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gaming What are your top disappointing games.


Walter White

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Medal of Honor (2010) - I had no problem with the series going into the Modern battlefield, after playing it just felt like a cheap attempt from Danger Close to cash in on the CoD craze(something which DICE already did, and much better too)

 

Gears of War - I remembered trying it a few yars ago when it first came out and liked it, and then when I got the actual game it was very meh

 

Megaman X7 - I was fine with a 3D Megaman X game(loved Legends 1 and 2). I figured that it would basically be Legends starring Megaman X...BOY was I wrong

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Defiance was easily the most disappointing game for me. It just had so much potential and they totally threw it away. They advertised fighting giant monsters with hundreds of other people (Which the game does have)  but the game lags so much during these fights that I ended up starting to avoid them. Altogether an average game that I was expecting to be a great one. I only played a few hours and I haven't played it in months,

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Star Fox 64 3D.

I played it as a kid and came in expecting this to be as much fun as it used to be.

I was rather disappointed, mostly because I had come in expecting it to be kind of long and then when I finished it I was like, "That's it? No more planets?"

Other than that, though, it was great.

 

 

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I am an easily pleased gamer. I play anything and everything though I have a particular love for RPGs and other Japanese type games. That said, there are still a few games that disappointed me whether because I was looking forward to them too much or just didn't expect them to be the way they are.

 

1. Sentinel Returns. When I picked up this game on PS1 I thought it was an adventure game. Why? Because my eyesight sucked even more as a kid than they do now (partially because I wear my glasses more now) and the pictures on the back of the case were really small and I thought I saw something akin to Operation: Logic Bomb. Boy was I wrong! It's actually an arcade puzzle horror sci-fi type game thing...ish. Yeah. The original was on PC and it's obvious the game itself was made for PC too. Maybe I'd have liked it better then because controlling a pointer with a stick like that, especially when it's realtime and you can be spotted so easily by the Sentinel which makes it hard to get away......it was just overall disappointing. I was young and foolish at the time.

 

2. Final Fantasy VI. People consider this game the best of the series and often the best RPG of all time. I have never even remotely thought this. It actually ranks as my least favorite RPG and Final Fantasy. I expected more after Final Fantasy VII. (I haven't let myself get disappointed in a game based on another game in the series since. I should note that I have replayed it several times and have grown to like it but it will never EVER rank high on my RPG lists.)

 

3. Wild Arms 4. I'm a huge Wild Arms fan. Probably one of, if not THE, biggest fans of the series in the world. I played this game and the gameplay was amazing but...the story. Oh my god the story was horrendous because of the character's constantly bringing this "kids vs adults" crap. You hear this sort of thing around once in awhile in a lot of games, particularly RPGs, but not to this extent. Literally 80% (estimate) of the conversations in the game could not finish without the characters saying something along the lines of "You kids don't know how it is for adults" or "I'm tired of you adults trying to get your way" or some crap like that. It's omnipresent in that game all the way up to the end. Fortunately it's really the only thing wrong with the game. Everything from the gameplay to the setting and especially the final dungeon and boss made it all worth playing through.

 

4. Sonic Chronicles. As with Wild Arms 4 I am a HUGE Sonic fan. What can go wrong with Sonic + RPG? Well...THE SOUND. Dear lord the sound in that game is horrible. The music is boring and unimaginative for the most part and the sound effects all sound like they came out of an Amiga computer. I can tolerate the slow battles on some level and the story is arguably very good (though I never actually finished it) and it has quite expansive levels to go through and creative party combinations but the sound along with the long drawn out battles (like I said; I can tolerate that at least) make it hard to play.

 

Note that I still play all of these games. They just disappointed me when I first played them and I don't even necessarily hate these games....but they will never rank anywhere but the bottom on any of my games lists.

Edited by Discordian
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I don't know about anyone else, but Super Mario Galaxy 2.

 

img-1739675-1-Super_Mario_Galaxy_2_Box_A

 

I remember being extremely hyped for this game after I really enjoyed Super Mario Galaxy, and I bought it on launch day. Nintendo promised us a higher level of difficulty and challenge, but instead, the game is just so scared of you failing, it tries to do everything it can to assist you at almost every time that even looks dangerous. Not to mention that they even pulled the old crap of making you play the game twice. The ending was also very average when compared to the original's. Finally, the game wasn't actually that challenging to begin with.

