. I keep reprogramming things over and over again anyway, constantly improving something. :derp: I need to see how many animations would be there first.

I suppose it depends on how you'd implement it; if you angled everything so that it made sense to draw the head overtop of the body, and if you had a system where there was one visible item on the head and one on the body, then it'd probably be easy:  the order of operations would be:  draw pony body > draw body-item > draw pony head > draw pony head-item.

That's assuming the head-item would always make sense to be drawn on top of the head:  a necklace might not work because half the necklace would be behind the head and half in front of it, but most hats would hold up to this.

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umbrella_RD_shoots_enemy.gif

Help the main six stop the Weather Factory Meltdown!


 


Click here to play:http://mlpforums.com/topic/114199-fangame-weather-factory-meltdown/


Click here to help build the game:http://mlpforums.com/topic/114399-seeking-help-for-an-epic-fangame-collaboration/

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Yep, exactly.

but..

2 hours ago, HereComesTom said:

That's assuming the head-item would always make sense to be drawn on top of the head:  a necklace might not work because half the necklace would be behind the head and half in front of it, but most hats would hold up to this.

This.

That's one of the things I had in mind when saying, that I could bump into difficulties. :derp:
For necklaces.. I think I'd have to design its look separately for each pony, due to their different manes and stuff.

 

Either way, it's all doable, but I'd have to cover all frames (sometimes all ponies) for every single item - so that's why I'd like to see how many animations would be there in total. 

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OHHHH things are happening!

I know you get this a lot but, very nice job on everything you've done thus far. I know I offered to help with programming a fair bit ago, but it's looking like you don't really need it XD. Seriously tho, if you ever need help feel free to ask

 

Cheers, and keep up the good work!

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I refuse to believe Tantabus was defeated in the way the show gave us.

here is agame I'm developing to showcase my version of how Do Princesses Dream of Magic Sheep really ended. Or, more specifically, the aftermath of his escape.

 

*Cue maniacal laughter*

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A lot maybe not :P Either way every single comment is appreciated, so there is never enough of that. :derp: Thank you very much! :)

Heh, there are some things that I don't know, but I learn as I go. :P Sometimes I need someone to point me the right direction though, especially when it comes to make something in the most optimized way, as it's hard to tell that by yourself, because there are pretty much endless possibilities. Nevertheless, when it comes to code, it needs to be something I understand, so that's why I prefer to learn and make it on my own. Though if you wouldn't mind some questions from time to time, it would always be nice to have that one more opinion/idea. :)

 

Thank you once again! :)

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  • 1 month later...
  • 2 weeks later...
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So Riki, when will a playable demo be available to the public?

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8 hours ago, Key Sharkz said:

So Riki, when will a playable demo be available to the public?

Not anytime soon I'm afraid. :sunny:
There are still tons and tons of things to do and my job doesn't let me work on it as much as I used to at the beginning. Because of that and the upcoming end of 4th generation, I started to worry, that I'll never manage to get it far, that everypony will leave before I'll be able to proudly present it to the public. For that reason I temporarily paused this project and started a new, smaller one, which I think will come to 'life' much sooner. It's a 2D ponified platformer shooter that, as the others keep mentioning, is similar to "Megaman" and "Cave Story". I've got most of the gameplay mechanics done by far, and it's already more than I have in this RPG.

So I guess there are some good and some bad news... The thing is, that I'd love to release 'anything' before it will be too late. What kind of game developer am I if the only things I share are images and gifs. :adorkable:

Once I'll feel fulfilled, I'll come back and continue step by step.

It all kinda bothers me, I'll be doing my best.. Sorry if this answer is disappointing. I'm kinda disappointed myself too.

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you are actuall right to worry.but there are great people here with great talents.so...no matter where we live,no one can succeed if we do not help each other. 

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On 7/7/2018 at 9:11 PM, Rikifive said:

Not anytime soon I'm afraid. :sunny:
There are still tons and tons of things to do and my job doesn't let me work on it as much as I used to at the beginning. Because of that and the upcoming end of 4th generation, I started to worry, that I'll never manage to get it far, that everypony will leave before I'll be able to proudly present it to the public. For that reason I temporarily paused this project and started a new, smaller one, which I think will come to 'life' much sooner. It's a 2D ponified platformer shooter that, as the others keep mentioning, is similar to "Megaman" and "Cave Story". I've got most of the gameplay mechanics done by far, and it's already more than I have in this RPG.

