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Roleplay

 

War. War never changes.

 

It was an inevitable result caused by the destructive nature of ponykind. Two powerful nations waged war with each other, each side expecting victory. Hostilities grew until it reached its breaking point on one fateful day; the day where the megaspells fell, the day where atomic fire consumed the earth, the day which civilization as we know collapsed. 

 

Within a few hours of the bombing, Equestria was reduced to blackened earth and cinders. For many years, the world was plunged into quiet darkness, for they have succeeded in destroying the world. 

 

Few survived this nuclear holocaust. Some, more fortunate souls found their way to underground shelters that protected them from the horrors outside, known as Stables. Generations passed When the Stables opened, their inhabitants were not prepared for the hardships of the Equestrian Wasteland. Many formed new societies built on their different beliefs. 

 

More than a century has passed since the day the world "ended"; though in time, the Equestrian Wasteland will be forever changed.

 

--------------------

 

This is a complete Fallout: Equestria spinoff, taking place in a completely different time (2208, in the Fallout universe). Therefore, many "current" events have not yet happened and many characters will be missing as well (save for a few, such as Ditzy Doo/ Derpy). While the roleplay will be more loose and liberal, canon from Fallout: Equestria and its major spinoff stories such as Project Horizons, Heroes, Pink Eyes, Murky Number Seven, and especially Ditzy Doo Chronicles (one of the biggest FoE "history" fiction to date). 

 

Note that I have added a few of my own roleplay "canon" as well. There will be new factions such as the the Technophiles (many thanks to Kolth for allowing me to adopt this) and the 40-Trail Caravan. New locations will be created and discovered as well. 

 

RULES:

 

— No god-modding (controlling other people's OCs without their consent) or being overpowered. If you believe a person is doing any one of those things, either post it here in the OOC or PM me.

 

— Do not attempt to bypass the word limit in the RP with "filler OOC". Not only is this against the RP rules, it is against the forum rules as well, simply for being spam. If I see this in the roleplay, I will at first give you a warning; after the second time, you will be permanently kicked from the roleplay.

 

— No Mary-Sue OCs...for obvious reasons. We would like to enjoy this RP to the greatest extent. Roleplaying isn't about winning or having the best crap, it's about creating an enjoyable story. 

 

— There is no limit to how much OCs you can have in the RP, and you can join any time you want in the RP (though it might be recommended to require help from someone else to summarize what happened previously). Hoorah!

 

— While there will be alicorns in the roleplay, alicorn OCs will be checked heavily before approval, requiring detailed backstory and personality that fits FoE canon. 

 

— Unique weapons that is canonically owned by Fallout Equestria characters is not allowed at all, such as Spitfire's Thunder, Trottenheimer's Folly, Subtlety, etc. I will allow originally created unique weapons, however, at long as it is not too powerful than it should be. 

 

— All OCs must have SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) Traits, and Tag Skills so it is possible to calculate all skill levels and health. The number of SPECIAL points should not in total exceed 40, and only two traits can be picked. 

 

— Don't intend to sign up if you can't be consistently active. Try to PM or post in the OOC when you are going to be inactive. 

 

— Attempt to write quality posts with effort, please. While I can accept the occasional typo, it gets really difficult to read when your sentences are assassins of grammar and spelling.

 

— All OCs will cap at level 30 until further notice. This is determined by the number of posts you have done in the roleplay. The number of posts you need to level up is determined by this equation: 2.5 (2 * (n+2)) (n-1), where n is the level. Therefore, Level 2 will require 20 posts, Level 3 will require 50 posts, Level 4 will require 90 posts, and so on. Level 30 will require 4640 posts, by the way. And yes, that is 232 pages exactly, though if we do manage to get there, we will cap at that level. 