 

Other games mentioned in this thread include Starfox 64 3D, The Legend of Zelda: Skyward Sword and the Mario and Sonic at the Olympic Games series.

Edited by Mars Brownie
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My gaming experience is narrow. I like a lot of games, but they're in a VERY narrow vein.

 

That said, I have been disappointed.

Greatly.

 

The ultimate, and probably sole top-of-my-head disappointment was this one little game called Super Smash Bros.: Brawl

Melee has to be one of the games I have logged the MOST hours on, historically. I loved it. I loved the pace, I loved the feel, I loved pretty much everything.

 

I have a few personal biases that ruined Brawl before I even played it:

 

My favorite character was Pichu (I know, but trust me, with my friends, I was almost undefeated as the li'l guy. I only lost a few times, and I mean pretty much every play style. I never do tournament, because I hate competing for competition's sake. I'm probably not even good competitively.) My favorite mode is Bonus Mode. I loved the original Battlefield and Final Destination. I loved Mewtwo.

 

They replaced Mewtwo, didn't even alt. costume Pichu because he was "too much of a clone" and then added in Wolf, who even though he has slight differences, is essentially still Fox and Falco, who have only subtle differences, as well. They changed the atmosphere of my two favorite levels, they totally nixed my favorite mode in the game, a thing I paid attention to even if I wasn't playing Bonus Mode.

 

They added IN a huge disappointing advertisement that is "Masterpieces" and slowed the whole pacing down to the point it felt sluggish.

 

Then, they said they balanced everything, an threw in Final Smash, which totally knocks any sense of balance out the window. Compare Luigi's final smash to Lucario's and tell me it's balanced.

 

I will say, it was a game I never intended to own. I only have it because I got it as a gift, and I won't throw a fit about a gift. I am not that way.

 

As such, if I had to pick the most disappointing game, there you have it. I was so disappointed with the game I didn't even intend to own it.

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Final fantasy crystal cronicals. (Hope that's the right name) Was just a huge letdown, they explain the problem as you start the game as an already experienced bounty hunter, Magic is illegal. And the only customization is from charms and pendants your character can make and wear(Which do not actually physically show up.). 

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250px-Metroid_Other_M_Cover.jpg

 

I feel like I don't even have to say anything on this.

Makes me feel like I was young and naive to think that a story-driven Metroid game was going to play well.

 

 

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I played both the 64 and GC Paper Marios. I really missed the strategy elements and even the friendly partners who were pretty well-defined in Thousand Year Door. The latter especially kinda left this big gaping hole in me.

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Gears of War Judgement was just meh. Something about it felt off, way off. Maybe the lack of horde mode or whatever bad thing they did to the gun play.

Aliens: Colonial Marines: I was hyped about this game when I first heard about it, but then the reviews finally came out and I decided it wasn't worth my time.

MW3 just felt meh. 

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I LOVED Super Paper Mario, though. I loved Sticker Star, too. It's a series that has won my heart through and through. I've (essentially*) 100%ed every single one of the four games.

 

* I haven't gotten one banner in Sticker Star, simply because I haven't done enough battles to get it. It's an in time thing. I think my cousin helped me do the Pit of 100 Trials on TTYD.

 

I felt like the biggest thing people have to understand about Paper Mario as a series is, by its name, it's not committed to solely RPG-themed elements. SPM was probably the most linear one, but the characters, I felt, were very wonderful. Dimentio, Tippi, and Luigi all had really enjoyable storylines. I was really pulled into it.

 

I will admit, if you were looking for TTYD 2, you WILL be disappointed. TTYD was quite a game to live up to. Much like Nuts and Bolts to Banjo-Tooie. I'm still holding out for the next Banjo game. Iloved N&B in a different way than the others, but I DID love N&B. Writing-wise I felt it was spot on a Banjo game. Gameplay-wise it left something to be desired, but once you learn its gameplay, it really can be VERY enjoyable (not to mention the fly glitch that is entertaining to pull off.)

