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Five Nights at Freddy's


Jon the VGNerd

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Not to be a quote "Dick" unquote but it is not scary... at all. Once you know when the jumpscares happen after night 1 then the rest is.. weeeeell crap to be honest here.

Edited by Void Crawler
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Not to be a quote "Dick" unquote but it is not scary... at all. Once you know when the jumpscares happen after night 1 then the rest is.. weeeeell crap to be honest here.

 

True, but it's more about the road getting to that point. Eventually you'll figure most of it out, but man, the feelings before you get that far.

 

Personally, I feel Scott did a good job with each following night. Each new night added something new, preventing you from getting too comfortable. Night 1 has the feeling of helplessness and just the panicking feeling of those animatronics coming closer to you. Night 2 had Foxy. Night 3 really turned everything up a notch. The audio messages at night 4 and 5 really creeped me out and set the mood. Freddy Fazbear at night 6 gave me the worst scares before figuring out how to make him less of a threat. I got lucky in night 4 or 5 with Freddy not moving or those nights would have been even worse.

 

It's not only about the jumpscares. They give a signal when you've failed. It's more about the feeling of being vulnerable, the paranoia, a sense of fear and the idea something really bad is going to happen, yet you don't know how, when or why.

 

 

But yeah, when you do find out the patterns the game loses strength, but that's something that can also be applied to other games. 

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True, but it's more about the road getting to that point. Eventually you'll figure most of it out, but man, the feelings before you get that far.

 

Personally, I feel Scott did a good job with each following night. Each new night added something new, preventing you from getting too comfortable. Night 1 has the feeling of helplessness and just the panicking feeling of those animatronics coming closer to you. Night 2 had Foxy. Night 3 really turned everything up a notch. The audio messages at night 4 and 5 really creeped me out and set the mood. Freddy Fazbear at night 6 gave me the worst scares before figuring out how to make him less of a threat. I got lucky in night 4 or 5 with Freddy not moving or those nights would have been even worse.

 

It's not only about the jumpscares. They give a signal when you've failed. It's more about the feeling of being vulnerable, the paranoia, a sense of fear and the idea something really bad is going to happen, yet you don't know how, when or why.

 

 

But yeah, when you do find out the patterns the game loses strength, but that's something that can also be applied to other games.

Then it doesn't have a lot of replayability? Heard something about Ai settings.

 

Its like fireworks. Pretty awesome till the moment is gone.

 

Maybe it will be remade into a better version? ((E.g. i would very well prefer demons possesing the machines and instead of battery having an overload of electricity that could cause overheat and shutdown. Clearer cameras/nightvision. Oh and a "lives/chances" kind of security system/ repelling thing. Seriously so many ideas.)) Maybe the guy should have started a small kickstarter before. I think it would have made the game even better.

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This is a game that I feel is insanely overrated. I love the idea, the idea of relying on paranoia and fear, and I like the atmosphere the game sets up, but in my opinion there are far better horror games. Beyond the ability to create anxiety, it just doesn't strike me as a 'scary' experience and I love horror games. The execution of the game could have been far better and less predictable with its constant reliance on jump scares.

 

The atmosphere and ideas are good, the overall game, not as good. Just think if this was an actual roaming game where you had to avoid the animatronics yourself, while that would have been a lot harder to make, it would have made for a much scarier experience.


 

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Then it doesn't have a lot of replayability? Heard something about Ai settings.

 

Its like fireworks. Pretty awesome till the moment is gone.

 

Maybe it will be remade into a better version? ((E.g. i would very well prefer demons possesing the machines and instead of battery having an overload of electricity that could cause overheat and shutdown. Clearer cameras/nightvision. Oh and a "lives/chances" kind of security system/ repelling thing. Seriously so many ideas.)) Maybe the guy should have started a small kickstarter before. I think it would have made the game even better.

 

Oh. it does have replayability. The adjustable AI settings are fun to play with. You can make your favorite animatronic more powerful while making another weaker. You can make a lot of fun combinations. Higher levels make the AI more aggressive and determine how fast they'll come to you. It may also give them additional choices.

 

For example Freddy at level 20 (seen on Youtube) is a true nightmare. If you're not prepared he'll jump on you within less than 30 seconds. Foxy might be in your room before you can count to ten. It gets really intense. Some players have been able to beat night 7 with all animatronics on level 20. 

 

 

There are rumors Scott is planning to work on a sequel;. Considering the huge success he has with this game I think he definitely will make one. Yeah, it's clear he had limited resources to work with.

Edited by JH24
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i just can't get behind the "Stuff you in a suit cause it's part of my programming" thing... that's all... Or at least most of it.
 According to hidden things within the game, that's not actually the case. It's simply the interpretation of the Phone Guy. The theoretical lore of the game is actually much much more sinister, and awesome.
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I've been wondering, does the animatronics have special ability or somethin'? I know Foxy can run as seen in Markiplier's vid, but what about the others?

Bonnie Bunny and Chica Chicken are pretty normal. Bonnie is faster usually, while Chica lingers longer usually. Foxy, of course, can run. Freddy however, is supposedly an adaptive A.I., and can actually get you from the hallway next to your room, instead of from the door like Chica and Bonnie can.