 

— For each even level (Level 2, Level 4, and so forth), a perk can be gained, though the requirements must be met. Skill points will be rewarded at each level up, using the equation 10 + ( IN / 2 ). All decimal places are rounded, so for example, if a pony had a IN of 7, for all odd levels he or she will gain 13 points, but for all even levels he or she will gain 14 points. On the other hand, a pony with an IN of 8 would consistently gain 14 skill points. The Educated perk at Level 4 can give two extra skill points per level up, and the Comprehension perk will reward an additional skill point for skill books.

 

Races: 

 

Earth ponies are inarguably the most common species in the Equestrian Wasteland. While lacking both the usage of magic from unicorns and flying from pegasi, they can somehow take damage what might in comparison kill others. They have 20% more Damage Resistance, Poison Resistance, and Fire Resistance all by themselves, and have halved chem addiction time. Battle Saddles also negate the strength requirement by 1 as well. They only possess AP in the case they have a PipBuck. 

 

Unicorns are the second most common species in the Equestria Wasteland. Capable of magic, they now govern both AP and MP, or Magic Points, calculated by 100 + 10 * ( IN + PE ). They can regenerate over time and can be increased by perks or the chem Mint-Al (Steady can be used to increase magic spell accuracy), and magic spells, while it does not need S.A.T.S, costs MP to some extent, depending on its difficulty. Magic can be used along with AP in S.A.T.S to deal magic combos. Unicorns also deal 10% more damage with magical energy weapons. 

 

Pegasi are less common on the surface, mostly affiliated with the Grand Pegasus Enclave. Capable of flying, they now govern both AP and FP, or Flying Points, calculated by 150 + 10 * ( AG + EN ). They can regenerate over time and can be increased by perks or the chem Cloud-pack (which increases FP and +2 AG, but has an addiction with -1 PE and AG). Dash and Ultra-Dash can slow down time perception, even in flying. Flying skills do not need S.A.T.S, but costs FP depending on its difficulty, and can be used along with AP in S.A.T.S to deal flying combos. The downside is, however, that wings can also be crippled, which may severely hinder flight or cause the pegasus to fall. Med-X can negate this partially by increasing "wing health". Also, some factions may be suspicious of pegasi for their relation to the Enclave, and some NPCs may act aggressive towards you. 

 

Alicorns used to be the "goddess" race in the pre-war for ponies such as Celestia and Luna; now, the majority of alicorns are from the vats of I.M.P taint that has mutated them. While they have MP, FP, and AP and can use all three together if they somehow obtain a PipBuck, as well as being immune to I.M.P taint and any form of radiation, they have no "Cutie Mark Tag" and only possess two tag skills. Their Karma starts as -100 as well, and they get double as much infamy points from all factions unless disguised as either a unicorn, pegasus, or earth pony. 

 

Ghouls are mutated ponies from the apocalypse (think Ditzy Doo); they can be any pony race, save for alicorn, and are immune to radiation. In fact, they heal from them; therefore, their "Radiation points" act in a different way, consuming "radiation" instead. Starting at 1000, if their "Radiation points" hit 0, they will face the risk of being a feral ghoul or death. They share all traits to whoever race they are.

 

Griffons are similar to pegasi, save for lacking a cutie mark and therefore a cutie mark tag. Like pegasi, they have AP and FP, and unlike pegasi, their wings have more "health" and are more difficult to cripple, their talons do additional damage (increasing Melee and Unarmed), and they consume FP more slowly.

 

Zebras have three tagged skills, but no cutie mark tags, and can optionally use MP. They have a +5 in Sneak regardless of traits and perks, stealth-based armor has better effects, and Zebras deal more damage in sneak attacks. Unfortunately, they're also the ones that detonated megaspells on Equestria, so all Zebras, while starting at 0 Karma, have bad dispositions for almost all factions.

 

 

Factions [WiP]:

  Reveal hidden contents

 

 

Ponies [WiP]:

  Reveal hidden contents

 

 

Locations:

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Edited by Late Suri Polomare
  • Brohoof 2
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This Idea sounds amazingly well thought out; and I'm thinking of entering with an oc once you've finished planning. I'm just wondering if the skills we choose will have anything to do with events you have planned, (EX: the door must be opened by someone with 14 repair.) or if it really will be just for fun between players; also, how will we keep track of skills if they do matter?