So I guess there are some good and some bad news... The thing is, that I'd love to release 'anything' before it will be too late. What kind of game developer am I if the only things I share are images and gifs. :adorkable:

Once I'll feel fulfilled, I'll come back and continue step by step.

It all kinda bothers me, I'll be doing my best.. Sorry if this answer is disappointing. I'm kinda disappointed myself too.

Hey, that is part of the industry, you know? Sometimes you work on a game for so long and the fanbase moves on before you can release it. It's nothing to be ashamed of.

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On 7/8/2018 at 8:02 AM, Shadow Nightwing said:

This is pretty impressive!

 

Thank you! :)

6 hours ago, emma_22 said:

you are actuall right to worry.but there are great people here with great talents.so...no matter where we live,no one can succeed if we do not help each other. 

If not job... Perhaps you all could play at least the first parts of the game by now. :rarity:

6 hours ago, Thorgir the Mighty said:

Is this for IOS? I must know!

To my knowledge, it should work on Windows, Mac and Ubuntu. It could be released on many other platforms as well, including IOS, but these would require additional licences, that are not cheap. :please:

6 hours ago, Key Sharkz said:

Hey, that is part of the industry, you know? Sometimes you work on a game for so long and the fanbase moves on before you can release it. It's nothing to be ashamed of.

Nevertheless I want to try to be in time, if not with this, then with something else. Then I'll be working on things 'peacefully'. :P

We'll see how it goes. :fluttershy:


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18 minutes ago, Thorgir the Mighty said:

Dang it!                       

Yeah sorry about that. Personally I would be interested in releasing a mobile version of the game, but heh...

3 minutes ago, AJ2489 said:

This looks awesome!!!

Thank you! :squee:

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Don't worry too much about G-4 ending before you're done with this; this fandom probably won't die that quickly.  I, for one, plan to keep working on Weather Factory Meltdown for as long as it takes, partly because I've thought of plenty of non-MLP-related things I can do with the engine one WFM is done, and partly because I know it's got the potential to be awesome :)

I know I'll sure stick around to see the final product.  But I don't expect I'll be the only one who does, not by a long shot!

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Help the main six stop the Weather Factory Meltdown!


 


Click here to play:http://mlpforums.com/topic/114199-fangame-weather-factory-meltdown/


Click here to help build the game:http://mlpforums.com/topic/114399-seeking-help-for-an-epic-fangame-collaboration/

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Some people seem to leave already, so it doesn't give optimistic thoughts. :please: But yes, you're right. The works could be used for something else afterwards, so it's not like it would be completely wasted if I'd be too late or something. :twi: 

Thank you for your input. :) 

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  • 1 month later...

Even if nothing gets released from this project, at the very least this was a huge learning experience for yuh. Game development takes a lot of time, sometimes too much time. All the more if you want to make a good game, and/or you’re making this on a minute amount of free time. That’s the thing most people don’t understand about game development. All you can really do is your best, really. Which from what I’ve seen, is exactly what you’ve done, Riki. As long as you’re proud of what you’ve accomplished so far, then that’s a massive win in my book.

 

I guess my only criticism is on the next project you should try to be a little less critical of your work, so that you aren’t re-doing things over and over again. From my understanding, you seem to have put this project through development hell which stems from the developer never really feeling satisfied with their work. I’ve done this with one of my projects, and it’s gone absolutely nowhere because of it. This is also one of the reasons I offered to help you so many times. Having multiple people on a project really helps to define a project’s direction and really gets the ball rolling in that direction. And this effect only grows exponentially with the scale of the project.

 

That all said, I think there’s still plenty of time to finish your game as a sort of tribute to gen4 at the very least. The start of gen5 definitely won’t be a brick wall, so to speak, where anything and everything gen4 must cease development. So you have well over a year to finish this if you feel it’s worth the investment. In either case, fantastic work m8. I’m eager to see what you have next!

