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gaming Worst parts of your favorite game(s)?


Kyoshi Frost Wolf

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Paper Mario...

 

ah, this reminds me that after playing 20 minutes of the wii paper mario, I was so motion sick that i had to lay down on the ground for two hours before the room stopped spinning

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Send me pictures of ponies in hoodies

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GTA: Online.:

 

People in public lobbies that kill you and or troll you for no reason, repeatedly...usually destroying your car as well, so you're forced to steal one and drive to your garage because there's a stupid cool down timer to call the Mechanic. Then the guy just waits outside of your garage in his helicopter or whatever to kill you yet again. I know there's passive mode, but sometimes I jsut wanna cause havoc and go on a 5 star car chase, without having some douchbag kid come along and kill me for no apparent reason.

 

Destiny:

 

The RNG....everything relies on it. I'll get crap rewards meanwhile teammates gets all the good stuff and they're usually done worse in the game. Or you complete a Raid and get something that you don't need/already have.

 

 

any CoD ever: 

 

Campers......gotta be the most noobish tactic out there. Also shotgunners...especially the Haymaker of Black Ops 3 or the AA-12 of MW2-3.

 

 

Borderlands:

 

Legendary gear rarely dropping and gear in general only dropping one instance of it in a party of 4.

 

Fallout 3,NV and 4:

 

Nothing to do after the storyline quests other than repetitive quests....Not to mention most containers/areas don't' respawn with stuff.


Fluttershy's lover, she's my waifu. I'm in love and obsessed with her, she's given me shyabetes. *Hnnnng*

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The Tornado stages in Sonic Unleashed. They're pretty much just boring, difficult quick-time events that seem to go on and on forever, and lend nothing to the story (save explaining what Eggman is getting up to whilst you're travelling the world).


 

 

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after its defeat in WW2 germany did not design manufacture or upgrade any of its tanks or aircraft, i play only a germany for both and because of this in warthunder i am forced to fight postwar and coldwar russian, american and british tanks in WW2 steel boxes, it sucks! a lot!

should you wish to play this game use my referral link:

http://warthunder.com/en/registration?r=userinvite_29510265

 

so you start off with some premium currency (not much but better than nothing) and so that i might profit every time you unlock a new tier of planes or tanks

 

be warned this game is hard and time consuming unless your willing to pay $$$ also may take a couple of hours to download (because of my internet it took 3 days)
and you will become very salty if you lose a lot (i recommend playing with friends because it makes it easier and more fun)

could also join our squadron by typing FLYAD in the search bar for the squadron list and applying to join it :P

 



 


beans

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Naruto Shippuden Ultimate Ninja Storm 4: When the game lags and when people quit during or near the end of a match.

 

Overwatch: When no one works as a team when trying to complete the objective. 

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League of Legends: 

 

Salty players

 

AFK players

 

Constant connection problems that severely affect playtime

 

Leaver Buster

 

Wait times on the game queue

 

Easy to get keys, hard to get chests (the opposite of Steam games, essentially :D)

 

On my computer in particular, the long amount of time it takes to update the stupid game

 

It's currently down :(

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StarCraft 2: The multiplayer ladder. It feels like it emphasizes build orders, memorization and reflexes over actual strategy. The campaign and coop modes have also spoiled me with how powerful your units are in there, while in multiplayer they feel much weaker.

 

Red Alert 2: I'm not sure if this was a bug, but my units seemed to always retaliate when attacked. Now this is fine normally, but not when I'm ordering them to run away, yet they choose to stop and fight impossible battles. :P

 

Serious Sam: The puzzles. They are fine in SS1 and SS2, but in SS3, they're just so boring. Pressing buttons in dark tombs with no light (other than your small flashlight) and jumping around columns, instead of fighting hordes of aliens, is not fun.

 

Doom 4: The parts where you have to sit down and listen to some exposition. They're very few and very rare, but they still give you that "C'moooon, I wanna get back in the fight!" feeling.


Check out my art thread for some cute ponies, cookies and boops. img-34212-1-img-34212-1-img-34212-1-img-34212-2-fluttershy.png

 

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Sonic Adventure: Big the Cat's fishing levels; Chaos 6 Boss Battle (also, Chaos 4 and Chaos 6 with Knuckles especially); Egg Viper Boss Battle. "Get a load of THIS!"

Sonic Adventure 2: that the levels jump around between characters.

Sonic the Hedgehog: anything that isn't Crisis City.

 

Street Fighter III: Third Strike: parrying, that is all.

 

Portal: Test Chamber 16; GLaDOS Boss Battle.

 

Portal 2: as much as I love the old Aperture section - and I do - having to spend so much time staring at brown walls as you navigate your way to the lifts does sap your will.

 

Star Trek OnlineWhat Lies Beneath, that is all.

 

Pokémon (all versions bar X/Y and OR/AS): EXP grinding. Takes too darned long per critter, and having to do it multiple times ...