Edited by Contrast

"This mead is five silver, but I only have four... Lets roll initiative!"

My OC: Witty Thought

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Well this sounds fun enough. Just asking will you be deciding our ranks based off of our ocs?

 

Anyway most information needed is in my oc page here: http://mlpforums.com/page/roleplay-characters/_/rift-r5990

 

Make sure you read my oc page before continuing on to here:

After rift was thrown into the pony world as a colt he was raised by medical ponies (please tell me there are those.) after rift was revealed to the camp battle masters decided to take him into training. He was taught to be able to find any clue, and solve any situation and mystery that requires planning and using clues.

 

Even though he's good at assassinations he's not the best at straight up combat.

If you want you may decrease the strength of his rift powers.

 

Tell me if I'm missing anything and I'll get it fixed

Edited by Rift enchanted

You can lead a horse to water but you can't make it save equistria with its five candy coloured friends and shoot rainbows at bad guys using their necklaces and tiara unless you're celestia
Also if your not familiar with the count to one million post then check out our welcoming cheer!
http://mlpforums.com/topic/69955-count-to-one-million/page-1188
Just scroll to the bottom and it'll be there

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(edited)
  On 2014-03-08 at 7:09 PM, Rift enchanted said:

Well this sounds fun enough. Just asking will you be deciding our ranks based off of our ocs?

 

Anyway most information needed is in my oc page here: http://mlpforums.com/page/roleplay-characters/_/rift-r5990

 

Make sure you read my oc page before continuing on to here:

After rift was thrown into the pony world as a colt he was raised by medical ponies (please tell me there are those.) after rift was revealed to the camp battle masters decided to take him into training. He was taught to be able to find any clue, and solve any situation and mystery that requires planning and using clues.

 

Even though he's good at assassinations he's not the best at straight up combat.

If you want you may decrease the strength of his rift powers.

 

Tell me if I'm missing anything and I'll get it fixed

Your SPECIAL and your Fallout Traits. 

 

Also, I'm not sure if your pony can fit into Fallout: Equestria, but I would recommend reading up on either the game and the fanfiction wikia. 

 

And yes, the SPECIAL affects skills. You still have to tag your main "cutie mark" skill, which will increase it by 20 (ex: If your OC's talent is Survival, it'll turn from 17 to 37.), and your two other tagged skills, which will increase it by 15. 

 

Finally, you'll have to type out some kind of example paragraph for me so I can see how your post in a roleplay before I can approve.

Edited by Grand Master Suri
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I notice that Griffin isn't one of the listed races... is that intentional? I understand not wanting to have to write out another bio thing up there for them, so how about this: essentially just Pegasi, but... start with an initial +1 to perception? The perception makes alot of sense to me... they are half eagle half lion. Hunting animals. But! As a downside, they can't have a tagged skill, because they lack cutie marks. 

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(edited)
  On 2014-03-08 at 8:28 PM, TheLineTrotter said:

I notice that Griffin isn't one of the listed races... is that intentional? I understand not wanting to have to write out another bio thing up there for them, so how about this: essentially just Pegasi, but... start with an initial +1 to perception? The perception makes alot of sense to me... they are half eagle half lion. Hunting animals. But! As a downside, they can't have a tagged skill, because they lack cutie marks. 

Oh, I missed Griffin and Zebra when I lost some of my progress. I'll try to update it.

 

Griffins can have three tagged skills (only +15; no cutie mark tags) and do additional damage in Melee or Unarmed with their talons regardless of Strength or Endurance. Similar to pegasi, they can flying and consume FP.

 

Zebras also have three regular tagged skills, and can optionally use MP if they're alchemists. They also have a +5 boost in Sneak and excel in using stealth armor, recon armor, or stealth cloaks. Enemies also take some time before they fully detect you. Unfortunately, if you're a Zebra, almost all factions will have a bad disposition for you, and all Zebras are instantly hunted down by bounty hunters.