 

 

 

Gears of War Judgement was just meh. Something about it felt off, way off. Maybe the lack of horde mode or whatever bad thing they did to the gun play.

Aliens: Colonial Marines: I was hyped about this game when I first heard about it, but then the reviews finally came out and I decided it wasn't worth my time.

MW3 just felt meh. 

Didn't Judgment have the weapons from GoW 3 even though it was a prequel? Could that have anything to do with it?

Edited by Tails_155
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Super Smash Bros. Brawl becauses they removed everything good about Melee and expected us to just blow our loads all over it because they put in fresh material.

It's like, dipstick, you're pretty much obligated to add fresh content when you make a sequel. When you overwrite what was already established as good and try to fix what isn't broken, saying "HEY DORKS, SAWNIK IS HERE" doesn't justify faulty game planning.

Plus the announcer's voice was kind of annoying in my opinion, but that's kind of nitpicky.

 

Also, ever played Wario Land: Shake It? Don't. I like almost all of the Wario Land games, but this isn't one of them.

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On 10/13/2013 at 6:59 PM, little gamie said:

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Super Smash Bros. Brawl becauses they removed everything good about Melee and expected us to just blow our loads all over it because they put in fresh material.

It's like, dipstick, you're pretty much obligated to add fresh content when you make a sequel. When you overwrite what was already established as good and try to fix what isn't broken, saying "HEY DORKS, SAWNIK IS HERE" doesn't justify faulty game planning.

Plus the announcer's voice was kind of annoying in my opinion, but that's kind of nitpicky.

 

Also, ever played Wario Land: Shake It? Don't. I like almost all of the Wario Land games, but this isn't one of them.

 

Really, I felt like Sonic was the least qualified Sonic character to have battle. It was obligatory, because reasons.

 

However, Tails and Knux both have more pre-established moves to work with.

 

Diddy was one of the few things I really liked about Brawl, but I was HORRIBLE with Diddy.

 

The new one doesn't seem all that more interesting, either. I am not even following it very closely and I'm already disappointed.

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Really, I felt like Sonic was the least qualified Sonic character to have battle. It was obligatory, because reasons.

 

However, Tails and Knux both have more pre-established moves to work with.

 

Diddy was one of the few things I really liked about Brawl, but I was HORRIBLE with Diddy.

 

The new one doesn't seem all that more interesting, either. I am not even following it very closely and I'm already disappointed.

> Wii fit girl confirmed

> Animal Crossing villager confirmed

Really now, confirming them and not saying a word about, say, Ridley? Giegue? Porky? Caeda? Another Pokemon trainer, maybe Blue or Giovanni? A Pokemon people actually like and isn't poorly-designed(aka not Lucario)?

Oh, no? Well then. Please, Sakurai, enjoy grasping at straws.

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On 10/13/2013 at 6:59 PM, little gamie said:

I'm fresh in school

Hey, you. You should fill out my Johari Window if you're bored.

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> Wii fit girl confirmed

> Animal Crossing villager confirmed

Really now, confirming them and not saying a word about, say, Ridley? Giegue? Porky? Caeda? Another Pokemon trainer, maybe Blue or Giovanni? A Pokemon people actually like and isn't poorly-designed(aka not Lucario)?

Oh, no? Well then. Please, Sakurai, enjoy grasping at straws.

I really have no positive expectations. They lost me with brawl, and since then I haven't been pulled back. Especially since I was never a fan of Mega Man.

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So it turns out there was a PC version of Sentinel Returns but places like gog.com haven't gone to the trouble of making it playable on new systems. Which means I'll have to emulate a DOS system probably and I'm not PC gamer so a lot of the requirements to get that sort of stuff working is lost on me. @_@

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I had my fair number of dissapointed games.

 

Here's the list:

 

  • Resident Evil 6
  • Duke Nukem Forever
  • Sonic 06 (Except the soundtrack)
  • Epic Mickey 2
  • Crash Bandicoot (When Activision had the rights...)
  • Aliens Colonial Marines

I have more, but these are as of recent...

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Eh, i really can't say i've actually had any disappointments at all in video games.. Call me weird, but either i never expected anything, or i just wasn't disappointed.

