Jump to content
Banner by ~ Wizard

If your OC was a fighter what would his/her moves be?


J.R.

Recommended Posts

Black magic/magical illusions and he has no qualms about fighting dirty either.

 

Gates of Tartarus: very similar to this one move used by Jeong Jeong in Avatar the last airbender it is a wall of fire that can be used either as a defensive move to protect from attacks or and offensive move to engulf opponents.

 

Chains of fate: Causes chains to materialize which he can fully control to attack and immobilize opponents.

 

Lightning storm: Think force lightning/force storm that some Sith can use

Link to comment
Share on other sites

Duster (see icon,) is in between the size of an average mare and a filly. Her size would make her speed, evasiveness, and stamina a force to be reckoned with, but her defenses on the lower end.

 

She'd specialize in scratching and jabbing with her hooftoes, but her real power is in outrunning attacks. She's a nimble dodger from years of practice running with stampeding giant ancient herbivores and hack-and-slash tactics really wouldn't do much. Kicks or punches she'd weave around, maybe slide under the foe, grab a leg, and pull to trip them up. She's also very cunning and would not hestitate to resort to tactics that cause your own attacks to get thrown back in your face.

 

If you really want to bring Duster down, use magic. She comes from a primitive society where shamanistic magic is the only kind of magic not considered unspeakably evil. Standard Equestrian magic is unheard of outside of folktales used to scare children (and it's called "witchcraft") and your average unicorn with any decent attack spell can put the breaks on the speed demon eohippus.


img-24838-1-dustergradientsig_zps824534f


Pacific Ponycon 17 || BABSCon 17 || Anime Expo 17


Panelist/Vendor || Panelist/Vendor/Media || Attendee


Tumblr || DeviantART || Twitter

Link to comment
Share on other sites

  • 7 months later...

Terri would probably have very little health and no real strength. He would try to utilize his water, wind or lightning magic to defend himself or knock the opponent out (NO LETHAL SPELLS) also he would doge/runn away a lot


sig-35204.sig-35204.sig-35204.sig-35204.

    Just send a Message to me or visite my Free Charactersheets post !

    link to my thread --> https://mlpforums.com/topic/136316-free-rp-charactersheets/

 

    feel free to check out my first english fanfic aswell --> https://mlpforums.com/topic/138791-the-strange-salespony/

Link to comment
Share on other sites

Surely illusions are the only way to go in a fight for the majority of my characters. Assuming the opponent is gullible enough to believe them, you could convince anyone that you were capable of anything! Stronger than any Dragon, bearing more magical capabilities than even the Alicorns themselves! Even if they don't believe them, it would still make combat a rather awkward, tiring and frustrating course of action, the perfect opportunity to run for the hills.

 

Of course, all of this is just a ruse to hide their complete ineptitude for any sort of genuine conflict. 


Monthly Contemplation:


Illusion Magic is a lot like lying. You can convince the opposing party that you are capable of truly wonderful things and take advantage of their preferences. Of course, people are liable to lose their patience quickly when they see through the smoke and mirrors, especially the actual wizards.


- Worst Wizard, A Study of Arcane Shortcuts


Dramatis Personae:


Binary Aphelion, The Hermit Scholar

Link to comment
Share on other sites

My OC, Storm, has two forms he can switch between, and each would need it's own moveset. Both end up being the fragile speedster type.

 

Unicorn Form: Quick and maneuverable, but not very strong. He staggers easily, but recovers quickly. He has light magic, which is used to daze his opponents, but actual combat is very physical. His light attacks are very fast, and usually coupled with movement. His heavy attacks are mostly grabs and grapples, and are highly dependent on his position and facing relative to his opponent. His special moves would involve either using his magic to set his opponent up for combos, or switching to fox form.

 

Fox Form: The fox form is smaller, faster, and does more damage, but loses the light magic, has shorter reach, is even less resistant to attack, and cannot block. His light attacks rely on his claws to inflict quick attacks with high scratch damage, and heavy attacks with his teeth can inflicted bleeding damage. His special moves involve tripping and juggling his opponent, staying out of reach, and switching back to pony form.

 

 

Well, that was way more in-depth than I expected.

