You are a two dimensional cliche'd soldier, in a beautifully rendered for the Nintendo 64 world. There are millions of lensflares, and shotguns and sniper rifles work the same way. You can carry hundreds of cartridges on your person and somehow fit several large weapons on your body, I'd rather not delve into where they are stored.
You have but one mission, shoot everybody who is Russian or isn't white. Somehow the Geneva convention doesn't apply to your specialized squad of Corporal Fuckgee and Captain You Should Have died Three Sequels Ago Jr. At this point we might as well be selling nerve gas in six packs for a dollar each.
If you play a lot, the game will literally just start letting you win by allowing you to nuke everybody or release a team of savage dogs to attack your opponents. The game will lag a lot in order to add artificial challenge. There's no need to worry about stopping people from wall-hacking, it's not like they're going to try anyway, right?
We will market this game on it's realism by making it as least realistic as possible and including zombies.
The game will even feature it's own language, with thirteen year olds screaming at each other in nothing but homophobia.
Then we'll randomly start stealing ideas from sci-fi games and completely abandon our audience, going on a spree that's akin to schizophrenia, like the only thing now guiding our development and design choices is the voices in our heads, and the only way to keep them at bay is making as shitty of a game as possible.
The best part? We will release this same game, under a different title, every few years, forever.
I already got a title in mind, too, we'll call it Call of Duty.