Jump to content
Banner by ~ Ice Princess Silky

ooc Wild Wacky Multiverse Adventure OOC


Skylord Nexus

Recommended Posts

I hadn't thought of that problem Star has, as the season is ongoing and the book is not revived yet. Maybe it will never be and is gone for good. This is the issue I have with Star being in the RP. As much as I love the character her power is incomplete and hard to judge, especially since she seems to be much better at her randomness of spells in the third season. You'd think they'd work out her magic by now.

Also have you considered what happens if she either loses her wand or someone manages to steal it? Or the Unicorn inside kinda um, well you know? She needs some kind of binding spell to keep it to her and to prevent losing her power, at least in this RP.

I hadn't considered Crona at all as an option, but earlier part of the anime though? What happens in later parts that makes him unviable for this RP? It seems like the blood buff is just too unstable for most use.

So why are you not considering Ether at all here? [Nevermind saw the ediit] Do I need to get a list for us to work through what Ether would be viable here without going into OP territory? Because I can do that. Ether can do things from healing or removing bad status, to temporarily changing stats (as you clearly marked down), to dealing damage with attack type Ether, temporarily making people move faster, revival from death (yea let's not use this one much, if at all), and making it so someone survives with 1 HP for one hit. I'm not sure how it would transfer into an RP like this, but it's kinda um, there? Shall we do the work and figure out which would be viable here? It varies heavily from game to game

Edited by Lektra Bolt
Link to comment
Share on other sites

28 minutes ago, Lektra Bolt said:

I hadn't thought of that problem Star has, as the season is ongoing and the book is not revived yet. Maybe it will never be and is gone for good. This is the issue I have with Star being in the RP. As much as I love the character her power is incomplete and hard to judge, especially since she seems to be much better at her randomness of spells in the third season. You'd think they'd work out her magic by now.

Also have you considered what happens if she either loses her wand or someone manages to steal it? Or the Unicorn inside kinda um, well you know? She needs some kind of binding spell to keep it to her and to prevent losing her power, at least in this RP.

I hadn't considered Crona at all as an option, but earlier part of the anime though? What happens in later parts that makes him unviable for this RP? It seems like the blood buff is just too unstable for most use.

So why are you not considering Ether at all here? [Nevermind saw the ediit] Do I need to get a list for us to work through what Ether would be viable here without going into OP territory? Because I can do that. Ether can do things from healing or removing bad status, to changing stats (as you clearly marked down), to dealing damage with attack type Ether, temporarily making people move faster, revival from death (yea let's not use this one much, if at all), and making it so someone survives with 1 HP for one hit. I'm not sure how it would transfer into an RP like this, but it's kinda um, there? Shall we do the work and figure out which would be viable here? It varies heavily from game to game

Crona is not so much Not viable in the later part of the anime as I wanted character development with Crona in this rp. Crona also has a different arc entirely in the manga, where they  goes off the deep end and become evil. Basically I want to have Crona start at the beginning and see if they lean more towards his Anime destiny (being a reformed good character) or their manga destiny (being a REAL scary baddie). 

Also yes, black blood is extremely volatile and definitely something to use sparingly, assuming it even comes up. 

Star will be fine for this rp. I'll play her to her wheelhouse of Conjuration magic with an emphasis on her adhd brain, and if there is character development warranting it I'll see about branching her out into other abilities. I also don't think Star will be sharing the whispering spell to anyone any time soon. As for keeping her wand, I doubt people will try to go for it. Plus only magic characters can use it anyway. 

Ether sounds like normal jrpg magic fair, with the science reskin. I'd say that instead of revival from death it would be revival from getting knocked the f*@K out for balance purposes. Plus that's pretty much what happens in a turn based battle anyway, it's only count as a death until all the characters are down for the count usually. Steven will handle things if a character truly kicks the bucket. 

Edited by Buck Testa
  • Brohoof 1
Link to comment
Share on other sites

It is definitely very similar to japanese RPG magic, but with a science feel.