 

And then there is Golden Freddy.

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 According to hidden things within the game, that's not actually the case. It's simply the interpretation of the Phone Guy. The theoretical lore of the game is actually much much more sinister, and awesome.

 

The lore/backstory is well done and chilling. It gives you some idea's and hints what could have happened while still leaving room for interpretation. 

 

Yeah, the phone guy gave his own interpretation to explain the animatronics' behavior, or just what he was told when he started out. Even though he was a bit clumsy in his explanations I liked him. Seemed like a nice guy overall.

 

Regarding phone guy:

 

 

I felt so sorry for him in night 4. It didn't hit me at first because of the tension but later when I realized why he had asked the player for a favor it send shivers down my spine.

 

 

 

I've been wondering, does the animatronics have special ability or somethin'? I know Foxy can run as seen in Markiplier's vid, but what about the others?

 

 

Just my own experience, the AI can act very differently at times and aren't set in one kind of behavior or set of rules.

 

Bonnie and Chica are the first animatronics you have to deal with. They sometimes work together, one of them distracting you with the other trying to get in.

 

Bonnie: Aggressive, especially at higher levels. Moves around a lot. Often visits your door, has a tendency to camp your door and forcing you to keep them closed, wasting energy. Can black out camera's while he's moving. If he's standing too long at your door and you don't check on him in time he can jam that door and the lights. If he succeeds, it's usually game over. At higher levels you only have a few seconds to spot him before the door is jammed. There's little room for error. Getting distracted or delayed by others like Foxy or Chica can be fatal.

 

Chica: Works sometimes in a team with Bonnie. Chica is probably the least dangerous. Less aggressive than Bonnie, often spends time in the kitchen. Visits your door less often than Bonnie and tends to leave faster as well. Can blackout camera's while moving and jam your door as well. Don't underestimate her, she can jam your doors and disable your lights within seconds at higher levels. If she succeeds, it's usually also game over.

 

Foxy: Unpredictable and dangerous. Can loose you the game in an instant. Hides in Pirate cove and emerges from behind the curtain in stages, always staring at your camera. Foxy can be slowed down if you watch him regularly. But if you watch him too much he becomes more aggressive, but if you watch him too little he will also make a run to your office. Dealing with Foxy is a delicate balancing act.

 

If Pirate Cove is empty, Foxy is coming towards you. You can block it if you're fast enough. He'll bang onto your door, drain some of your energy and move back to Pirate Cove where he starts all over again. At higher levels he can make a dash towards you multiple times in one game. This will usually be fatal. But if you check on him regularly without overdoing it you can keep him in place most of the time. It's a requirement to get through the later nights.

 

Freddy: Unpredictable, dangerous. Doesn't move in earlier nights but sometimes stares ominously at your camera. Sometimes sends you creepy flickering hallucinations/messages to make you lose focus. It's said he has an adaptive AI and may observe your actions in earlier nights. In later nights he comes off the stage and slowly moves towards you. Whenever he gets closer you can hear a low and ominous laugh. Can make Bonnie and Chica more active and use them to distract you. If Bonnie/Chica is in the same room as Freddy he'll be invisible. He hides in the dark and only his glowing eyes are visible. You always need to keep an eye on Freddy. If you lose sight of him at the highest levels it's game over.

 

Freddy can be slowed down by watching him regularly. While Foxy is slowed down if you don't watch him too much, Freddy needs to be watched every few seconds. If you can keep this up he won't leave the stage or at the very least not until later at night, but when he does you need to keep track of him. If you lose him at the stage best second place to keep him in check would be East Hall. If he's spotted near your door you always have to close it when watching your camera's or he sneaks in.

 

Checking at Freddy twice when he's near your door usually makes him attack as well. Freddy doesn't appear in your blind spot like Chica or Bonnie do, he sneaks past it.

 

Freddy can sneak in undetected, lie in wait for a short time and then jump you just when you think your safe. He even can get in if the doors are closed. You can never lose sight of Freddy, which makes him very scary to deal with.

 

Edited by JH24
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Bonnie: Aggressive, especially at higher levels. Moves around a lot. Often visits your door, has a tendency to camp your door and forcing you to keep them closed, wasting energy. Can black out camera's while he's moving. If he's standing too long at your door and you don't check on him in time he can jam that door and the lights. If he succeeds, it's usually game over. At higher levels you only have a few seconds to spot him before the door is jammed. There's little room for error. Getting distracted or delayed by others like Foxy or Chica can be fatal.   Chica: Works sometimes in a team with Bonnie. Chica is probably the least dangerous. Less aggressive than Bonnie, often spends time in the kitchen. Visits your door less often than Bonnie and tends to leave faster as well. Can blackout camera's while moving and jam your door as well. Don't underestimate her, she can jam your doors and disable your lights within seconds at higher levels. If she succeeds, it's usually also game over.

 

You got that the wrong way round. Bonnie shows up more frequently at your door but tends to leave faster. On the other hand, Chica show up less frequently at your door, but she stays much longer. 

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Guys... This isnt a FAQ strategy guide you know?