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I refuse to believe Tantabus was defeated in the way the show gave us.

here is agame I'm developing to showcase my version of how Do Princesses Dream of Magic Sheep really ended. Or, more specifically, the aftermath of his escape.

 

*Cue maniacal laughter*

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It takes tons of time indeed. Doing pretty much everything on your own from scratch is an incredible challenge. This is the very first project I have ever created, I basically started the whole adventure having this game in mind, started as a complete 'noob'. :P  I learned soooo many things along with its development, mainly programming-wise, that's why I kept redoing things over and over again. Everybody says, "Start small, don't be too ambitious in the first projects" - Yet I just had the idea I wanted to stick to. The further I went, the more I realized what they meant - I constantly felt a need to improve the silly things I came up with whenever I was getting better at this... But for the first time I think I can say, that I'm really proud of the recent progress I've made here - while these latest designs are not perfect in my view, I am truly happy with the results and I think I'd be on the good path with all the menus and whatsoever from now on. I don't feel like thinking of changes anymore - it's good enough. -- maybe except the overworld screen, I'm aiming to come up with another HUD already. :mlp_icwudt:

I haven't really accomplished much yet, as I just have some silly games (more like science) on my account, but I don't have any regrets. It was, and still is an exciting experience. :D 

The real problem-- and pretty much the only problem is my real life job. I began working on games when I was jobless - I used that time to learn as much as I could, I worked on things for many hours (even all day) almost every single day. Nowadays though, having the time split like this, I'm having difficulties to find the motivation. Afternoon shifts only are inconvenient, I often have to stay longer than 8 hours at work, which wrecks my plans and mood, generally having small gaps of free time - it all is demotivating, hence my major performance drop, comparing to how fast I used to progress back then. :twi: That makes me feel terrible for everything, because this project seem to have gathered way more interest than it deserves - and I truly don't understand why. Apparently the presentation sounds promising, but personally at the moment I see it all as promises I'm not sure I'll be able to keep... And what bothers me is, that I'm afraid some people see it that way too...

However, I don't want to give up, not entirely at least. This project requires tons of work and even more time, so I started to worry, that I simply won't make it. I don't really want to end up with nothing, so I started a smaller side-project, a platformer, which requires much less work than an RPG. It's going relatively well and I hope, that I'll finish it "in time", if I could say so. Also this time I decided to wait with making a thread, though couldn't resist sharing few things in blogs. :mlp_icwudt:

Finally having my contribution to the community would make me feel better and then I'd be able to work further on this RPG, no matter how well it would go.

You are right - working in team itself gives the motivation and is good in general. I really appreciate your desire to help, but it seems like out of all aspects of game dev, coding is the least problem. :P Even I can't really code myself, because I'm blocked by other parts, such as art - the lack of it. :derp:

Now that you mentioned that, the upcoming end of G4 is another thing, that bothers me and what encouraged me to switch to a smaller project first. Either way, no matter how my projects will go, I will be working on things until I'll be satisfied with something. I definitely don't want to give up - MLP inspired me to get into game development and I won't stop until I'll make a ponified game I'd be proud of. This is my destiny! :darling:

 

Thank you very much for everything you have said. I truly appreciate your kind words and support in general. I only hope to not disappoint any of you, nor myself. I'm doing a pretty much poor job with game dev so far, that's true, but I look forward to finally getting somewhere. :mlp_rarity:

  • Brohoof 6

genshin_icon_wish.png Playing Genshin Impact? Come join the club! genshin_icon_wish.png
trixie trotting gif.gif   >>>   genshinclubicon.png.1483d2aa1271776b0086

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Heh, since you put it that way, the way you took in this project sounds a lot like how I took on my first project.

 

It’s good to hear you still haven’t quit on this. Can’t wait to see what’s next

  • Brohoof 3

I refuse to believe Tantabus was defeated in the way the show gave us.

here is agame I'm developing to showcase my version of how Do Princesses Dream of Magic Sheep really ended. Or, more specifically, the aftermath of his escape.

 

*Cue maniacal laughter*

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