I love love love the first game, but I think it went downhill from there. Melee was one huge elitist fest which is weird considering how bright, colorful, and friendly the game looks. It would be like going to Disneyland and finding out that everything is a time trial and hardcore amusement park-goers only visit the place after comparing notes and strategies online complete with spreadsheets. The charm and fun of the original was lost on me for Melee when I realized that it required all the multitasking strategy of an MMO along with the twitch reflexes of Counterstrike. Pro-tip: Party games shouldn't require intensive practice, and they definitely shouldn't require study. I liked Brawl a lot more than Melee, but I noted a few major errors. Like Melee, the fast characters were favored by pros, while the slower "heavyweight" characters would get denounced as "casual noob characters". Again, why the hell should there ever be a distinction between pro and dirty, filthy casual in Super Smash Brothers? It boggles my mind. At least the developers killed a lot of the things all the pro, frame-counting dirtbags used in Melee tournaments to make the game what it was supposed to be: fun. Still, it all turns into a speed battle at the end of the day, and characters like Dedede simply don't make sense. He hits like a heavyweight, takes hits like a heavyweight, but moves like a lightweight. Also, his grab and downward throw is infinite against certain characters like: All the characters I like to play. Yahtzee stated it best when he said that practicing the game turns you into "that guy" whom others don't stand a chance against unless they're other "that guys". As good at the original as one of my friends got, I could still almost win against him some times and win at least a few of the times. This is because the N64 lacked the processing power to create a fighting game that could be studied and exploited.