Edited by Grand Master Suri
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Ah, lovely. Than I shall apply as...

 

Vincent Stormwalker (In signature)

 

S.6

P.8

E.7

C.3

I.6

A.6

L.4

 

Tags: Guns, Repair, Unarmed

 

Traits: Skilled: You`ve worked hard to get good at what you do. You've managed to better yourself in just about everyway,but now you're convinced your way is best. You gain +5 to all skills, but are slower to improve.

 

Barter: 15

Energy Weapons: 25

Explosives: 25

Guns: 36

Lock pick: 25

Medicine: 21

Melee Weapons: 21

Repair: 36

 Science: 21

Sneak: 21

Speech: 15

Survival: 23

Unarmed: 38 

Edited by TheLineTrotter
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Ok, I think I can edit mine from here. Gonna be Lvl. 1 so it will be fair.

 

Straightshot Knight: Link in Sig for pic, CM, and attitude. 

 

S - 6

P - 9

E - 6

C - 4

I - 7

A - 4

L - 4

 

Skills: (FoE Style. Found it in FoE PnP page)
Barter: 18
Battle Saddles: 15
Explosives: 17
Lockpick: 15
*Magical Energy Weapons: 35

Medicine: 17
Mechanics(Repair): 17
*Science: 35
*Firearms: 35
Sneak: 17
Speech: 17
Survival: 15
Unarmed: 15
Melee: 17

Traits:
Fast Shot
Trigger Disciplined

 

Guns I'll be using:

Pathfinder (Scoped 9mm pistol) (Daring doo)

Night Strike (Silenced Sniper Rifle) (Luna/Nightmare Moon)

Bubble Bullets (Enchanted Sniper Rifle) (Ditzy doo)

.357 Revolver+ (Long Barrel)

Switchblade

 

If there's anything I need to change, let me know.

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Oh. Wait. Crap. Are we going to be using Fallout 3 or Fallout New Vegas skills? I mean, I kinda like the survival skill roleplay wise, but we do need a big guns(battle saddle) stat...

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(edited)
  On 2014-03-09 at 12:26 AM, TheLineTrotter said:

Oh. Wait. Crap. Are we going to be using Fallout 3 or Fallout New Vegas skills? I mean, I kinda like the survival skill roleplay wise, but we do need a big guns(battle saddle) stat...

Knight and Vincent are ACCEPTED.

 

Battle Saddles are separate to Guns, and there is no Big Guns skill. It's going to be replicated off of the New Vegas skill system.

 

  On 2014-03-09 at 12:30 AM, Guardian Braveheart said:

I don't know. I just follow what's on the book. So, it just added the Battle Saddle just in case.

Just adding something: Fast Shot and Trigger Discipline doesn't go well. Fast Shot is +20% fire rate, -20% accuracy, and Trigger Discipline is +20% accuracy, -20% fire rate, so doing either one (100 * .8 * 1.2 = 96) will decrease both fire rate and accuracy by 4%.

 

Other traits are Claustrophobia (+1 all SPECIAL stats outside, but -1 inside), Early Bird (+1 SPECIAL in the early morning, and -1 SPECIAL during the night), Built to Destroy (faster weapon decay rate, but higher chance of critical hits), Kamikaze (+10 AP, -2 DT), Four Eyes (PE buff with glasses, -1 PE without glasses), Skilled (+5 all skills, -10% EXP gained), Small Frame (+1 AG, increased chances of limb crippling), Heavy Hoofed (+20 damage with Unarmed and Melee, critical hit chance is decreased by 60%), Logan's Loophole (no chem addiction and extended duration of chems, but level caps at 30), Good Natured (+5 to passive skills such as Speech, Medicine, and Barter, but -5 to aggressive skills such as Guns and Explosives).