Edited by Storm Lantern

I've gotta keep on moving.
I got troubles on my mind.
 
Link to comment
Share on other sites

I'll go by LoL rules  :D

 

Yennefer:

 

Q: She dashes in any direction with immense speed. (Using Sanik magic of course)

 

W: She goes into some kind od enraged mode where she gains tons of attack speed for a short amount of time.

 

E: She teleports a short distance. 

 

R (ultimate) : Yennefer teleports and dashes towards a target 3 times straight confusing the target and making her very hard to hit.

 

(She has a sword by the way .3. )

 

Something like that :P

Edited by Cruki

img-31531-1-sig-4317299.wKP086O.png

Just your avrage scrub Irelia, Poppy and Shen main.

Signature banner by ~ Akatsuki ~.

Link to comment
Share on other sites

Ryoki Ataru is an earth pony assassin. He keep a longsword that has void magic infused in it, so it shreds up opponents and absorbs materials. Ryoki uses two hoove mounted scythe blades that are made of the same stuff vorpal blades are. He also uses grappling hooks and swings and spears his enemies with them.

Ryoki has no magic, but has mastered the art of using ki (soul energy) to do minor "spells" such as teleport (only about a meter in any direction) and track. He also keeps an Arsenal of weaponry and cocktails in the folds of his loose robes so he can always escape. Downside is he has no social skills.

Link to comment
Share on other sites

Oh all my OCs are fighters. 

 

Silhouette Dusk is a skilled axe wielder and sheild fighter, as well as a highly practiced mage. Btu she prefers to fight from a distance, controlling and manipulating weaponized puppets and mannequins to do battle on her behalf, sometimes swarming an opponent, or just sending one really big one to crush them. 

 

Proxy typically fights with a combination of changeling magic and a pair of large dao swords. He also has a fighting style similar to capoeria, where he uses his centaur physiology to strike form multiple angles, having one pair of limbs extra over his opponent at all times. 

 

Chally uses her high rates of speed during flight as well as her shadow step ability to attack an opponent from their blind spot. She prefers to use a long chain sword whip to slash at or impale her opponents, or to wrap around and cut away and grind them to pieces as the razor sharp chain constricts.  


DENIMVENOM.jpg.044401b86728c9eacc741b8d13926f4e.jpg
Link to comment
Share on other sites

Most of the fights my OC would find himself in would probably be bar fights. So his moves would probably include throwing bottles, biting, smashing bar stools, and rather uncoordinated punches.

  • Brohoof 1
Link to comment
Share on other sites

My Unicorn OC specializes in Illusion Magic, so he'd have some moves like...

 

- Invisibility

- Muffle

- Cause Opponent to be under a Illusion (Kinda like Genjustu from Naruto but it's harmless)

- Transformation

- Harmony (Calm Everypony)

- Energy Shield

- Energy Blast

- Detect (Like have heat vision)

- Night Vision

 

In MLP FIM there is no combat magic I think, besides the energy blast that Tirek, Twilight, etc  used.

My Pony has limits at how much energy he can use, so he's not too powerful. Like maybe he can cast 3 spells at time but wait 4-5 minutes before he can use another spell. He does use different stones for different elemental affinities, and mostly uses onyx. He does not have as much energy as an alicorn would have. And is not special like Twilight who had a gift for magic. And he probably knows more spells but those are the ones he will usually use for a situation.

Link to comment
Share on other sites

My oc only specialized in magic sooo :please:

 

1.Magic bolts barrage (barrages a wide area in front of me)

 

2.Explosive magic bolt 

 

3.Armor spell (weakens enemy magic attacks)

 

4.Rapid bolts attack (shoots weaker bolts out in rapid mode)

 

5.Accurate magic shot (takes longer to shoot on how accurate it have to be)

Edited by Princess-Moonlight

 

 

 

Link to comment
Share on other sites

  • 2 weeks later...

Cinnamon will, but you're going to have to anger her really much. Her attack being devastating melee attacks such as a double jaw shot. With all her athletic might... I don't wanna be attacked by her.

Edited by PathfinderCS

post-31708-0-00395100-1452131839.png

Link to comment
Share on other sites

CQB, to sum it up short.