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Legend of Zelda Ocarina of Time

 

Honestly, I'm not a big fan of Navi. I get that she's supposed to be a sidekick of sorts, but I find her to be quite the annoying little brat sometimes. I don't even hate the Water Temple as much as Navi.

 

 

Fire Emblem Path of Radiance

 

I absolutely HATE that desert level. I can beat it just fine, BUT IT TAKES FOREVER!!!!!!

 

 

Super Mario Galaxy

 

My least favorite Mario level of all time, Rolling Gizmo Galaxy. I SUCK at that level. I must've died nine times average every time I play that level, but my fiancée usually beats it on her first try.

 

 

Xenoblade Chronicles X

 

Don't worry, I'm not spoiling any story. Despite XCX being such a great game, I have one major beef with it. THE STUPID MUSIC THAT PLAYS IN NLA DURING THE DAY!!!!! Seriously? They just put the most inconvenient choice of lyrics which comes right the **** out of nowhere, has little to no bearing whatsoever on the plot, is way over the top in terms of ridiculousness even with the context of the movie, and after it stops playing, no one ever speaks of it again!

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If there was one thing I'd improve about Undertale, I'd give there more to do in the genocide run. It has potential as an idea, but most of it is just running around in circles and then going up to the "bosses." (which, imo, there should've been more actual bosses than Undyne and Sans, would've given it more variety).

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Recently I played Dungeon Travelers 2. Loved it. One of my top three Vita games for sure. Problem is that it's waaaaay too long for its own good in spite of everything it has going for it.

 

The final dungeon alone took me two weeks to finish. When you beat the main story you then unlock a second world map chock full of dungeons with really powerful enemies in it.

 

I was done with the game at that point but in the future I intend to go and do that stuff. It was just high time for the game to be over with.

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Pokemon (for the DS) is actually my favorite game. Though I generally am fond of everything in it I've noticed the recent games are far too easy. I miss when the gyms were a challenge, they're so easy now! 

 

Everything just seems a lot easier which can make it a little boring sometimes. That's why I mainly do competitive battling now.


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I dislike the extreme difficulty that some of my favorite games have, specially the Ridge Racer Series.

 

They really make me sad and frustrated sometimes.

Its still fun to collect the Cars...until it gets to hard again.

I just dislike extreme difficulty in general, its just not fun to me.


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StarCraft 2: The multiplayer ladder. It feels like it emphasizes build orders, memorization and reflexes over actual strategy. The campaign and coop modes have also spoiled me with how powerful your units are in there, while in multiplayer they feel much weaker.

 

This is largely true for any of the Blizzard RTS titles.  It is a real shame to because Starcraft 1 & 2 are probably some of the best designed asymmetric warfare games every created, but you never actually get to appreciate that fact because the games are basically micromanagement hell for anyone who isn't a professional eSports player. 

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Super Smash Bros for Wii U: the "For Fun" option in online mode. Ironically, it's not fun to play, half the time people just sit there, taunt,

continuously duck, or spam a move.


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Character in profile picture is Pearl from Steven Universe.

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The major grinding at the second part of Final Fantasy 6, or 3 here. I love the game, and both parts, except for the horribly annoying grinding.

 

I have even played FF1 and think it is a bit much for grinding. FF1 was pretty simple for it though. Just go to higher level areas for a bit and continue. FF 6 made me use a literal system where I had each character practically cheat their way to a higher level. Pretty much invis effect and a certain enemy helped.

 

I love it, and maybe the grinding isn't as bad as I make it sound, but it is my least favorite part. It does make the rest of the game pretty easy though :P

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The major grinding at the second part of Final Fantasy 6, or 3 here. I love the game, and both parts, except for the horribly annoying grinding.

 

I don't get it, how is the grinding in FF6 any different than any of the other FFs?  And how the heck is there any more grinding in the second half of FF6 than the first?  The only difference in game mechanics between those two halves is that you are taken off the plot rails in the second half, but combat, leveling and the like are all the same. 

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I don't get it, how is the grinding in FF6 any different than any of the other FFs?  And how the heck is there any more grinding in the second half of FF6 than the first?  The only difference in game mechanics between those two halves is that you are taken off the plot rails in the second half, but combat, leveling and the like are all the same. 

 

 

To me there was quite a bit more. It's not different mechanically, but it was difficult. Not sure how to explain.

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To me there was quite a bit more. It's not different mechanically, but it was difficult. Not sure how to explain.

 

Difficulty spike then.  I suppose the second half is harder, but after playing FF4 which got ball crushingly hard towards the end and gave you very little to work with to deal with said difficulty I am not sure I ever even really noticed the difficulty spike in FF6. 

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Difficulty spike then.  I suppose the second half is harder, but after playing FF4 which got ball crushingly hard towards the end and gave you very little to work with to deal with said difficulty I am not sure I ever even really noticed the difficulty spike in FF6. 

 

Unless you played the Japanese FF4 (FF2 here) I found it to not be as difficult. There were a few hard areas, but I managed to get through them. Grinding wasn't that bad actually I think in it.

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