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@@Rikifive,

 

LET ME PLAYYYYY

 

AHHHHHH

 

Patience, young padawon.

Game development is a very slow process, especially when you want it done right.

Edited by EclipseNightshade
  • Brohoof 3

I refuse to believe Tantabus was defeated in the way the show gave us.

here is agame I'm developing to showcase my version of how Do Princesses Dream of Magic Sheep really ended. Or, more specifically, the aftermath of his escape.

 

*Cue maniacal laughter*

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Game development is a very slow process, especially when you want it done right.
 

Well said.

It also depends on genre.

For example, I've made a playable* sidescroller shooter game within a week. All graphics, songs and sounds effects were also made within that week. Full game could be done in like 3 months.  :P

 

* - there was only introduction cutscene, menu and first level, but the game was functional.

 

RPG's though, are one of the most complex genres to make as they have tons of different features, numbers and stats to keep track of. Making a pretty nice RPG takes so much time. Many people use "RPG Maker" software to make RPG's and even though most of the features are scripted right at the beginning, it still takes about a year or even more to make a good game.

 

I admit, I planned to make a simple game at the beginning, but that wasn't making me feel proud of myself, so I decided to give it a serious approach and make the game much more unique, than just a random RPG, that looks like tons of other RPG's.  :rarity:

 


 

Thanks BLS.

  • Brohoof 2

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@@Raven Drakeaurd, It's Game Maker Language, a special scripting language designed for and used in Game Maker: Studio. I was coding it in Ruby before, but have moved to Game Maker.


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What is your experience in Game Maker? I've been making games in Ruby for ~1.5 years, but I'm new to Game Maker, so I'm not hiding, that most likely I'll be making silly mistakes. We could throw ideas around and stuff.

Besides, there'll be many minigames, so if you'd be experienced in making some puzzle games or something like that, then anything would be useful. ^^


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well, I have like 5 months of experience I feal my work is by no why insane and I the game I am working on now (Project Blam) is very much unfinished and need a lot Of work but I feal what I have is good I can send you a link to it when I can get it.

  • Brohoof 1

Path%20Finder%20Signature_zpsib2rxqtx.pn

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I figure I should give an update on what I have so far for Sweet Apple Acres.

 

It's kind of slow going at the moment; I'm juggling several projects, but I have re-watched a few episodes to try to get a feel for SAA's layout, and I've got quite a few notes and I think I can put something general together.

 

At the moment, I'm trying to put together the barn; here's the draft I have so far:

 

 

 

post-29126-0-00425800-1481767361_thumb.png

 

 

 

(EDIT:  thanks to Alphys Hedge for explaining how spoiler tags work!)

 

I've made a few more trees as well:

 

 

 

post-29126-0-82542200-1481767564.png  post-29126-0-68102200-1481767583.png

 

post-29126-0-44627700-1481767612.png

 

post-29126-0-97076300-1481853995.png  post-29126-0-28279100-1481854017.png

 

post-29126-0-15569700-1481854038.png

 

 

 

 

EDIT:  I've added the non-apple-bearing trees as well.

 

 

At the moment, I'm thinking Sweet Apple Acres will be sprawling mostly left and right; the barn will be kind of center-left and in front of the area's main entrance, with the carrot-house over on the left and carrot/cabbage fields between it and the barn, then there'll be a pigsty behind the barn, an entrance to the orchards behind and to the right of the barn, orchards sprawling a ways to the right of it, and at the far right, the CMC's clubhouse.  There'll be some hay bales by the fence that separates the orchards from the barn area, a well near the entrance, and those shack-things will be near the fence on the right as well.

 

One thing I'm having trouble placing is the Gazebo; I'm hoping to put it generally near the entrance, since (in the very first episode) Twilight couldn't have gone far from the entrance when AJ grabbed her and dragged her to the Apple Family's take on Epic Meal Time :P

Edited by HereComesTom
  • Brohoof 1

umbrella_RD_shoots_enemy.gif

Help the main six stop the Weather Factory Meltdown!