But there is an anti knock out Ether as well as revival and they're different. Steven reviving puts characters under his control so it's not the same and not really viable to use on players, is it?

I'll get a list of Ether tomorrow and we'll run through which are viable. Unless you wanna see what makes sense out of all the three games, I feel we should go by Ep 3 as they were more standardized, streamlined, and less likely to be Op, as well as character specific ones. Ep 3 combined character special skills with Ether which most cost Ether Points in that game.

Basically Ep 1 had skills set up in button combination like Xenogears, and an Ether and item menu.

Ep 2 had a sophisticated button combination system with certain attacks needing very specific buttons sequences, and every character could learn all Ether. Items existed but you couldn't buy them, as well as money not being there. Not very original.

Ep 3 removes button sequences entirely and just has a standard RPG menu, with Ether being in the skill menu. Shops and money came back. Ether is still there, but more streamlined with character skills.

How do you think we should handle them in deciding what's viable here? Buck and Nexus and me running through the list?

Edited by Lektra Bolt
Link to comment
Share on other sites

1 minute ago, Lektra Bolt said:

Steven reviving puts characters under his control so it's not the same and not really viable to use on players, is it?

No. He calls them Pink Zombies, but they still have free will and things like that. They are more inclined to be loyal to Steven, just like his plant minions, but that doesn't mean he outright controls them. 

And yes going over it with the GM (and me if you want) would be a good idea. I'm quite experienced in balancing characters for rps so I'd know what would work. If its normal jrpg fair I don't see much that would be inadmissible. Maybe scale some things back, but not inadmissible. 

space_pirate_lars_by_scribblywobbly-dbhpleneffyt2ofqu7muzmdr.jpg

 

These are Steven's two "pink Zombies" at the moment. One is Lars, who recently became one while on homeworld, and the other is Lion, whom Steven's mom made before he was born. Both have the same powerset, though Lion is an animal and thus uses it more instinctually than Lars. Lars hasn't really been seen fully using his powers yet, but it is assumed he has all the abilities of Lion, and their hair/Mane are connected via the pocket dimension inside of there. 

Link to comment
Share on other sites

Hmm I see how that works, not as strange as I thought it was without having to look at a wiki about Steven.

I wish I remembered all of them, but there's a lot. Tomorrow I'll just pull a list from Gamefaqs

Edited by Lektra Bolt
Link to comment
Share on other sites

4 hours ago, Buck Testa said:

So she has energy attacks. Would it be fair to say that these energy attacks would probably not be stronger than someone like Starfire, and that Shion wouldn't really be much of a combatant compared to other characters? 

Only one I'm missing is @Techno Universal

His is very difficult to gauge since he's basically a god in his own universe. I would definitely recommend ya nerf that power by a LOT. Like, a LOT.  

Well yeah for Techno's powers I was thinking that he would still try to use them but they wouldn't work or a couple that aren't too OP do still work. Or maybe it gets very funny for him so the powers that are available to him in that universe keep changing. Plus I was thinking that maybe his subconsciousness would randomly spawn massive capes on other players but that's something that I'm sort of yes or no on. :)  

Link to comment
Share on other sites

1 minute ago, Techno Universal said:

Well yeah for Techno's powers I was thinking that he would still try to use them but they wouldn't work or a couple that aren't too OP do still work. Or maybe it gets very funny for him so the powers that are available to him in that universe keep changing. Plus I was thinking that maybe his subconsciousness would randomly spawn massive capes on other players but that's something that I'm sort of yes or no on. :)  

I'd hammer down what exactly you want your character to be able to do so we aren't blindsided with new abilities out of nowhere. Also keep in mind not everyone is going to want capes. For good reason. They are pretty exploitable in combat. 