 

Although he could initiate his fair share of attacks, he also often goes on the defensive and baits his foes, and turns what are referred as "offense advantages" against them.

 

If his foes have weapons, then the fights may end pretty bad for them.

 

There is really only one person at his time who could have taught him to that extent

 

h2XCMP.gif

 

 

who trained this badass fella too

 

Edited by Solid Scorpion
Link to comment
Share on other sites

I guess... I'd have some general magic things, like teleportation, levitation, and stuff like that. In Smash, I guess it would be like this:
 

A: Light and fast punches, in the air it would be more powerfull kicks.

B: Magic things:

  • Neutral B: Charges a powerfull beam,
  • Side B: Teleportation to the side, hurts all in the way a bit,
  • Down B: Disappears, and reappears with a magic burst. In air, disappears and reappears way lower with magic blast.
  • Up B: Teleportation upwards, if it hits an enemy, grabs the enemy and explosive jump of him.

Smashes would be charged magic thingies in front of me.

 

Yaaay! :adorkable:


img-30973-1-img-30973-1-lR5m9jk.png


Awesome signature by FallenTrench


People think my soul is filled with grey, but it's actually filled with rainbows!

Link to comment
Share on other sites

sense his main weapon being the bladed gauntlet which is enchanted with his vampony magic he cant afford drawn out fights, so to see him in a fight with his gauntlet he would be that speedy swordpony. no gauntlet he's basically kick boxing

 

so a speed fighter if that term exists, oc's in link if want to know more

Link to comment
Share on other sites

Probably a cross between a rogue and a sorcerer, so maybe something like:

 

-Magic bolt

-Invisibility spell

-Sneak attack

-Teleport

-Blinding spell

-Focused magic bolt

-Dodge attack

-Kick

-Magical blades

-Concussive blast


Semper ubi sub ubi


 


Wyzecat supra omnia

Link to comment
Share on other sites

Jab: Hit opponent with baseball bat three times

Side tilt: Lunge my baseball bat forward

Down tilt: Crouch, swing my bat, and move forward

Up tilt: Swinging my baseball bat in a circular motion above my head

Neutral aerial: Grab the center of my bat and spin it very fast

Forward aerial: Swing my bat in a circular motion in front of my body

Back aerial: Kicking my two hind legs at the opponent behind me

Up aerial: Swing my bat in a circular motion above my head in the air

Down aerial: Swing my bat in a circular motion back and forth under me

Dash attack: Sprint and swing my bat back and forth three times

Grab: Use my magic to hold the opponent in

Pummel: Hit the opponent with my baseball bat

Forward throw: Throw the opponent up and then swing my bat hitting them like a baseball

Back throw: Move the opponent behind me, throw them up, and then kick them with my two hind legs

Down throw: Throw my opponent down and then hit them with my baseball bat three times

Up throw: Throw my opponent up, dealing damage, and then thrown a baseball at them while they're airborne, dealing more damage

Side smash: Charge my bat and swing

Down smash: Charge my bat, crouch down, and spin with my bat down low

Up smash: Charge my bat and swing in a circular motion above my head

Neutral special: Charge a baseball. The more I charge, the stronger it gets and the faster it goes. The ball is on fire, and the fire on the baseball gets bigger the more I charge it, and the opponent gets caught in the fire if they touch it.

Side special: Throw a spinning bat in front of me. I can control where the bat goes. Once I stop using side and B or the bat goes as far as possible, I launch myself in the trail that the bat went, dealing damage. If the opponent touches the spinning bat, they will be caught in it until the move ends.

Down special: Drop a machine. It shoots baseball's on the sides and the top. It shoots twice and then disappears. The baseballs deal damage.

Up special: Have a giant baseball bat hit me from below. It hits me three times. It hits me higher each time it hits.

 

I'm pretty sure that's a full moveset. The reason I was saying "me" and not "he" is because I see my OC as the MLP version of myself.

