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Pokemon games didn't become easier..


Ikarasu

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So, i've been replaying pokemon gen 1-6, and i'm on gen 4 remakes of gold and silver..and ..these games are only really hard because they're kinda..unbalanced. trainers midway through the game still have level 18 pokemon, with gyms like claire having 41. leaving you vastly underleveled..in gen 5, they seemed to make it 'easier' but they just..balanced it more. anyone agree?

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I noticed that the newer core Pokemon games are far less challenging than the older ones.

The core games have really been taken down a notch and that dissapoints me.

 

Because the games are so much easier and less challenging, they take no time at all to complete and lack any real memorable moments.

they have a few moments, i mean i always turn the EXP share off now, but seriously, the older games under level you so much. specially in HGSS

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Except it has. It's especially noticeable in ORAS, in which you can find Pokémon with high IVs and how the Exp. Share gives EXP points to every Pokémon in your team. But even without these two, it is still easy. When you have a series that not only uses the same battling mechanics since its first release, but also makes it easier with each new game, it makes me want to stop playing the series.

 

The only time you'll ever notice how unbalanced it really is is when you play competitive play, but that's it. Not many people outside the Pokémon play it competitively either.

Edited by Entropy
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Except it has. It's especially noticeable in ORAS, in which you can find Pokémon with high IVs and how the Exp. Share gives EXP points to every Pokémon in your team. But even without these two, it is still easy. When you have a series that not only uses the same battling mechanics since its first release, but also makes it easier with each new game, it makes me want to stop playing the series.

 

The only time you'll ever notice how unbalanced it really is is when you play competitive play, but that's it. Not many people outside the Pokémon play it competitively either.

really? I honestly find my self under leveled in the old pokemon games, and even with the EXP share turned off i dont get under leveled in ORAS, eh, might be just me. or might be just Gold and silver.

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I disagree completely.

 

The newer core Pokemon games are far less challenging than the older ones.

The core games have really been taken down a notch and that dissapoints me.

 

Because the games are so much easier and less challenging, they take no time at all to complete and lack any real memorable battles.

I agree. Personally, I wish the games had a Hard Mode, an Expert Mode, and above that, a Challenge Mode. A mode where you NEED to think things through and read the opponent to win, a mode where your opponents can and will pull out OU-tier and non-legendary Uber-tier Pokemon to use on you, a mode where stat-boosting and stat-lowering moves are more than time-wasting filler, a mode where skill is actually needed in more than the post-game. But don't make fainting pokemon die, that kind of BS fake-difficulty only works in games themed around it.

Edited by SilverStarApple
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I just want a remake of gen 4, it's the first pokemon game on DS, and it's almost 10 years old, brings back so many memories, i prefer that sorta in between 3d style that game had over the new pokemon games, which i haven't touched partly because of that. 

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I do agree the more recent Pokémon games have been a bit too easy. X/Y and ORAS are serious offenders in this category. My solution? They should bring back Challenge Mode from BW2 to remedy the games being too easy. Unlike BW2's version, it could be selected immediately at the start and it'd apply to all trainers.

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hg/ss was definitely one of the harder games coming from a failed nuzlocke. I still think that gamefreak has introduced some mechanics that have made things a fair bit easier than early generations beyond just trainer balancing. Namely, audino in gen5 and the experience share and super training in gen 6.

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I haven't played since Black and White, but I remember they started doing stuff like reducing the critical hit damage to make the games more balanced so you couldn't just get through the whole game with your starter and never train anyone else.

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Experience Share is the only thing that I think really makes it too easy, and it's optional... Just too tempting. I'm not at all bothered by the other changes. I found the early Pokemon games to end up in the 'frustrating' category from time to time.


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Every Pokemon Game was easy in my opinion. I always 'over level' my team. The Gym Leader is level 20? Most of my team will be 30 by the time I take on the Leader. By the time I hit the Elite Four, my team is atleast 85 or higher

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Honestly i don't think it matters because they have always been incredibly easy. If the games started out as challenging and got easier as the franchise wen't on i would understand peoples grief with the difficulty. I think the newer games giving you the option to grind less also doesn't make it less difficult because grinding was always easy. It just saves time.

There is a difference between difficulty and time spent doing something.

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I would have to disagree and say that the more new Pokemon games are much easier than others before said game.

 

For example, when I played Pokemon X/Y, I was expecting a challenging time, but then I realized I finished the game in TWO DAYS.

 

The older Pokemon games, such as Heart Gold and Soul Silver[/i], were more of a challenge, and took me a while to complete the game.

 

That being said, I would prefer replaying the old games, than the new ones. The storylines of every version was interesting and exciting, but the latest ones lacked the memorable moments that appeared in the versions before it.


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Pokemon games have never been what I would call hard (save for just about every normal gym leader ever...) but yeah, the last two games have gone easy to super easy. ORAS was the worst with this, for a multitude of reasons.

 

First, the already broken EXP.Share was given far too early to the point that your team ended up 5-10 levels higher than everything else by just playing the game regularly and in no way grinding. And second, about halfway through the game, they outright give you one of the Eon legendaries. If that wasn't bad enough, said legendary can immediately Mega Evolve to steamroll everything ever. It might of gotten even easier after that, but I gave up by that point since the game pretty much played itself. 


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I may have to disagree with that. The Exp. Share aka exp. all in 1st gen pokemon (which is R/B/Y) gives out less exp in the number of pokemon you have in the party. In 2nd-5th gen pokemon, The Exp. Share allows the holder to get the exp from the 1st pokemon in the front. In 6th gen pokemon which is X/Y/ORAS, the exp share functions the same as exp. all, but the split exp will be different than exp. all from R/B/Y. Well Yeah, if you want to make X/Y/ORAS more challenging, then don't use exp. share and Exp O-Power at all. They will get harder if you don't plan your team carefully, level your pokemon higher, and re-stock your healing items.