 

Idk, maybe its just because i have low expectations anyways, and am easy to please, or maybe i'm forgetting something.

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LoZ: Skyward Sword - I will beat the first temple, and possibly the whole game someday, just because it's a Zelda title. But seriously, I find it so mind-blowing that Nintendo put this laughable excuse for a LoZ game out after the utter masterpiece that is Twilight Princess.

 

...I'm not much of a gamer, most every game I buy is handpicked after reading review after review, years after they actually come out; disappointments don't happen often.

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I really have no positive expectations. They lost me with brawl, and since then I haven't been pulled back. Especially since I was never a fan of Mega Man.

Every heard of project M? It will bring you back into brawl, and its glorious. Its also is totally easy to use with zero consequences. Its also a mod http://projectmgame.com/en/

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But that's not Nintendo's doing.

 

As such, it's not really what I'm talking about. With enough assembly code knowledge or whatever else coding-wise can be used, you can make anything into anything. You could even make the ET game into a masterpiece. Fanmade damage control does not stop the disappointment from happening.

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Just take the sequels of many of my favorite titles on the Wii, and you have your answer simply.

 

There's Animal Crossing City Folk, which I think I have explained to death by this point. In very short terms, it was nothing more than a watered down port of the DS version. What stuff it did add was so poorly implemented it didn't help.

 

Super Smash Bros. Brawl - I'm not competitive, so my complaints are not about floatiness, it being slow, or tripping. My complaints are about the pathetic character roster, the excessive amount of stages that were Battlefield clones with fancy backgrounds, and the watered down Single Player mode (if you play the modes in Melee and then in Brawl, you'll see a world's difference).

 

Then there's relatively less disappointments:

 

Super Mario Galaxy 1 & 2: Their problem was linear stage design. I thought they were well-done aside from that, but I just can't get over the linear stage design. The open world stages of Super Mario 64 and Sunshine were what made the 3D Mario series something special and what really set them apart from the titles before. Now the 3D Mario series is going down a path of linearity and repetition (like the NSMB series) and it's making me really sad.

 

The Legend of Zelda: Skyward Sword: Another game which I felt was really well designed in places. But overall the lack of variety in the level designs, lack of big open overworld connecting them, linearity, annoying quests that felt pointless, and the repetition (fighting one of the dungeon bosses twice, and going through one of the dungeons twice) all rubbed me in the wrong way.

 

There's also Pokemon R/S/E. After G/S/C, I expected more. Continuity, for one thing. Although I could do without that. But what got me more was the lack of features from G/S/C. R/S/E felt like a step back to square one, and it wasn't necessary at all. People complain about the new Pokemon games, but at least they're finally getting the point of not removing major features in new games.

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I say its tied between Duke Nukem:Forever and Mass Effect 3. Duke Nukem: Forever becuase Duke was my childhoood game and I tried to like I really did,but I came to reality and said Duke is dead and there goes my childhood. Mass Effect 3 becuase I played and loved Mass Effect 2,but what made Mass Effect 3 disappainting to me want't the ending it was the weapons and cast.Like all your hard work that you put in 2 was thrown to the side. On top of that,the Nuke Gun was adivable until the last mission of the game and also I felt the weapons in 3 was cut down in half compared to 2.

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Two Worlds, I bought it, played the first few hours of it... God! It's terrible! I grew up playing Gothic 1 and Gothic 2, so to me Two Worlds is just a cheap, badly done rip off of the Gothic series. The dialouge is absolutely abhorent! Just because it is a fantasy game, it doesn't mean you should put Elizabethian English in the dialogue, very cheesy and ear bleedingly cringeworthy. The graphics aren't that crash hot either, sometimes the npcs mouths move, sometimes they don't. The ONLY good thing about that game, in my opinion is the soundtrack.

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Most games I play these days end up being a big disappointment to me. I usually stick the more tried and true game franchises anymore or play the old games/remakes of the old games. Metroid other M was hugely disappointing as was The Legend of Zelda Skyward Sword. I hated those stupid Wii controls for the latter. My apartment isn't big enough for me to be waving that thing around and still get an accurate attack on an enemy.

 

I try not to have any expectations when I play a new game. That way I won't have to be disappointed.

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