 


Click here to play:http://mlpforums.com/topic/114199-fangame-weather-factory-meltdown/


Click here to help build the game:http://mlpforums.com/topic/114399-seeking-help-for-an-epic-fangame-collaboration/

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(I'd totally have spoilered that if I knew how...in fact, if someone PM's me and explains how, I'd be more than happy to edit this post and put it in spoiler tags)

Spoiler boxes are done by putting "spoiler" in brackets, the text/image, and then "/spoiler" in brackets, like in the screenshot here:

 

 

 

393407c04554497088f11c1b75888368.png

 

 

Edited by Alphys Hedge
  • Brohoof 1

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Character in profile picture is Pearl from Steven Universe.

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@@Raven Drakeaurd, I see ~ I'm curious, so I'd gladly take a look at this. ;)  

 

@@HereComesTom, The one, who works slow at the moment, is nopony else than me, so no worries, you're doing a great job in every possible meaning of these words.  :rarity: I can't even use image-editing software here on that notebook, I want my PC back. D:

 

As for your progress - Holy balls I'm impressed. The draft looks really great already and it all just looks interesting. post-38649-0-53586000-1479961547.png

 

I like the idea for that layout, seems detailed and accurate.

Remember, that you can always split the whole SAA into parts, to make it visually bigger if you know what I mean.

For example putting the area with many trees and CMC clubhouse in a separate map. We can always make a transition, where a path will transfer player to that area. There could be a zoomed-out look on that area in background on the main SAA map perhaps? Placing everything in one map could be kinda difficult, dependable on angles and such, so feel free to use that opportunity to organize things. You don't have to, I'm just saying, that you can do this. (=

 

I think, that making multiple parts will be effective when working on Ponyville..

 

To be honest I also think, that putting the Gazebo somewhere near the entrance would be good. Anyway, that's a minor detail, so you shouldn't be worried about it that much. ^^ Besides, we can always move that around later if for example, during eventing/programming we'd encounter a tiny issue with its placement or just if we'd find a better place for it.  ;)

 

Either way, you're doing an amazing work! It looks really decent already and I can't wait to see it completed! post-38649-0-53586000-1479961547.png

And please remember, take your time, there's no need to hurry, especially when I'm doing nothing myself at the moment, for what I feel bad.

 

If you're interested, I could officially add you to dev-team, because you deserve getting a credit.  :fluttershy:

 

I was wondering, if making a dev-group chat would be a good idea. There we could discuss things faster and asking for opinion or asking tiny questions would be doable. Just an idea though, I don't mind talking through this thread, unless others do.  ^_^

 

 

As for spoilers, yup what Alphys said.  :)

 


There's also something, but I'll wait with this until I'll be able to get back to my PC.

  • Brohoof 1

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@@Raven Drakeaurd, I see ~ I'm curious, so I'd gladly take a look at this. ;)  

 

@@HereComesTom, The one, who works slow at the moment, is nopony else than me, so no worries, you're doing a great job in every possible meaning of these words.  :rarity: I can't even use image-editing software here on that notebook, I want my PC back. D:

 

As for your progress - Holy balls I'm impressed. The draft looks really great already and it all just looks interesting.

 

I like the idea for that layout, seems detailed and accurate.

Remember, that you can always split the whole SAA into parts, to make it visually bigger if you know what I mean.

For example putting the area with many trees and CMC clubhouse in a separate map. We can always make a transition, where a path will transfer player to that area. There could be a zoomed-out look on that area in background on the main SAA map perhaps? Placing everything in one map could be kinda difficult, dependable on angles and such, so feel free to use that opportunity to organize things. You don't have to, I'm just saying, that you can do this. (=

 

I think, that making multiple parts will be effective when working on Ponyville..

 

To be honest I also think, that putting the Gazebo somewhere near the entrance would be good. Anyway, that's a minor detail, so you shouldn't be worried about it that much. ^^ Besides, we can always move that around later if for example, during eventing/programming we'd encounter a tiny issue with its placement or just if we'd find a better place for it.  ;)

 

Either way, you're doing an amazing work! It looks really decent already and I can't wait to see it completed! 

And please remember, take your time, there's no need to hurry, especially when I'm doing nothing myself at the moment, for what I feel bad.

