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gaming Bad parts in great games.


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I hated the Phazon Mines in Metroid Prime. The color-coded Space Pirates were way more annoying to kill than they should've been, and they deal a significant amount of damage, which wouldn't be so bad if there were more than two save stations in the entirety of the mines. I also think that practically requiring the Wavebuster to kill the cloaked drone was dumb. It's the only point in the game where I felt pressured to use the Wavebuster, but I had completely forgotten about it by that point. If I didn't have a guide I would've died there, and had to play though a big portion of the Phazon Mines twice because, again, two save stations. The second one only being accessible after the cloaked drone is destroyed. :dry:

On the bright side, the part after the cloaked drone is less unforgiving. Most of the pirates are replaced by Metroids at that point, which are much more tolerable to fight. You also get Power Bombs after you kill the cloaked drone, which is a pretty cool reward.


 

 

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Blitzball in FFX.    I BUCKING hate that part of the game in a whole with a mad passion! :glimmer:   It just kills the gameplay overall and a waste of freaking time in a game I overall love! Its like bad child that got hit by a bus that wants to be underwater soccer. 

 

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I wouldn't call it bad, just a tad tedious, but the artifact hunt in Metroid Prime 1.

Super Metroid is my favorite game and I couldn't think of a bad part if I tried. :P

@Sir Floof I actually though Phazon Mines was stellar, topped by a great boss.

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Operation Knightfall in Star Wars Battlefront 2. Specifically the part where you have to stop the Jedi from destroying the bookcases. Definition of pain in the ass.

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At first I rejected the zero, but that was because I simply didn't understand it. Now I do.

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10 hours ago, Celli said:

I wouldn't call it bad, just a tad tedious, but the artifact hunt in Metroid Prime 1.

Super Metroid is my favorite game and I couldn't think of a bad part if I tried. :P

@Sir Floof I actually though Phazon Mines was stellar, topped by a great boss.

Oh, the boss was great. I just didn't like the rest of the mines.

 

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On 2018-06-01 at 3:06 PM, Thorgir the Mighty said:

Anypony remember that fairy type trainer in Soul Silver? She was SO annoying with that FRIGGIN MILTANK THAT KEPT HEALING ITSELF AND HAD UNLIMITED PP!

You mean Whitney? She was a normal type trainer. Fairy wasn't a thing until X/Y.


At first I rejected the zero, but that was because I simply didn't understand it. Now I do.

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Transformers Devastation - Prowl's not in it

 

Okay but for reals it has some pretty weak level design, which can easily be forgiven since like most Platinum Games titles it's all about the combat, but in a possible sequel I'd love to see some more engaging level design

 

Also for Prowl to be a playable character

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Whenever I get on Super Mario Galaxy, I absolutely HATE playing on Rolling Gizmo Galaxy. Back when I first started playing, I would fall off so many times, especially near the end. Now when I play it, I have Titanic music prepared for when I finally clear the level for the star.

I've also played Metroid Other M. One of the characters in the game who is pretty much the most important person in Samus Aran's entire life sacrifices himself to destroy a very real threat that if left unchecked would endanger all of galactic civilization. I literally started crying when he left like that, and I'm not even doing any avatar roleplay here. That really is how I reacted. 

And even though I've never played Pikmin 2 Before, I've seen Chuggaaconroy's LP of the game, and he expressed how extreme of an area the Submerged Castle is. The boss of the area is encountered on nearly every single floor, and until you get to the last floor where you fight it, it's pretty much like Chuck Norris. It can't be damaged, and if it attacks you, it's instant death.

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26 minutes ago, Little Baby Dashie said:

I've also played Metroid Other M. One of the characters in the game who is pretty much the most important person in Samus Aran's entire life sacrifices himself to destroy a very real threat that if left unchecked would endanger all of galactic civilization. I literally started crying when he left like that, and I'm not even doing any avatar roleplay here. That really is how I reacted. 

 

That's one of the worst parts of the game but I'd hardly call Other M "great" :P

Even good or decent.

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45 minutes ago, Celli said:

That's one of the worst parts of the game but I'd hardly call Other M "great" :P

Even good or decent.

I guess it can be considered boring since you already have all the suit upgrades but you have to abide by a crappy rule set by the federation higher-ups.

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5 minutes ago, Little Baby Dashie said:

I guess it can be considered boring since you already have all the suit upgrades but you have to abide by a crappy rule set by the federation higher-ups.