 

The only pokemon games that's harder than the main series is Pokemon Mystery dungeon which it will get harder as you progress in the game although in Rescue, Explorers, and Gates to Infinity, You'll get all the time you need to farm, grind, make money, and re-supply yourself with healing items however in Pokemon Super Mystery dungeon, it gets a lot harder because you won't get enough time to grind, make money, and re-stock your supplies at certain points of the game during story mode.

 

Pokemon Shuffle, Yeah it gets harder as you progress, but you're dealing with RNG in the game and the main stages will give you a run for your coins so it's not that easy to get through with the main stages and catch up.

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Pokemon is a series that, looking back on it, has always been quite easy to an extent, but the newest games, that being the 3DS games? Those take the easiness to a new level. Not only does the experience share make the games a cakewalk right from the start, but the amount of experience that you get from defeating Pokemon is vastly increased compared to the past games. Like how defeating a Slaking in a gym battle gives you well over 3,000 experience points in the 3DS remake while it was far less in the originals, if I recall. 


 

 

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Experience Share is the only thing that I think really makes it too easy, and it's optional... Just too tempting. I'm not at all bothered by the other changes. I found the early Pokemon games to end up in the 'frustrating' category from time to time.

Except if you play online Exp Share doesn't help you EV train.

 

That's where I feel Pokemon dropped the ball in this whole invisible Effort Value training crap which is STILL invisible after all this time. Like this is a really crucial system to playing online EVER and it's still invisible and requires you to keep a tally of every pokemon you kill. Like why?

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I agree. Personally, I wish the games had a Hard Mode, an Expert Mode, and above that, a Challenge Mode. A mode where you NEED to think things through and read the opponent to win, a mode where your opponents can and will pull out OU-tier and non-legendary Uber-tier Pokemon to use on you, a mode where stat-boosting and stat-lowering moves are more than time-wasting filler, a mode where skill is actually needed in more than the post-game. But don't make fainting pokemon die, that kind of BS fake-difficulty only works in games themed around it.

Literally just giving enemy trainers to power to switch Pokemon would turn trainer battles from boring time-wasters into actual battles. That's all. It's not even hard to implement. Maybe limit the amount of consumables you can use in battle or hell, give the enemy trainers' Pokemon something to hold on.

 

They're very easy fixes, I don't see why the developers don't do that.

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The only difficulty in pokemon games is the battle frontier and facilities. The Difficulty is fixed, but they get harder the higher the winning streak you get however the difficulty in battle institute in X/Y/ORAS is random so there's no telling which opponents and pokemon you may fight.

 

I believe that you guys wanting for a difficulty in pokemon games will not happen and the only exception is pokken and Pokemon Puzzle League & Challenge. Pokemon Games will get harder at every next generation of pokemon. If I do recall, The starter pokemon you choose will determine the difficulty of the game and how you will progress the game. As I said before, if you want to make it more challenging, then don't use Exp. Share and O-Powers (including random ppl and friends who will give you O-Powers) regardless if you're gonna use a legendary and/or steel pokemon. yeah your opponents in trainer battles can change pokemon regardless of what pokemon you're using and not to mention if the user uses pursuit as well.

 

The Pokemon Games that will Build up difficulty as you progress are Pokemon Super Mystery Dungeon, Pokemon Rumble series, and Pokemon Shuffle. You can increase the difficulty in pokemon rumble blast if you're at post-game and have enough money to increase the difficulty. Pokemon Shuffle, yeah the difficulty of the game will increase as you progress in the main, special, and expert stages. You'll be spending coins like crazy for not only the main stages, but the competition stages as well.


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Pokémon games just tend to be easy and (storywise) short. Nothing you can really do about it. I just find a lot of enjoyment from training Pokemon though. I pretty much make tournament level Pokemon but the odd thing is that I never battle anyone...

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That's where I feel Pokemon dropped the ball in this whole invisible Effort Value training crap which is STILL invisible after all this time. Like this is a really crucial system to playing online EVER and it's still invisible and requires you to keep a tally of every pokemon you kill. Like why?

Just as crap as natures.

 

I still play Pokemon Stadium 2 via emulation with Crystal saves.

Can't deny that the future remakes of the original are far more easier. The original games where also good but...

unbalanced. trainers midway through the game still have level 18 pokemon, with gyms like claire having 41. leaving you vastly underleveled..

Balancing seemed to be a problem within Gamefreak back then. Luckily my emulated versions can use cheat codes B).


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X and Y were ridiculously easy. I mostly play nuzlockes now as playing them normally bores me.

 

http://www.azurilland.com/articles/new-way-to-play/5024-new-way-to-play-nuzlocke-challenge

 

There are Pokemon hacks out there that make the games a lot harder too.

 

I hate the new EXP share, there are times where I don't want all my Pokemon to level up, just the new Pokemon I caught.

Edited by Conspiracy.

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I, like many people apperently, think Pokemon games have become easier. As I've stated once before on another thread, Pokemon keeps giving us so many things that make it unfairly balanced toward us. The amount of time someone ever has to get off the main trail of the game to grow or level is so minimal that it isn't even considered anymore. Experience share is the first thing that comes to everyone's mind because of the pure easiness to gain more experience for everyone, but people seem to brush aside mega evolutions as well. Sure they're fun, but to me it feels incredibly one sided in most battles, mainly because I'm one of a few trainers in the entire game who is able to use megas. Why train weak Pokemon when you can just mega evolve and demolish your opponent with one quick swipe?

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