 

If you're interested, I could officially add you to dev-team, because you deserve getting a credit.  :fluttershy:

 

I was wondering, if making a dev-group chat would be a good idea. There we could discuss things faster and asking for opinion or asking tiny questions would be doable. Just an idea though, I don't mind talking through this thread, unless others do.  ^_^

 

 

As for spoilers, yup what Alphys said.  :)

 


There's also something, but I'll wait with this until I'll be able to get back to my PC.[/quote

 

Start a discord server, it's what the cool kids are doing

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If you're interested, I could officially add you to dev-team, because you deserve getting a credit. :fluttershy:

 

I appreciate the offer, but...well, long-term, I'll probably be doing more work on my own game-project; hopefully within a few months, I'll have enough features in my editor that I can ask around for help building up more environments.  Probably once that happens, I'll probably be too swamped to do much for MLP: The Game.

 

The main reason I'm helping out right now is because I really want to see this project get a good chance to get started.  It takes a proof-of-concept to really get a project started started, and I figure helping with that right now could be crucial.

 

That being said, getting mentioned in the credits would be nice :)  Once it gets done, of course.

 

 

 

As for your progress - Holy balls I'm impressed. The draft looks really great already and it all just looks interesting. heart.png

 

Thanks :)  I still need to get the outline of that little roof over the big barn-doors to the right proportions and the little steeple-thing on the roof in, but once I do, I can start coloring it in.

  • Brohoof 1

umbrella_RD_shoots_enemy.gif

Help the main six stop the Weather Factory Meltdown!


 


Click here to play:http://mlpforums.com/topic/114199-fangame-weather-factory-meltdown/


Click here to help build the game:http://mlpforums.com/topic/114399-seeking-help-for-an-epic-fangame-collaboration/

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To the question of a dev-chat, I'd also say make a Discord server. You can keep things organized that way and even talk to each other through voice channels for better discussions. But ultimately that's up to the dev-team, not me.

 

And holy sh**, HereComesTom. That's some nice work you've done there.

  • Brohoof 2

I refuse to believe Tantabus was defeated in the way the show gave us.

here is agame I'm developing to showcase my version of how Do Princesses Dream of Magic Sheep really ended. Or, more specifically, the aftermath of his escape.

 

*Cue maniacal laughter*

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@@HereComesTom, No worries, that's understandable. Of course you'll be mentioned in the credits.  :)

 


 

As for dev-chat - Yeah, I had Discord in mind, but at least at the moment there's kinda no point in making one I guess. We'll see how things will go and eventually it will be setup at some point.

  • Brohoof 1

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Well, we have someone making graphics and someone offering to do music I'd say it's appropriate. How are the sprites coming along?

  • Brohoof 1
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Yeah. I'll think about this later then.

 

As for sprites - I have home renovation and I can't even access my PC at the moment. I'm unable to do anything on this old little notebook as even browser itself works slowly. Trying to use image-editing software would be a catastrophe.

Hopefully I'll be able to finish some stuff and setup my PC by the end of this week and if everything will go well, I'll take a week off from my job (26th-30th), so along with the weekends I'll have plenty of free time.

I swear, that if I would be jobless, stuff would be done ages ago...


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As for dev-chat - Yeah, I had Discord in mind, but at least at the moment there's kinda no point in making one I guess. We'll see how things will go and eventually it will be setup at some point.

 

Maybe there could be two Discord servers, one for dev chat and one for general discussion? That way if people had questions that weren't really suited for a post (like a single sentence long or just a quick question), they could be answered that way.

Edited by Alphys Hedge
  • Brohoof 1

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@@Alphys Hedge,Yup, yup, but one server will be enough.   ;)

It will be made in future, because it would be nice to have something done first, unless the others really would like to have that possibility now:icwudt:


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I have the barnhouse put together:

 

 

 

post-29126-0-39125600-1482009465_thumb.png

 

Since this is a proof-of-concept, for the time being, I've skipped a few details---there are no flowers in the windowboxes and the vines and apples that are painted on the barnhouse walls aren't there yet.

 

 

 

 

Now that I have a barnhouse graphic, it's going to make it easier for me to put the rest of the map together, since the barnhouse pretty much dominates the skyline at SAA, and the position of just about everything else is defined by where it is relative to the barn.

  • Brohoof 1

umbrella_RD_shoots_enemy.gif

Help the main six stop the Weather Factory Meltdown!


 


Click here to play:http://mlpforums.com/topic/114199-fangame-weather-factory-meltdown/


Click here to help build the game:http://mlpforums.com/topic/114399-seeking-help-for-an-epic-fangame-collaboration/

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