This seems to be a very interesting RP. Personally, I'm surprised no-one's made an Eldritch character yet, so here we go.
Name: Tha'ur
Race: Eldritch
Gender: Male
Age: 132 (I'm assuming here Eldritch age at 1/3 the speed of humans, so he's the human equivalent of 44)
Appearance: Tha'ur is a dinstinctly humanoid figure, consisting of a dark blue, almost black, fog with piercing green eyes
Personality: He cares little for the other races and regards them as inferior, especially the Blooded. Tha'ur would kill any Blooded who wronged him without a second thought or care, as he sees them as filthy half-breeds. Around his own kind however, he is happy and friendly to those he knows, but cautious of others.
Skills:
-Highly Magical-
Tha'ur is a highly magical being and cannot survive in an area deprived of magic for longer than 2 minutes. He can however, utilise his magic better than most other Eldritch. If he uses up his reserves in any non-highly magical area however, he simply dies. He also has little physical defense and is therefore weak, physically at least.
-Intelligent-
Tha'ur is intelligent and can solve most logic based problems posed to him. Magical Aptitude:
Tha'ur is very magically capable and has control over a magic many deem questionable: shadow magic. He can also perform very basic elemental magic, like all Eldritch.
-Spell List-
Shadow Bolt: Tha'ur conjures a ball of darkness, then propels it at a target. The ball then darkens the surrounding area and lightly damages all living things directly hit. This spell is the most basic shadow magic he knows, and only requires around 5% of his energy.
Veil of Darkness: Tha'ur completely darkens an area around him, ridding it of all light, allowing him to slip away unnoticed. This is a more complex spell to perform, and as such Tha'ur cannot cast it rapidly without draining himself rapidly as well (25% of his energy).
Dark Summon: Tha'ur summons a being of pure darkness for several seconds, following his will and attacking with sharp claws. This is one of the most complex spells Tha'ur knows and it drains him (75% of his energy), leaving him nearly completely drained if he casts another spell within at least a minute. This spell requires him to be in an area with higher than average concentrations of magic or he is at risk of dying.
The Dusk Cull: Tha'ur darkens the area around him, bringing it to late evening in darkness, inspiring fear into all surrounding him. He then unleashes raw arcane power, dealing large amounts of damage to surrounding enemies. This spell must be performed in an area with massive concentrations of magic, or else he will die. He cannot do anything after this for around 3 hours either, so this is a last resort for him (98% of his energy).
Spark: Tha'ur sparks a small area with magic, possibly starting a fire. This is a basic spell, one almost all Eldritch are capable of performing without a blink (1% of his energy).
Armor: Tha'ur can utilise magic in the area to armor himself in a similar fashion to hardened, or if he extends his will far enough, stone. To create basic armor, it is more of a reflex that uses around 1% of his reserves every minute, but for stone it requires ten times as much effort.
Chill: Tha'ur saps an area of heat, possibly freezing water-based materials. This is a basic spell, similar to spark.
Gust: Tha'ur creates an artifical gust with his magic. This spell is useless in almost all circumstances. Only requires 2% energy.
Relic:
-Shard of Darkness-
Tha'ur is in possession of a crystal shard imbued with the power of darkness and is the source of his dark magics. He contains this crystal in the centre of his chest, close to the surface. If this shard is shattered, Tha'ur is left nearly powerless and can be killed by a butter knife, or even uncooked rice.