Sorry, just I don't really like Other M. It was a major disappointment after the great Metroid games that came before it, and I really hate what the game did to Samus and the series staples, not to mention it caused a 6 year drought without another new game.

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(edited)

Pretty much all of Sirena Beach in Super Mario Sunshine.

  • The first level had that really annoying manta boss with the "split in half" mechanic.
    • Oh, and you can't skip it. It's mandatory for making the hotel appear which is where the other 7 shine sprites are.
  • The hotel layout is so pointlessly labyrinthian that they made navigating it a shine sprite mission. Why is the hotel a maze with secret doors between guest rooms?
  • The very weird king boo battle on a roulette table. Or according to the original Japanese game, "Boss Boo."

To be fair, it is a very pretty stage outside and it has the whole ghost-hotel thing going for it. I might just be sore over the manta boss.

Edited by Celtore
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for the most part, dark souls has fucking stellar level design, but i do have a few complaints

first is the fact that dark anor londo always respawns you at the initial bonfire, which isn't punishing so much as it is frustrating as all it really does is slow down the game

second is the entire area of new londo, since transient curses are a very necessary resource to have going in, but also a limited one

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(edited)
13 hours ago, Annie said:

first is the fact that dark anor londo always respawns you at the initial bonfire, which isn't punishing so much as it is frustrating as all it really does is slow down the game

Why would you kill Gwynevere anyway? :P

 

13 hours ago, Annie said:

second is the entire area of new londo, since transient curses are a very necessary resource to have going in, but also a limited one

It's a little annoying but once you drain the water it's not as bad.

Edited by Celli
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On 5/31/2018 at 9:07 PM, SwitchGuy2018 said:

Forsaken fortress isn't that hard if you let your self get caught to quickly go up to the 2nd floor where the real action is. You don't even need to go through the rooms of the 1F. It's actually a cakewalk when you know what you're doing.

Honestly, People can be harsh on that game. And it makes me sad.:(

-True dat, at least WW didn't wanted to replicate OOT like the two subsequent home console entries did. And while Forsaken Fortress was indeed annoying, it's hardly one of the worst examples of forced stealth missions. HOWEVER, the Triforce shard hunt was annoying. Not because of the hunt itself, but because of the extensive use of navigation, which was already slow and annoying, at least the original GCN one (I've read the navigation speed was absurdly improved in the HD remaster :huh: )

-We ain't done with Zelda: Twilight Princess has something even worse than the Triforce hunt: the 2 hour-long starting point :dry: (seriously, last time I've tarted that game, left it immediately out of massive boredom :dash: )

-OOT: Water Temple, though I find it less annoying than the TP's intro :D 

-Paper Mario The Thousand Years Door: that games is some real shit, but something the original has it going in comparison is the lack of backtracking, something this game sadly has in spades. Worst  is the initial part of chapter 5, where you have to constantly go between the camp and the dungeon entrance. You have to go through the same areas about four times before you can finally enter the goddamn dungeon :dry: 

-Castlevania Lords of Shadow: the music box. It's pretty annoying to depend on the order of the colors of the pieces to navigate it, and it increases as you collect them. You have to avoid each trap constantly only to find out you put the wrong order, A PART AT A TIME, so you have to go back, correct, go one part further, repeat, until you finally get the order right :scoots: . Did I mention it gets even LOOOOONGER if you are seeking the upgrades :dash:?

-Zelda Breath of the Wild: it's not a part specifically, but an event that happens at random: rain. Seriously, it's pretty annoying to explore around, climbing which you have to do constantly, and then comes weeping clouds ruining your day because you can no longer climb thanks to it :dry: . Oh, worst are thunderstorms, rain, and an ugly thunder threatening to strike (and kill you in early to mid parts), for fun at your expense :dash: 

 

 

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On 6/1/2018 at 4:45 AM, Twilight Dirac said:

The hacking minigames present in nearly every game that features hacking.  Just let us hack the computer if it is something our character can do, don't make us play an inane time wasting minigame to do it.

I beg to differ. I've seen enough whining on how repetitive games can be. There always existed the issue of making the game "not" boring and repetitive in its playstyle. Hacking minigames are quite cheap, but hard to pull correctly alternative to otherwise borderline repetetivness. Of course, if they are half-assed and put into game just for the sake of having it there, it sucks.

But I raise the banner of NieR: Automata here. 9S playthrough is all about minigames really, it stops being hack'n'slash. And I've seen people complain that his playstyle sucks and entire playthrough with him sucks. Whereas others complained the game is a repetitive hack'n'slash only. The hacking minigames with him are done absolutely great. They're retro shooters, and the whole hacking thing fits the theme of the game itself. It just makes sense.