 

Ghouls have an additional trait called the Glowing One, which allows faster healing from radiation, but irradiate anyone nearby you.

 

  On 2014-03-08 at 9:19 PM, lonewolf1735 said:

Hey I haven't read any of FoE fanfics and stuff but I know about regular fallout and you said this would be before all of the major events anyway I will read the wikia on it to learn about all the items and lore would I be aloud in?

Read on some lore and post your SPECIAL and tag skills, then you're in. Edited by Grand Master Suri
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Just saying, I'm going to start the RP within the week, assuming all goes well and a few more people join (since we can't really start with three ponies and griffins).

 

I would kind of like Cryptical Code (Deminari) to be in this, since I find him interesting. Draco (dragon4111) can be in this as well, as long as he gets his weapons, skills, and level nerfed. I don't want anyone carrying weapons way above their league, such as an unicorn that left her Stable holding an Gauss Rifle or an Anti-material rifles with incendiary charges (which are rare and cost 40 caps per bullet).

 

Then again, a Stable Dweller holding a Gauss Rifle would probably get hunted down by every faction.

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@

 

SOOOO... this looks interesting, but I'd like to know a few things.

 

I have read ABSOLUTELY NOTHING on the FoE series. Will this be a tremendous problem, or can I work around it relatively easy?

 

This looks more like a game/gameplay based RP than an actualy roleplay/interaction RP. Is this true? How significant will all the skills, SPECIAL scores and levels/traits/perks be?

 

How the hell am I supposed to keep track of everything my character does when it comes to stats, and if this is really such a stat-based RP, how are YOU as a GM supposed to keep track of all things? If the stats are legit and stuff...

  • Brohoof 1

How would you walk, how would you talk if you thought: "Three percent of the population likes classical music, if only we could get it up to four percent we'd be back in business and all our problems would be over." How would you walk, how would you talk if you thought: "Everybody loves classical music! They just haven't found out about it yet!" It's an entirely different world. It's what you make of it that counts.

 

I found an easy way to find out if you've inspired someone. If their eyes are shining, you know you're doing it!

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  On 2014-03-09 at 8:20 PM, Scribblegroove said:

@

 

SOOOO... this looks interesting, but I'd like to know a few things.

 

I have read ABSOLUTELY NOTHING on the FoE series. Will this be a tremendous problem, or can I work around it relatively easy?

 

This looks more like a game/gameplay based RP than an actualy roleplay/interaction RP. Is this true? How significant will all the skills, SPECIAL scores and levels/traits/perks be?

 

How the hell am I supposed to keep track of everything my character does when it comes to stats, and if this is really such a stat-based RP, how are YOU as a GM supposed to keep track of all things? If the stats are legit and stuff...

You don't need to know the FoE, since the factions are pretty much the same as the Fallout series, except for a few name changes.

 

It's part systematic game play and interactive. SPECIAL and skills have some significance to the role play, perks and levels, not that much. The skills aren't hard to calculate either, since their equation is 2 + (SPECIAL * 2) + (Luck / 2). Hard to fake that up, and IN will determine how much skill points are given.

 

In short, it is partially stat based, but doesn't really matter in combat or interaction.

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Ok I've read up on the lore

 

S.5

P.6

E.3

C.7

I.7

A.3

L.9

 

Tags: speech guns lockpick

 

Traits:

 

sneering imperialist: You don't take kindly to raiders, junkies, or tribals trying to "settle" or "stay alive" in civilised lands. Against dirty raider and junkie types you do +15% Damage and have a bonus to hit in V.A.T.S.

 

Grunt: Just good, honest infantry work! You do 25% more damage with 9mm and .45 Auto pistols and SMGs, service rifles, assault and marksman carbines, light machine guns, frag grenades, grenade rifles and launchers, and combat knives.