 

  • Brohoof 1
Link to comment
Share on other sites

3 minutes ago, Arid_Blitz said:

Supes never got that through his head o3o also what is his cape and outfit made of? I've seen him go through fire and lava even the sun without it being destroyed o3o

Supes can wear a cape because he is goddamn Superman. You aren't doing anything to that cape that is going to affect him any lol. Also I'm pretty sure it's kryptonian fabric or some crap like that. 

Edited by Buck Testa
Link to comment
Share on other sites

Okay so I just got the idea that maybe Techno's powers are now focused on his massive cape! Like his cape could be like an extremely strong extra limb to him so it would have the strength to crush an enemy by squeezing it. It would be like a shield to but to the shielding there will be limitations and maybe his cape might be able to shoot magic projectiles out of where the ends of the cercit patterns reach the sides of his cape! :)

Link to comment
Share on other sites

Just now, Techno Universal said:

Okay so I just got the idea that maybe Techno's powers are now focused on his massive cape! Like his cape could be like an extremely strong extra limb to him so it would have the strength to crush an enemy by squeezing it. It would be like a shield to but to the shielding there will be limitations and maybe his cape might be able to shoot magic projectiles out of where the ends of the cercit patterns reach the sides of his cape! :)

That is actually pretty workable. How strong is the cape? 

Link to comment
Share on other sites

3 minutes ago, Buck Testa said:

That is actually pretty workable. How strong is the cape? 

Well it's getting powered by Techno's internal magic so it would be practically indestructible when Techno is at full strength but the cape's strength will of course drop with Techno's strength going down like it could protect Techno from lava or fire for a few minutes before Techno would start to get exposed to the deadly threat. Plus also massive explosions would also use his power quite a bit depending on how powerful it is! He of course can regain his strength but it would take a little while. :)

Link to comment
Share on other sites

1 minute ago, Techno Universal said:

Well it's getting powered by Techno's internal magic so it would be practically indestructible when Techno is at full strength but the cape's strength will of course drop with Techno's strength going down like it could protect Techno from lava or fire for a few minutes before Techno would start to get exposed to the deadly threat. Plus also massive explosions would also use his power quite a bit depending on how powerful it is! He of course can regain his strength but it would take a little while. :)

Kay, we are going to need to attach numbers to this. How does 5 ton strength for the cape, moderate strength laser fire out of those circuit patterns like you mentioned, and ni invulnerability for the cape specifically sound? 

Link to comment
Share on other sites

3 minutes ago, Buck Testa said:

Kay, we are going to need to attach numbers to this. How does 5 ton strength for the cape, moderate strength laser fire out of those circuit patterns like you mentioned, and ni invulnerability for the cape specifically sound? 

Yeah something like five tons sounds good for his cape! Plus everything else looks good there! :)

Link to comment
Share on other sites

>.> but wait he said it was based on his magic so how did we get 10 ton o3o I blame you @Skylord Nexus somehow you did this you scrub

also I'm just teasing XD

wait so techno is a squishy squish so if you can get around the cape you can do some major damage o3o

so what are we doing in the rp are we ready for the wrassle? also why would we wrassle?

Link to comment
Share on other sites

19 minutes ago, Arid_Blitz said:

>.> but wait he said it was based on his magic so how did we get 10 ton o3o I blame you @Skylord Nexus somehow you did this you scrub

also I'm just teasing XD

wait so techno is a squishy squish so if you can get around the cape you can do some major damage o3o

 

21 minutes ago, Buck Testa said:

It would JUST be the cape, Techno would be squishy normie. 

Yeah but still that's why Techno's cape would be close to impossible to get past plus he would notice oncoming threats very quickly so he could move his cape to defend himself. :)

Link to comment
Share on other sites

Just now, Techno Universal said:

 

Yeah but still that's why Techno's cape would be close to impossible to get past plus he would notice oncoming threats very quickly so he could move his cape to defend himself. :)

For balance purposes, it is best if you let things hit you sometimes. Not letting things hit you would be unadvised and considered being too op. 

Link to comment
Share on other sites

×
×
  • Create New...