 

On 6/1/2018 at 3:18 AM, PoisonClaw said:

I'll see your Anor Londo archers and raise you the infamous Blighttown. Even with the framerate issues resolved in Remastered, I dare you to find a single person who didn't absolutely hate Blighttown.

Blighttown. Must. Burn.

 

Anor Londo archers were one of easiest thing ever once you understood how their shooting pattern looks like. Sidestep to the left a bit the moment they shoot, once the arrow lands sidestep back to right. Rinse and repeat.

 

Bad moments in good games though...? Hmmm...

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Also, TES V: Skyrim ending is complete garbage. As well as majority of main quest chain's endings along with many side-quests. In general, quests in Skyrim suck altogether when it comes down to their resolution.


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(edited)

Going to be predictable here, but I'm going with Blighttown from the original Dark Souls. Horrible framerate, extremely tricky to navigate, and some of the most annoying enemies in the entire series. I also wasn't a fan of the Crystal Caves or the Dukes Archives, mainly because of the checkpoint placement.

Canary Mary Race 4 in Cloud Cuckooland Banjo Tooie. Nuff Said....

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                                    Thanks to @Kyoshi for this totally awesome signature!

 

 

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Mega Man 2 is a fantastic game, but the turret boss in Wily 4... Not so much :eww:

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At first I rejected the zero, but that was because I simply didn't understand it. Now I do.

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The Auction House in Final Fantasy VI, Chocobo Racing in Final Fantasy VII, Gummi Ship stages in Kingdom Hearts, the torture mini-game in Metal Gear Solid, and the tedious second part of the swamp world in Demon's Souls are the first five that come to my mind.

1 minute ago, Cash In said:

Mega Man 2 is a fantastic game, but the turret boss in Wily 4... Not so much :eww:

Oh yeah, I hated some of the bosses towards the end of Mega Man 2. Some of them felt like pure endurance tests rather than figuring out an actual strategy, one of the main reasons I don't find Mega Man 2 as great as some say. Some of the mini-games in Ocarina of Time that involved using the bow was another thing I just remembered. As someone who actually did not find the Water Temple to be that bad, having to aim accurately with the bow using the N64 controller was a nightmare in that game. Thank goodness for the 3DS version.


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  • 1 month later...

People usually complain about the Great Bay Temple from Majora's Mask, but that temple is simple. Now the Stone Tower Temple... that is usually what kills my interest in continuing my play though. Of all the Zelda games I've played, it is in my opinion it is the most confusing temple in the series. I'd rather play a mirrored version of the Water Temple from Ocarina of Time without the Zora Tunic, than do the Stone Tower Temple.


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On 6/1/2018 at 10:00 PM, Celli said:

I wouldn't call it bad, just a tad tedious, but the artifact hunt in Metroid Prime 1.

 

Try it's equivalent in Prime 2 :dash:. Seriously, that part is tedious. Prime has the courtesy, at least, to give you access to the artifacts as you get power ups. Prime 2 isn't so kind, as it's mandatory to get the Light Suit, THE VERY LAST UPGRADE, to get them..... and they are all spread through the whole game, soooooo....... BACKTRACKING GALORE :mlp_icwudt:.

-sticking with Metroid, I find the mission to kill Nightmare in Metroid Fusion annoying, as the areas just before the boss fight are flooded..... and the motherfucker happens to have the Gravity Suit :mlp_icwudt:

-Bravely Default: many of you know of this infamous part, but from chapter 5 through 7, is doing the same thing over and over. Kill the 4 motherfuckers you've already killed in the first four chapters, again, and I don't mean one in each chapter starting from the fifth, I mean THE FOUR BOSSES, IN EACH CHAPTER, FROM THE FIFTH, THROUGH THE SEVENT :angry:. Did I mention you have to spend about 3 minutes button smashing  after killing each boss :mlp_icwudt:

Ruby & Sapphire: many of you should know the too much warer meme from it's remakes, and it was yet another excuse to ridicule another reviewer over that. Well, screw that, because that's indeed an aggravating last fourth of the game. I find myself skipping most trainer battles because I've just wanted to get it over with every time :dry:. Oh, and immediately after that you have to deal with an equally aggravating Victory Road... fun indeed :dash:. At least that Elite Four is the best I've fought so far :mlp_icwudt:


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