Edited by gamecubeguy214

Pennutoh has a gun

Link to comment
Share on other sites

Do an aileron role~ makes held fighter dizzy

Crash landing ~ makes held fighter become damaged (dependent on night and speed)

Sword bomb ~ drops swords and knives from the sky

Fury ~ sends Sparkle coco bananas for 65 seconds

Link to comment
Share on other sites

My actual OC is a shapeshifter that is not a changeling who tends to be in pony form. 

 

Medicinal Fangs: Like vampony fangs but can poison, or cure, or do stat buffs or weakens, or other status ailments.

 

Morph massive Shield/shell: Next major shapeshifting takes significantly longer, reduces most damage types majorly (especially from a large physical impact), slows movement.

 

Excrete: Like medicinal fangs but much less diverse and allows me to conduct electricity through my skin easier. Makes opponent grappling you more difficult.

 

Tentacles: Makes grappling much easier, and gives more potential conducting to opponent.

 

Electricity: Like an eel you can zap.

 

Absorb energy (type): The different types are heat(not fire or cold), electrical, sunlight, magical. I can then release it in a beam (line) or flash (all directions outward from my body) And it takes time but it absorbs those elemental damages I would have taken (but not fully).

 

Invisibility: Only useful at night outside of light because of refractions.

 

Puddle: Makes next shapeshift take longer, reduces damage types and can be used for stealth or transportation convenience.

 

Soft bodied: Makes next shapeshiftings occur faster until I perform a major shapeshift then this buff stops, but more susceptible to physical damage and electrical damage.

 

Bone emanations: Hard to reverse shapeshift that takes longer to form than normal shapeshifts, basically protrudes bones and shapeshifts them to be sturdier so they can be used as physical weapons.

 

Custom shapeshift: Will shapeshift as I see fit, can use real life animal examples, or non-unique creature examples and develop said ability with varying time to obtain depending on what it is.

 

Grow horn: Takes longer than bone emanations because its made of Alicorn and needs proper circulations. 

 

Conceal horn: Shapeshift it into any place of your body, but has to contact the air to perform magic without damaging yourself. Takes longer depending on where and how its embedded. 

 

Telepathic detection(weak): Not very well developed but if in a stealth situation can take the time to discern objects or people or places from a distance. Needs a horn, and is a little slower(20%) if embedded.

 

Health regeneration: Depending on tissue type time to heal could vary and requires physical and inherent(need to be a pony not a human) magical energy. If human it takes alot of energy and you need to replace it with a little more than equal mass by consuming easily digestible proteins (eggs pretty much, or thing of similar consistency. Liquid proteins.)

 

(Locked) Shapeshift inherent/latent magic: Depending on how much buffs I can handle I can change them around accordingly. If I mix exclusive race buffs I have to wield them less effectively, but it requires changing coat/mane and personality which means various stat and behavioral changes.

 

(Locked) Extensive psychology shapeshifting: Develop whatever personality traits I want on the fly or even make memories or program more effective muscle memory.

 

(Locked) Magical form: At the cost of your physical body manifest a magical one which has extra senses and abilities you wouldn't have with magic otherwise. 

 

(Locked) Manifest: Create at great magical cost various objects or a physical form for yourself.

 

(Locked) Manipulation: Shapeshift others directly through magic, or with prolonged shapeshifter contact when the opponent cannot resist and have them undergo any of a variety of changes you could have done to yourself. Requires additional inherent magic types, or casted magic if creature has inherent magical properties.

 

Abilities are restricted based on experience and knowledge, physical chemical or magical.

Edited by Lil Pip
Link to comment
Share on other sites

What do you mean "if?"

 

Ezekiel is a disciple of Rising Sun style, a variation on the Zebra Fallen Caesar style that was created by Zebra who immigrated to Equestria and incorporated its philosophy and new homegrown techniques into their traditional martial arts.

 

Some specific moves include but are not limited to:

 

Pegasus pushes two clouds: a drop kick with both the front and back legs when attacked from both sides.

 

Strike the foul stars: what would be a jump kick to a human but with a front leg. (Basically a "hoof uppercut")

 

Earth pony tends the soil: a duck meant to avoid a strike or tackle, but then followed up with a kick.

 

Applebuck: . . . exactly what it says on the tin except for an opponent not a tree.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Join the herd!

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...