 

Sorry about that. I had a free hour and got carried away. You want me to remove it? It does take up a lot of space.

 

EDIT: I put it in a spoiler. At least that way it won't take up as much space.

 

You got that the wrong way round. Bonnie shows up more frequently at your door but tends to leave faster. On the other hand, Chica show up less frequently at your door, but she stays much longer. 

 

I understand what you mean. I mostly wrote down my own experience with this game, but what you said shows that the AI can act very different. In my games (Night 2-6) Bonnie always stayed the longest and appeared the most, while Chica was usually gone within a few seconds.

 

I just could not get that bunny to leave.

Edited by JH24
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For some strange reason, this is the only game in my steam that won't play sound. It just plays a loud static.

I actually feel real anxiety while playing this game, I really don't like the feeling of vulnerability and the animatronics themselves, so I refuse to play past night 4.


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Has anyone here played any Resident Evil games, or Fatal Frame, or F.E.A.R?

Alone in the Dark, Siren: Blood Curse, Dead Space 1 or 2?

Manhunt, System Shock 2?

SILENT HILL?

 

No?

 

Just unscary Slender and boring Amnesia. Both have great atmosphere but they don't scare you for long. Five Night at Freddy's is the same. Good atmosphere and monsters, shitty backstory and boring after a while. Same with Penumbra. And I don't count Cryy of Fear because it's a mod. And it's more jumpscares than actual scares.

 

I will say that Outlast was very good, but just because it startled and surprised you all the time. The atmospheric moments don't last that long. Even the DLC was scarier than the main game.

And the SCP games have great concepts and monsters, but sometimes Containment Breach bugs and it's unfair, and other times escaping is WAY too difficult. 087 is just boring, a bit unfair and startling.

 

Then again, Five Nights at Freddy's is if I'm not mistaken, an old game, and I have to admit, the very first three nights were quite terriying.

 

I just don't understand the praise this game has recieved

 

i found it :D  is this the one?
tumblr_inline_nbiz4eHExd1r2qy0j.png

 

Discord looks adorable there, more than anything. He has such a silly design.

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I just don't understand the praise this game has recieved
It's because the horror aspect of the game isn't the ENTIRE game. There is also the challenge. 4/20 mode is brutal and was seemingly impossible for awhile. Night 6 was thought to be the same before that.

 

Imagine if this game were about a sick child being held up in a hospital or whatever, and cute fluffy kittens tried to make their way to your bed, and you had to fend them off so they wouldn't get small pox and die. It wouldn't really be that scary, but it would still be very challenging. because the game itself is very challenging. That's where a lot of the tension comes from.

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It's because the horror aspect of the game isn't the ENTIRE game. There is also the challenge. 4/20 mode is brutal and was seemingly impossible for awhile. Night 6 was thought to be the same before that.

 

Imagine if this game were about a sick child being held up in a hospital or whatever, and cute fluffy kittens tried to make their way to your bed, and you had to fend them off so they wouldn't get small pox and die. It wouldn't really be that scary, but it would still be very challenging. because the game itself is very challenging. That's where a lot of the tension comes from.

 

Hm, it's true, but almost any game offers you a good challenge. It's all up to you to make this challenge more difficult, and you cannot beat this at 20/20/20/20. It's messed up how much difficult it is without knowing the trick some youtubers have done.


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Hm, it's true, but almost any game offers you a good challenge. It's all up to you to make this challenge more difficult, and you cannot beat this at 20/20/20/20. It's messed up how much difficult it is without knowing the trick some youtubers have done.

Yeah but I love that. And it is actually possible to beat 4/20 mode. 2 or 3 people have done it. It's just brutal. And for that, the game is absolutely worth $5

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For some strange reason, this is the only game in my steam that won't play sound. It just plays a loud static.

I actually feel real anxiety while playing this game, I really don't like the feeling of vulnerability and the animatronics themselves, so I refuse to play past night 4.

 

Yeah, I know the feeling. It took me awhile to get through that "wall" of being afraid of the unexpected.

 

What is nice though is that everything happens in this game for a reason. It won't throw a random jumpscare just for fun. They happen because you've missed something. (And I've missed and messed up a lot initially)

 

===

 

EDIT: Just tried 20/20/20/20 at night 7. Wow, no, no, no, oh no. Not going to happen. Even if you know the pattern like Markiplier or BigBug used, it requires flawless execution that I just can't match, and then you need some luck as well. Still a fun challenge though for people who are up for it.

 

===

 

 

@ Darker

 

I played F.E.A.R. years ago. I remember being very scared of it. It took me a long time before I finally was able to get through the office complex in the middle of the game. Had a great storyline from what I remember, good action and a pretty epic ending.

Edited by JH24
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There was an Happy Tree Friends episode that reminds like this game where one of the female animals I think Giggles the squirrel used the corpse of the skunk girl Putunia not sure if I spelled her name right ! Anyway think about it robotic animals plus Furry cute animal brings mayhem in very scary way ! So everypony have you checked out the creepy artwork of Five nights at Freddy's yet here's the link enjoy on e621.net I must warn you it is not safe for work stuff so enjoy ! Also is this a mature game ?

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