 

Barter: 25

Battle saddles: 13

Energy Weapons: 17

Explosives: 21

Guns: 35

Lock pick: 34

Medicine: 24

Melee Weapons: 14

Repair: 21

Science: 20

Sneak: 24

Speech: 37

Survival: 19

Unarmed: 10

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  On 2014-03-09 at 11:56 PM, Blacklight01 said:

I would defiantly like to join this, though would a changeling be allowed?

It would be allowed, though I would just go with the "Pegasus" trade-offs since changelings don't "exist" in FoE.

 

  On 2014-03-09 at 10:36 PM, lonewolf1735 said:

Ok I've read up on the lore

S.5

P.6

E.3

C.7

I.7

A.3

L.9

 

Tags: speech guns lockpick

 

Traits:

sneering imperialist: You don't take kindly to raiders, junkies, or tribals trying to "settle" or "stay alive" in civilised lands. Against dirty raider and junkie types you do +15% Damage and have a bonus to hit in V.A.T.S.

Grunt: Just good, honest infantry work! You do 25% more damage with 9mm and .45 Auto pistols and SMGs, service rifles, assault and marksman carbines, light machine guns, frag grenades, grenade rifles and launchers, and combat knives.

 

Sneering Imperialist isn't a trait (Lvl 8 DLC perk), nor is Grunt (Lvl 10 perk with Guns skill), but I'll count them anyway with a few trade-offs:

 

- Less S.A.T.S accuracy towards major faction members such as Grand Pegasus Enclave, Technophiles, and Steel Rangers

- Do less damage with energy weapons or non-military based weapons

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Here are the two characters I will be playing. I have some really cool stuff for a background in mind but it might include some lore-bending parts, since I don't know to what extend fallout NV lore is the same as FoE lore... Anyway, it's not done yet, so heres just their stats and a link to a non-FoE character page. Ignore the background on it, though most of the other stuff will be the same...

 

 

  Reveal hidden contents

 

 

http://mlpforums.com/page/roleplay-characters/_/neuro-and-lon-r5637


How would you walk, how would you talk if you thought: "Three percent of the population likes classical music, if only we could get it up to four percent we'd be back in business and all our problems would be over." How would you walk, how would you talk if you thought: "Everybody loves classical music! They just haven't found out about it yet!" It's an entirely different world. It's what you make of it that counts.

 

I found an easy way to find out if you've inspired someone. If their eyes are shining, you know you're doing it!

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(edited)
  On 2014-03-10 at 9:42 AM, notten1 said:

Is this Forum Done? 'Cause I'll like to RP. I've gotta OC http://mlpforums.com/page/roleplay-characters/_/foe-line-plucker-r6007

Don't worry I'll get her SPECIAL made, an her points. Don't worry, no God Character or Mary Sue

I'll like to see it first, though I can wait. Only need that; traits are optional, but can be considered. 

 

 

  On 2014-03-10 at 1:03 PM, Scribblegroove said:

Here are the two characters I will be playing. I have some really cool stuff for a background in mind but it might include some lore-bending parts, since I don't know to what extend fallout NV lore is the same as FoE lore... Anyway, it's not done yet, so heres just their stats and a link to a non-FoE character page. Ignore the background on it, though most of the other stuff will be the same...

 

 

  Reveal hidden contents

 

 

http://mlpforums.com/page/roleplay-characters/_/neuro-and-lon-r5637

 

Off-topic: Stillwater is in Kansas. 

 

Both of them are accepted.

 

The original fanfiction, Fallout: Equestria, is based off Fallout 3, though it recognizes some information from Fallout and Fallout 3 (The existence of Neighvarro/ Navarro, Richard Moreau, the Master/ Trixie, the Goddess, etc.).

 

Just saying that the year "2208" is the same setting as the game Fallout: Brotherhood of Steel and post-Fallout: Tactics, though the roleplay would recognize Fallout series canon as well as canon from major FoE spinoffs and FoE itself. 

 
  On 2014-03-10 at 12:43 PM, lonewolf1735 said:

I'm ok with those trade-offs so when will this start then

Thing is...where's your OC link?
Edited by Grand Master Suri
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